Page 147 of 191 FirstFirst ... 4797137143144145146147148149150151157 ... LastLast
Results 2,921 to 2,940 of 3805

Thread: [DTB] Blade Control

  1. #2921
    Win or lose, it begins with...
    Arsenal's Avatar
    Join Date

    Mar 2007
    Location

    Milwaukee, WI
    Posts

    2,184

    Re: [Deck] Blade Control

    Went 2-0-1 at our weekly yesterday, beating Miracles and Jund, then drawing against Jund. Moorland Haunt performed like an all-star yet again, particularly in the Miracles matchup. I've liked the 2 Verdict maindeck so far, but that may be because our meta is primarily fair decks.

    I've seen people now cut a land for the 1st Ponder. I run 24 lands and could conceivably drop to 23 for the 1st Ponder/1st Top. How has it been performing for people and do you ever miss the land? This deck is super mana hungry at all stages of the game, so dipping lower on lands makes me weary, although I'm 2 color so it may not be as bad as I'm thinking.
    Discussing the impact of True-Name Nemesis on Legacy:

    Quote Originally Posted by 2Rach View Post
    And format warping itself isn't necessarily a bad thing for that matter.

  2. #2922

    Re: [Deck] Blade Control

    I've never played 24 and generally play 22 but my current iteration is a touch top-heavy, so currently at 23. I don't play top or ponder, but I normally do and the ponder is solid. Never tested sdt but obviously it's at least as good as ponder.

    Sent from my SM-N900V using Tapatalk

  3. #2923
    Member
    Qweerios's Avatar
    Join Date

    Dec 2010
    Location

    Montreal
    Posts

    1,024

    Re: [Deck] Blade Control

    Ponder is usually there to increase the blue count in Esper lists.
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  4. #2924
    Member

    Join Date

    Dec 2013
    Location

    Seattle, WA
    Posts

    6

    Re: [Deck] Blade Control

    Quote Originally Posted by Arsenal View Post
    I've seen people now cut a land for the 1st Ponder. I run 24 lands and could conceivably drop to 23 for the 1st Ponder/1st Top. How has it been performing for people and do you ever miss the land? This deck is super mana hungry at all stages of the game, so dipping lower on lands makes me weary, although I'm 2 color so it may not be as bad as I'm thinking.
    Esper is fine on 23 lands + 1 Ponder. I run UW with 23 lands + 1 SDT. I've never missed the 24th land.

  5. #2925

    Re: [Deck] Blade Control

    I've literally never wanted land #24.

    Sent from my SM-N900V using Tapatalk

  6. #2926

    Re: [Deck] Blade Control

    I have been looking at Qweerios' Moon Blade list and was thinking of something like:

    4 Stoneforge Mystic
    4 True-Name Nemisis
    2 Snapcaster Mage

    4 Swords to Plowshares
    4 Brainstorm
    4 Force of Will
    3 Spell Pierce
    2 Counterspell

    2 Supreme Verdict
    2 Blood Moon

    1 Batterskull
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    1 Sensei's Divining Top

    3 Jace the Mind Sculptor

    2 Arid Mesa
    4 Flooded Strand
    4 Scalding Tarn
    3 Tundra
    3 Volcanic Island
    4 Island
    3 Plains

    Sideboard:
    2 Vendilion Clique
    2 Flusterstorm
    1 Red Elemental Blast
    2 Pyroblast
    2 Disenchant
    1 Supreme Verdict
    2 Pithing Needle
    3 Rest in Peace

    Please let me know thoughts as I am brewing this list. I have been playing UWR delver and really want to just slam blood moon and verdicts.
    Last edited by lambert101; 05-04-2014 at 04:55 PM. Reason: Forgot Batterskull

  7. #2927
    Member
    Qweerios's Avatar
    Join Date

    Dec 2010
    Location

    Montreal
    Posts

    1,024

    Re: [Deck] Blade Control

    Split 1st Place at a monthly tournament in my area (about 24+ players) using Moon Blade.

