It's a difference in about 4 cards.
Control:
2 Mangara
2 mindcensor
Aggro:
2 crusader
1-2 Brimaz
1-2 other (Avenger, Aven, etc).
Honestly Mangara is the deciding factor between "Aggro" and "Control," even though we are a control deck most of the time
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Thanks for that little bit of insight
I like to run 4x Karakas but I am not sure that doing so is optimal, even with 3x Mangara anymore? Thoughts?
I didn't realize the two builds were so close. I go back and forth on Mangara. When it's good, it's wrecks people, but often I wonder if I just want more of other fliers.
Also, since I have a hate for WLL, I am really loving the inclusion of Linvala in the new list.
What are other peoples thoughts on it? I plan to test it tomorrow night msyelf
I haven't really liked 4x since the Legend rule change. When it used to state-based neutralize the opponent's copy, an extra one would fit our mana denial plan, while also serving as an answer to a card that is generally disruptive against us. I've since liked 3x because it is still very good against - Sneak and Show, Reanimator, Miracles and the Mirror (3/4ths of which don't run Wasteland, so one copy is sufficient). At 3x it's not uncommon that we see one early (mathematically in the first ~20 cards) or two in a long game, but the likelihood of it coming up in doubles early on is less.
I haven't been running any Mangara for quite a while, so I can't say how much of a factor that change would influence my Karakas count. I think more important is what one's meta is. If you're seeing lots of Reanimator, Sneak and Show and Miracles, maybe 4x is good. Similarly if there are lots of decks that Mangara lock is particularly good against then I could see wanting to ensure that as much as possible - again maybe high saturation of Miracles or other control strategies. The more midrange strategies that I see - particularly Equipment based decks and XXB decks with -X/-X effects the less exciting a focus on Karakas + Mangara seems.
TPDMC
after a lot of testing i have cut the two brimaz entirely from my list, instead adding a third mindcensor and 4th serra avenger. so far haven't looked back, most of the games i've played i've normally won before brimaz even comes down. He's a powerful card, but often times the nail is already in the coffin by the time i have three counters on aether vial or the chance to hard cast him.
I agree. Each time I drew Brimaz he could have been literally any dork to win me the game; pure beatdown creatures are not necessary. The tokens doesn't even do anything if they have like a Deathrite or o Stoneforge in play.
Flying is just soooooooo much more important, Serra Avenger is just everything you want to dominate combat. I'll play 4 next time.
I got crushed by Jund yesterday. I feel like this matchup is nigh unwinnable as they play a metric ton of removal, sac effects, and can get around the mana denial strategy with DRS.
Yes, Jund is terribe, but Elves is way worse.
You need to try keeping the PF engine and Liliana offline and sticking a Mom, if possible. RiP helps post-board, as does Liege. It's also one of the few match-ups where Brimaz is better than Crusader in the beater slot. Still terrible, though.
I just came back from the Star City Games sponsored Big Magic Open in Yokohama, Japan! I placed in the top 64 and went 6 and 3. There were just over 400 people there I believe. Here is the deck list I submitted:
Creature (26)
4x Mother of Runes
4x Thalia, Guardian of Thraben
4x Stoneforge Mystic
4x Phyrexian Revoker
3x Serra Avenger
2x Spirit of the Labyrinth
3x Flickerwisp
1x Aven Mindcensor
1x Mirran Crusader
Spells (11)
4x Swords to Plowshares
4x Aether Vial
1x Umezawa's Jitte
1x Sword of Fire and Ice
1x Batterskull
Land (23)
9x Plains
4x Rishadan Port
4x Wasteland
3x Karakas
2x Cavern of Souls
1x Horizon Canopy
Sideboard (15)
2x Ethersworn Canonist
2x Wilt-Leaf Liege
2x Oblivion Ring
2x Rest in Peace
1x Grafdigger's Cage
1x Manriki-Gusari
1x Pithing Needle
1x Ratchet Bomb
1x Spellskite
1x Cataclysm
1x Sunlance
I defeated RUG Delver twice (very easy match up. Even mulled to 5 twice in one set against them and still won handily), defeated BUG Thopter Foundry Combo (Jace/Lil/Thopter+Sword of the Meek for win cons), defeated ANT (luckily he screwed up mid combo but I still felt I had the match up down), Merflok (kept his vials off of 3 and kept his lands locked down to 2 so he couldn't cast TNN), and Sneak and Show (also a fairly easy match up).
