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Thread: [Deck] Deadguy Ale (B/w Confidant)

  1. #4101

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Megadeus View Post
    I feel like library and decay are just really powerful. Maybe I'm wrong as I haven't played the deck, but it SEEMS good
    They are good, but they stretch the deck too far. I think a 2-c list is wonderful, especially since the black (at least in Richards list) is a splash, not completely dedicated. I want to play this deck but I don't want to buy ports...so so sad. I don't know. Maybe.

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  2. #4102
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    That is fair. 2 colors is great. Especially considering this is a 4 wasteland deck generally with no BS. I'm not really a fan of Aether Vial though... Is there any hot SB tech to beat Punishing Fire/Loam Strategies? This deck seems soft to it.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

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  3. #4103
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Rest in Peace, Leyline of the Void

    Also there's no reason you can't run 3 colors, but if you do then you can't really be doing Port shenanigans. Could be entirely viable, but I think you need to approach the deck in a different way than I have.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

  4. #4104

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Looks like Deadguy ale took 10th place at SCG Nashville. List looks pretty sweet, these days I'm really liking Gatekeeper. He's especially sweet against Delver decks since he's a removal spell that can't be pierced. Two Wastelands is the real standout in this list though, I doubt it's a money issue so I'm wondering if it is to let Isolated Chapel be more consistent. The sideboard certainly has the most interesting choices with two copies of Loxodon Smiter and Life-Bane Zombie. I've seen Smiter in legacy before and it's pretty strong against other Liliana decks, but the Life-Bane is an interesting choice. I guess it helps shore up your match up against other fair Maverick-esque decks.

    Maindeck:

    Artifacts
    1 Batterskull
    1 Sword of Fire and Ice

    Artifact Creatures
    2 Tidehollow Sculler

    Creatures
    4 Dark Confidant
    4 Deathrite Shaman
    2 Gatekeeper of Malakir
    3 Stoneforge Mystic

    Instants
    4 Swords to Plowshares
    2 Zealous Persecution

    Legendary Artifacts
    1 Umezawa's Jitte

    Planeswalkers
    3 Liliana of the Veil

    Sorceries
    3 Hymn to Tourach
    3 Lingering Souls
    4 Thoughtseize
    2 Vindicate

    Basic Lands
    4 Swamp

    Lands
    1 Bayou
    1 Bloodstained Mire
    4 Isolated Chapel
    4 Marsh Flats
    4 Scrubland
    1 Verdant Catacombs
    2 Wasteland

    Sideboard:
    2 Ethersworn Canonist
    2 Phyrexian Revoker
    2 Lifebane Zombie
    2 Loxodon Smiter
    2 Humility
    1 Disenchant
    2 Surgical Extraction
    1 Duress
    1 Lingering Souls

  5. #4105
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    You definitely need the Chapels (& fewer wastelands) to make the Gatekeeper plan work. I don't know that I have the guts to go into an SCG open with no wasteland-proof white source, but he repped the deck in a big way and opened up a lot of interesting conversations.

  6. #4106
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by maharis View Post
    You definitely need the Chapels (& fewer wastelands) to make the Gatekeeper plan work. I don't know that I have the guts to go into an SCG open with no wasteland-proof white source, but he repped the deck in a big way and opened up a lot of interesting conversations.
    It looks like he has a lot of cards with multiple black mana symbols (Hymn, Liliana, Gatekeeper, Lifebane), so he probably needs to hit the extra black early and often. Still, I think getting shut off from white is pretty dangerous and would probably squeeze one Plains in here somewhere.

  7. #4107
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    You dont really need Isolated Chapel there are great alternavites. I have played with the Gatekeepers before. I didnt run isolated then. Fetid Heath and Urborg when I ran with Gatekeeper and thoes allows for a plains as well.

    But really awesome to see it shows up!

