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Thread: [Deck] Imperial Painter

  1. #1141

    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    I die a little every time one of you calls the Rw deck shortcake
    sigh... same here

  2. #1142
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    Re: [Deck] Imperial Painter

    why exactly do they call it shortcake ? just curious

  3. #1143
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by LeoCop 90 View Post
    why exactly do they call it shortcake ? just curious
    Mixing the Red of Imperial Painter with the white splash and you end up with......

    This: http://4.bp.blogspot.com/_oeUH3FezIU...strawberry.jpg

    I guess....

  4. #1144

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Jelmerz77 View Post
    Mixing the Red of Imperial Painter with the white splash and you end up with......

    This: http://4.bp.blogspot.com/_oeUH3FezIU...strawberry.jpg

    I guess....
    oh that just HURTS!

  5. #1145
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    Re: [Deck] Imperial Painter

    I keep a grafdiggers in my board for any of these eldrazi elf or pod decks. Its also ok against reanimator . Worth having one less bridge board

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  6. #1146
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by LeoCop 90 View Post
    why exactly do they call it shortcake ? just curious

    It kinda just popped up. In my tournament report opening here I just threw out a random name since combining colors is apparently tech.

    http://www.mtgthesource.com/forums/s...l=1#post766607


    Then like a month after that or something Seth independently just started calling it strawberry shortcake and I couldn't really go against the godfather of white. So it just stuck from there lol.

  7. #1147
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    Re: [Deck] Imperial Painter

    I know legacy gurus have a hard on for naming decks weird things, but this is exactly what Jelmer said; a little cartoon girl name.

    How hasn't Enlightened Painter been thrown around? It's much more manly and dignified than that-which-we-should-not-speak-of

  8. #1148
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    Re: [Deck] Imperial Painter

    How has that not been thrown around! I like it, has a certain class associated with it.... what?! You poor rug deck that folds to blood moon? Have you not been enlightened?

    No basics? Let me enlighten you....



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  9. #1149
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    Re: [Deck] Imperial Painter

    Please explain to me how Blood Moon isn't the best card in legacy
    Pox
    Imperial Painter
    Team America

  10. #1150

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Will_L View Post
    Please explain to me how Blood Moon isn't the best card in legacy
    It's true, BMoon is a 1 card combo.
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    Working on something else...

  11. #1151
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    Re: [Deck] Imperial Painter

    Don't go putting Blood Moon up on a pedestal. It's a one card combo, but only when the opponents provide the missing pieces to the combo (lands to shut them off of)

  12. #1152

    [Deck] Imperial Painter

    Quote Originally Posted by Will_L View Post
    Please explain to me how Blood Moon isn't the best card in legacy
    Easy.

    When on the play you drop it turn 1 then pass to an opponent who goes "mountain, aether vial, pass"... Doh!

    There are plenty of matchups where blood moon isn't the best. Goblins prob just the best example. But I've played many.

    Even "real" matchups like DnT and Miracles it's far from any auto win.

    But is it good. Hell Yeah! Very good. You play it for the high percentage of matches that it is bonkers or at worst a serious impediment to your opponent.



    Oh! and "Enlightened Painter"... I like that!

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  13. #1153

    Re: [Deck] Imperial Painter

    Hey kap in the card explanation section was wondering if you could add one on SDT? Unless I missed it somewhere, with so many interactions in the deck it would be a great read thanks.

  14. #1154

    Re: [Deck] Imperial Painter

    Well, here it is my first tournament report for Strawberry Shortcake. I played in the LGS $500 monthly tournament with 30 playing and came 6th in the swiss. I withdrew before the finals because it’s my wedding anniversary and turning up late for a glass of Bollinger with the ‘trouble and strife’ would have been exactly that.

    I played Kap’n’s list swapping ratchet bomb for powder keg because there’s a bit of affinity and man-lands and one of the guys in the shop would have lectured me for 10 minutes on why it is better and I wanted to avoid that. Call it a meta call.

    Round 1 – Affinity 2-0
    Game 1, I start my campaign with all the combo and the lands to power it, I decide to go for it and turn 3 grind him. During sideboarding he conferences with the judges to ask, I subsequently learn, about RIP’s interaction with grindstone, this has the inadvertent result of bringing the judges over to watch… I side in Powder Keg

    Game 2, we grind it out, I get stuck on two mountains but am able to cast a bridge and manage to draw one and two drops but no lands, I have the combo in play and he has revoked the grindstone. I get out powder keg and miss the ‘may’ in the wording missing the trigger while the judge is standing over my shoulder, no biggy but he berates me about reading the cards. I am SDTing keeping any three drops out of my hand as best I can and just when the bridge is being raised enough, I get the final land, have a keg party at two killing the revoker and activate grindstone.

    Round 2 – Shardless 2-1
    Game 1, My opponent has been testing with me for the past couple of weeks and tutoring me on goblin welder chicanery, so it is fitting that with me on 3, looking at lethal, I weld in the painter in response to the grind and win the game. I side in Bridge and REB.

    Game 2, I keep a hand with mana and spells but it lacks resolution and I take the beats. No moon, no bridge, no combo, no win.