    Swiss:
    R1 vs. Miracles: 1-2 (Lost G1 to Jace + dead cards, and lost G3 to blind Terminus into blind entreat while I drew blanks)
    R2 vs. Belcher: 2-0
    R3 vs. Belcher: 2-0
    R4 vs. Deadguy/Junk: 2-0 (Blood Moon won G1)
    R5 Draw into Top8

    Top 8:
    R1 vs. Blade Control: 2-0 (Blood Moon won G1)
    R2 vs. Pox: 2-1 (Top gives me a free win G2 and a blind Needle on Mishra + RiP gives me G3)
    R3 Draw with my buddy and go home

    I used the following list:


    4 Stoneforge Mystic
    4 True-Name Nemesis
    2 Snapcaster Mage

    4 Swords to Plowshares
    4 Brainstorm
    4 Force of Will
    3 Spell Pierce
    2 Counterspell

    2 Supreme Verdict

    1 Engineered Explosives
    1 Sensei's Divining Top
    1 Umezawa's Jitte
    1 Batterskull

    2 Blood Moon

    2 Jace, the Mind Sculptor

    1 Academy Ruins
    1 Moorland Haunt
    1 Karakas
    4 Flooded Strand
    4 Polluted Delta
    2 Arid Mesa
    2 Volcanic Island
    3 Tundra
    3 Island
    2 Plains

    Sideboard
    2 Vendilion Clique
    2 Flusterstorm
    1 Red Elemental Blast
    1 Pyroblast
    1 Path to Exile
    1 Disenchant
    1 Supreme Verdict
    1 Jace, the Mind Sculptor
    1 Sword of Feast and Famine
    1 Pithing Needle
    1 Grafdigger's Cage
    2 Rest in Peace


    I initially had 3 Jace main and 1/1 Moon in the main/SB but I saw 4c Loam, Landstill, and a couple of players notorious for their BUG and Delver decks so I made a quick swap before the tournament.

    @Lambert101,

    -You don't really need 3 Plains. The single Karakas is much better.

    -I don't like SoFaI with so little creatures to equip it. I have never encountered a scenario where I actually needed it to win a game. It's clunky, its slow, and Jitte is almost always better. If you have issues with opposing Nemesis, a 3rd Verdict is simply better. I like EE in that slot because I need a catch-all. It really blows to lose to random permanents you have no answer to (Lily, Bridge, CB, Vortex, Jitte, Sylvan Library, etc.) when you have established control over the board with Jace or Nemesis. Incidentally EE is quite good at keeping Jace safe with Ruins.

    -1 REB and 2 Pyro in the SB is a lot of SB space for cards you don't really want against Delver decks. If you play that many blasts, I suggest you add a basic mountain in the main in order to be able to side them in against decks that pressure your manabase. As my deck is setup now, I only side my two blasts against Wasteland-light decks and combo decks. I bring in Path to Exile against Delver decks because they don't play basics anyway and it will also hit SFM/Bob/DRS.

    -I would sooner play the 1st Plateau than the 3rd Volcanic if you choose to play 2-3 copies of Verdict.
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  8. #2928

    Re: [Deck] Blade Control

    @ Qweerios

    What does has the side boarding strategy look? I had to re-read moorland haunt and o hot dang that is awesome sauce!

  9. #2929
    Member
    Qweerios's Avatar
    Join Date

    Dec 2010
    Location

    Montreal
    Posts

    1,024

    Re: [Deck] Blade Control

    Quote Originally Posted by lambert101 View Post
    @ Qweerios

    What does has the side boarding strategy look? I had to re-read moorland haunt and o hot dang that is awesome sauce!
    You side out dead cards for not-dead cards? What matchups in particular are you asking for?
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  10. #2930

    Re: [Deck] Blade Control

    mostly BUG and miracles

  11. #2931
    Member
    Qweerios's Avatar
    Join Date

    Dec 2010
    Location

    Montreal
    Posts

    1,024

    Re: [Deck] Blade Control

    Miracle
    -2 moon, -2 verdict, -1 jitte, -3 stp
    +2 clique, +1 reb, +1 pyro, +1 disenchant, +1 jace, +1 needle, +1 sofaf

    Team america/shardless bug
    -4 fow, -2 snap
    +2 rip, +2 clique, +1 verdict, +1 path/jace

    Sent from my GT-S5830D using Tapatalk 2
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  12. #2932
    Member

    Join Date

    Dec 2010
    Location

    Philippines
    Posts

    49

    Re: [Deck] Blade Control

    Quote Originally Posted by Qweerios View Post
    Miracle
    -2 moon, -2 verdict, -1 jitte, -3 stp
    +2 clique, +1 reb, +1 pyro, +1 disenchant, +1 jace, +1 needle, +1 sofaf

    Team america/shardless bug
    -4 fow, -2 snap
    +2 rip, +2 clique, +1 verdict, +1 path/jace

    Sent from my GT-S5830D using Tapatalk 2
    How would you answer shardless bug's CA (ancestral vision)? Does the countersuit of 3 pierce and 2 counterspells enough?


