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Thread: token foundry combo (a new one, yes)

  1. #1

    token foundry combo (a new one, yes)

    This deck tries to hold the field with the usual package of counters (CounterTop overall) and removals while chump blocking with the tokens we create from Lingering Souls, Raise the Alarm and, overall the Thopter Sword combo.

    Then, with Intangible Virtue, Proteus Staff, Polymorph we win.
    The first one is a win condition itself because we never have less then 2-3-4 tokens on the field and 2/2 flying tokens chump block nearly anything.
    With Thopter/Sword combo it just become ridicolous and useless.. but things can go wrong too. Insurance.

    With Proteus Staff/Polymorph we can dig an Emrakul and put it in the battlefield just like that.
    Definitly a single card combo here.
    It doesn't require a second card (Emrakul/Griselbrand) in hand, it isn't symmetrical with your opponent and it is recurring with Proteus Staff.
    If it fizzles once, you can just pass, chump block with a token and give it another try the turn later. Here it is superior to SnT and it's 3$ worth.


    PROS:
    - not graveyard based at all.
    - it packs the right colors for any answear: Ethersworn Canonist, Rest in Peace and Meddling Mage
    against storm combo: -2 Polymorph, -1 Staff, -1 Emrakul + 3 Canonist + 1 something
    against Aggro: Humility and counters

    - it packs E Tutor. It tutors both Canonist, Pithing Needle, any piece of the Thopter combo, eventually Equipments
    - it can ALT-WIN with the combo or just grind the field with tons of tokens..

    CONS:
    - sweepers and /-1 effects.. modern meta is very dangerous. But it's rather a cheap deck so.. you can build it and keep it for right time

    THE LIST:
    4 Swords to Plowshares
    2 Spell Pierce
    4 Force of Will
    4 Brainstorm
    4 Raise the Alarm
    1 Enlightened Tutor
    3 Thopter Foundry
    1 Sword of the Meek
    1 Oblivion Ring
    3 Lingering Soul
    2 Intangible Virtue
    4 Sensei's Divining Top
    3 Counterbalance
    2 Polymorph
    1 Proteus Staff
    1 Emrakul

    4 Flooded Strand
    2 Polluted Delta
    1 Marsh Flats
    4 Tundra
    1 Underground Sea
    1 Scrubland
    2 Plains
    5 Islands

  2. #2

    Re: token foundry combo (a new one, yes)

    Intangible Virtue shuts off the Sword/Foundry combo since they aren't 1/1:s anymore.

  3. #3

    Re: token foundry combo (a new one, yes)

    do they come into play already as 2/2? well 2 free slots then

    Bitterblossom, Jitte?

  4. #4

    Re: token foundry combo (a new one, yes)

    Quote Originally Posted by Poron View Post
    do they come into play already as 2/2? well 2 free slots then

    Bitterblossom, Jitte?
    I like the idea of Jitte, especially if Humility is in the 75.

    Also maybe an Entreat or Decree of Justice? I like Decree of Justice because it can cycle or drop a few Angels, and likewise Entreat is pretty awesome.

  5. #5

    Re: token foundry combo (a new one, yes)

    yup I like equipments too. I just noticed that up to now 90% of our wins are due to Emkrakul

    may be we should bet a little.more.on that combo

  6. #6
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    Wanderlust's Avatar
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    Re: token foundry combo (a new one, yes)

    How about fitting in a couple Mishra's Factory as another target for Proteus Staff / Polymorph?

  7. #7
    Big Fat Hard Kicks, Oh My God I Want That Shit!
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    Re: token foundry combo (a new one, yes)

    Quote Originally Posted by Wanderlust View Post
    How about fitting in a couple Mishra's Factory as another target for Proteus Staff / Polymorph?
    And it also combo's with Humility.

  8. #8
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    Re: token foundry combo (a new one, yes)

    A slow deck with defense plan of chump blocking is going to get effed up by TNN and going to take splash damage from all the -1/-1 SB hate.

    Since Humility does like 0 damage to your deck with Intangible Virtue out, why not just run lke 2-3 copies of Humility in the 75 (ideally 1-2 MD). It's completely 1-sided for you and stops everything you couldn't deal with by chump blocking (TNN, creatures with unfair abilities, creatures with protection, etc). When everything's a 1/1, token deck automatically has an advantage in numbers! Humility also stops random token hate like Sulfur Elemental!!

    And of course run Jitte.

    BB seems better than Raise the Alarm, doesn't it? Guess it depends how fast you need chump blockers.

    Timely Reinforcements is a possible SB option, good if you expect your board to be swept often by weenie hate.

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