I lost to BUG Delver (game one he had 2 5/6 goyfs swinging on turn 4, can't win that. The second game he just tempoed me out), Lost to dredge (game one was game one, won game two and kept a sketchy hand in game 3 due to a T2 RiP but he was able to go off and therapy it out of my hand before I could cast it), and Lost to Elves 0-2 which took a combined total of around 5 minutes.
Post event thoughts:
Dropping 2x Brimaz for 1x Serra Avenger (bringing them to 3x) and 1x Mirran Crusader was the best decision I ever made. Brimaz never really did anything for me in any match up and I'm not sure that even if I had a miser's copy that I would have been happy to draw it. Evasion is definitely the key in this deck and dropping him has worked out really well for me.
Dropping 1x Aven Mindcensor and 1x Flickerwisp for 2x Spirit of the Labyrinth on the other hand... not so much. I think 2x Aven is really really good and probably necessary. I really, really needed him instead of Spirit in a lot of match ups. However, having 1x available to me seems really good against a lot of strategies (including elves and especially things like enchantress) and I long for the time where I can get someone with a vial on 2 trying to draw extra cards. So I think I keep in one and bump Aven back up to 2x.
My board is a bit of a mess but I really need more TNN help, that's for sure. I dropped my 2x Enlightened Tutor which I think is the right move (it is card disadvantage and potentially a tempo loss) but I really need some more answers to TNN and probably elves.
The slots I definitely want to keep and have put in serious work are:
2x Ethersworn Canonist, 2x Wilt-Leaf Liege, 2x Oblivion Ring, 2x Rest in Peace, 1x Grafdigger's Cage, 1x Manriki-Gusari, 1x Pithing Needle, 1x Ratchet Bomb
The slots I am unsure of are:
1x Spellskite, 1x Cataclysm, 1x Sunlance
Sunlance has actually really been helpful. Having a 5th piece of removal for T1 DRS, Delver, random goblins/merfolk, etc has been really good for me.
Spellskite I like against punishing fire decks. That card gives me the most trouble and having essentially a 5th mother of runes in match ups with the card can be really helpful. Plus you can always live the dream and equip it up to put on the beats.
Cataclysm... seems way too slow. I think in any match up I might want it I either die before I hit 4 mana or they just have better creatures that can outclass mine. I am thinking about putting in another piece of TNN hate over this just because I am just dead to that card.
1x Celestial Flare seems good but limited in non-TNN match ups.
1x Holy Light seems to be really good against TNN and other decks that have annoying X/1s (elves, goblin tokens, etc) so it seems like a more versatile answer.
1x Runed Halo naming TNN, Tendrils, etc might also be a more versatile answer. I am still trying to think of what to run here.
Any thoughts or comments would be most appreciated!
Currently playing:
Modern: Kiki-Pod, Melira-Pod, GW Hatebears, Affinity, Bogles
Legacy: Death and Taxes, Affinity
EDH: Karrthus, Tyrant of Jund, Aurelia, the Warleader, Captain Sisay
Celestial Flare is stellar removal; I never leave home without 2. Most decks nowadays run about a dozen dudes; swarm aggro has basically fallen off the map. C flare will almost always be decent to amazing.
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Has anybody been testing Krautmann's Arbiter build from BoM?