  8. #4108

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Rizso View Post
    You dont really need Isolated Chapel there are great alternavites. I have played with the Gatekeepers before. I didnt run isolated then. Fetid Heath and Urborg when I ran with Gatekeeper and thoes allows for a plains as well.

    But really awesome to see it shows up!
    Interesting list. Yeah, I agree he could have run an Urborg in there. He needs double black but from what I see....no double white spells. Not so sure on a lingering souls in the board and Lifebane Zombie is an odd choice.

    Wonder what the zombie is meant for...probably Death and Taxes. A creature that can thoughtseize a creature away and have evasion (only revoker can block him). Maybe Elves too I suppose although a bit slow IMO vs them. Also, since he runs quite a few cards that see the opponent's hand (thoughtseize, Sculler and Zombie), maybe that Duress should be a Cabal Therapy.

    I run a singleton Gatekeeper. Usually don't have problems casting him when I see it.

  9. #4109
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    He ran chapels in part because he was scared of massacre. That's what I gathered since his main testing partner had been testing ANT. He's a local grinder here and I lost to him in round was.

    Also he said the two wasteland was because of tough color requirements and that without Thalia they were lackluster
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  10. #4110

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Hey--

    I have never checked this forum, but I heard there were a few comments on my deck I thought I could address quickly.

    First, the non-Wastelandable white source is a good argument. And for a long time I played one, but it is frustrating to try and cast a Liliana off of a Plains, Blacksource Wasteland or a Gatekeeper off of a Plains, Black Source, Black Source. You only ever need one white source and playing 8 solid sources of white is usually good enough. Not to mention the deck does play 4 Deathrite Shamans. The Chapels are not in there because they play around Massacre, but a large reason I do like them is because against decks with Massacre, you can oftentimes play Deathrite and Chapel as your only white source.

    You name Fetid Heath and Urborg as alternatives, yet neither of them accomplish a solution the problem. A turn 1 Heath is just as bad as a turn 1 Isolated Chapel, and could be worse if your other land is a Wasteland. I do not like Urborg, even as a one of. In a tournament of 9 rounds, you are pretty likely to keep a Urborg/Swamp/SFM hand or something similar and just get punished.

    The fourth Lingering Souls may want to be a second Disenchant or a 3rd Ethersworn Cannonist. Grafdigger's Cage and Zealous Persecution have also been good suggestions. If Jund picks back up, that Lingering Souls will most likely become a Plains. In many match ups where you mulligan aggressively (ANT, Sneak and Show, Reanimator) and match ups where Wastelanding does become an issue, then the Plains would be necessary.

    Lifebane Zombie is for three matchups mainly: Death and Taxes, Elves and Jund. Against Elves you need him for Intimidate or else you will never connect with either of your equipment. Remember, Dryad Arbor + Ranger of Elf + Symbiote make both equipment useless. Against Jund, you care about 2 cards: Life from the Loam and Blood Braid Elf. If they are playing Punishing Fire, of course you care about that as well.

    I almost exclusively play this deck as it is the only Legacy deck that fits my play style, not because I think it is good. I doubt I will check this website often as I do not play much legacy, but if you have any questions feel free to message me on Facebook.

  11. #4111

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by MBSegal View Post
    Hey--

    I have never checked this forum, but I heard there were a few comments on my deck I thought I could address quickly.

    First, the non-Wastelandable white source is a good argument. And for a long time I played one, but it is frustrating to try and cast a Liliana off of a Plains, Blacksource Wasteland or a Gatekeeper off of a Plains, Black Source, Black Source. You only ever need one white source and playing 8 solid sources of white is usually good enough. Not to mention the deck does play 4 Deathrite Shamans. The Chapels are not in there because they play around Massacre, but a large reason I do like them is because against decks with Massacre, you can oftentimes play Deathrite and Chapel as your only white source.