    Game 3, I keep a hand with recruiter, SDT, and grindstone, with enough mana to power it. I decide to go for it again but my stone gets forced and I switch to recruiting a welder, which resolves. I have tomb and mountain in play and blast in hand, top reveals a city and painter. I draw the painter, resolve it off the tomb, top for the city, welding the top on activation for the stone, drop the city and grind. It was the textbook play he walked me through when I first picked up the deck two weeks ago.

    Round 3 – Sneak and Show 0-2
    Game 1, I have played against this guy before, I know what he is on, he is also the runner up at the recent Melbourne Standard GP, to say I was expecting to win goes beyond optimism. I tell him I am going to win. I win the roll. I had read the primer for this match-up in the morning because this is the one I am most fearful of, it helped keep me off tilt game one… He turn two shows an emrakul, (I attempt the monkey blast but he is having none of that - FOW). I show a grindstone hoping to rip god knows what, which I don’t rip and the annihilator 6 takes my boots, my clothes, my motorcycle. Side in REB and GY hate.

    Game 2, gets me a snap keep grip with crypt, rip, mana to cast it, a painter and a blast. I put out the hate and hold the blast, his turn one, volcanic island, petal, petal, petal, sneak attack, pass. WTF! I want to say I ripped a revoker and followed it up with a bridge before assembling the combo to take me to game three, which I take in similar fashion and he extends his hand and says, “Good game sir.” But no, that would be a lie… What he actually says is, “Activate Sneak Attack. Declare Attacks. Annihalator.” I never recover, nay, I will never recover.

    Round 4 – Dredge – 2-1
    Game 1, I win the roll, I hold a combo rich hand with the mana to cast T1 and activate T2, and grind him turn 2. Side in GY hate.

    Game 2, I mull to five into a slower hand, establish a bridge but can’t drop it low enough to stop the zombies. The Zombies!!!!!

    Game 3, I keep a GY hate hand with stone and top. I activate crypt end of my turn having set the SDT, grindstone, with a city and painter on top (out of reach of his thought seizes) combo. He doesn’t dredge but thought seizes for a painter that is and isn’t there (MUWHAHAHAHAHA! ha!) and is oblivious to his peril. Peril achieved.

    I am now sitting at 4th and in overtime on Anniversary obligations.

    Round 5 – Deathblade – 0-2
    Game 1, I get an opening text from the wife, “when are you coming home?” My deck refuses to cooperate or even acknowledge that mana is both worthwhile and present. I mull to four, damn you to hell deck. I made you, you will bow to my will, as part of your worship ritual serve me up solid hands first time every time. My first four spells are forced or ploughed, I die to Batterskull. Board in REB and bridge.

    Game 2, He plays a tight textbook game. I, on the other hand, keep a seven with moon, tomb, petal, mountain, a bridge, a monkey, recruiter. I get turn one moon on and a turn two bridge and then do not draw a land for the next 7 turns. He gets SFM and a Jitte and then proceeds to attack pump under the bridge until he ultimates lil and makes me choose between a bridge and moon. I choose bridge, which he then decays and I feel so naked.

    I withdraw from the finals and head home. My wife and I head out to fine dining and she reminds me why I married her by pulling off believable interest in my babbling about getting into the top 8.

  15. #1155

    Re: [Deck] Imperial Painter

    What's the RIP - Grindstone interaction? Shouldn't effect anything for your gameplay other than shutting off welder.




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  16. #1156

    Re: [Deck] Imperial Painter

    Question for you guys; do you think that Imperial Painter will rise to be a Tier 1 deck/a large part of the meta? It certainly has good match-ups against a lot of the field, and it has been putting up good results.
    Currently playing:

    Affinity
    Working on something else...

  17. #1157

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Etched View Post
    Question for you guys; do you think that Imperial Painter will rise to be a Tier 1 deck/a large part of the meta? It certainly has good match-ups against a lot of the field, and it has been putting up good results.
    This has been discussed recently. Just look back a few pages.

    In short. No. The deck has put up good results but not in enough numbers to become a huge meta threat. The power of the deck will be kept in check by the small number of players bringing it to tournaments.

    However, if your definition of tier 1 is simply competitiveness... Than that is just a different conversation. Since tier 1/2 in legacy is always in flux and sometimes very little difference between the two tiers.


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  18. #1158
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Rampart View Post
    The "Deck to Beat" status is reserved for the highest concentration of deck types that finish well. For example last month Team America had 43 top finishes and painter (all painter variants) had 8. For painter to make that jump there would need to a lot more top 8 appearances which is difficult due to a lot of factors like cost/scarcity among others for this deck. Painter is a fringe deck, although a cool one it will probably never make that jump.
    Answers the previous question perfectly

    edit: Ish sniping

  19. #1159

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Kap'n Cook View Post

    edit: Ish sniping
    Lol


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  20. #1160

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Ish View Post
    What's the RIP - Grindstone interaction? Shouldn't effect anything for your gameplay other than shutting off welder.
    There is none but I have had it asked a couple of times if grindstone fails because there is no graveyard.

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