    Sent from my iPhone using Tapatalk

  13. #2933
    Member
    Qweerios's Avatar
    Join Date

    Dec 2010
    Location

    Montreal
    Posts

    1,024

    Re: [Deck] Blade Control

    Against Shardless BUG I only care about Hymn and Planeswalkers. They can draw as many cards as they want, they won't easily get through a Nemesis and we will eventually get our value back with a Verdict. I rely on Blood Moon to seal the game. Also, Shardless BUG can have a lot of trouble with Batterskull. Postboard we have RiP to neuter them and you can bring in Pyro/REB against Shardless BUG instead of Cliques if you see little Wastelands, several Strix, expect more Jaces or Nemesis, etc... (all Shardless lists are different). Sometimes I will side in 2 red blasts and side out 2 StP. I like Clique because it is a saving Grace against Lily and will often clear a path EoT for a lethal Moon.

    I was typing on my cellphone when I replied to Lambert about SB strategies so I tried to save time merging TA and BUG. I think it's safer to SB the following:

    TA:
    -4 FoW, -2 Snap
    +2 RiP, +2 Clique, +1 Verdict, +1 Path

    Shardless BUG:
    -4 FoW, -2 Snap, -2 StP
    +2 RiP, +2 Clique, +1 REB, +1 Pyro, +1 Verdict, +1 Jace
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  14. #2934
    Cabal Therapist
    TheArchitect's Avatar
    Join Date

    Oct 2010
    Location

    Colchester, VT
    Posts

    600

    Re: [Deck] Blade Control

    So similar to Moon Blade... I have been testing around with a UWb Blade Control list with an emphasis on the control part. If you are familiar with Joe Bernal's Back to Basics "supreme blade" deck he's played in past opens, than this will look pretty familiar to you.

    I have been liking it a lot lately. It wrecks tempo and greedy decks and has fair game against combo too.

    There is a solid "core" that I am happy with, but theres a little wiggle room, I am unsure about.

    Core:

    21 lands
    4 Flooded Strand
    4 Polluted Delta
    2 Marsh Flats
    1 Swamp
    2 Plains
    4 Island
    1 Scrubland
    2 Tundra
    1 Underground Sea

    4 Brainstorm
    4 Force of Will

    4 Swords to Plowshares
    1 Vindicate

    4 Stoneforge Mystic
    1 Umezawa's Jitte
    1 Batterskull

    3 Jace, the Mind Sculptor
    2 Back to Basics

    45 cards in the core. The other cards I am not sure about. I definitely want >0 of some of them, but I haven't been happy with the exact numbers for any of them:

    2-4 Snapcaster Mage
    2-3 Lingering Souls
    2-3 Supreme Verdict
    1-3 Counterspell
    0-4 Ponder
    0-1 Plains (#3, up to 22 lands, this is a must without lots of tops or ponders)
    0-1 Misdirection
    0-2 Spell Pierce
    0-2 Sensei's Divining Top
    0-1 Entreat the Angels

    Tentative Sideboard, will depend on the exact MD:

    0-1 Engineered Explosives
    0-1 Verdict
    0-2 Needle
    1-2 Zealous Persecution
    2 Flusterstorm
    2 Relic of Progenitus/RIP
    3 Thoughtseize
    1 Disenchant
    1 Sword of Feast and Famine
    2 Vendilion Clique
    1 Notion Thief*

    *Notion Thief is for style points, I don't actually think that is best use of that slot.


    The omission of MD Discard my seem odd. I had 3 MD thoughtseize at first, and sometimes it was awesome, but I basically had to always get non-basics OR not cast my powerful cards (jace/verdict/snap) until 1-2 turns later than I liked. If your fetch out, swamp, plains, island, island, you cant cast verdict, if you get 2 plains, 1 island, you cant jace, etc. Basically, thoughtseize made the manabase not work however, it is still awesome against combo and blade decks, so its a 3 of in the SB.