    You name Fetid Heath and Urborg as alternatives, yet neither of them accomplish a solution the problem. A turn 1 Heath is just as bad as a turn 1 Isolated Chapel, and could be worse if your other land is a Wasteland. I do not like Urborg, even as a one of. In a tournament of 9 rounds, you are pretty likely to keep a Urborg/Swamp/SFM hand or something similar and just get punished.

    The fourth Lingering Souls may want to be a second Disenchant or a 3rd Ethersworn Cannonist. Grafdigger's Cage and Zealous Persecution have also been good suggestions. If Jund picks back up, that Lingering Souls will most likely become a Plains. In many match ups where you mulligan aggressively (ANT, Sneak and Show, Reanimator) and match ups where Wastelanding does become an issue, then the Plains would be necessary.

    Lifebane Zombie is for three matchups mainly: Death and Taxes, Elves and Jund. Against Elves you need him for Intimidate or else you will never connect with either of your equipment. Remember, Dryad Arbor + Ranger of Elf + Symbiote make both equipment useless. Against Jund, you care about 2 cards: Life from the Loam and Blood Braid Elf. If they are playing Punishing Fire, of course you care about that as well.

    I almost exclusively play this deck as it is the only Legacy deck that fits my play style, not because I think it is good. I doubt I will check this website often as I do not play much legacy, but if you have any questions feel free to message me on Facebook.
    Well that answers most peoples questions thank you for sharing your insights and reasons

    Sent from my HTC One S using Tapatalk
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  12. #4112

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Thanks for the reply Michael, always nice to get info straight from the source. You're list has inspired me to try out Deadguy Ale without Wastelands (since I don't feel like shelling out for them while they are so high). Here is what I am looking at right now:

    Main:
    Creature(18):
    4x Dark Confidant
    4x Deathrite Shaman
    2x Tidehollow Sculler
    2x Pack Rat
    2x Phyrexian Revoker
    2x Gatekeeper of Malakir
    2x Spirit of the Labyrinth
    (2-of 2 drops.dec)

    Instant/Sorcery(16):
    3x Thoughtseize
    2x Cabal Therapy
    4x Hymn to Tourach
    2x Lingering Souls
    4x Swords to Plowshares
    1x Zealous Persecution

    Artifact(4):
    2x Sensei's Divining Top
    2x Chrome Mox

    Planeswalker(2):
    2x Liliana of the Veil

    Land(20):
    3x Scrubland
    4x Marsh Flats
    1x Blood Stained Mire
    1x Verdant Catacomb
    1x Polluted Delta
    3x Isolated Chapel
    4x Swamp
    1x Plains
    1x Karakas
    1x Urborg, Tomb of Yawgmoth

    Sideboard:
    2x Humility
    2x Ethersworn Canonist
    1x Enlightened Tutor
    3x Rest in Peace
    1x Elspeth, Knight-Errant
    2x Disenchant
    2x Zealous Persecution
    1x Phyrexian Revoker
    1x Oblivion Ring

    I have a bad love affair with Chrome Mox and really want to run it, but I definitely acknowledge that it's probably better to not have it. Especially now since I'm actually running 20 sources of mana instead of 16 with 4 Wasteland. Those turn 1 Hymns or Bobs though. I'm giving Pack Rat a try because against other fair decks if you run them out of cards and slam this and get to activate it once then it's pretty insane, during some testing I was able to crush Jund in the top deck war and against RUG their best option was to try and race the rats. However, that might turn out to be incorrect with more testing and they'll probably get cut for something with more impact. Spirit of the Labyrinth has also been pretty sweet in my opinion, it really helps boost my decks discard by stopping my opponent from just cantripping into action and ignoring everything I've done up until then.

    I think going forward I want to go +1 Liliana, +2 Umezawa Jitte's, +1 Sorin or Elspeth, probably removing the Chrome Moxen maybe a Hymn and one of the weaker creatures.

