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Thread: [Deck] Dredge

  1. #3061

    Re: [Deck] Dredge

    Quote Originally Posted by indefinite.soul View Post
    If quadlazer tries to squeeze lotus petal and street wraith, I'd givea try with this:

    4 Bridge from Below
    4 Cephalid Coliseum
    4 City of Brass
    4 Faithless Looting
    4 Gemstone Mine
    4 Golgari Grave-Troll
    4 Lion's Eye Diamond
    4 Narcomoeba
    4 Stinkweed Imp
    3 Breakthrough
    3 Cabal Therapy
    3 Careful Study
    3 Golgari Thug
    3 Ichorid
    3 Lotus Petal
    3 Putrid Imp
    3 Street Wraith

    I don't think this needs firestorm, but since we do have 3 street wraiths for ichorid you can -3 putrid imp +3 firestorm (and then maybe -1 bridge from below +1 cabal therapy, since you don't want to discard a bridge for firestorm or it will get exiled, but if you don't it will just sit there forever).


    If we also want dr package:

    4 Cephalid Coliseum
    4 City of Brass
    4 Gemstone Mine
    4 Golgari Grave-Troll
    4 Narcomoeba
    4 Stinkweed Imp
    3 Breakthrough
    3 Bridge from Below
    3 Cabal Therapy
    3 Careful Study
    3 Faithless Looting
    3 Firestorm
    3 Golgari Thug
    3 Ichorid
    3 Lion's Eye Diamond
    3 Lotus Petal
    3 Street Wraith
    2 Dread Return
    1 Griselbrand (or whatever)

    Here I already changed putrid imp for firestorm, for -1 bridge from below was "necessary". Sideboard gets more space since you already have dr package main deck.


    None of this was tested, but i'll.

    Personally, I think 2nd option looses too much in consistency.

    PS: Yeah, I know there are some cards with only 3 copies that makes us sick just to see...
    Kk I like where this is going.
    With streetwraith and lotus petal back in the our main and the resilient quad laser list ...may offer a faster advantage.
    I love resolving breakthroughs. Is there and point to trying out tolarian winds now that the wraith and petal are in?

  2. #3062

    Re: [Deck] Dredge

    The evolution of the quadlazer will be the trilazer.

    Mark my words!

    HAUHAUHAUHAUHAUHAUAHUAHUAHAUHAUHAUHAU

    And no, I don't like any card with cc > 1 in any dredge version (personal note).

  3. #3063
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    Re: [Deck] Dredge

    Quote Originally Posted by indefinite.soul View Post
    The evolution of the quadlazer will be the trilazer.

    Mark my words!

    HAUHAUHAUHAUHAUHAUAHUAHUAHAUHAUHAUHAU

    And no, I don't like any card with cc > 1 in any dredge version (personal note).
    2 is doable, but it usualy involves in taking too much damage, loosing counters on our gemstone mines, or NOT activating coliseum for the turn =/
    and it sucks when you are using Undiscovered paradise

  4. #3064

    Re: [Deck] Dredge

    Is there a guide somewhere on how to sideboard Quadlazer dredge? I'm new to dredge and have absolutely no idea on what to take out.

  5. #3065
    Rob Rogers
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    Re: [Deck] Dredge

    I'm not aware of any existing sideboard guides, but it depends on what you're facing, and what your sideboard looks like. The most commonly boarded out cards are LEDs and Breakthroughs, since they pretty much force you to go all in which can lead to tragedy against grave sweepers. I prefer to take out LEDs more often than not since Breakthrough is better at leading to blowouts and helping you rebuild should the need arise.
    Team Hammafist-We don't take kindly to those who don't take kindly.
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    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

  6. #3066

    Re: [Deck] Dredge

    That makes a lot of sense; thank you.

  7. #3067
    Rob Rogers
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    Re: [Deck] Dredge

    No problem. The only time I side out Breakthrough over LED is against decks with Daze and Spell Pierce. I do like to keep one Breakthrough in if I can. As a general rule, try not to over sideboard with Dredge. All of our cards are a vital piece of the game plan, which explains your initial confusion. This becomes much easier, when you know what gy-hate each deck is likely to have, and above all else PRACTICE. This deck is harder to play than many give it credit for, especially in todays meta.
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

  8. #3068
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    Re: [Deck] Dredge

    Playing quadlazer?
    most of the time you're going to do something like this:

    -1/2 Ichorid, -4 LED, -2/3 Breakthrough.
    +1/2 Tarnished Citadel, + 4 anti hate of choice (if running any), + 2/3 DR package, Firestorm or Disruption or Aditional anti hate (ancient grudge/Pithing needle/ray or revelation)

    Try not to SB too much unless absolutely necessary, Dredge is a combo deck, and you are taking out combo pieces to manuever trough their hate, so you are going to get slaughtered if you are not fast enough to assemble your combo.