    There's no TNN, once I add TNN I start slowly cutting counterspells for pierces, snaps for DRS, basics for wastelands and suddenly I am playing a tempo deck. TNN does not fit the game plan here. Even SFM or souls are rarely turn 2/3 plays. They usually just come in after a verdict or B2B to finish things up.

    I'd like to be running the MOST amount of Ponders that I can. The list I've liked the most so far has 4 and gets away with 21 lands just fine. Against fair decks, with ponder, you can spend your first few turns just setting up land drops, and preparing countermagic till you can slam a verdict or stps+snap+stsp and stablize at a health life total. At that point, even if your opponent has plenty more threats, the stuff you start doing (jace, sfm, souls, B2B) out muscles whatever their plan is every time. And against combo or control, 4 ponder really helps find the bullets you need to win.


    It is worth noting that in my area there are relatively high amounts of URx tempo, reanimator and storm, with relatively little S&T, or miracles.

    So any advice on solidifying the list would be appreciated, or if anyone else has had experience with this subarchtype any input/advice would be valuable. Thanks!

  15. #2935
    Member

    Join Date

    Nov 2010
    Location

    Dallas, TX
    Posts

    110

    Re: [Deck] Blade Control

    That looks interesting. I'm starting to play this deck now as I am completely tired of and not particularly good at tempo decks, so Stoneblade here I come. I like some of the esper builds, but I feel a little torn on them. The thoughtseizes just aren't as good as they used to be? Or maybe its just me, but it seemed like I only wanted it against SFM decks or trying to find one turn 1 vs combo. We don' have the necessary discard density that a deck like BUG does or the discard bombs of BUG and decks like American seem content to face combo with just a bunch of soft counters. I feel like this makes black unnecessary.

    I'm experimenting with Red mainly because the Red sideboard cards look so good. This is my phase one of the Stoneblade experiment:

    Mana-22-
    Flooded X4
    Polluted X4
    Wasteland X4
    Tundra X4
    Volcanic Island X2
    Island X2
    Plains X2

    White-9-
    SFM X4
    StP X4
    Elspeth X1

    Blue-25-
    Brainstorm X4
    FoW X4
    Spell Pierce X4
    True Name Nemesis X4
    Jace X3
    Mana Leak X2
    SCM X2

    Artifacts-2-
    Jitte
    Batterskull

    Gold-2-
    Verdict X2

    Sideboard-15-
    Verdict X2
    Cage X2
    RIP X2
    REB x1
    Pyro X1
    Wear/Tear X2
    Blood Moon X3
    Geist X1
    SoFI X1

    I have only done kitchen table level testing with this and while it satsifes my desire to play a midrange deck, I am not at all convinced that it is any good. The two Volcs may be better off a 2 Karakas and a Venser main? I don't know, but I do like it at this point, so it's better than anything else. i'l play a four round local this weekend and get a better feel for it. I think the stoneblade shell si still legitimately competitive, so I expect to be here for a while, that is until a better midrange comes along or they unban Survival:)

    cheers
    defector

  16. #2936

    Re: [Deck] Blade Control

    I went 2-2 at a 16 person legacy monthly.

    Here was the 75

    4 True Name-Nemesis
    4 Stoneforge Mystic
    2 Snapcaster Mage

    4 Ponder
    4 Brainstorm
    2 Jace, the Mind Sculptor
    4 Swords to Plowshares
    3 Spell Pierce
    2 Counterspell
    4 Force of Will
    2 Supreme Verdict
    2 Blood Moon
    1 Umezawa's Jitte
    1 Batterskull

    4 Flooded Strand
    4 Scalding Tarn
    2 Arid Mesa
    4 Island
    2 Plains
    1 Mountain
    3 Tundra
    1 Volcanic Island

    Side Board:
    2 Flusterstorm
    2 Rest in Peace
    1 Wear//Tear
    3 Pyroblast
    1 Izzet Staticaster
    2 Vendilion Clique
    1 Sword of Fire and Ice
    1 Grafdigger's Cage
    1 Engineered Explosives
    1 Supreme Verdict

    The list was solid and I played terrible.
    Match-ups were
    Grixis Delver L (1-2) Fire Covenant top deck blew me out game 3
    Reanimator (2-0) easy win with counters and clique beats
    Jund Lands (0-2) Is there lands in my deck keep 2 hands with basic and ponders and see no lands...wtf variance
    UWR Delver (2-0) Nice guy who was having a rough day

    Any thoughts on the list would be greatly appreciated.