  13. #4113
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Zllig View Post
    Thanks for the reply Michael, always nice to get info straight from the source. You're list has inspired me to try out Deadguy Ale without Wastelands (since I don't feel like shelling out for them while they are so high). Here is what I am looking at right now:

    Main:
    Creature(18):
    4x Dark Confidant
    4x Deathrite Shaman
    2x Tidehollow Sculler
    2x Pack Rat
    2x Phyrexian Revoker
    2x Gatekeeper of Malakir
    2x Spirit of the Labyrinth
    (2-of 2 drops.dec)

    Instant/Sorcery(16):
    3x Thoughtseize
    2x Cabal Therapy
    4x Hymn to Tourach
    2x Lingering Souls
    4x Swords to Plowshares
    1x Zealous Persecution

    Artifact(4):
    2x Sensei's Divining Top
    2x Chrome Mox

    Planeswalker(2):
    2x Liliana of the Veil

    Land(20):
    3x Scrubland
    4x Marsh Flats
    1x Blood Stained Mire
    1x Verdant Catacomb
    1x Polluted Delta
    3x Isolated Chapel
    4x Swamp
    1x Plains
    1x Karakas
    1x Urborg, Tomb of Yawgmoth

    Sideboard:
    2x Humility
    2x Ethersworn Canonist
    1x Enlightened Tutor
    3x Rest in Peace
    1x Elspeth, Knight-Errant
    2x Disenchant
    2x Zealous Persecution
    1x Phyrexian Revoker
    1x Oblivion Ring

    I have a bad love affair with Chrome Mox and really want to run it, but I definitely acknowledge that it's probably better to not have it. Especially now since I'm actually running 20 sources of mana instead of 16 with 4 Wasteland. Those turn 1 Hymns or Bobs though. I'm giving Pack Rat a try because against other fair decks if you run them out of cards and slam this and get to activate it once then it's pretty insane, during some testing I was able to crush Jund in the top deck war and against RUG their best option was to try and race the rats. However, that might turn out to be incorrect with more testing and they'll probably get cut for something with more impact. Spirit of the Labyrinth has also been pretty sweet in my opinion, it really helps boost my decks discard by stopping my opponent from just cantripping into action and ignoring everything I've done up until then.

    I think going forward I want to go +1 Liliana, +2 Umezawa Jitte's, +1 Sorin or Elspeth, probably removing the Chrome Moxen maybe a Hymn and one of the weaker creatures.
    Dont you kinda miss stoneforge mystic in your list?

    How have the Pack Rat been? Love playing it in my standard deck, thought there mutavaults are fueling the rat like crazy. Pack Rat makes unneeded discard spells into creatures and same with the extra unneeded lands.

    Massacre safer mana base is an intersting idea.

    Gatekeeper has been in the back before liliana was released. Edict effects are geting more important with truename existing everywhere, gatekeeper is one that cant be spell pierced.

  14. #4114

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Rizso View Post
    Dont you kinda miss stoneforge mystic in your list?

    How have the Pack Rat been? Love playing it in my standard deck, thought there mutavaults are fueling the rat like crazy. Pack Rat makes unneeded discard spells into creatures and same with the extra unneeded lands.

    Massacre safer mana base is an intersting idea.

    Gatekeeper has been in the back before liliana was released. Edict effects are geting more important with truename existing everywhere, gatekeeper is one that cant be spell pierced.
    I've never played with Stoneforge since I don't feel like shelling out for her and her friends, I'm sure that's incorrect though. I definitely feel like I need another creature that presents a must answer threat, but whatever I like what I have right now. Also without any counterspells it's harder to keep her alive without playing Mom and that I don't like so much.

    Like I said Pack Rat seems really good in the right match ups, against fair decks it is insane and puts you ahead in top deck wars after Hymn and discard do their work. You can also discard Lingering Souls and Cabal Therapy which is valueeeee. I was actually think of possibly switching the Chrome Moxen with Mutavault or Mishra's Factory to help with the miracles match up, but I'm gonna hold off on that for now.

