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Thread: Miracle Control

  1. #4201
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    Re: [Deck] Miracle Control

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  2. #4202

    Re: [Deck] Miracle Control

    Quote Originally Posted by Einherjer View Post
    That's a cool trick with SFM/BS. I'll have to remember that.

    Good article, I enjoyed it.

  3. #4203
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    Re: [Deck] Miracle Control

    Quote Originally Posted by Einherjer View Post
    Thanks for the article - good read. I'll have to watch the video portions later.

  4. #4204

    Re: [Deck] Miracle Control

    Quote Originally Posted by Einherjer View Post
    Only 3 combo decks in 15 rounds? I'm wondering if this set of lists that crushed the tournament aren't simply more favored against Stoneforge and other decks that fold to Terminus. Do we go back to Tier 2 once True-Name becomes a victim of his own success (if that didn't just happen last week)?

  5. #4205

    Re: [Deck] Miracle Control

    Quote Originally Posted by oarsman View Post
    Will Miracles win GP Paris?
    I'm not big on rumors, but this is pretty wild if it turns out to be true. I saw the Brainstorm clip that was posted, but having no context to work from, I thought it looked like an accident.

    http://www.wizards.com/Magic/Magazin...par14/standfin
    I think it's amazing that they're even considering NOT stripping him of the title. It being accidental should only be enough to not get him completely disqualified with no prize money.

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    Re: [Deck] Miracle Control

    Quote Originally Posted by Cipher View Post
    Only 3 combo decks in 15 rounds? I'm wondering if this set of lists that crushed the tournament aren't simply more favored against Stoneforge and other decks that fold to Terminus. Do we go back to Tier 2 once True-Name becomes a victim of his own success (if that didn't just happen last week)?
    No, don't worry. Atleast my list deals fairly well with Storm, OmniTell, Painter and other sorts of Combo, while having an 50/50-MU against SneakAttack, which we can tune our sideboard for, if need be. Just never ever play less than 3 Counterbalance mainboard. You need them.


    @all Thanks for the kind words!

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  7. #4207
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    Re: [Deck] Miracle Control

    Quote Originally Posted by Cipher View Post
    I think it's amazing that they're even considering NOT stripping him of the title. It being accidental should only be enough to not get him completely disqualified with no prize money.
    I do not agree with this. If it was caught at the time, he probably only gets a warning. So if it was accidental, I believe he should receive no penalty at all.
    Think about how many people have accidentally gotten away with not paying an extra mana against Thalia, or cast illegal spells with Gaddock Teeg on the board. This kind of thing happens all the time. That he got away with it playing in a high profile match is more the fault of the table judge than him. The appropriate penalty is impossible to give out later on. So you are forced to either do nothing or go way overboard.

    Assuming it was an accident.

  8. #4208
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    Re: [Deck] Miracle Control

    Re: GP title – Brainstorm topic

    I don’t know the proper ruling for the given situation but I have some sense for justice.
    I think that it is important to point out that he played fair during the whole tournament or at least during all the recorded games. He could have just cried about the extra draw of his opponent when the judge came (Delver trigger, 2 cards stuck together). He did not want to take advantage of the situation. So I don’t think that right after this he cheated intentionally. On the other hand all of the judges were talking about the previous situation and as we can see it on the camera NONE of them were watching the game. So I think it was the mistake of the judges as well, because none of the players realized the mistake and none of the judges. He could have been warned or even disqualified onsite but this option/time passed by.
    So in my opinion it would be unjust to take away his title.
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  9. #4209

    Re: [Deck] Miracle Control

    for which matchup do you side in Flusterstorm??

    ANT, TES, SneakShow.. what else?

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    Re: [Deck] Miracle Control

    RUG Delver, BUG Delver plus the obligatory additional combo-MUs.

    Against RUG it should be obvious. When playing against BUG it is important to have Counters against Discard, and this is best done by Flusterstorm.

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  11. #4211

    Re: [Deck] Miracle Control

    didn't Divert or Misdirection ever feel better?

    and overall I can't get over your singleton Disenchant in SB. Your deck has no ways to deal with any permanent that has reached the battlefield but creatures..

    anyway great results. I would just play, at least, 1 more Disenchant SB

  12. #4212
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    Re: [Deck] Miracle Control

    Divert and Misdirection are both very bad cards, too situational, and not even powerful enough at what they are doing.

