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  1. #1661

    Re: [Deck] Turbo Eldrazi

    This is the Mono G list I am testing at the moment. I have decided to add a white splash to it.

    This version has been doing amazing for me. It is great against fair decks and has 8 mainboard bears to fight combo. Post board it's kind of interesting also. Overall I am very happy with what I got and shall continue investigating it. You don't even really need to see Cloudpost once in the game!! :D

    I'm still not sure about the sideboard though. I definitely want to try and replace Sacred Ground with something because it's not very good, Spirit of the Labyrinth is also questionable.

    I think I should try and find some place to put Magus of the Candelabra in here, that's actually a great idea.

  2. #1662
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by 203995014 View Post
    This is the Mono G list I am testing at the moment. I have decided to add a white splash to it.

    This version has been doing amazing for me. It is great against fair decks and has 8 mainboard bears to fight combo. Post board it's kind of interesting also. Overall I am very happy with what I got and shall continue investigating it. You don't even really need to see Cloudpost once in the game!! :D

    I'm still not sure about the sideboard though. I definitely want to try and replace Sacred Ground with something because it's not very good, Spirit of the Labyrinth is also questionable.

    I think I should try and find some place to put Magus of the Candelabra in here, that's actually a great idea.
    I really like this concept actually. going to explore the theory behind it and put some playtesting into a wall oriented build. Mostly due to how busted amazing I think sylvan Caryatid is.

  3. #1663
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    I really like this concept actually. going to explore the theory behind it and put some playtesting into a wall oriented build. Mostly due to how busted amazing I think sylvan Caryatid is.
    Although it would overlaps with the other walls at 2 CC, I think that cariatid in place of tinder wall would be a strictly upgrade. It would also be easier to splash colors.
    Ignorance is strength

  4. #1664
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by 203995014 View Post
    This is the Mono G list I am testing at the moment. I have decided to add a white splash to it.

    This version has been doing amazing for me. It is great against fair decks and has 8 mainboard bears to fight combo. Post board it's kind of interesting also. Overall I am very happy with what I got and shall continue investigating it. You don't even really need to see Cloudpost once in the game!! :D

    I'm still not sure about the sideboard though. I definitely want to try and replace Sacred Ground with something because it's not very good, Spirit of the Labyrinth is also questionable.

    I think I should try and find some place to put Magus of the Candelabra in here, that's actually a great idea.
    I like what you're doing. A couple thoughts off the top of my head, though:

    I think Sacred Ground might be a necessary evil, as I'm pretty sure Pox variants would probably be pretty close to an auto-loss otherwise. I guess that's only one deck type, but still.

    Sylvan Caryatid is probably better than Wall of Roots. Coming in slightly larger probably doesn't make up for the fact that Caryatid laughs at removal.

    Still, I love this direction and I'm brewing with more walls.

  5. #1665

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by kingtk3 View Post
    Although it would overlaps with the other walls at 2 CC, I think that cariatid in place of tinder wall would be a strictly upgrade. It would also be easier to splash colors.
    Quote Originally Posted by Zotmaster View Post
    I like what you're doing. A couple thoughts off the top of my head, though:

    I think Sacred Ground might be a necessary evil, as I'm pretty sure Pox variants would probably be pretty close to an auto-loss otherwise. I guess that's only one deck type, but still.

    Sylvan Caryatid is probably better than Wall of Roots. Coming in slightly larger probably doesn't make up for the fact that Caryatid laughs at removal.

    Still, I love this direction and I'm brewing with more walls.
    I haven't tested the Pox matchup but I would think that it would be a lot better with defender ramp.

    I would really like to run Caraytid but in the end I felt that Tinder Wall / Wall of Roots was better (going to test more though). Caraytid is 2 mana which makes you even more prone to Chalice at 2 which actually hurts. The instant mana granted from Tinder Wall is also great and allows for some very explosive plays that Caraytid won't be able to do. Also I have found that the fact that Caraytid taps to activate is a lot more relevant than people say. I don't even really care if some of my other walls can be killed because half of the time I want them to kill them. Wall of Roots is also a BEAST at blocking stuff which is actually more relevant than people say.

    Caraytid will be tested more but so far TBH while it has been serving me okay I usually preferred having Wall of Roots or Tinder Wall. It might just be because that's how it always was for me though.

    Edit: It's actually been a lot better than I gave it credit for, depends on the context.
    Last edited by 203995014; 04-08-2014 at 04:25 PM.

  6. #1666

    Re: [Deck] Turbo Eldrazi

    I was wondering: is there, besides the awesome primer, a good article out there regarding playing with 12-post anno 2014? I've seen quite a few videos of matches (mostly SCG), but more online info would be nice.