    Definitely love that Gatekeeper can't be Spell Pierced, with all the Delver decks playing more and more pierces it's pretty sweet. Plus he's definitely the perfect candidate for flashbacked Cabal Therapies.

  15. #4115
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    With Pack Rats I would probly try get mutavaults working. The rat becomes so much more powerful with it.

  16. #4116
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    How does this look? It's pretty close to MBSegal's 10th place list (great post, by the way, thank you!) but I am still wondering how I feel about it.

    What's our game against BUG Delver? That seems to be the new hotness and I don't feel like we have as strong a plan against it as we do other fair blue decks. With lands on the rise as well, seems wise to pack graveyard hate. I like Spellbomb because of the cantrip but is there any chance we just want RiP? It kills DRS and Souls but maybe hurts the other guy more (and we can side in something else too to replace our set of Squires, like surgical)

    4 Dark Confidant
    4 Deathrite Shaman
    3 Stoneforge Mystic
    2 Gatekeeper of Malakir
    2 Tidehollow Sculler

    4 Hymn to Tourach
    4 Swords to Plowshares
    3 Thoughtseize
    3 Liliana of the Veil
    3 Lingering Souls
    2 Zealous Persecution
    1 Batterskull
    1 Sword of Fire and Ice
    1 Umezawa's Jitte
    1 Cabal Therapy

    4 Marsh Flats
    4 Verdant Catacombs
    3 Wasteland
    3 Scrubland
    3 Swamp
    3 Isolated Chapel
    2 Bayou

    Sideboard
    2 Surgical Extraction
    2 Toxic Deluge
    2 Phyrexian Revoker
    2 Oblivion Ring
    2 Nihil Spellbomb
    2 Cabal Therapy
    1 Gaddock Teeg
    1 Abrupt Decay
    1 Krosan Grip

  17. #4117

    Re: [Deck] Deadguy Ale (B/w Confidant)

    List seems fine. Not sure if I like Isolated Chapel or not though. I just know I'm gonna get a hand of 2 isolated chapels as my only lands if I ever tried it in my opener. lol. And it's really hard for me to go to less than 4 wastelands.

    As far as BUG Delver goes... Most Delver matchups, I find are in our favor. MBSegal's list is similar to my list that I got 45th at GP washington. Basically we have more removal than they have guys. Plus, Dark Confidant, Stoneforges and Lingering Souls help out grind them. Only Delver Matchup I have a problem with is UR Delver. It's basically a burn deck (which I have problems with at times) that plays blue cards. Shardless BUG I find to be a problem, luckily I don't see that many players playing it.

    And plus, in my sideboard, i play even more removal. Lands may be on the rise and I feel Rest in Peace does a lot more than Spellbomb. A good lands player can make you pop the spellbomb and then they can play normally. with RIP, they have to get rid of it. It hurts us (RIP), but it's worth it, especially if that Lands deck happens to play Punishing Fire combo.

  18. #4118
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Buy the chapels now before they spike yo
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  19. #4119

    Re: [Deck] Deadguy Ale (B/w Confidant)

    split top 4 at a 30 person tournament today. MVP was Lingering Souls but Gatekeeper of Malakir and Shriekmaw were great vs Death and Taxes.

    Both games he cast Thalia turn 2. Luckily I had a turn 3 Gatekeeper in both games. Also Shriekmaw won game 2, he killed a Wilt-Leaf Liege and then wore a Batterskull. 7/6 lifelink vigilance fear.


    Anyone try Toxic Deluge? Thoughts on it? I have one in board but I haven't seen it yet.

  20. #4120
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Currently trying out 4 spirit of the labyrinth with a single Mikokoro, Center of the Sea. 4 Thoughtseize 4 inquisition of kozilek, to really start of game with disruption into a strong 2 dropp of spirit, confidant or stoneforge.

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