I was thinking:
-2 SFM
-4 SotL
-2 Aven Mindcensor
-2 Mangara
-1 Ghost Quarter
and
+1 Mother of the Runes
+1 Swords to Plowshares
+2 Mask of Memory
+4 Judge's Familiar
+3 Serra Avenger
---
What do people think of running some number of PtE in the SB of this version? It would help swing the game in our favor against Elves at least.
I'm new to the game. I'm in doubt about the correct use of flickerwisp.
Let's say i have a vial At 3 And My opponent attacks with a 3/3 And a 2/2: i vial in My flickerwisp exiling The 3/3 And blocking The 2/2... does the exiled creature return to the battlefield At The end step given that flickerwisp is no longer in play? Thanks
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@p0werslave: Yes your opponent's creature comes back at the end of turn. "At the beginning of the next end step" is a delayed trigger and doesn't care if the card causing the trigger is still in play or not. Similar to Sneak Attack. You activate it, and even if Sneak Attack leaves play before the end of turn you still need to sacrifice your creature at the end step.
Runed Halo has done some pretty stellar work for me. Won me games against Grindstone, Tendrils and True-Name Nemesis. I play two in the board.
"Don't mess with me, lady. I've been drinking with skeletons."
I write articles about Legacy Death and Taxes. Check them out.
Greetings thread,
My name is mario and im a long time advocate of your enemy TES. I recently decided to learn D+T as the meta continues to be extremely hostile to TES, however I still want my opponent to feel that they aren't playing magic. After seeing the merfolk list that top8'd the scg open with MD chalice of the void, I got to brewing with this shell as I believe it has the best potential for it.
This is what I have come up with:
I want to run a cavern heavy version to support these chalices and the human theme helps play around daze and the resurgence of spell snare/counterbalance considerably, hence the heavy human theme. Clearly, flickerwisp and serra avenger are barely castable now, but honestly is there considerably value over them and mirran crusader? Additionally, weathered wayfarer continues to impress me as an insane engine just as potable as mother of runes vs the 3 color midrange decks. Furthermore, i have found kitchen finks to be absolutely critical in the bug and jund matchups and will likely go up a copy. Looking forward to some critical feedback. And yes, I have read the primer on mtgs.3 Karakas
4 Cavern of Souls
4 Mother of Runes
4 Thalia, Guardian of Thraben
4 Mirran Crusader
1 Umezawa's Jitte
1 Batterskull
9 Plains
4 Rishadan Port
4 Wasteland
3 Chalice of the Void
1 Fiend Hunter
3 Swords to Plowshares
4 Stoneforge Mystic
1 Mangara of Corondor
4 Phyrexian Revoker
4 AEther Vial
2 Weathered Wayfarer
SB: 4 Ethersworn Canonist
SB: 1 Swords to Plowshares
SB: 1 Pithing Needle
SB: 1 War Priest of Thune
SB: 2 Weathered Wayfarer
SB: 3 Rest in Peace
SB: 1 Mishra's Factory
SB: 2 Kitchen Finks
The human theme with Caverns does let you play them through a Chalice of the Void, however it doesn't help you with Swords and Vials. You'll notice that Jonathan Aiken's list doesn't run vials or 1 mana removal. It is an interesting list, 4 caverns is a lot and depending on your draws, could be a whole lot of colorless mana. There is a list out there in Angel Stompy (I think the thread in New and Developing is called Tax and Taxes) where you play the Sol Lands with Chalice and most of the creatures closely resemble DnT's creature package.
I actually find that the colorless mana is fine since we either 1-curve out, 2-play vial, or 3-tap lands for the early game. I've had little issue with it.
Has anyone tried Blind Obedience at all. Surely this card was at least discussed but I couldn't really find any serious discussion on it. I realize it's a tempo card and not a creature with abilities on a stick but having your opponents creatures come in tapped does have the potential to be a type of taxing card. Extort certainly could be useful in the mid game onwards. Not so sure we have the mana for it in the early game and if we do, we probably should have mulled.
It feels like it was just passed over
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