yes, your list has Phorphyry Nodes, which is a very good card if you have more than 12-13 life. Else, it's too slow..
and again, there are decks which plays (at least) 8 mana dorks (4 Deathrite Shaman, 4 GSZ for Dryad Arbor) they can GSZ for 3 on their turn 2. Better have a Pierce or pry they don't run Teeg
I understand your choices, but I feel you're tilting toward a direction unnecessarily, since SCG is a large field. First of all, 4 StP is just too much. We are not facing as many DC and Goyf as before. I understand you want to MD enchant/Artifact removal, but that's why EE's such swiss army knife. You can get rid of Jitte and Sword with just MD EE. I would -1 StP and +1 Pierce.
As to Node, it's good I agree, with only one down side: It's not CMC 2. I would suggest Runed Halo, CMC 2 for CB, takes care of TNN and important part of Liliana, happens to help against P-Fire. I haven't test long enough with Halo yet, but it's pretty promising so far.
I still believe Venser has a place in the SB, especially against slower Jace deck like Esper Blade. I've considered Bridge in the SB as well, interesting.
Hello,
for mother and teeg resolved you play a sword wait for the mother activation and in response to it play a sword. Yes thats not the best
play cause it costs us 2 cards but it will solve this situation.
But I think the better Idea is to play sword oin the mother as soon as it hits the table or even play a Terminus for her to enshure she will
be dead before summoning sickness wears of.
If Teeg hits the table before her just play sowrd on him.
Not to emntion we play counters and cb lock to prevent this situation from happen. But yes in this siuration you have to trick the mother effect
out and then play something which deals with her or the target.
Sulfur Elemental is not such a good thing because all creatures that survie get 1 turn faster which is not desirable.
Best Regards Teveshszat
Karakas also does the trick against Teeg + mother - well kind of.
I've been wanting to try out Poryphyry Nodes for some time. It seems like a good stalling card for the early game. It should buy some time to develop our manabase and has the upside of dealing with untargetable stuff. I'm sucker for potential n for 1s (n>1 ;)). Only perhaps it is a bit too slow in its effect... Does anyone have some experience to share regarding this card? It does not see much play.
Edit: I haven't thought of Runed Halo. It's a really cool card. Will try.
//Bobruisk
I've played with porphyry nodes, and have been always been very happy with it. With that in mind, you do have to keep in mind the very clear trade-off with it between early and late game however. In early game it buys you time against aggressive decks to develop your game. If they play a creature, then you follow up with nodes they can't play another creature unless they want to get 2-for-1'd, thus meaning you have your next turn free to do whatever without worrying about creatures. This, in my experience, has been very crucial in winning such matchups because time in the early game is really important. Additionally, nodes is unconditional removal in the sense that if there is a (non-indestructible creature) it will die to nodes. Having this type of removal is very powerful. As a bonus, you can put it into play from a Show and Tell which can often just win you the game if your opponent didn't put a Griselbrand into play.
That said, when you're stabilizing the board state later in the game, this is where the disadvantage of nodes becomes relevant and more noticeable. If they lay down a creature and you're at low life, letting a creature get through can be very bad for you, especially if they have equipment out.
So, when you consider nodes just consider these benefits and drawbacks. I really like nodes for the early game tempo it gives you, since in general I like my board cards to be pretty lean and efficient against what I bring them in against. Nodes is my go-to creature removal to supplement swords, terminus/verdict for when I feel like I need more creature removal. I also like the random show and tell splash-hate too.
Right, Nodes is great for buying time against delver and DnT, which is all we need to do - we *will* win the long game if we get a chance (especially with the 3 entreats I have now). The splash hate against SnT is real too.
Runed Halo doesn't really deal with Liliana very well - she still ticks up until they find a Decay and then you're going to get -6ed anyways. I don't want that narrow of a card against TNN and I don't like it in other matchups. If I wanted to hedge against Liliana I'd still have my singleton Leyline of Sanctity in the board as a non-deacayble tutor target. Note this also shuts off punishing fire completely and has value against burn and storm.
I'll get some hands on experience with the nodes and see what I think.
Regarding Liliana; she is very problematic in my experience. I'm considering a mainboard pithing needle. It seems useful to some extend in a lot of matchups. I like the fact that it counters a specific threat, and all future appearances of it. A longterm many for one in some sense. Looking at the dtb, what does the needle bring:
- Miracles - Pretty bad due to symmetry. An emergency solution against an opposing Jace, only.
- DnT - Gets rishadan port, wasteland, vial, sfm, jitte, mother of runes, etc. Very good here.
- Team America - Deathrite shaman, Liliana, Wasteland. Pretty good.
- Rug delver - Pretty bad. Only wasteland, realistically.
- Nic Fit - Not very good. Deed occationally. Liliana, of course. I'm not very familiar with these decks, but I assume drs appears occationally.
- UWR - Mystic, jitte, wasteland. Not really efficient, but ok?
- Elves - Hmm, I'm not sure what would be best to name here. I guess symbiote is the only really good target...? Not really a good card here.
- Deathblade - Mystic, drs, jitte, Liliana. Maybe.
- Shardless bug - Pretty much the same as Team America.
- Jund - Well here liliana shows up with all three of her sisters. Also Drs.
- Sneak Attack - a very good card here. Shuts down the most dangerous aspects of griselbrand, as we usually have a lot of excess removal g1 in this matchup anyway. Also deals with sneak attack. Makes their only real good play become SnT->Emrakul, which we have ways to deal with.