  7. #1667

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Hencules View Post
    I was wondering: is there, besides the awesome primer, a good article out there regarding playing with 12-post anno 2014? I've seen quite a few videos of matches (mostly SCG), but more online info would be nice.
    The primer is actually pretty outdated, you'll get some more up to date information if you read the last 10 pages of this thread. There isn't really an article out there but most of playing the deck is picked up just by experience.
    Last edited by 203995014; 04-09-2014 at 08:09 PM.

  8. #1668
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by 203995014 View Post
    The primer is actually pretty outdated, you'll get some more up to date information if you read the last 10 pages of this thread. There isn't really an article out there but most of playing the deck is picked up just by experience.
    In terms of actual success with the deck, I may not be the most qualified to write about it, but otherwise I'd love to see the primer get updated and I wouldn't mind doing it. I don't know the process or how we'd go about it, but is there any real interest?

  9. #1669

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    In terms of actual success with the deck, I may not be the most qualified to write about it, but otherwise I'd love to see the primer get updated and I wouldn't mind doing it. I don't know the process or how we'd go about it, but is there any real interest?
    Dude. This so much! If someone could write an updated primer, that would be awesome! I feel this deck is something special, but I have had little to no success with it. It's so much unline anything else I've played. I don't know what the process is either, but I'd love an updated primer! Since the deck has quite a few different 'takes' and builds, card-discussion seems very useful.

  10. #1670

    Re: [Deck] Turbo Eldrazi

    Also, watching this stream (http://www.twitch.tv/modozahori/b/476768297) has helped me understand the deck. Are there more similar, recent streams? Following the lines of thought is very useful!

  11. #1671
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    Re: [Deck] Turbo Eldrazi

    Using this list, undefeated locally.

    // Lands
    3 [TSP] Vesuva
    4 [SOM] Glimmerpost
    4 [MR] Cloudpost
    1 [WWK] Eye of Ugin
    1 [LG] Karakas
    2 [LRW] Island (1)
    3 [R] Tropical Island
    3 [ZEN] Misty Rainforest
    2 [ZEN] Forest (4)
    1 [WWK] Bojuka Bog
    1 [RLM] Glacial Chasm

    // Creatures
    4 [M12] Primeval Titan
    1 [ROE] Ulamog, the Infinite Gyre
    1 [ROE] Emrakul, the Aeons Torn
    4 [MBS] Phyrexian Revoker
    1 [FD] Trinket Mage

    // Spells
    4 [UL] Crop Rotation
    4 [5E] Brainstorm
    3 [ZEN] Expedition Map
    4 [GP] Repeal
    4 [CHK] Sensei's Divining Top
    3 [US] Show and Tell
    1 [AQ] Candelabra of Tawnos
    1 [M10] Pithing Needle

    // Sideboard
    SB: 3 [THS] Swan Song
    SB: 2 [FBP] Surgical Extraction
    SB: 2 [EX] Sphere of Resistance
    SB: 3 [VI] Elephant Grass
    SB: 3 [NPH] Beast Within
    SB: 2 [CMD] Oblivion Stone

  12. #1672
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    Re: [Deck] Turbo Eldrazi

    What's Beast Within for? Blood Moon? Also, why only one Needle?

    edit: I love the (mono)green list few posts above. I think I'll tinker with it a bit!
    Quote Originally Posted by Darkenslight View Post
    For the mono-G lists, singlestons I'd probably suggest include Asuza, Lost but Seeking, Blastoderm, Thragtusk and Magus of the Candelabra. The first one is more for land-heavy hands, the second and third are closers, though slower than Prime Time and the Eldrazi, and the fourth is a budget replacement for the Candelabra of Tawnos we used to see. Rock will probably have something to say about these choices, though I could easily see Thrun taking the place of the Blastoderm in a Mono-G list.
    Magus of the Candelabra is pretty interesting choice. I think Thrun is better than Blastoderm, even though 4/4 or 5/5 is a world of difference considering Tarmogoyf metagame. Otoh, Thrun lasts kinda forever.
    Definitely love the build. Anything with Wall of Roots is my favourite deck, no matter the rest of it. :)

  13. #1673
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    Re: [Deck] Turbo Eldrazi

    The one Needle is for Trinket Mage tutor target I guess.

    I have never understood the 4 Phyrexian Revoker's - I run Needles (4 of) for Wasteland and the likes, but I can see the relevant targets that justifies Revoker over Needle. Is it to hit LED, Petal, Metal Worker? Mana abilities?. Can someone enlighten me

    /PollePotDK

  14. #1674

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by PollePotDK View Post
    The one Needle is for Trinket Mage tutor target I guess.

