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Thread: [Deck] Manaless Ichorid

  1. #2381

    Re: [Deck] Manaless Ichorid

    2-0, beat Reanimator.

  2. #2382

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by Michael Keller View Post
    2-0, beat Reanimator.
    How many rounds?

  3. #2383

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by slave View Post
    And are you running Laboratory Maniac as a way of +1 Blue?
    I gave Labman a whirl on Thursday night at my local, and it performed whilst increasing the blue count. Props to ajfirecracker over on mtgsalv.
    (I'm running 17 blue sources in the main)
    Nice! Thanks for posting this! Trying this immediately.

  4. #2384
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    Quote Originally Posted by Michael Keller View Post
    2-0, beat Reanimator.
    Nice one! That's a tough match up.
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

    -Adsum

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  5. #2385

    Re: [Deck] Manaless Ichorid

    2-2, looong story, folks.

  6. #2386

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by Michael Keller View Post
    2-2, looong story, folks.
    That story better start like this.

    Quote Originally Posted by Michael Keller View Post
    So there I was, no shit.

  7. #2387
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    Re: [Deck] Manaless Ichorid

    So what's the story?!

    Sent from my SGH-I337M using Tapatalk

  8. #2388
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    Re: [Deck] Manaless Ichorid

    @ Michael Keller

    So what is your list? Even if the event didn't finish as well as you wished, we're still eager to read/try it :)

  9. #2389

    Re: [Deck] Manaless Ichorid

    That's an old one.

    Inviato dal mio GT-I8190 utilizzando Tapatalk

  10. #2390

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by Thrasher View Post
    That's an old one.

    Inviato dal mio GT-I8190 utilizzando Tapatalk
    Thank you very much... I was also wondering why the opponents he faced weren't matching what he said in this thread, along with the other infos the shared, but finally paid no attention to it. I appreciate your correction and I deleted my message!

  11. #2391

    Re: [Deck] Manaless Ichorid

    A little late with this and not the greatest run, but here we go!

    To kick things off I'll start with the 75 I was shuffling up in Cinci.

    4 Golgari Grave-Troll
    4 Stinkweed Imp
    4 Golgari Thug
    3 Shambling Shell
    4 Street Wraith
    4 Phantasmagorian
    4 Nether Shadow
    4 Ichorid
    4 Narcomoeba
    3 Whirlpool Rider
    1 Flayer of the Hatebound
    4 Bridge from Below
    4 Gitaxian Probe
    4 Cabal Therapy
    4 Dread Return
    3 Force of Will
    2 Call to the Netherworld

    SB: 2 Ashen Rider
    SB: 1 Force of Will
    SB: 4 Disrupting Shoal
    SB: 3 Faerie Macabre
    SB: 3 Unmask
    SB: 1 Iona, Shield of Emeria
    SB: 1 Elesh Norn, Grand Cenobite

    Card Choices:
    The 2 main deck Call to the Netherworld performed with flying colors. They provided the ability to be more explosive, tie into the sideboard to get back Macabre and Riders into hand and can even in the rare occasion allow for keeping hand size up for Whirlpool Riders effect when you need to bin him or a Return off Phantasmagorian.
    The side board I was set on my first 10 choices, and wanting to test running a couple silver bullets going into the event. After consulting with my friend Cooc(Grats on another top 8!) the bullets and 3 Unmasks rounded off the 15.

    The Tournament:
    A nice even 300 players for 9 rounds of Swiss.