    Your opponent is likely to get slower too, as he's taking out 2 or even 6 cards of his deck (it happened to me one day) but most of the time, you suffer more out of this.

  9. #3069
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    Re: [Deck] Dredge

    Sry for the double post, but I find it hilarious, when I go to MWS to give my dredge deck a spin, people get annoyed XD
    Nobody likes to play against dredge, ppl quit when you cast your first careful study to bin a GGT, while I find this funny, it's real hard to test anything online!

  10. #3070
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    Re: [Deck] Dredge

    Quote Originally Posted by Vlad Teppes View Post
    Sry for the double post, but I find it hilarious, when I go to MWS to give my dredge deck a spin, people get annoyed XD
    Nobody likes to play against dredge, ppl quit when you cast your first careful study to bin a GGT, while I find this funny, it's real hard to test anything online!
    It's the price for your power!

  11. #3071
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    Re: [Deck] Dredge

    ppl in online games keep crying about what strategy you use.
    they don't like to face ANY variation of combo, they use caps lock TIER 1 DECKS ONLY! and then quit when you go using burn or infect ( the decks I own)
    so i'm down to using my crippled Jund deck (I sold some cards -_-)
    Why do they play? do they ever go into real tournments where they have to be prepared to face anything?
    This happened today, he said he wanted to face aggro decks, so I swaped my dredge to burn, after a chain lighting and a Lava spike he said that:

    <Derp!> idiot i sad aggro not burn
    <Derp!> Bye bye stupid noob
    <System> Player Lost
    <Vlad> but burn is aggro, bro
    <Vlad> wtf?!

    I know shouldn't expect much for someone nicknamed Derp! at 4 AM but this is just ridiculous

  12. #3072

    Re: [Deck] Dredge

    Hey guys. Im actually really confused about how we actually side post board. I don't exactly know what to take out against most matchups. This is my list and board, if you guys could give me some advice. I also saw a daily a couple of days on MTGO where a 4-0 Dredge player had a stoneforge package in his side..what matchup is this for and is it really that viable?

    1 Flame-Kin Zealot
    4 Golgari Grave-Troll
    3 Golgari Thug
    3 Ichorid
    4 Narcomoeba
    4 Stinkweed Imp
    1 Griselbrand
    4 Cephalid Coliseum
    4 City of Brass
    4 Gemstone Mine
    4 Lion's Eye Diamond
    4 Bridge from Below
    4 Breakthrough
    4 Cabal Therapy
    2 Dread Return
    4 Faithless Looting
    4 Putrid Imp
    2 Careful Study

    SB: 3 Leyline of the Void
    SB: 1 Elesh Norn, Grand Cenobite
    SB: 4 Firestorm
    SB: 1 Ashen Rider
    SB: 1 Wispmare
    SB: 2 Ingot Chewer
    SB: 2 Nature's Claim
    SB: 1 Iona, Shield of Emeria

  13. #3073

    Re: [Deck] Dredge

    People drop gravehate and get potentially blown out by aggro instead. I personally prefer the painter's servant sideboard instead.
    “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
    - Albert Einstein

  14. #3074
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    Re: [Deck] Dredge

    Here is the list I have settled on for now.

    Maindeck:
    4 Gemstone Mine
    4 Cephalid Coliseum
    4 City of Brass
    4 Faithless Looting
    4 Careful Study
    4 Street Wraith
    2 Gitaxian Probe
    3 Firestorm
    4 Golgari Grave-Troll
    4 Stinkweed Imp
    3 Golgari Thug
    4 Lion's Eye Diamond
    4 Narcomoeba
    4 Ichorid
    4 Cabal Therapy
    4 Bridge from Below

    Sideboard:
    3 Dread Return
    2 Grizzlebrand
    1 Flayer
    2 Ignot Chewer
    1 Ancient Grudge
    4 Nature's Claim
    1 Tarnished Citadel
    1 Undiscovered Paradise

    A few thoughts about it.