    I have never understood the 4 Phyrexian Revoker's - I run Needles (4 of) for Wasteland and the likes, but I can see the relevant targets that justifies Revoker over Needle. Is it to hit LED, Petal, Metal Worker? Mana abilities?. Can someone enlighten me

    /PollePotDK
    Rock is waay more qualified to answer that question, but basically what you just mentioned. I think Pithing Needle is better versus fair decks, which you're already very good against. A well-placed revoker rarely completely hoses combo, but it does give you some extra time to work with. My own meta is very light on combo, so I prefer Pithing Needle myself.

  15. #1675

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by PollePotDK View Post
    The one Needle is for Trinket Mage tutor target I guess.

    I have never understood the 4 Phyrexian Revoker's - I run Needles (4 of) for Wasteland and the likes, but I can see the relevant targets that justifies Revoker over Needle. Is it to hit LED, Petal, Metal Worker? Mana abilities?. Can someone enlighten me

    /PollePotDK
    Revoker stops both LED and Lotus Petal. Needle doesn't.

  16. #1676
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    Re: [Deck] Turbo Eldrazi

    And stops Sneak atack whyle not getting spell pierce, also starts to hit down.

    Cavern into revoker is cool and makes u win if you have a karacas vs Sneak atack. And vs tes You gain presure + stoping his 4 black totus.

    I play 2 Pithing and 2 Trinket. Think that stoping lands is more important right now. Tespian, Wasteland, Liliana, top, jace. Dont being killed by creature removall.

    If your meta has not a ton of combo Im sure pithing is far better tan revoker.

  17. #1677
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by PollePotDK View Post
    The one Needle is for Trinket Mage tutor target I guess.

    I have never understood the 4 Phyrexian Revoker's - I run Needles (4 of) for Wasteland and the likes, but I can see the relevant targets that justifies Revoker over Needle. Is it to hit LED, Petal, Metal Worker? Mana abilities?. Can someone enlighten me

    /PollePotDK
    LED, Heritage Druid, Metalworker, Lotus Petal, ESG/SSG, Chrome Mox, Mox Diamond are what Revoker names that needle doesn't, but the feet are what sells it. Giving a clock to your hate piece is hugely important. Just today I played against Sneak & Show two rounds of my weekly legacy event, and the 2/1 beats were extremely relevant, ending the game in 5/4 turns due to Ancient tomb damage or being joined by other 2/1's or 3/3's. Lastly, being able to Eye of Ugin for revokers has saved me on many occurrences, and playing around Chalice @ 1 is fringe enough to matter.

  18. #1678
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    Re: [Deck] Turbo Eldrazi

    What I said.
    Beatting more combo or being better vs fair decks.

  19. #1679
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Togores View Post
    What I said.
    Beatting more combo or being better vs fair decks.
    Notice I didn't agree with your appraisal at all. I think pithing needle is trash against fair decks, because they just stomp over you and laugh at your artifact. Revoker needs to be answered vs decks of X/2's, is highly important versus AEther Vial, and always saves you life vs "fair decks" in the form of blocking/eating bolts/stp for 2.

    I only run Needle because I can't run 5 Revokers.

  20. #1680
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Using this list, undefeated locally.

    // Lands
    3 [TSP] Vesuva
    4 [SOM] Glimmerpost
    4 [MR] Cloudpost
    1 [WWK] Eye of Ugin
    1 [LG] Karakas
    2 [LRW] Island (1)
    3 [R] Tropical Island
    3 [ZEN] Misty Rainforest
    2 [ZEN] Forest (4)
    1 [WWK] Bojuka Bog
    1 [RLM] Glacial Chasm

    // Creatures
    4 [M12] Primeval Titan
    1 [ROE] Ulamog, the Infinite Gyre
    1 [ROE] Emrakul, the Aeons Torn
    4 [MBS] Phyrexian Revoker
    1 [FD] Trinket Mage

    // Spells
    4 [UL] Crop Rotation
    4 [5E] Brainstorm
    3 [ZEN] Expedition Map
    4 [GP] Repeal
    4 [CHK] Sensei's Divining Top
    3 [US] Show and Tell
    1 [AQ] Candelabra of Tawnos
    1 [M10] Pithing Needle

    // Sideboard
    SB: 3 [THS] Swan Song
    SB: 2 [FBP] Surgical Extraction
    SB: 2 [EX] Sphere of Resistance
    SB: 3 [VI] Elephant Grass
    SB: 3 [NPH] Beast Within
    SB: 2 [CMD] Oblivion Stone
    How do you board with this? Some of it is reasonably obvious, but I was wondering how you make 3 Swan Song work. Obviously you only counter things that would really mess you up if you're only running three counterspells, but what match in particular do you bring those in for?

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