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Thread: Miracle Control

  1. #4401

    Re: [DTB] Miracle Control

    Hey Einherjer, i like your list,too
    but i got a question: in which matchUps do you board the third entreat? is it just to win in time if you loose the first game?

  2. #4402

    Re: [DTB] Miracle Control

    Quote Originally Posted by blablub View Post
    Hey Einherjer, i like your list,too
    but i got a question: in which matchUps do you board the third entreat? is it just to win in time if you loose the first game?
    If you look into Oarsman's list (Joe), he's running 2 MD Entreat as well. According to him, you should board-in 3rd entreat for All non-combo match-ups.

  3. #4403
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    If you look into Oarsman's list (Joe), he's running 2 MD Entreat as well. According to him, you should board-in 3rd entreat for All non-combo match-ups.
    Which is complete nonsense. It's hard to believe Joe said this...

    The 3rd Entreat is primarily there for Jund, Junk, Maverick, Death and Taxes, Goblins, Merfolk and Lands.

    As you said correctly it is boarded in vs anything should I run low on time - but this hasn't happened to me since... many tournaments.

    You could also consider boarding it in the Mirror, and you have to board it vs any deck that brings Vortex. But I prefer to not bring them preemtively - as Entreat is pretty bad against Tempo, but rather in G3. Other than that I don't board the 3rd Entreat. (But I am sure I forgot something.... ^^)

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  4. #4404
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    Re: [DTB] Miracle Control

    I think a good general rule of thumb is to bring it in against fair (or slow combo) decks that don't have access to many taxing counters. GBx is a prime example, but so are the relatively slow decks like 12-Post and MUD that ride the border of what is a combo deck.

  5. #4405

    Re: [DTB] Miracle Control

    How do you fight liliana with the snap build?

  6. #4406

    Re: [DTB] Miracle Control

    Quote Originally Posted by Einherjer View Post
    Which is complete nonsense. It's hard to believe Joe said this...

    The 3rd Entreat is primarily there for Jund, Junk, Maverick, Death and Taxes, Goblins, Merfolk and Lands.

    As you said correctly it is boarded in vs anything should I run low on time - but this hasn't happened to me since... many tournaments.

    You could also consider boarding it in the Mirror, and you have to board it vs any deck that brings Vortex. But I prefer to not bring them preemtively - as Entreat is pretty bad against Tempo, but rather in G3. Other than that I don't board the 3rd Entreat. (But I am sure I forgot something.... ^^)

    Greetings

    I've been successful boarding in the 3rd Entreat against any fair deck and any deck in which - as you said - time can be an issue; or I felt I needed an additional threat.

    I've tried it against the mirror, with varying results; and the "Blade" decks. Interestingly enough, I always just wish it to be a Vendilion Clique instead.


    Speaking or Oarsman [Joe], while I enjoy watching his stream and respect his opinions, a number of his choices seem odd to me. For example:

    1. Is only 2 Swords to Plowshares enough?
    2. Is the Venser worth it?
    3. Misdirection seems loose. I have yet to encounter a situation in which I'd prefer to have had it over a Force of Will (very few Abrupt Decay decks locally, though that honestly just seems cute anyway).
    4. I've really, really come to like the Ponder(s). Therefore, I've likewise come to really like having two Snapcaster Mages. I like the additional avenue for card advantage it provides.

    Unrelated, should we consider a 4th Jace? I don't know about the rest of you, but I seems to win most games via Jace ultimate far more often than bashing with Entreat the Angels.

    If having main-deck Pyroblast and Red Elemental Blasts is a thing, should we run a Mountain as well?

  7. #4407
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    Re: [DTB] Miracle Control

    Quote Originally Posted by DalamarTheDark View Post
    Speaking or Oarsman [Joe], while I enjoy watching his stream and respect his opinions, a number of his choices seem odd to me. For example:

    1. Is only 2 Swords to Plowshares enough?
    I can't speak for him, but I've felt fine with 2 STP. The lack of STPs is made up for by the high sweeper count, Red blast hitting blue creatures, jace's bounce, and venser's bounce

    Quote Originally Posted by DalamarTheDark View Post
    3. Misdirection seems loose. I have yet to encounter a situation in which I'd prefer to have had it over a Force of Will (very few Abrupt Decay decks locally, though that honestly just seems cute anyway).
    It's certainly a meta choice. If you don't have a lot of decay around, drop it. I've found it to be pretty useful.

    Quote Originally Posted by DalamarTheDark View Post
    If having main-deck Pyroblast and Red Elemental Blasts is a thing, should we run a Mountain as well?
    [/quote]
    I run 1 mountain so I can't get wasted off red.

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    Re: [DTB] Miracle Control

    Quote Originally Posted by Ocean View Post
    How do you fight liliana with the snap build?
    Carefully.

    Liliana and Griselbrand are the two cards in the format you least want to see get onto the battlefield, and my experience with the deck is you're more likely to survive the Griselbrand, if given the choice.

    If you can't keep Liliana off the table, you can try to kill it with damage; end-step a Clique to avoid her edict ability, or pop an Entreat if you happen to be floating one (though if she comes down turn two or turn three, that's usually not possible). Venser can bounce her and give you a second chance at countering when she tries to come back; ditto Unexpectedly Absent if you run it, and Detention Sphere reads "Exile Liliana until they draw an Abrupt Decay", which sometimes is enough.

