Hello folks,
I had a tournament today and really wanted to play remand, so I picked this deck up yesterday and made a few testgames vs Jund, UB-Thopter & Grixis-Tempo.. won 1 or 2 games in 10..
Still picked this deck for the tournament and was rewarded, 1/3 of the meta consisted of ANT & TES.
Short recap (didn't made any notes..had do concetrate not screwing up)
M1 vs BUG (with sinkholes, stifle)
G1 He destroys a land and I combo of before he deals me lethal, still with 4 lands in play.
G2 Pretty much like G1.
Remand & Repeal were awesome.
M2 vs TES
G1 He goes Usea -> Ponder, I play Island go after a mull to 6. He starts with a Therapy (FoW) misses and goes in the combo, I brainstorm into a Force and from there I beat him down with a Snapcaster while countering his stuff & am ready to combo of if needed.
G2 2 Snapcaster beat him down while he cant fight through my 3 FoW, 2 Fluster, 1-2 MBT and I think a Remand.
M3 vs Patriot
G1 He gets some pressure with Delver, SFM & Runechanters Pike (!), I try to go off but he has double FoW to stop me.
G2 He mulls to a bad 6, a single t3 SFM doesn't pressure me and a delver later comes to late. I repeal a creature to make him tap out, it works and I go off.
G3 He has some pressure with 2 Delver but my 2 repeals safe me 10 dmg, buying myself enouigh time to win against his single REB.
M4 vs ANT
G1 I mull to a really bad six (Disrupt, 4 lands, Brainfreeze). Island go for me, he brainstorms t1 -> disrupt (!!)..he laughs and kills me t2 after a Thoughtseize taking my Remand).
G2 He mulls to 5 and plays a Xantid Swarm I can't counter. I have lands..and High Tides..and Resets..never finding anything else despite some cantripping. He goes for Ad Nauseam and goes down to 3 (I have a SCM in play) but can't kill me this turn. I draw a Brainfreeeze.
In his upkeep I play High Tide -> Flusterstorm, Mainphase I play High TIde -> Brainstorm in response Reset, Reset, brainfreeze and.. was 1 storm copie short :( Storm hijacking wouldn't have worked since he had everything he needed to find PiF to kill me, I had to hope he plays the brainstorm and it would be enough (didn't count to not make him suspicious).
M5 vs Esperblade
G1 After some discard and counters I combo off.
G2 I keep a hand with 4 lands, repeal & 2 Remands and we play sculpting our hands a little bit. Before I die I try to go off with: 2 High Tides, 1 Snap, 1 Impulse, 1 Fluster & in play SCM with 4 lands. High Tide -> Pierce, High Tide -> Pierce.. he could pay to safe 1 Pierce from my Flusterstorm thus leaving me a mana short.
G3 he mulls to 6, to 5 and time is called so we have to stop ( I had a really good hand :().
Top4, we split prizes.
Hurray !
Remands & Repeal were awesome, as was Disrupt, SCM and..well actually everything was kinda awesome but my sideboard. And I'l probably up the Repeals to 4 if I play it again.
Regards, Holly
Congrats! (:
One thig I do is count every turn, even first turns and count to 10 each time regardless of what I can a thallus do so they can't follow storm/mana counting. It makes opponents nervous, makes combo try earlier and midrange hold off to keep up protection. All around has worked for me and made it so that they don't suspect if and when it happens.
Can we see your decklist? (:
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
I don't think that would've changed something in this situation since I had actually no other plays, though its a neat tip and I probably shoulv do the same.
And sure you can get the decklist but mind, as I said I have no expierence at all. I just read the whole thread the past weak and built something, not necessary whats good but what I wanted to play.
Yesterday I tested with 4 Wishes, 3 Meditate, 3 High Tide.. didn't liked it very much.
My decklist:
4 Reset
4 High Tide
4 Meditate
4 Impulse
4 Brainstorm
2 Opt
3 Snapcaster Mage
2 Snap
1 Turnabout
(tested with 3 Snap, 0 Turnabout and liked it but thought I give Turnabout a shot... it was useful 1 time in tapping his creatures m3 g3, though I wished for it (boarded it out) and probably would've won regardless.
1 Disrupt
3 Force of Will
3 Remand
2 Flusterstorm
2 Repeal
1 Brainfreeze
2 Cunning Wish
8 Fetches
10 Island
Sideboard:
1 Repeal, 1 Snap, 1 Rebuild, 2 Twincast, 3 Mindbreak Trap (wanted to play only 2 but I only used 14 slots when writing the final decklist 5 min before the tournament started), 2 Flusterstorm, 1 Brainfreeze, 1 Stroke of Genius, 1 Echoing Truth, 1 Wipe Away, and 1.. hm.. can't remember the last slot right now.
The disrupt..it worked 2 times, got shuffled away 1 time & was pitched to FoW 1 time.. all in all quite neat, but probably only because nobody was playing around it.
