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Thread: Obligatory shitty card creation thread

  1. #801
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    Re: Obligatory shitty card creation thread

    Broken Glasses of Urza - 1
    Continuous Snow Artifact Enchantment Creature - Aura Construct
    Enchant Player
    Enchanted Player cannot stop you from playing with Chinese fakes.
    0/0

  2. #802
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    Re: Obligatory shitty card creation thread

    After researching the Stoneforge Mystic+Batterskull+True-Name Nemesis and other cards similar to each of them, I decided to ask a few hypothetical questions:

    1) What if Stoneforge Mystic was really the following?

    Umbraweave Mystic - 1W
    Creature - Human Wizard
    When Umbraweave Mystic enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
    1W, Tap: You may put an Aura card from your hand onto the battlefield.
    1/2
    and Batterskull was the following?

    Sovereign's Blessing - 3WW
    Enchantment - Aura
    Enchanted creature gets +4/+4 and has Lifelink and Vigilance
    2W: Return Sovereign's Blessing to its owner's hand.
    2) TNN undoubtedly has three things that by themselves would alright, but in conjunction make him potent. What if it was one of the following?:

    A - 1GW
    Creature - Blah
    Hexproof
    Prevent all damage that would be dealt to ~.
    3/1
    B - 1UU
    Creature - Blah
    Hexproof
    ~ is unblockable.
    3/1
    C - 1WU
    Creature - Blah
    ~ is unblockable.
    Prevent all damage that would be dealt to ~.
    3/1
    3) What if both 1 and 2 were the case?
    Last edited by EpicLevelCommoner; 02-01-2014 at 12:11 AM.

  3. #803

    Re: Obligatory shitty card creation thread

    Lightning entity - elemental warrior

    First strike
    spells that target elemental warrior cost more

    3/4

  4. #804
    Hamburglar Hlelpler
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by miguelmatix View Post
    Lightning entity - elemental warrior

    First strike
    spells that target elemental warrior cost more

    3/4
    Give it the Holy Nimbus ability too! Because I <3 Suppression Field. Ugh, this is my kind of beater. Want

    sent from phone, don't be a dick
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  5. #805

    Re: Obligatory shitty card creation thread

    Sylvan Enforcer

    Hexproof

    , Regenerate

    If you have 7 or more cards in your graveyard : Sylvan Enforcer gets +4 / +4 and Flying

    4/4

  6. #806
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by miguelmatix View Post
    Sylvan Enforcer

    Hexproof

    , Regenerate

    If you have 7 or more cards in your graveyard : Sylvan Enforcer gets +4 / +4 and Flying

    4/4
    Soooooo... flying 8/8 Thrun? I appreciate the nod to Mystic Enforcer though.


  7. #807
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by miguelmatix View Post
    Sylvan Enforcer

    Hexproof

    , Regenerate

    If you have 7 or more cards in your graveyard : Sylvan Enforcer gets +4 / +4 and Flying

    4/4


    The day they'd print this monster, I'd insta-sell RUG and switch to WG Creaturegeddon like for ever and the day...

  8. #808

    Re: Obligatory shitty card creation thread

    Yeah. I would love to play such beast... and these:

    Sylvan Judge -

    Protection from black.
    Activated abilities cost more to play, unless they are mana abilities.

    1/2

    Or

    Flame-eyed Mamba -

    Non basic land walk.
    When Flame-eyed Mamba deals combat damage to a player, that player sacrifices a non basic land.

    3/1

  9. #809
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    Re: Obligatory shitty card creation thread

    Here's a little challenge: Make a white 3cc PW that has a reasonable power level and is Legacy-playable. The framework:

    - CC:
    - abilities other PWs have already used are not allowed
    +1: Must not generate guaranteed card advantage (creating unconditional 1/1 tokens counts here, too). Conditional card advantage like Liliana of the Veil is okay.
    -2: The "protection" slot. StP, PtE or similiar effects are fair game here. If it has synergy with the +1 ability, even better.
    -?: Ultimate ability - just don't go overboard, it's just a 3CC walker.
    - starting loyality: 3

  10. #810
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Barook View Post
    Here's a little challenge: Make a white 3cc PW that has a reasonable power level and is Legacy-playable. The framework:

