Originally Posted by Lemnear
Combos well with 3x Islands
In the vein of hijacking this thread for jokes, here's a comPACT combo:
Hive Mind + Pact of the Titan
Here's a good one:
Stoneforge Mystic + Jitte + Humility!
Resolve SFM on turn two, Drop Jitte on turn three, resolve Humility on turn four then bam!
Though I suspect you are trying to continue the thread-pooping, there is actually a fun rules interaction involving Humility that is not obvious and is a strong enough synergy to possibly be considered a combo. When you are trying to figure out a creature's power and toughness, you apply effects trying to change it in the following order (GOOD OL LAYER RULES):
613.3a Layer 7a: Effects from characteristic-defining abilities that define power and/or toughness
are applied. See rule 604.3.
613.3b Layer 7b: Effects that set power and/or toughness to a specific number or value are applied.
613.3c Layer 7c: Effects that modify power and/or toughness (but don’t set power and/or toughness
to a specific number or value) are applied.
613.3d Layer 7d: Power and/or toughness changes from counters are applied. See rule 121,
“Counters.”
613.3e Layer 7e: Effects that switch a creature’s power and toughness are applied. Such effects take
the value of power and apply it to the creature’s toughness, and take the value of toughness and
apply it to the creature’s power.
Example: A 1/3 creature is
This means that Humility will apply first, making everything a 1/1. After that, you would apply any effects giving the creature a +x/+y bonus, and apply counters.
The practical upshot of this is that if you are using Humility, all of your 1/1 dorks get the benefit of counters and anthem effects. So you could call this a combo:
Humility+Crusade
This makes all your dudes 2/2s and all your enemy's dudes 1/1. Good way to win with a token strategy, perhaps.
I don't see what's Jitte so strong about if Humility is already in play. Isn't Batterskull 50 times stronger then?
With Jitte you can machinegun every creature that hits the table.
-Magic: the Gathering L1 Judge-
A few more oldies but goodies:
Soul Echo + Gilder Bairn
Essentially doubles your life each turn. Fragile, but funny. A better idea is:
Delaying Shield + Temporal Adept (or similar bounce / flicker effect)
You want to bounce your Delay Damage at the end of each of your opponent's turns. Doing so will erase the tokens on it, and prevent you from ever taking any damage except during the window between when you bounce it and when you re-cast it next turn. I do not know if there is a way to flicker enchantments on command at instant speed.
Reality Acid + Venser, the Sojourner (or similar bounce / flicker effect)
This turns Reality Acid into a Vindicate on steroids. Pretty kick'n rad for a flicker deck. Works with bounce, too, but you don't want to pay 3 for your Vindicate each turn, do ya?
EDIT:
On the topic of Soul Echo...
Soul Echo + Ad Naseum
Here, Soul Echo acts as a poor man's Angel's Grace. It prevents you from dying while you draw out your whole library.
Last edited by MaximumC; 02-20-2014 at 03:07 PM.
Continuing my personal crusade to make this thread the end-all-be-all of combo compendiums, here are some fun combos mentioned over in the recently necro'd thread about cards with hidden potential. Welcome back to the light of day, d00ds:
Digeridoo + Artifical Evolution + Something big and bad
Change the text of Doo to whatever you like. Eldrazi or Demon might be a good choice.
Pithing Needle + Aether Storm
Name Storm with the Needle and now your opponent cannot pay 4 life to destroy it. Locks your opponent out of casting creatures.
Nice.
I always thought a deck that could legitimately rock Pithing Needle/Phyrexian Revoker alongside cards like Suppression Field to cripple their fetchable manabase, with dumb stuff that have 'activated drawbacks' like Knight of the Holy Nimbus or something would be hi-larious.
Makes creatures go away forever. Back it up with disruption and you can win with something stupid like Aladdin's Ring. The combo is even immune to Abrupt Decay!
Note that Night of Souls' Betrayal plays nice with Rest in Peace. Makes Goyfs and Geese go away forever.
But it dies to Telemin Performance. I don't think it's that good.
Lili +1 & Energy Field is a non-bo. Let it rain (although I prefer snow).
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