    I never missed Putrid Imp. Firestorm is an upgrade in the current meta. Street Wraiths feed the Ichorids fine.

    11 dredgers works in the list since there is no Breakthrough for chain dredging.

    We want 7 anti-Shaman cards in our maindeck. The cards show up enough to be relevant against that guy.

    With the lack of Breakthrough the deck is slightly less explosive making some combo matchups tougher, like the mirror, but the deck has become stronger versus decks with Force of Will and/or Wasteland due to the free draws(probe and wraith) and the uncounterable cards(wraith and firestorm).

    The sideboard is designed to do one of two things:
    1) Slow down and fight hate with some combination of Claims/Ignots/Ancient Grudge/Lands depending on the matchup and what is sided against you.
    2) Speed up versus the combo matchups with the dread return package.

    I am still testing the deck, but I believe I have borrowed enough of the strengths of manaless while not compromising the speed and power of dredge.

  15. #3075

    Re: [Deck] Dredge

    Gitaxian Probe seems worse than Breakthrough and 4 Ichorid is 1 Ichorid too many, I'd try the 9th gold land MD

  16. #3076
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    Re: [Deck] Dredge

    Quote Originally Posted by Final Fortune View Post
    Gitaxian Probe seems worse than Breakthrough and 4 Ichorid is 1 Ichorid too many, I'd try the 9th gold land MD
    I want to max out on Ichorids because they are good against Miracles and Deathrite Shaman.

    9th gold land is unnecessary in this build. 12 lands worked fine in Quadlazer and my deck has 6 free draw spells making the low land count even more doable.

    I suppose the two Probes could be Breakthroughs though. They each have their own perks.

  17. #3077

    Re: [Deck] Dredge

    Quote Originally Posted by joemauer View Post
    I want to max out on Ichorids because they are good against Miracles and Deathrite Shaman.

    9th gold land is unnecessary in this build. 12 lands worked fine in Quadlazer and my deck has 6 free draw spells making the low land count even more doable.

    I suppose the two Probes could be Breakthroughs though. They each have their own perks.
    Saying 12 lands in Quadlazer worked fine is like saying Impulse worked fine in Keeper, the reason that deck got away with its mana base was because we used to be able to win games without casting spells in a format pre-Deathrite Shaman and even then we had to SB 3 lands in order to SB out Lion's Eye Diamond vs Tormod's Crypt.

    I don't think Gitaxian Probe being a free spell actually offsets the number of lands in your deck because casting blue spells was never the problem, if you want to consistently cast Firestorm and Cabal Therapy then you need gold lands. And don't forget you need 2 lands to activate Cephalid Coliseum, counter Daze, offset Wasteland and cast Narcomoeba and Golgari Thug.

    It's ugly, but I think I'd play 4 City of Brass, 4 Gemstone Mine, 2 Tarnished Citadel and 3 Cephalid Coliseum if I cut Breakthrough because U mana is less important.

    Also there's a fair argument we should just SB Firestorm and Street Wraith for Deathrite Shaman.dec, Dread Return and Nether Shadow are just unnecessary and Duress handles Surgical Extraction and Rest in Peace just fine. Putrid Imp is still viable as long as you win the coin flip, which makes me want to try and salvage it with Lotus Petal more than cutting it but IDK.

    Why do all of you guys still SB Nature's Claim? If Rest and Peace resolves you lose anyway.

  18. #3078
    Rob Rogers
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    Re: [Deck] Dredge

    Because Rest in Peace isn't the only hate card that gets played.
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

  19. #3079

    Re: [Deck] Dredge

    Quote Originally Posted by Final Fortune View Post
    Why do all of you guys still SB Nature's Claim? If Rest and Peace resolves you lose anyway.
    Because i don't combo off as soon as possible when i suspect a Rest In Piece in their hands

  20. #3080

    Re: [Deck] Dredge

    Quote Originally Posted by HammafistRoob View Post
    Because Rest in Peace isn't the only hate card that gets played.
    So that's like the 1xGrafdigger's Cage you lose to on the draw or do people play Nihil Spellbomb instead of Surgical Extraction in BUG and Jund? I usually find discard is more effective but to each their own I guess.

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