1 Turnabout?? Wow!! Lucky that your snapy wasnt sworded or bolted in response to snap!
Didnt you considering: -1 Meditate (wish target) + 1 Turnabout?
I like Turnabout far too much! I don't know how you get by with only running 1!! :p
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
Removal on scm was hardly an issue. I played 2 combo decks and 2 decks with drs which means I had to bounce that guy beforehand anyway. If I remember correctly I lost the game vs patriot because he removed my scm and had the double fow and I lost 1 game because I had snap instead of turnabout.
This was the only time I wanted to see turnabout every other game it got shuffled away. I sided it out in every matchup but the esperblade one.
And no I didn't consider to cut medi for a turnabout. I don't think 2 wishes are enough to support wishing for a meditate though I could very well be wrong about this. As I said I have no experience but these 2 tests so far.
I've been jamming a (proxies allowed, unsanctioned, for the sake of garnering interest in the format) Legacy night on Thursdays at the LGS, and I've been continually finding that I'd like a little better selection. I'm thinking about a singleton Peer Through Depths as a sort of 5th Impulse. I understand that not getting you to land drops and revealing are not necessarily good for the deck, but I'm often finding that land drops are not my bottleneck, since my meta doesn't usually force me to have to go off before turn 4, aside from the one guy who will play Reanimator every 3rd or 4th week.
This is the list I'm running with pre-PTD:
4 High Tide
4 Reset
3 Turnabout
3 Cunning Wish
3 Meditate
3 Snapcaster Mage
2 Snap
1 Brain Freeze
4 Brainstorm
4 Impulse
2 Peek
2 Opt
3 Remand
4 Force of Will
6 Fetch
12 Island
SB:
1 Meditate
1 Stroke of Genius
1 Rebuild
1 Chain of Vapor
1 Echoing Truth
2 Wipe Away
1 Turnabout
1 Brain Freeze
1 Disrupt/Flusterstorm/Swan Song
3 Surgical Extraction
2 Twincast
My questions for more experienced players: Have you tried this before? What did you think of it? If you were to add a singleton PTD what would you cut? My inclination is to cut either a Peek, an Opt, or a Turnabout, since I at least want higher quality cantrips if not simply more of them, and turnabout is one of the cards that I often find myself wishing was a cantrip when I'm not getting there. This may be poor luck and some bias from the matches I've had, but I rarely have mana troubles, and Turnabout is certainly weaker than Reset. Plus I have the option to Wish for one the EOT before my last turn before going off. Still I'm unsure without getting to play first. For now, I'll probably cut a peek and just go for better quality, but it is possible that's wrong since I can use the better selection to try and get to more untap if I have to. For now, I don't wan to strain an already strained resource.
I would say since you don't have high pressure lists most of the time (and odds are that you're playing with people that are probably a bit newer to the format) that cutting either Turnabout or Peek would be fine. I personally don't want to run PTD since I always want a land drop every. single. turn. You can try it though! If you do cut someone, I would probably cut the Turnabout since you'll be digging for spells more with it so doing without a turnabout would be safer than a draw card. Just my two cents.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
I Don't know if I constitute as "more" experienced, but my List right now runs 4x Peer Through Depths (I couldn't ever see running less than 2x). I can honestly say I love them, they are amazing at digging and my combo success rate dramatically increased when I added them. I think their strengths outweigh their weakness', I always run 4x Impulse so I still have Land/Snapcaster mage searching covered, and to note; my list only runs 2x Snapcaster Mage. But as for strengths, I use Peer Through Depths to keep my combo going without a hitch (it almost always finds the right card), when I need to counter something and I have nothing to do so in hand, Peer finds the counter, and if I have no Fetch land out and I have to play Brainstorm, I will often back it up with "Peer" to go right past those 2 cards Brainstorm leaves on top. It may just be play style but I'm an advocate of Peer Through Depths.
In certain situations Peer is better because it digs one card deeper, but in other situations Impulse is better, most notably for land dropping, which is why cutting Impulse is not an option, whereas Peer is an optional addition. Additionally while one is considering running Peer Though Depths, they must consider how many Snapcasters they are running as well, a synergistic balance must be maintained.
This is the list I'm working with at the minute:
4 Snapcaster Mage
11 Island
4 Misty Rainforest
3 Scalding Tarn
1 Brain Freeze
4 Brainstorm
3 Cunning Wish
2 Flusterstorm
4 Force of Will
4 High Tide
4 Impulse
4 Meditate
3 Opt
1 Peek
4 Reset
2 Snap
2 Turnabout
SB: 1 Blue Sun's Zenith
SB: 1 Brain Freeze
SB: 1 Echoing Truth
SB: 1 Flusterstorm
SB: 1 Ghostly Flicker
SB: 1 Hurkyl's Recall
SB: 1 Mindbreak Trap
SB: 1 Ravenous Trap
SB: 1 Remand
SB: 1 Repeal
SB: 1 Spell Pierce
SB: 2 Surgical Extraction
SB: 1 Turnabout
SB: 1 Wipe Away
My current sideboarding tecnique is to basically not sideboard and rely on my wish's to get what I need. If flusterstorms aren't needed I'll take them out for something that's useful, but not for something I need and only have 1 one. This is also why I run 3 wish's. Against Emrakul's I'll put in a single Surgical and leave the other in the wishboard. Against Punishing Jund, if they are a good player, I'll take out some Snapcasters because Deathrite + removal makes Snapcaster a bad choice. I'll normally take out 2, because they can still be useful, especially if they tap out for any reason. Against people who don't seem to know my deck I will normally leave them in. I know relying on opponents misplaying is never a good idea, but if the player looks clueless in game one as to what the deck does I'll leave them in.