    Round 1: Corrucini, Joe (Sneak and Show)
    Game 1: Started the day out on a slow note. Only managed to dredge over a few Ichs and a single bridge. After putting him on S&S after his 2xPonder Brainstorm start off Island, Volcanic I blind Therapy'd his sneak attack before hit hit 4 mana leaving him with both big dummies in hand and no more business for the game.
    Game 2: He turn 1 Show and Tells out an Emrakrul, I put in GGT to instantly die, Wraith it end of turn, flip a second troll to dredge on end step and a trio of Narcomoebas between the 2 but no Bridges or Dread returns so after the 1st swing for 15 I don't have a great deal of outs onto Game 3
    Game 3: Start off with a Turn 1 Phantasm discard, pass he ponders keeps 3 quickly passes back without a 2nd land drop. EoT I pitch 3 to Phantasm dropping Thug into yard, retrain cycle a Wraith. Thug flips over only a Shambling Shell. Seeing as he kept his top 3 I put him on finding something he wanted, potentially his gy hate. In order to have access to more than a dredge of 3 on my turn I will have to lose my Force of Will protection. With an audible YOLO, I pitch back the thug, my Whirlpool and Call to the Netherworld, to sum things up, on my 2nd turn I proceeded to Ashen Rider his only land, shred his hand down to Ancient Tomb//Spell Pierce, and made roughly 8 zombies. GG
    1-0, 2-1

    Round 2 Comminos, Bill (BUG)
    Game 1: He Turn 1 Deathrites, my hand is 5 Dredgers no phantasm or street wraith.
    Game 2: Find 2x Wraith and have Force of Will up this game, but no Dredger in hand, he leads with double Deathrite, GG
    1-1, 2-3

    Round 3 Lloyd, Kyle (RUG Delver)
    Game 1: He puts on good pressure but I manage to combo off on my last turn.
    Game 2: He presents a faster clock with turn 2-3 Goyfs.
    Game 3: I have an explosive start, that meets him finding all 4 dazes, followed by his Crypt.
    1-2, 3-5

    Round 4 Zalewski, Lawrence (Death and Taxes)
    We spent the majority of the match just theorycrafting death and taxes as it is my 2nd love.
    Game 1: Early Thalia and Batterskull enough said.
    Game 2: Drop an early Iona on white with Elesh Norn waiting in the yard.
    Game 3: The reverse of Game 2
    2-2, 5-6

    Round 5 Kovacs, Bobby ( 4 Color Loam)
    Game 1: He leads Tropical go, so I go bananas and load up my yard, to meet his main deck Bojuka Bog
    Game 2: This game became a battle of patience as he was recurring a Glacial Chasm, I stocked up on some Zombies via Ichorids as I looked for my Macabre to stop his Chasm, managed to find it, but he found a Zuran Orb to survive the swing at 1, and Dark Depths combo back at me for the win
    2-3, 5-8

    Round 6 Monnin, Justin (BUG Delver)
    Justin played beautifully knowing exactly how to pick apart the deck, which I discovered was in part to his practice partner who was along for the weekend also playing Manaless Dredge. A hard fought 0-2 to his Deathrites but we enjoyed our battle.
    2-4, 5-10

    Round 7 Slough, Reid (ANT)
    Game 1: Therapy and Force of Will do work and Ichorids turn sideways.
    Game 2: He goes off on turn 2, moving along.
    Game 3: Double Force of Will and an Unmask opener with Troll, not to shabby. Force his Duress to protect Unmask which shows me 2x Dark Ritual, Infernal Tutor and Brainstorm(Bullet Dodged) Take Tutor, dredge over Ioana next turn she meets the field naming black.
    3-4, 7-11

    Round 8 Frazier, Kurtis(SUPER expensive all Alpha Mono B Prison)
    Game 1: Ichorid beats through Nether Void+Tabernacle
    Game 2: He mulls down finding Leyline of the Void
    Game 3: He keeps a hand of Ensnaring Bridge and Tabernacle hoping to find another mana-source for bridge, Flayer combo cares not.
    4-4 9-12

    Round 9 Morgan, George (Patriot)
    Game 1: He lands a Batterskull and puts the game at 7:24 in his favor, looking bleak, but we are playing Manaless Dredge!
    Game 2: Double Force opener winning a counter fight over his Swords to protect my Narcomoeba allowing for a Dread Return Iona on white.
    5-4, 11-12

    Not a great run positive on matches, down on games. Overall I was very pleased with my 60, and am only undecided on Elesh Norn and the Unmask.