    One Disenchant has been sufficient, in addition to the pair of Engineered Explosives you have enough ways of dealing with permanents. If there is anything I'd change it'd be a slot for a 3rd Clique. But I am not even sure on that.

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  13. #4213
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    Re: [Deck] Miracle Control

    Hello,

    Dviert is not realy good because it is not a granted redirection. Misdirection is a very good card which is good in siuations we can´t handle otherwise. I there are so many cards which
    we don´t want to be resolved but when misdirected gives us an advantage. Examples are Ancestral Vision, Aprupt Decay, Hym to torach (yes 3 cards againt 2 cards is a advantage), Psyroblast,
    Red Elemental Blast, Dismember, Thoughtseize, Submerge, Force of Will, Counterspell, Spell Pierce and Stifle are some examples which you can use to generate an advantage with Misdirection were
    a counter would only resolve in a 1 to 1 trade.
    All this cards seen play in Paris and in the top 16.
    Yes Misdirection is cost entensive with the addtional card you lose but take into account that most of the time the enemy loses 2 cards too and with Hymm he even loses 3 cards. So a right played
    Misdirection can help in some siuations, is most of the time the better choice against discard like hymm and can win counterwars by letting counterspells fizzle.

    With this in mind I think this card is not half as bad as you think a I will play 1 main and 1 side.

    Best Regards Teveshszat

  14. #4214

    Re: [Deck] Miracle Control

    Quote Originally Posted by Einherjer View Post
    Divert and Misdirection are both very bad cards, too situational, and not even powerful enough at what they are doing.

    One Disenchant has been sufficient, in addition to the pair of Engineered Explosives you have enough ways of dealing with permanents. If there is anything I'd change it'd be a slot for a 3rd Clique. But I am not even sure on that.

    Greetings
    There's this miracle streamer who values misdirection higher than a bad card, based on my interpretation of he says. I personally wouldn't say it's bad, but I don't run it in my 75.

    Yes, 3rd Clique would help against the mirror using Ein's list, and every match-up we feel the need to SB in RiP, which makes Snapcaster less appealing.

  15. #4215

    Re: [Deck] Miracle Control

    Quote Originally Posted by Einherjer View Post
    RUG Delver, BUG Delver plus the obligatory additional combo-MUs.

    Against RUG it should be obvious. When playing against BUG it is important to have Counters against Discard, and this is best done by Flusterstorm.

    Greetings
    I only have a year's experience in Legacy, and I may be off on this, but the only way I could justify leaving in Flusterstorm would be to hit Hymn to Tourach, and that feels sketchy to me. Counters in general have always been terrible against targeted discard, at least conditional ones that can be played around if a Duress ever resolves. Assuming they can afford to play around your Flusterstorm, you sort of give them a 2-for 1 with a Thoughtseize. Not to mention that things tend to resolve when your opponent runs a pile of discard, and drawing those turn-2 counters middle to late game won't help.

    At least, that's how I approach the problem when it comes to sideboarding against this style of deck. Interesting to hear what others think.

    Quote Originally Posted by oarsman View Post
    I do not agree with this. If it was caught at the time, he probably only gets a warning. So if it was accidental, I believe he should receive no penalty at all.
    Think about how many people have accidentally gotten away with not paying an extra mana against Thalia, or cast illegal spells with Gaddock Teeg on the board. This kind of thing happens all the time. That he got away with it playing in a high profile match is more the fault of the table judge than him. The appropriate penalty is impossible to give out later on. So you are forced to either do nothing or go way overboard.

    Assuming it was an accident.
    There's nothing to suggest it wasn't an accident, besides the fact that the judges weren't watching when he did it. But he put an extra card into his hand from an alternate zone, and the penalty is only not a game loss if it happened in a manner where it can easily be corrected.

    Game Play Error — Drawing Extra Cards

    Definition
    A player illegally puts one or more cards into his or her hand and, at the moment before he or she began the
    instruction or action that put a card into his or her hand, no other Game Play Error or Communication Policy
    Violation had been committed, and the error was not the result of resolving objects on the stack in an incorrect
    order. If the player received confirmation from his or her opponent before drawing the card (including confirming
    the numb er of cards when greater than one), the infraction is not Drawing Extra Cards.

    Additionally, it is Drawing Extra Cards if a player has excess cards in their hand that he or she cannot account for.

    Examples
    A. A player draws 4 cards after casting Ancestral Recall.
    B. A player draws a card forgetting that a Howling Mine is no longer on the battlefield.
    C. A player draws for his turn, and then draws again for his turn a few moments later.
    D. A player puts a creature with lethal damage on it into her hand instead of her graveyard.