There isn't anyone in my local area who plays this deck (only normal High Tide) and I've not seen anyone streaming on Twitch or anything so I'm not really sure if this is the normal sideboarding technique for this deck.
Any advise from experience players would be very much appreciated, as well as any changes you'd recommend to the deck itself.
Considering moving a Meditate to the board, putting and extra USZ main, and taking something out the board, possibly the ghostly flicker. 4 Snapcasters has also seems a bit high recently with lots of Deathrite Shaman's making him worse and a removal in response to Snap being a blowout, but I'm not sure if I'm ready to cut him yet.
Also, are there any videos of people playing the deck online anywhere?
Hey Guys,
Would like to get a bit of discussion in here. ;)
First, what do you think about Teferi's Response as 2-of in the sideboard?
The card is of course very situational, but if our opponent knows what we play, his gameplan will usually be destructing our hand, killing us fast and/or destroying or suspending our lands.
So, if the meta calls for it or on big tournaments I think it could be a huge card.
Countering Stifle on our fetchland, using it in response to Rishadan Port, countering Sinkhole or even Vindicate.
Is that worth 1-2 slots or are the places usually to expensive for such a card?
Second, is it time to think about a 3/1 split FoW/Misdirection?
Misdirection can also be a counter in a counterwar without losing life, what could be necessary.
Can misdirect discard for fair trades, can misdirect lethal burn, can protect Snapcaster Mage from Abrupt Decay and also the others.
The card was discussed here before, but perhaps the benefits currently outweigh the drawbacks.
To your information. I run a list with 18 lands (7 fetchhies) without Cunning Wish for a more flexible sideboard. I never wanted CW back, since I cut it.
Usually it is way too clunky to wish for most solutions and it would be wiser to go off instead of trying to defuse the situation.
Would like to here your opinions about these suggestions.
With the deck running so many basics, I feel like that's not super important. It would be far too limited in it's use. Just fetch smart if the opponent plays Stifle. And, in G1, if he gets to use it on your land then you should teach him a lesson and kill him with Brain Freeze. See how often he stifles your land after that!
3/1 FoW/Misdirection has been moved to by some people in various decks that want 4 counters. With this deck playing the wait game, you typically have to kill things that will kill you and not counter things that prevent you from winning. You wait until the last possible moment to kill someone with lethal on the stack. I personally wouldn't make the switch, but you could if you like. I would be more likely to do 4-0 in the main FoW and maybe a misdirect in the SB if I wanted access to it with Cunning Wish (I run 3 wishes).
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
So today I found something that might interest some Solidarity players here:
http://mtgstocks.com/decks/56465
Not only is someone actually placing "well" using a classic Solidarity build, but it was not even distinguished as High Tide/Reset or Solidarity... it was just crammed in with Spiral Tide? Just a coincidence I found it! You know when a deck archetype is marginalized when people become completely oblivious to what it actually is! In fact it has never been distinguished as an archetype on the above site ever...I thought probably because of it's scarcity, but perhaps due to ignorance as well.
That's actually pretty much the identical list that I run! I haven't taken it to a tournament yet, but I will at some point haha (:
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
It is what I would consider to be close to a classic list, almost anything with 3x Opt & 1x Peek I would consider classic haha. I've always preferred Peer Through Depths over the Opt & Peek package, but I do understand Peek's pre-combo foresight, and the first turn cantripping they both allow for. I was originally running a more philosophically classic list, a sort of Combo-centric list, but I found out quickly the days of trying to Goldfish your opponent with minimal disruption and a combo-centric list are over, at least in my meta-game... I almost exclusively have to deal with, Jund, BUG Control, and Death & Taxes :S Meaning I'm always dealing with Deathrite Shaman (why I only run 2x Snapcaster), Thoughtseize, Sinkhole and Ethersworn Canonist (need Repeal!). I found that I had to run a list with more disruption/control/cantripping cards to slow my opponent down while crafting my hand, which subsequently has made crafting a great hand more consistent, while being much easier to find High Tide when it is absent, and I normally get to drop more lands before starting to combo. Remand, Repeal and Twincast have become quintessential in my deck since I added them. In fact I've been toying around with a Tapped Out page dedicated to my list for awhile now, an overview/description of sorts; http://tappedout.net/mtg-decks/about-to-snap/. Might as well share it for what it is worth!
There are currently 1 users browsing this thread. (0 members and 1 guests)