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Thread: [Deck] U/R Delver

  1. #1481

    Re: [Deck] U/R Delver

    Quote Originally Posted by Andrew.Schneider View Post
    I would never fault anyone for playing smash. Spell pierce just scares me more than chalice.
    Yes it does make a lot of sense.

    I noticed that because of spell pierce you also had loads of trouble to get your sulfuric vortex online. Any thoughts of making a small adjustment to the deck or simply run with it and force them to have it?

    Also since we are talking about mana constraint... we didn't get to see all your matches but I was wondering how many time do you get or wish to cast snapcaster mage per game? I'm sold on having 3 MD but was wondering if you had any thoughts on this

    Cheers

  2. #1482
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    Re: [Deck] U/R Delver

    Quote Originally Posted by MGL View Post
    Yes it does make a lot of sense.

    I noticed that because of spell pierce you also had loads of trouble to get your sulfuric vortex online. Any thoughts of making a small adjustment to the deck or simply run with it and force them to have it?

    Also since we are talking about mana constraint... we didn't get to see all your matches but I was wondering how many time do you get or wish to cast snapcaster mage per game? I'm sold on having 3 MD but was wondering if you had any thoughts on this

    Cheers
    Vortex is a tough one to sneak in, but if it gets pierced you don't really lose on the spot. If your shatter gets pierced it actually is game over. Smash is awesome, I'm just conservative. If the game goes close to long, I want to draw 4 snapcasters hehe.
    Last edited by Andrew.Schneider; 05-12-2014 at 12:22 PM.

  3. #1483

    Re: [Deck] U/R Delver

    Quote Originally Posted by Andrew.Schneider View Post
    Vortex is a tough one to sneak in, but if it gets pierced you don't really lose on the spot. If your shatter gets pierced it actually is game over. Smash is awesome, I'm just conservative. If the game goes close to long want to draw 4 snapcasters hehe.
    Yes I agree you can't win them all but if you had to chose the shatter is more important.

    Going back to the snappy question, I understand the card advantage generated by snappy and the fact that going on three mana you tend to prioritise red over blue... 1 blue and 2 red source for obvious reason but for long games I find that snappy's body get more and more irrelevant and grim sometimes eats the graveyard pretty good... what's your thought of having 3 snappy and 1 TNN MD? I dunno there is something very appealing to me playing 1 TNN for long games along with PoPs and all that without daze... sorry I may be out for lunch but those probes over the daze kinda got me wondering if TNN could be a 1 of...

  4. #1484
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    Re: [Deck] U/R Delver

    I could actually see replacing 1 SCM with either 1 Vendilion Clique or 1 TNN, depending on the decks you're trying to beat. However, I do agree that with Andrew that SCM is by far the best late game card in the deck. It provides a lot of aggression for one card.
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  5. #1485
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    Re: [Deck] U/R Delver

    Quote Originally Posted by MGL View Post
    Yes I agree you can't win them all but if you had to chose the shatter is more important.

    Going back to the snappy question, I understand the card advantage generated by snappy and the fact that going on three mana you tend to prioritise red over blue... 1 blue and 2 red source for obvious reason but for long games I find that snappy's body get more and more irrelevant and grim sometimes eats the graveyard pretty good... what's your thought of having 3 snappy and 1 TNN MD? I dunno there is something very appealing to me playing 1 TNN for long games along with PoPs and all that without daze... sorry I may be out for lunch but those probes over the daze kinda got me wondering if TNN could be a 1 of...
    But TNN is bad in the other scenarios where snapcaster is still awesome. Firm believer in all 4.

  6. #1486
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Koby View Post
    I could actually see replacing 1 SCM with either 1 Vendilion Clique or 1 TNN, depending on the decks you're trying to beat. However, I do agree that with Andrew that SCM is by far the best late game card in the deck. It provides a lot of aggression for one card.
    Thats fair. Those could be better if you're targeting a specific deck.

  7. #1487

    Re: [Deck] U/R Delver

    Quote Originally Posted by Andrew.Schneider View Post
    Thats fair. Those could be better if you're targeting a specific deck.
    Thanks for sharing your experience guys. I guess I'm too worried with SFM and spell pierce which are rampant in my meta. I thought one TNN would make the deck less soft to those but I agree that SCM makes the deck more explosive.

    It is always fun to watch you guys play and this week-end was simply inspiring.

    Congratz again!

  8. #1488
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    Re: [Deck] U/R Delver

    Grats, Andrew!

    @MGL
    Daze helps to get Vortex into play and get to resolve Smash. :D
    I'm inclined to try the deck without the Dazes and Smelt, though.

  9. #1489

    Re: [Deck] U/R Delver

    Quote Originally Posted by JDK View Post
    Grats, Andrew!

    @MGL
    Daze helps to get Vortex into play and get to resolve Smash. :D
    I'm inclined to try the deck without the Dazes and Smelt, though.
    After seeing Jacob Kory and Andrew pilot ur delver with quad probes I'm sold on the idea of making the switch

    I never been a fan of daze in this deck which likes to race to 3 mana for snappy as Jacob mentioned a while ago

    Now I just need to find 2 smelts lol

  10. #1490

    Re: [Deck] U/R Delver

    I took this list to a 25-30 man tourny last night and went 4-1-1. Netting me my entry fee x3. I've been running the deck (or similar) before, but not much, but everytime I bring it, it actually goes really well!

