Kk I like where this is going.
With streetwraith and lotus petal back in the our main and the resilient quad laser list ...may offer a faster advantage.
I love resolving breakthroughs. Is there and point to trying out tolarian winds now that the wraith and petal are in?
The evolution of the quadlazer will be the trilazer.
Mark my words!
HAUHAUHAUHAUHAUHAUAHUAHUAHAUHAUHAUHAU
And no, I don't like any card with cc > 1 in any dredge version (personal note).
Is there a guide somewhere on how to sideboard Quadlazer dredge? I'm new to dredge and have absolutely no idea on what to take out.
I'm not aware of any existing sideboard guides, but it depends on what you're facing, and what your sideboard looks like. The most commonly boarded out cards are LEDs and Breakthroughs, since they pretty much force you to go all in which can lead to tragedy against grave sweepers. I prefer to take out LEDs more often than not since Breakthrough is better at leading to blowouts and helping you rebuild should the need arise.
That makes a lot of sense; thank you.
No problem. The only time I side out Breakthrough over LED is against decks with Daze and Spell Pierce. I do like to keep one Breakthrough in if I can. As a general rule, try not to over sideboard with Dredge. All of our cards are a vital piece of the game plan, which explains your initial confusion. This becomes much easier, when you know what gy-hate each deck is likely to have, and above all else PRACTICE. This deck is harder to play than many give it credit for, especially in todays meta.
Playing quadlazer?
most of the time you're going to do something like this:
-1/2 Ichorid, -4 LED, -2/3 Breakthrough.
+1/2 Tarnished Citadel, + 4 anti hate of choice (if running any), + 2/3 DR package, Firestorm or Disruption or Aditional anti hate (ancient grudge/Pithing needle/ray or revelation)
Try not to SB too much unless absolutely necessary, Dredge is a combo deck, and you are taking out combo pieces to manuever trough their hate, so you are going to get slaughtered if you are not fast enough to assemble your combo.
Your opponent is likely to get slower too, as he's taking out 2 or even 6 cards of his deck (it happened to me one day) but most of the time, you suffer more out of this.
Sry for the double post, but I find it hilarious, when I go to MWS to give my dredge deck a spin, people get annoyed XD
Nobody likes to play against dredge, ppl quit when you cast your first careful study to bin a GGT, while I find this funny, it's real hard to test anything online!
ppl in online games keep crying about what strategy you use.
they don't like to face ANY variation of combo, they use caps lock TIER 1 DECKS ONLY! and then quit when you go using burn or infect ( the decks I own)
so i'm down to using my crippled Jund deck (I sold some cards -_-)
Why do they play? do they ever go into real tournments where they have to be prepared to face anything?
This happened today, he said he wanted to face aggro decks, so I swaped my dredge to burn, after a chain lighting and a Lava spike he said that:
<Derp!> idiot i sad aggro not burn
<Derp!> Bye bye stupid noob
<System> Player Lost
<Vlad> but burn is aggro, bro
<Vlad> wtf?!
I know shouldn't expect much for someone nicknamed Derp! at 4 AM but this is just ridiculous
Hey guys. Im actually really confused about how we actually side post board. I don't exactly know what to take out against most matchups. This is my list and board, if you guys could give me some advice. I also saw a daily a couple of days on MTGO where a 4-0 Dredge player had a stoneforge package in his side..what matchup is this for and is it really that viable?
1 Flame-Kin Zealot
4 Golgari Grave-Troll
3 Golgari Thug
3 Ichorid
4 Narcomoeba
4 Stinkweed Imp
1 Griselbrand
4 Cephalid Coliseum
4 City of Brass
4 Gemstone Mine
4 Lion's Eye Diamond
4 Bridge from Below
4 Breakthrough
4 Cabal Therapy
2 Dread Return
4 Faithless Looting
4 Putrid Imp
2 Careful Study
SB: 3 Leyline of the Void
SB: 1 Elesh Norn, Grand Cenobite
SB: 4 Firestorm
SB: 1 Ashen Rider
SB: 1 Wispmare
SB: 2 Ingot Chewer
SB: 2 Nature's Claim
SB: 1 Iona, Shield of Emeria
People drop gravehate and get potentially blown out by aggro instead. I personally prefer the painter's servant sideboard instead.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
Here is the list I have settled on for now.
Maindeck:
4 Gemstone Mine
4 Cephalid Coliseum
4 City of Brass
4 Faithless Looting
4 Careful Study
4 Street Wraith
2 Gitaxian Probe
3 Firestorm
4 Golgari Grave-Troll
4 Stinkweed Imp
3 Golgari Thug
4 Lion's Eye Diamond
4 Narcomoeba
4 Ichorid
4 Cabal Therapy
4 Bridge from Below
Sideboard:
3 Dread Return
2 Grizzlebrand
1 Flayer
2 Ignot Chewer
1 Ancient Grudge
4 Nature's Claim
1 Tarnished Citadel
1 Undiscovered Paradise
A few thoughts about it.
I never missed Putrid Imp. Firestorm is an upgrade in the current meta. Street Wraiths feed the Ichorids fine.
11 dredgers works in the list since there is no Breakthrough for chain dredging.
We want 7 anti-Shaman cards in our maindeck. The cards show up enough to be relevant against that guy.
With the lack of Breakthrough the deck is slightly less explosive making some combo matchups tougher, like the mirror, but the deck has become stronger versus decks with Force of Will and/or Wasteland due to the free draws(probe and wraith) and the uncounterable cards(wraith and firestorm).
The sideboard is designed to do one of two things:
1) Slow down and fight hate with some combination of Claims/Ignots/Ancient Grudge/Lands depending on the matchup and what is sided against you.
2) Speed up versus the combo matchups with the dread return package.
I am still testing the deck, but I believe I have borrowed enough of the strengths of manaless while not compromising the speed and power of dredge.
Gitaxian Probe seems worse than Breakthrough and 4 Ichorid is 1 Ichorid too many, I'd try the 9th gold land MD
I want to max out on Ichorids because they are good against Miracles and Deathrite Shaman.
9th gold land is unnecessary in this build. 12 lands worked fine in Quadlazer and my deck has 6 free draw spells making the low land count even more doable.
I suppose the two Probes could be Breakthroughs though. They each have their own perks.
Saying 12 lands in Quadlazer worked fine is like saying Impulse worked fine in Keeper, the reason that deck got away with its mana base was because we used to be able to win games without casting spells in a format pre-Deathrite Shaman and even then we had to SB 3 lands in order to SB out Lion's Eye Diamond vs Tormod's Crypt.
I don't think Gitaxian Probe being a free spell actually offsets the number of lands in your deck because casting blue spells was never the problem, if you want to consistently cast Firestorm and Cabal Therapy then you need gold lands. And don't forget you need 2 lands to activate Cephalid Coliseum, counter Daze, offset Wasteland and cast Narcomoeba and Golgari Thug.
It's ugly, but I think I'd play 4 City of Brass, 4 Gemstone Mine, 2 Tarnished Citadel and 3 Cephalid Coliseum if I cut Breakthrough because U mana is less important.
Also there's a fair argument we should just SB Firestorm and Street Wraith for Deathrite Shaman.dec, Dread Return and Nether Shadow are just unnecessary and Duress handles Surgical Extraction and Rest in Peace just fine. Putrid Imp is still viable as long as you win the coin flip, which makes me want to try and salvage it with Lotus Petal more than cutting it but IDK.
Why do all of you guys still SB Nature's Claim? If Rest and Peace resolves you lose anyway.
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