    - CC:
    - abilities other PWs have already used are not allowed
    +1: Must not generate guaranteed card advantage (creating unconditional 1/1 tokens counts here, too). Conditional card advantage like Liliana of the Veil is okay.
    -2: The "protection" slot. StP, PtE or similiar effects are fair game here. If it has synergy with the +1 ability, even better.
    -?: Ultimate ability - just don't go overboard, it's just a 3CC walker.
    - starting loyality: 3
    the things white has to offer are

    RFG creatures
    tax effects (give all creatures propaganda until your next turn)
    destroy all creatures
    destroy all lands
    give protection
    give +1/+1 to all your creatures
    akroma status (flying first strike trample haste protection)
    Enchantment based things


    Serra Incarnate
    1WW
    +1: tap target permanent, it doesn't untap until your next turn.
    -1: Search your library for an artifact or enchantment and put it on top of your library.
    -6: Return all artifacts and enchantments from your graveyard to play.
    Starting Loyalty: 2 or 3
    Play 4 Card Blind!

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  11. #811
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    Re: Obligatory shitty card creation thread

    Your +1 is already used by Tamiyo, the Moon Sage.

    White can do way more things than you have mentioned. Taxing certainly sounds interesting. But something more proactive would be nice, too. Why not an Imperial Recruiter ability which is clearly white nowadays?

    ?: Search your library for a (white) creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.

    or

    +1: Each player may search his or her library for a creature card with power 2 or less, reveal it, and puts it into his or her hand. Then each player who searched his or her library this way shuffles it.

  12. #812
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    Re: Obligatory shitty card creation thread

    Gideon, harbinger of balance 1WW
    Planeswalker - Gideon

    +1: If you control fewer lands than any opponent, search your library for a plains card, reveal it and add it to your hand. Then shuffle your library.
    -2: Exile target creature. Its controller may search his library for a basic land card and put it on the battlefield tapped. Then, that player shuffles his library.
    -7: Basically, Balance.

    Loyalty 3
    -Magic: the Gathering L1 Judge-

  13. #813
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Dreg View Post
    +1: If you control fewer lands than any opponent, search your library for a plains card, reveal it and add it to your hand. Then shuffle your library.
    -2: Exile target creature. Its controller may search his library for a basic land card and put it on the battlefield tapped. Then, that player shuffles his library.
    I was thinking about that combination, too. Problem is that the +1 ability is probably dead too often, even with a PtE effect.

    Edit: There are other directions one could go as well, e.g.:

    +1: Choose another target permanent. If it isn't a land, exile it. Return that card to the battlefield under its owner’s control at the beginning of your next upkeep.

    That would free up the protection slot for utility. At worst, that Walker would be a legendary, attackable O-Ring with some interesting interactions when CiP cards are involved. The wording is weird, but the +1 ability should work even when there are no other non-land permanents.

    Edit #2: While thinking about it, I don't believe it's broken if you throw both of these abilities together:

    Good Walker
    Planeswalker - Good Walker
    +1: Choose target nonland permanent. You may exile that card. If you do, return that card to the battlefield under its owner’s control at the beginning of your next upkeep.
    -2: Search your library for a white creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
    -?: Ultimate
    Loyality 3
    Fixed the wording on the +1 ability to be a bit less clunky worded and more elegant.

  14. #814

    Re: Obligatory shitty card creation thread

    Gideon the Arbiter
    Planeswalker - Gideon
    {+2}: For each player who controls more creatures than you, that player sacrifices a creature. For each player who controls fewer creatures than you, he or she puts a 1/1 white Soldier cretaure token onto the battlefield under his or her control.
    {0}: Until your next turn, combat damage can't be dealt to players.
    {-5}: Each player sacrifices permanents until he or she controls the same number as the player with the fewest permanents. Then he or she discards cards until he or she has the same number of cards in hand as the player with the fewest cards in hand.
    {2}

  15. #815
    Hamburglar Hlelpler
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    Re: Obligatory shitty card creation thread

    I'm tragic at making Planeswalkers.