    4 GG
    4 Delver
    2 Grim
    2 SCM

    4 Bolt
    4 Chains
    4 Ponder
    4 FOW
    4 BS
    4 Daze
    2 POP
    3 Probe
    1 Pierce

    2 Island
    2 Mountain
    2 Arid Mesa
    4 Misty
    4 Scalding
    4 Volcanic Island

    SB:
    2 Smash to smithereens
    1 Smelt
    2 Blood Moon
    1 POP
    2 Pyroblast
    3 Surgical Extraction
    2 Sulfuric Vortex
    2 Flusterstorm


    The matches:
    Affinity with white. I burn and attack him quickly before ravager becomes a problem. G2 He kills me with cranial on metalcraften Etched Champion. G3 i repeat G1. He is at 5 and i untap and shoot him with Grim + bolt. I lost game 2 because I needed one mana for Smash to smithereens. Wish id had been Smelt in that case. (I only found the smelt in the common box that i really wanted, after the games).
    1-0

    Tin Fins. I have played against this deck once before, but I had an idea what to do. Before the game he tells me how he just hates delver match ups, and I apologize when i go turn one delver with daze and FOW back up and win from there. G2 he destroys my hand with cabal therapy and triple thoughtseize. Griselbrand gets there. Didnt help either that he extirpated all FoW and Bolts (had 2 in hand) :(
    G3 i dont get a creature in the start, and he entombs for Griselbrand. I think i counter his Goryo's and he destroys my freshly deployed delver/guide. I probe him at one point and see extirpate and cabal. I have surgical extraction in hand which I need for his Grisel in the yard. I He cabals me, response I surgical his brainstorms, and he takes my FoW and extirpates them (:D).. Next turn he tries to Goryo's again, but I snapcaster and flashback my surgical and begin beats.
    2-0

    MUD. Game one goes long with him getting life from wurmcoil and me attack with delver. PoP never gets the job done as he expects it and eventually he gets there. G2 i counter important stuff and land an early blood moon which screws him over. I win easily with everything.
    G3 goes to time where he has chalice and sphere in play but draws nothing. I do have delver and guide attacking but he ends up with a lodestone and something else for blocker and none of us can win. We draw. I remember how i should have bolted my guide blocking a wurmcoil before damage, so he wouldnt get 6 life, which might have won me game 2. Boo-hoo..
    2-0-1

    4C loam. G1 i chain his Bob, daze a GSZ for a knight and double chain another knight, but he gets punishing fire combo going which i have nothing for. My plan was to draw PoP and flashback it with SCM, but I never drew either.
    G2 He has everything and I have nothing. He takes away my blood moon with liliana :( and chalice locks me with sylvan, and creatures online.
    2-1-1

    RB pyromancer. Met a friend with his homebrew of rakdos pyromancer. Game one he kept a sad hand of 3 waste, 2 fetch, 2 probes. I have delver and accelerates. In the end he has a Bob which i let resolve because of his low life and it killed him in the end. He draws nothing really. G2 he sees way more action, with a lot of elemental tokens which kill me fast. I missed an elektrickery here...
    G3 is almost the same as G1 expect he has a jitte on board but no dudes.
    3-1-1

    ID against RUG, but played it out against his other deck; Nic Fit. I lose horribly.....
    4-1-1

    MVPs:
    Daze
    Fast creatures
    Blood moon
    Burn spells
    Surgical Extraction

    The sideboard was really neat, but I am unsure of the artifact hate, as Smelt often dies to Chalice on 1, but Smash is expensive (standard discussion...)

    All in all a very nice deck. I was surpised to see that Schneider did not use Daze. I think they were really good, though I know GG is dis-synergy to it.

    Thanks!

  11. #1491
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    Re: [Deck] U/R Delver

    I probably missed it - why Smelt over Shattering Spree?
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  12. #1492
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Stomping Grounds G&H View Post
    I probably missed it - why Smelt over Shattering Spree?
    Instant vs Sorcery

  13. #1493
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    Re: [Deck] U/R Delver

    Hello U/R Delver players!

    I've fallen a bit in love with this deck lately. As my nonrotatingdecks are 1) Elves! (legacy of course) and 2) Melira-Pod (modern of course), it makes no sense at all why my 2nd Legacy deck I'm currently building is U/R Delver?

    As I totally forgot to buy islandfetches when Onslaught was just out, it's not so easy for me to build it with fetches and looking in Modern at Splinter Twin has made me think:

    What do you think about a manabase with Steaming Vents and Sulfer Falls? I know obviously the Vents should - eventually - be replaced by Volcanic Island, but you know... Second Legacy deck et al. The main issue is Sulfer Falls: it is definately a nonbo with everything you want to cast turn 1 and Price of Progress. However I threw 2 Gemstone Mine from back in the day in it and it occurs to me that this actually isn't that bad. By the time you want to cast Price of Progress you can actually tap the Mine for the third time first et voila: 2 less damage for you.

