Koth for me personally. I like having the damage to end the game while I have a bridge up. The Mana boost can be dam fine too at times. Like when you need to empty your hand.
Anyone play around with From Ashes from the new commander decks? Beyond blood moon could it have any merit in the SB?
Also: congrats Seth... Awesome results lately. Gonna try running your MB card for card.
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Why ever mention from the ashes when Ruination exists ? If you really hate non basic lands, play it.
Yep. Concensus is that it's bad.
But reason over ruination is that it's a one sided armageddon.
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Just wanted to let you folks know that Joe Lossett is streaming with the R/W version of the deck right now against the mirror. Here: http://www.twitch.tv/oarsman79
Currently playing:
Affinity
Working on something else...
lol Cook, giving him that win against the bad Sneak and Show player
I've had this conversation more than one time with the guy who introduced me to Painter.
Koth vs Chandra.
To me it comes down to metagames. On one hand, in the American meta I believe Chandra to be an equal, if not better, planeswalker than Koth. For some reason, whenever Painter does well in an SCG open, people always seem to focus on the two Chandras in the deck, nevermind the other 73 cards. As a result, the card has gone up in price because of the lime light. Koth, on the other hand, is a big ass threat that can't be left unchecked. His abilities dwarf Chandras, attacking for 4 verses nugging for 1, mana ramp verses exile-top-card-and-maybe-play-it (for a deck with little library manipulation), machine gun ultimate verses vanilla mind's desire ultimate. For a deck that wants a back up plan should the combo not work, Koth is a better plan B than Chandra in the European meta. Koth's ultimate, should he ever stay on board long enough to tick up to it, basically ends the game given one isn't dead on board or some other long shot scenario. Koth is great against three color decks, popular in both metagames, and above all, he's great behind one of our strongest prison cards; Ensnaring Bridge.
Let's not forget what Seth wrote back 10 pages or so- We seem to be getting away from the roots of the deck. It is a combo deck first, and foremost. To stray too far away from that theme with too many prison cards and cutsie other choices dilutes the power of the deck. In the end, all we want to be doing is slaming down a Sol land for a Painter's Servant, and the next turn another one for a Grindstone with enough left over to activate it and just fucking kill them. The rest of the deck should ultimately revolve around this priority.
very interesting your answer! However I have one question for you!
you explain how in American meta is better chandra and for european mega is better koth! Who so you Think is better planswalker against midrange, control or tempo deck and why? I have the combo because I assume they go side out whatever!
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Chandra gets more value when there's something worth pinging. Decks like Death and Taxes, BUG, Maverick and other small creature decks actually have something to lose to the one damage. Chandra's ultimate also doesn't maximize Painter's chance of winning because look at all the instants and sorceries we play; Pyroblasts/Red Elemental Blasts, sometimes Lightning Bolt or Magma Jet, and that's about it. This four mana planeswalker doesn't do much for our game plan. But I'm trying to be objective, maybe I miss something about the card...
Koth, however, does just about everything we could want. Against other planeswalkers, he's a beast. The manland plus ability beats up on just about any other planeswalker that sees play in Legacy. You can cast him then empty your hand with the minus ability, fueling the combo itself as presenting a threat to soak up a counter or removal spell, or you can lower your hand size if you have a bridge out and keep the enemy at bay. His ultimate is basically game, although I have never had the pleasure of firing it off.
As a mono red player I'm only speaking on that behalf.
Maybe I will try this deck tomorrow on an online tournament with prizes, but I've some doubt about the sideboarding, in particular with the GP decklist. Anyone can explain the way to sideboarding?
What ever you do, do not look at the front page. Ever.
Two seems to be a good number. It's a four mana spell, after all. And this deck sometimes doesn't get up to that number. One is definitely okay, with one in the side, but I wouldn't go over two MD
I'm jelly.
In my experience with koth, the opponents drop their gameplan and deal with him ASAP, so he's been more of a Jersey barrier than a threat for me. I'll ultimate him one day, though. Feel good, indeed
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