    Stick the Unctuous 1ww

    +1: Until your next turn, whenever a creature you control deals or is dealt combat damage, put that many +1/+1 counters on it at the end of that turn.
    0: The owner of target nonland permanent shuffles it into their library, then draws a card.
    -6: You gain an emblem with "Permanents you control have protection from the opponent of your choice".
    3

    sent from phone, don't be a dick
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  16. #816
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Dreg View Post
    Gideon, harbinger of balance 1WW
    Planeswalker - Gideon

    +1: If you control fewer lands than any opponent, search your library for a plains card, reveal it and add it to your hand. Then shuffle your library.
    -2: Exile target creature. Its controller may search his library for a basic land card and put it on the battlefield tapped. Then, that player shuffles his library.
    -7: Basically, Balance.

    Loyalty 3
    The +1 would have to be any land not plains specific to be used

    Quote Originally Posted by Barook View Post
    +1: Choose another target permanent. If it isn't a land, exile it. Return that card to the battlefield under its owner’s control at the beginning of your next upkeep.
    Pretty sure this is vensurs ability or very close to it.

    Quote Originally Posted by TsumiBand View Post
    I'm tragic at making Planeswalkers.

    Stick the Unctuous 1ww

    +1: Until your next turn, whenever a creature you control deals or is dealt combat damage, put that many +1/+1 counters on it at the end of that turn.
    0: The owner of target nonland permanent shuffles it into their library, then draws a card.
    -6: You gain an emblem with "Permanents you control have protection from the opponent of your choice".
    3

    sent from phone, don't be a dick
    +1 seems green like vigor almost
    +0 is too powerful for infinate uses. Would have to be -1. Compare to jtms. I like the ability tho.
    -6 is a very good white ability



    Side note I mirrored jtms with white abilities. Totally not what the recent post was asking but i think it would be cool if we had more planes walkers with jtms' structure.

    "Elspeth...the good one" - 2WW

    +2: Until your next planeswalker activation, players cannot search their libraries or draw more than 1 card a turn.
    -1: The owner of target nonland permanent shuffles it into their library, then draws a card.
    0 : if you control less lands than opponent search your library for a land card and put it in your hand.
    -12: You gain an emblem "as long as you control a non land permanent, your life total cannot be reduced below 1"
    starting loyalty: 3
    Play 4 Card Blind!

    Currently Playing
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  17. #817
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by apple713 View Post
    Pretty sure this is vensurs ability or very close to it.
    I looked it up before posting, so not really: Venser, the Sojourner - he's limited to your own permanents and returns them EoT, not during your next upkeep. The abilities are different enough, kinda like the different "tap permanent + bonus" abilities.

  18. #818
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    Re: Obligatory shitty card creation thread

    Plainswalkers are boring.



    Quote Originally Posted by miguelmatix View Post
    Sylvan Enforcer
    I know what we're missing:


    Ursine Hierophant
    Creature — Human Bear Druid

    Tap: Add to your mana pool.

    Threshold — Ursine Hierophant gets
    +2/+2 and has Islandwalk as long as seven
    or more cards are in your graveyard.

    ____________________________ 2/2




    Honey Badger
    Creature - Badger

    Double strike

    Threshold — Honey Badger gets
    +1/+1 and has "Cards in graveyards
    cannot be exiled" as long as seven
    or more cards are in your graveyard.

    "Honey badger don't... you know."


    ____________________________ 1/1




    Am I doing it right?

  19. #819

    Re: Obligatory shitty card creation thread

    Give flying to the hierophant instead of island-walk. If sounds much better.

    From what i see, we both like geddon decks...
    Now we only need them to print both the hierophant and the enforcer.. (and buy some alpha/ beta armaggedons).

  20. #820
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by miguelmatix View Post
    Give flying to the hierophant instead of island-walk. If sounds much better.

    From what i see, we both like geddon decks...
    Now we only need them to print both the hierophant and the enforcer.. (and buy some alpha/ beta armaggedons).
    Yeah, I'm a great fan of every "Creatures and Geddons" deck at least since 1997.

    Islandwalk is a must. I know it's silly, but look: he's a druid that shapeshifts into polar bear.

    I like the Honey Badger idea. (Maybe it's too good at cmc1.) No one will suppress our threshold! No Relic, no RiP, no Crypt, no Extraction, at least not sooner before they remove the badger. I just realized that it stops DRS, too. It's definitely a bit broekn. But well, man may dream.

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