    Thusfar I'm running a really, really basic build, but if you have any budget tips for me, please help, ok (also: do I really need those Flusterstorms in the board)?

    4 Delver of Secrets
    2 Goblin Guide (--> 4 is the obvious advice )
    3 Grim Lavamancer

    4 Brainstorm
    4 Ponder
    4 Gitaxian Probe

    4 Lightning Bolt
    4 Shock (--> 4 Chain Lightnings is very much on my mind, thank you :))
    2 Price Of Progress

    4 Daze
    3 Spell Pierce
    2 Remand (effectively replaces the two Force of Wills that I will have later this year)

    8 Island
    7 Mountain
    2 Gemstone Mine
    2 Wasteland (?)
    1 Terramorphic Expanse (!)

    sideboard is very much in progress too:
    2 Fireblast
    1 Flamerift (!)
    4 Lava Spike
    2 Pithing Needle
    2 Pyroblast
    2 Red Elemental Blast
    2 Tormod's Crypt (poor man's Surgical Extraction :P)



    I personally think -2 Wasteland, +2 Fireblast maindeck is a better idea to start. Thanks in advance for some advice, especially prioritywise (1st lands 2nd snapcaster or the other way around for example).
    Last edited by PendelSteven; 05-23-2014 at 01:46 PM. Reason: Deck updated 22-5-2014: a ponder :)

  14. #1494

    Re: [Deck] U/R Delver

    Burst Lightning is better than Shock, even if neither is very good.
    Forked bolt is pretty value, even if it is Sorcery, I would probably replace shocks with those.
    Fire/Ice could also be replaced in one of those slots.

  15. #1495
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    Re: [Deck] U/R Delver

    Quote Originally Posted by syfilisx View Post
    Burst Lightning is better than Shock
    Wow. It is actually strictly better than Shock! Man, how I wished I was playing Magic since Zendikar. I think I heard Reid Duke (re?)started back in Zendikar and basicly drafted all his modern fetchlands that season. Myeah... Sigh. But Burst Lightning is about € 1 for a playset, so basicly free :).


    Forked bolt is pretty value, even if it is Sorcery, I would probably replace shocks with those
    Well, I would never play four of them, but I can see two.

    Fire/Ice could also be replaced in one of those slots
    I think I'd rather add a single Electrolyze. Yeah, I know it's three mana, but basicly I divide cards in this deck in "1 mana" and "more than 1 mana" - and lands. And hey: Electrolyze can draw you that Lightning Bolt that you need.

    I'll definately will order a pair Forked Bolts!

  16. #1496
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    Re: [Deck] U/R Delver

    Quote Originally Posted by PendelSteven View Post
    I think I'd rather add a single Electrolyze. Yeah, I know it's three mana, but basicly I divide cards in this deck in "1 mana" and "more than 1 mana" - and lands. And hey: Electrolyze can draw you that Lightning Bolt that you need.

    I'll definately will order a pair Forked Bolts!

    Why don't you go with Rift Bolt and/or Lava Spike?
    Also, get those goblin guides fast!

    If you don't have the proper counters/creatures (I don't see Snapcaster Mage there), I think you have to make your deck as fast as possible. Basically make it look like a Burn deck with a splash of blue for delver and cantrips.
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  17. #1497

    Re: [Deck] U/R Delver

    Guys what's our sideboard plan against nic shift?

    Any advice on gameplan also?

    Thanks

  18. #1498
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Grillo View Post
    Why don't you go with Rift Bolt and/or Lava Spike?
    I like that Shock can bolt a creature. But I guess I will swap the Lava Spike from main to board and put the Shocks there.

    Also, get those goblin guides fast!
    Yeah. Yeah. I know they're in high demand. Make no worries, I have six (web)shops (including my LGS) where I keep track of how much cards they have left and based my orders from that. Might seem like a roundabout way, but the last thing you want is a deck without the cards which are the most in demand. Better put perhaps: I rather run my deck with 4 Goblin Guides and 4 Lava Spike than 2 GG, 4 Lava Spike and 2 Shock.

    I don't see Snapcaster Mage there
    Actually. Because I won the tourney last sunday I ordered one for free at my LGS. So virtually my decklist is +1 Snapcaster Mage, -1 Serum Visions. Seems a decent chunk better already, huh? :)

  19. #1499

    [Deck] U/R Delver

    How good is goblin guide actually?
    It maybe deals 4 damage (before it catches the removal) and generate cardadvantage for our opponent for R right?

    If thats the case,even vexing devil is better...


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  20. #1500

    Re: [Deck] U/R Delver

    Quote Originally Posted by sawatarix View Post
    How good is goblin guide actually?
    It maybe deals 4 damage (before it catches the removal) and generate cardadvantage for our opponent for R right?

    If thats the case,even vexing devil is better...
    It give you pieces of information on the opponent hand, which may help when counter-war is coming. GG is more fitted in a UR core than in a pure burn core deck.
    Do not forget that GG may be synergic with Price of Progress.
    Last but not least, it has haste, hence GG is a better top deck in many situation than vexing devil.

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