  12. #2392

    Re: [Deck] Manaless Ichorid

    I've been goldfishing with 4 Phyrexian Marauder + 4 Shifting Wall. And FWIW, I can see the potential, regarding the plays we have with Bridge.
    And I like the way it can help to get Shadows out quickly also.

    The thing is though, this thought keeps nagging at me.
    Quote Originally Posted by Mr. Froggy View Post
    There's one thing I really agree with what igri said, Manaless being non-reliant at all on Bridge from Below, is one of the strongest points of the deck.
    With RiP & Grafdiggers around, we don't get to cast therapy before they can play them usually, so the quicker we can get therapy online the better.

    So I thought I would try out on focussing towards creatures that don't die instantly > on creatures I can sac for Therapy/Return, like Dryad Arbor & Memnite. They're simply what I have and because they can actually do some damage I thought they'd be more useful than Ornithopter/Kobolds. Arbor of course helps against a matchup I'm beginning to seriously hate, in Death and Taxes, given they can cast Thalia and then drop RiP free from any possible counter-shenanigans.
    I think I may try out this list this week, see how it goes together with the blue/force plan.

  13. #2393

    Re: [Deck] Manaless Ichorid

    I'd rather add 4 dryad arbors and 4 fetches.They don't use the stack and provide mana to play around daze and thalia, something memnite can't do.


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  14. #2394
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    Re: [Deck] Manaless Ichorid

    Being new to dredge, is there a reason why we can't play chrome mox? It provides mana and still allows for the balustrade combo.

  15. #2395

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by d0nkey View Post
    Being new to dredge, is there a reason why we can't play chrome mox? It provides mana and still allows for the balustrade combo.
    Chrome mox to make mana......to play what? This deck doesnt really pay for spells.

  16. #2396
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    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by jimmythegreek View Post
    Chrome mox to make mana......to play what? This deck doesnt really pay for spells.

    For the sideboard against GY hate cards like RiP, leyline or grafdiggers cage, or killing deathrites.

  17. #2397
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    Re: [Deck] Manaless Ichorid

    I might try myself at a Daily soon with the deck. If I ever find the time, that is.. -_-
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

    -Adsum

    -ChrisMeister on MTGO

  18. #2398

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by d0nkey View Post
    For the sideboard against GY hate cards like RiP, leyline or grafdiggers cage, or killing deathrites.
    I apologize but I dont quite understand, are you talking about cards like natures claim? If so this deck cant nearly afford the card disadvantage, remember we keep our opening hand 99% of the time. The fact that our opening hand must contain a dredger disallows any card that doesnt facilitate our gameplan or have a direct impact on our opponents.

  19. #2399
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    Re: [Deck] Manaless Ichorid

    I still dont know what i think about Unmask, i used to have it i in main, but that didnt work out as i wanted it to so i went back to Channelor in main and unmask in SB. I almost never take it in. What do you guys think about unmask?

  20. #2400

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by Thrasher View Post
    I'd rather add 4 dryad arbors and 4 fetches.They don't use the stack and provide mana to play around daze and thalia, something memnite can't do.


    Inviato dal mio GT-I8190 utilizzando Tapatalk
    That's a poor configuration compared to 6 Fetchland, 1 Dryad Arbor and 1 Bayou so you can actually cast Cabal Therapy T2 instead of having to Flashback Cabal Therapy T2 because the only difference is in the density of creatures for Nether Shadow.

    I mainly like the X creatures because of how flavorful they are in Manaless Dredge and how naturally they work with the mechanics of the deck, they weren't very good back when we had to kill with Cephalid Sage and Flame Kin Zealot but now with Balustrade Spy as an improved kill condition I think they're pretty good because +8 creatures makes a noticeable difference for Nether Shadow.

    Plus the look on people's faces is pretty amazing, the more bargain bin Vision's cards I can play in Legacy the better.

    @Unmask

    As a whole I don't like playing with Unmask compared to playing with Force of Will, because strategically Unmask doesn't do anything to address the Storm match up or hate by not being fast enough to interact with it.

    @Kobolds

    I tried them as a joke awhile back, it was playable but nothing really special.

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