- Ant - Not really
- Maverick - Mother of runes, Knight (although he is still big and bad), Sfm, Safekeeper. Maybe but not really.
I dislike MD needle for the following reasons:
1. if you don't run MD Enlightened Tutor, it almost doesn't matter by the time you draw it.
2. it doesn't take care of TNN.
3. it doesn't CB flip for any numbers other than 1, when the deck already has too many CMC 1. This is also the reason I dislike Nodes.
Rather, I'm experimenting with Runed Halo. You can name Liliana to take care important part of her abilities. You can also shut down TNN with it. As matter of fact, you can always find something to name. Name Griselbrand game 1 is not the worst.
I feel like maybe it's time to dust off Thopter Foundry.
1. blocks Germ token all day
2. makes Humility a great option against TNN
3. SB out Foundry-Sword for Helm, because you know WUR Delver and DnT will SB in RiP.
Last edited by twndomn; 02-05-2014 at 05:02 PM.
Liliana is beatable w/ Clique/Venser builds much easier IMO than RIP/Helm which I am not sure anyone is still running.
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I still have a single RiP in the main, but I think I'll be cutting my Back to Basics (at least to the board) and the mained RiP (again, to the board) for a second Detention Sphere and a Runed Halo. I really like Runed Halo, it seems to do a lot of work in this deck. The only issue is the WW in its cost.
I'll definitely be considering a Humility-less build before the GP and ensuring I'm still on the right path here, but I expect to be making the above changes, configuring my sideboard for whatever I expect, and then playing that. 11 basics.dek.
There are a lot of MiracleBlade lists with Thopter / Sword in italy:
http://www.tcdecks.net/busqueda.php?...ide=&strict=on
For GP Paris, I'm hesitating between a "classic" list with Clique / SCM, and a Thopter MiracleBlade list.
Most of the GY hate does nothing against Thopter / Sword. Deathrite Shaman can't stop it, and you can play around most hate by keeping 1 mana up. Academy Ruins also lets you recur your combo pieces, Batterskull, and E.E. :)
I like how SFM + Thopter Foundry + Sword of the Meek are 2-drops for CB.
I also like how I was able to race a TNN equipped with Jitte + Batterskull with my thopters while testing on Cockatrice :D
If I was playing Thopter, I'd go Bant. There was a version I was messing with that had Ancestral Vision and didn't really play a Miracle game at all, it was just UWg control.
BUG Thopters was also pretty techy for me. You got to play Baleful Strix to restart the engine and to hold out, then you just run infinite Ensnaring Bridge. The only problem is, your removal suite in non-white means you're playing Decay and that's about it.
I just love Thopters so much.
-Matt
no.. you're playing black and green so you have access to Innocent Blood and Diabolic Edict (out of white, you can play some Disfigure, finally)
with Krosan Grip and Abrupt Decay I start asking again why are we here.. ah Terminus
I got a question for the Miracle community, let's say opponent's running a list like this: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=62812 and we play the traditional EtA build, what should our SB choices be?
I think esperblade is a tough matchup for us. They tend to not only have a good amount of control elements like us, they have way more threats, and not only that their threats are typically pretty tough for us to deal with. I've actually been struggling with the same question myself, "What to play against blade decks?" I don't have a great answer for that because little is very backbreaking for them. I think there are only three cards which really hurt them - Moat, or it's cheaper counterpart Ensnaring Bridge, and Entreat the angels. The first two prevent them from winning with most of their threats, and Entreat can just go over the top and bash them down quickly. If anybody else has some other suggestions for this matchup, that would help a lot.
I don't think I alter the SB I'm currently taking to Paris. Stoneblade is a fine choice for any tournament, so I'm always prepared for it. Specifically I'll be bringing in Pithing needle, Supreme Verdict, and Disenchant to fight the TNN, and Vendilion Clique to fight the Stoneforge. The deck is fairly slow, so I may end up bringing in Venser and the additional Karakas, either swapping it for a Land, or upping to 25, as hitting land drops here is incredibly important, and the list has Vindicate, which I don't expect to be leaving. I think I like my MU against that list as far as Esper goes. It is tuned against much fairer decks that we are attempting to play, the only real threats being Counterspell, Vindicate, and of course Jace.
Also the Vendilion Cliques could be a problem.
That list and many lists have I have seen, favors Vindicate over Lingering Souls.
I don't think slow is the term to describe Esper, fair would be my choice. Relatively speaking, Miracle is even slower than Esper.
My guess is:
+2 Pryo/REB, -2 FoW -- TNN on the stack, Jace, Meddling Mage, opposing counter. These are all good blast targets, don't want to waste extra resources by pitching.
+2 Wear//Tear or Disenchant, -1 StP -1 Pierce -- Not sure about this one. In this MU, StP targets are SFM, germ token, MM, and Snapcaster, it's really not that great. Pierce is only occasionally useful. Useful when: 1. protecting hand from early discard. 2. punishing opponent jamming Jace, Jamming equipment without SFM, stopping early Vindicate. If the game goes distance, which is very likely, eventually some of these Esper builds would find their Academy Ruin (not from that list), which undermines the fact that equipment is in graveyard. Would we consider RiP then?
It's possible Esper would play discard first then following up with a Jace, or EoT Clique then Jace on his turn. Once that happens, it's a lot of effort to get rid of that Jace.
I would favor Bridge over Moat, since Bridge is also useful against Sneak and Show.
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