    Philosophy
    Though this error is easy to commit accidentally, the potential for it to be overlooked by opponents mandates a
    higher level of penalty. If the identity of the card was known to all players before being placed into the hand, and the
    card can be returned to the correct zone with minimal disruption, do so and downgrade the penalty to a Warning
    Playing cards through Thalia and Teeg is a warning, and that's what you would get if it was found out several turns (or days) later.

    I think we're just being soft about this. If I was the guy he beat in the quarters, I'd be filing a complaint if they didn't give him a retroactive loss. It's what should be expected when you draw extra cards on camera at the top 8 of a Grand Prix...You let this one slide and next people will be playing 2 Explores just to see if the judges catch it. I once spent an afternoon googling matches of people cheating on camera at SCG Open and GPs, after our local SCG saw Jon Elden tossed out for his Vendilion Clique shenanigans. Cheaters aren't camera shy, and this would only exacerbate that problem.

  16. #4216
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    Re: [Deck] Miracle Control

    You are making the very common mistake here, when you evaluate the interplay between Snapcaster Mage and Rest in Peace. First of all, which MUs do I bring Rest in Peace in? First of all the obvious one, and no, it's not BUG. The obvious one is Reanimator and Dredge, followed by Canadian Threshold. Then I board it in when facing Lands, Jund- or Stormdecks. And that's it. You may not board out Snapcaster Mage when playing against Reanimator, Dredge, RUG, Jund or Storm. When playing against Loam/Lands it depends on your build and sideboardingapproach. Now, before you ask: Yes I do not board in against Rest in Peace against Team America. I prefer to blank their specific hate by not having any Enchantments in my deck postboard.

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    Re: [Deck] Miracle Control

    Ok the basic plan against TA is boarding out:

    -3 Counterbalance
    -1 Vendilion Clique
    -4 Force of Will
    +2 Engineered Explosives
    +1 Disenchant
    +1 Counterspell
    +1 Supreme Verdict
    +3 Flusterstorm ( you can also split Fluster/REB depending on whether you expect Nemesis or not)

    This way you blank their RIP/Balance-Hate while having enough ressources to fight over Hymn or their Counters on our Jace/Angel. It has worked out very well in testing and I went undefeated in both matches and games at the GP.

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  18. #4218

    Re: [Deck] Miracle Control

    Quote Originally Posted by Einherjer View Post
    Ok the basic plan against TA is boarding out:

    -3 Counterbalance
    -1 Vendilion Clique
    -4 Force of Will
    +2 Engineered Explosives
    +1 Disenchant
    +1 Counterspell
    +1 Supreme Verdict
    +3 Flusterstorm ( you can also split Fluster/REB depending on whether you expect Nemesis or not)

    This way you blank their RIP/Balance-Hate while having enough ressources to fight over Hymn or their Counters on our Jace/Angel. It has worked out very well in testing and I went undefeated in both matches and games at the GP.

    Greetings
    That makes sense, I'll be trying it out.

  19. #4219
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    Re: [Deck] Miracle Control

    Quote Originally Posted by Einherjer View Post
    Ok the basic plan against TA is boarding out:

    -3 Counterbalance
    -1 Vendilion Clique
    -4 Force of Will
    +2 Engineered Explosives
    +1 Disenchant
    +1 Counterspell
    +1 Supreme Verdict
    +3 Flusterstorm ( you can also split Fluster/REB depending on whether you expect Nemesis or not)

    This way you blank their RIP/Balance-Hate while having enough ressources to fight over Hymn or their Counters on our Jace/Angel. It has worked out very well in testing and I went undefeated in both matches and games at the GP.

    Greetings
    Interesting - that's a very different approach than I've been taking - maybe having Snapcasters makes that approach more logical? I've found success with boarding like this (from my list, which is obviously different):

    -1 Wear // Tear
    -4 Force of Will
    -1 Counterbalance
    +2 Rest in Peace
    +1 Pithing Needle
    +2 (of 3) REB effects
    +1 Porphyry Nodes

    Vendilion Clique has typically been one of my better cards in the matchup, so I'm surprised to see you take it out.

    What's the reasoning for bringing in Disenchant - just Sylvan Library?

  20. #4220
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    Re: [Deck] Miracle Control

    Disenchant is there for Sylvan Library, Pithing Needle, Winter Orb and Null Rod.

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