    Post-board you obviously want to try to Needle her if at all possible. Runed Halo is a thing some people try, but feels too cute.

    Against BUG (I know there are Jund decks that run her as well, but they're actually much less worrying, and BUG is the more popular deck at the moment), I've found that the key is adopting as patient a play style as you can; you can survive the discard and kill their creatures before they kill you. But you cannot survive them getting a Liliana active, usually, so the game has to slow down and you have to play a game of answering their stuff a bit off-curve in order to keep up the ability to counter Liliana.

  9. #4409
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    Re: [DTB] Miracle Control

    Liliana is bad compared to some things, but she's not that hard to win through. Search the thread for "Liliana" and there are a bunch of semi-recent posts about combating her.

  10. #4410
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    Re: [DTB] Miracle Control

    Double Vendilion Clique, semi-early Entreats, and general good play see her off. You don't want her to Ultimate, but it's only the second or so time that it really hurts. If you can just force Countertop into their face when she's up they MUST force you to sacrifice your Balance with her Ultimate, so you can just push the game your way from their. Whilst she's going up just dig for a second so that when she Ultimates you can just flip and cast it all again the following turn.
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  11. #4411

    Re: [DTB] Miracle Control

    So I have recently picked this deck up and I am contemplating it for the Open in Milwaukee in a few weeks... I have went through roughly the like 8 pages of this thread looking for some generic sideboard strategy information and I didn't find anything comprehensive. Has something like that been done "recently?" I realize there are a few different variants of this deck, but what I am looking for is something akin to card type x (lets say point removal) is poor against deck y so bring in card type z (say mass removal) from the sideboard.

    Thanks for the info!!

  12. #4412
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    Re: [DTB] Miracle Control

    Id suggest looking at the articles I wrote, should there still be any questions left just let me know! Just click at my signature.

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  13. #4413
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    Re: [DTB] Miracle Control

    For my taste, Einherjer's miracles version is not sufficient prepared to win the "mirror" match. I absolutely don't like the idea of main deck Red Blasts, though. Any other ideas?
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  14. #4414

    Re: [DTB] Miracle Control

    Thanks Einherjer!!! I will be sure to do that this week.

  15. #4415
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Tea View Post
    For my taste, Einherjer's miracles version is not sufficient prepared to win the "mirror" match. I absolutely don't like the idea of main deck Red Blasts, though. Any other ideas?
    Playing 4 Counterbalances is a start. Engineered Explosives are also a good option.
    Most will say Oblivion Rings and Detention Spheres are an alternative, but I don't recommend them(clumsy, risky).
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  16. #4416

    Re: [DTB] Miracle Control

    Quote Originally Posted by Tea View Post
    For my taste, Einherjer's miracles version is not sufficient prepared to win the "mirror" match. I absolutely don't like the idea of main deck Red Blasts, though. Any other ideas?
    Take Ein's list, jam more Clique to it, and a venser if possible, you're ready to win the mirror match.

  17. #4417

    Re: [DTB] Miracle Control

    Ein, I have read your articles but I'd like them to be deeper. I'd like to find info about how to sideboard and play against other decks like dredge, reanimator, goblins, lands, etc. You should consider updating the current primer for this deck.

  18. #4418

    Re: [DTB] Miracle Control

    Thanks for the article again and congrats on the finish!!! The writing was fairly enjoyable but left me wondering alot how you actually sided in specific matches. You didn't really mention at all cards that you were cutting.

  19. #4419

    Re: [DTB] Miracle Control

    At GP Paris, PV Damo da Rosa lost to Reanimator two matches in a row. One of the commentators also said he felt Reanimator is favoured against Miracle.

    What's the boarding plan vs Reanimator?

  20. #4420
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Kl'rt View Post
    At GP Paris, PV Damo da Rosa lost to Reanimator two matches in a row. One of the commentators also said he felt Reanimator is favoured against Miracle.

    What's the boarding plan vs Reanimator?
    It is definitely a favored matchup for miracles. I know I have never lost to reanimator with miracles and I think I play against it at last once at every local monthly 1k (played it twice this month). The matchup is basically sneak and show, but without the half for the combo that actually beats us (sneak attack and Emrakul) and instead using cards that lose to counterbalance, RIP and flusterstorm.

    I usually do something like:
    -3 Entreats
    -3 Terminus
    -4 StpS
    (with 2 snapcaster, 2 clique, 1 venser and 1 verdict MD still)
    +3 RIP
    +3 REB/pyroblast
    +2 Flusterstorm
    +2 Meddling Mage (usually naming, reanimate, exhume, or show and tell, whichever our hand loses to the most)

    Note that verdict would come out if I had more good cards to bring in, however verdict is the best bad card we have in the maindeck. At its very worst, it pitches to FoW, at best it is an uncounterable 2 for 1 after they reanimate a fatty. At my last tournament, G2 my opponent turn 2'd an inkwell leviathan on the play with FoW and Daze backup, and I found my 1 verdict, cast it on turn 4, just in time, and won the game eventually.

    Also, note that if my deck was set up differently and I didn't have 7 creatures post board and 3 jaces, siding out all 3 entreats wouldn't be that great.

    I usually just hold up countermagic and try to establish counterbalance and/or RIP while still having countermagic backup besides just 1 FoW, so this usually happens turn 3-4.

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