    - Lambert101

  17. #2937
    Member

    Join Date

    Nov 2010
    Location

    Dallas, TX
    Posts

    110

    Re: [Deck] Blade Control

    That lists looks fine. I just played to a 1-3 miserable finish with the blood moons in the board and the cliques main. I don't think I'm in love with the red and I will be trying out straight u/w with meddling mage in the board. I think there is almost always a stoneblade that's good, its just not always obvious where it is:) I think your list looks fine. I don't know if the maindeck karakas or academy ruins is worth having or not. I think the core 4/4 Tnn/SM is awesome. Does the three GY disrupt seem adequate? I'm wondering if I can get away with just three RiP in the board, right now I'm at 2/2 RiP/Cage mainly because dredge and elves can both be so bad. I'm willing to experiment there.
    My night was 1-3 beating Sneak-Show by luck, my opponent gave me the first game and losing in 3 to u/r delver. I got destroyed by Pox and by Food Chain. I diidn;y play sharo and expected things to be challenging. I'm going back to a straight u/w list for now until I get more comfortable with the archetype. I'll have more for you guys next sunday:)
    cheers
    defector

  18. #2938

    Re: [Deck] Blade Control

    I'm sticking to UW/Esper. Adding red doesn't feel like it actually really adds anything to what this archetype wants to do. Blood Moon is fairly decent, granted, but other than that one card, I believe that red makes the deck less powerful in the mid/late stages of the game. That's where I prefer to be the most powerful. Turn 5 and later, I should be the one who was inevitability on his side. I think red is the most powerful in Tempo lists, and I think that the statistics agree. RUG and UWr Delver are definite boons to red's tempo orientation. Black is the best tertiary color for this archetype, and I feel that this idea also has been proven time and again within large and relevant tournaments over the last year. I know that it feels good to jam a Blood Moon and wreck someone else's day, but in the end I disagree with it's inclusion. If you want an actual control deck that plays red, I recommend you go play Miracles. They do it better than we ever could. I play Miracles from time to time, and I'm not the greatest Miracles pilot, but I can see and feel the power of it and must admit that red belongs there way before it belongs here.

    I've been winning a lot with my current UW build. A lot. I've been beating MUD, Stax, Merfolk, D&T, Sneak and Show, Elves, other Blade varients. It's pretty good. I haven't got to test against other archetypes because of my meta, but I think if you test it, you will see what I mean. I posted my list a page or two back. Try it out.

    As far as the list above goes, Lambert, you play way more Ponders than I ever care to. Two would be the most I ever play but I think even then I would prefer a 1/1 split on Ponder and Top.

    I don't like wastelands in this deck. I'm glad it seems we can all agree on that. In my current list, I play Elspeth and Factories. It wins games, especially when you are running 3 Verdict in your 75. It doesn't get interacted with often, and with at least one Humility in the Board along with Elspeth #2, it's extremely powerful. I'm going to work out a board that has 1-2 E. Tutor and focuses more on these interactions and will allow me even stronger turns faster.

    I still run TNN, even though a lot of people have reverted back to Lingering Souls. Souls is okay but I'm still content with the Nemesis.

    -ABC

  19. #2939
    Member

    Join Date

    May 2014
    Location

    Belgium
    Posts

    16

    Re: [Deck] Blade Control

    Hello everyone! I recently got started in Legacy (played for the 3th time last friday) and loving it so far. At the moment I'm using a GW Enchantress deck since it was the closest thing I had that was playable in the format(I only played casual Multiplayer magic before). However I've always enjoyed playing UW control when we occasionally decided to try 1v1's in my playgroup. Since I have a multiplayer equipment deck the choice was pretty easily made to go for a Stoneblade deck.

    Getting started in Legacy definitely isn't cheap as most of you probably know/understand. I've already made quite some expenses buying stuff to improve my Enchantress(3 Windswept Heaths, 4 Serra's Sanctum,...) which I'm currently playing with and getting together some components for my uw Stoneblade deck (3 Flooded Strands, 1 Tundra, 2 Jace, Forces...) so it's fair to say that for the time being I'm going to just try a deck with 4 Floodeds, 1 Tundra and basics. Later on I might improve the manabase with additional fetches, wastelands etc.

    Having said all of that, I recently saw a build by Sean Thielman that I really liked and I'm looking to create something similar. The biggest advantage for me is that the cards that I have yet to purchase(Vials, Mothers,...) can also be used in my Multiplayer games.

    I always like having my own build instead of just buying every card in somebody else's list and I'd also like to include the 2 Jace, TMS I recently purchased. Here's what I currently have:

    Creatures (18)

    4x Judge's Familiar
    4x Mother of Runes
    2x Meddling Mage
    4x Stoneforge Mystic
    2x Thalia, Guardian of Thraben
    2x True-Name Nemesis


    Enchantments(1)

    1x Detention Sphere


    Artifacts(6)

    4x Aether Vial
    1x Batterskull
    1x Umezawa's Jitte


    Planeswalkers (2)

    2x Jace, the Mind Sculptor


    Instants & Sorceries(11)

    3x Force of Will
    4x Brainstorm
    4x Swords to Plowshares


    Lands(22)

    1x Tundra
    4x Flooded Strand
    4x Seachrome Coast
    5x Plains
    8x Island


    Sideboard(15)

    1x Blue Elemental Blast
    1x Hydroblast
    2x Path to Exile
    2x Swan song
    1x Manriki-Gusari
    2x Rest in Peace
    2x Mirran Crusader
    1x Sword of Fire and Ice
    1x Ethersworn Canonist
    1x Venser, Shaper Savant
    1x Force of Will


    I would really like some feedback in order for me to improve the main build. I'm not sure about Brainstorm yet. Maybe there should be more creatures?

    I guess I should play a full playset of TNN? What to cut?!

    Perhaps +2 Meddling Mage -2 Thalia? Helps feeding FoW.

    Feedback on the sideboard would be extremely useful as well! I'm very new to Legacy, Tournaments and to playing with a sideboard so my experience is very low with this. Tips on side boarding are very welcome as well!

    Quick Description about the meta:

    I would say that Combo is definitely represented (especially ANT and TES). Furthermore the meta consists of:

    Elf Combo, Dredge, BUG, Tin Fins, Mud, Death & Taxes, Burn, UW Miracles, Painter, Belcher

    So definitely combo is a thing. Haven't seen a lot of aggro decks besides D&T and Burn. Burn is a deck that is played sometimes, not always, but definitely something to be aware of. The 2nd most played deck besides combo decks is BUG.

    Thanks in advance!

  20. #2940

    Re: [Deck] Blade Control

    Get snapcaster makes as soon as possible. They are really important. 2 at minimum but 4 is ideal. Put all force of will in the maindeck. Move meddling mages to the sideboard. Get another set of any blue fetch. If you don't want to drop the cash for a 3rd jace, I recommend a ponder, sensei's top or both. Also, elspeth, knight errant is a good choice for a 3rd planeswalker. Drop the familiars and the moms, as well as the thalia. Lingering souls is a fine substitute for more true-name nemesis. In fact, there are those who would prefer it. You are running only 2 colors and tons of basics, I highly recommend back to basics. Finally, run a bare minimum of 1 supreme verdict and lose the vials. This is a control deck and we don't need lots of creatures, and the ones we do need we can fight over with our own counters. Speaking of counters, you need more. Spell pierces are good and I like good old fashioned counterspell. I also run a single spell snare. In the sideboard I recommend dropping the blue blasts for 2 more Spell Pierces unless you are able to afford flusterstorm. They are going to do exactly what you are wanting them to do now against burn, but be more versatile. I dislike the path to exile in the board, especially if you go with my suggestion of back to basics, as any deck with a basic land will immediately thank you for your assistance in finding the out. I would recommend at least one grafdiggers cage in the sideboard for the elf match up and additional dredge hate. Venter is less good, even bad if there is no Karakas. Eventually you should invest in one as they are really good against Tin Fins and other decks that play gris and emmy. Vendilion clique is something you should also invest in. It's good by itself, but it too gets better with karakas. I like the mirran crusaders for now but as your list makes more of these changes, you are going to want to drop them for more ideal choices. I hope I've been helpful. If you have more questions, just ask.

    Sent from my SM-N900V using Tapatalk

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)