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Thread: [Deck] Imperial Painter

  1. #1541

    Re: [Deck] Imperial Painter

    Quote Originally Posted by vhirvela View Post
    In any case. I don't know which is over all stronger/better or more constent build Red white ipainter or red ipainter but I think what I want from my build. and these are questions I would love some input!

    I wanna play 4 main blood moon and 2 main magus of the moon. does this seem solid If I go with red version?

    I would love to play some great furnace since I would love to have gobling weilder in my deck.

    I think I should play 1 phyrexian revoker, 1 gobling weilder and 1 1 Jaya Ballard, Task Mage. Since I can tutor what ever I need with imperial recruiter. Why run multiple copies of situational cards?:O

    I think I want to have on the main or in the side 1 Vexing Shusher is he valid?

    I think I want one Phyrexian Metamorph.

    I don't want to run with main deck bridges beacause that is very situational or only 1 at most.

    I would love to run 4 x Lion's eye diamond. I even saw some deck with infinite mana + infinite damage combo using that.

    Is lion's eye diamond builds valid at todays meta?

    I would love to run 4 ancient tomb and 3-4 city of traitors.

    I dont want to run: 1 Chandra, Pyromaster or 1 Koth of the Hammer. I don't see any point at those cards at all!!:O

    What do you think. those that have played or experimented with red imperial painter. am I even on the right page with my reasoning and ideas?
    The red version is very focused on establishing a quick blood moon lock and comboing out. Your toolbox is still diverse but a bit slower to access, as your only tutor is recruiter (dem rhymez). If your local meta runs mostly non-basics, this is a good place to play mono-r.

    The biggest thing that white splash brings you is enlightened tutor. It allows you to tutor up just about any nonland permanent in the deck that recruiter can't, including most of your sideboard. This also means it's safer to run more artifacts mainboard, which also consequently makes goblin welder better. You don't have to go heavy on welder if you don't want to, but the white splash is a nice home for him. If your local meta has a lot of diverse strategies and you expect bad matchups like ANT, TES, Sneak and Show, then the white splash is going to be better since you can tutor for your answers quicker.

    Revoker is a nice card in a lot of our unfavorable matchups. It turns off Lily, turns off sneak attack, and lots of other annoying cards. It's also nice to abuse with welder, they can try to kill it but you can just whip him back at instant speed. I would recommend 2 main or 1 main 1 side for these reasons.

    Welder's strength varies depending on your opponent's removal suite, but he is generally very powerful. If you run 2+ though, you have to tailor the deck to him by adding artifacts.

    Metamorph is a little slow and generally doesn't really go with the goal of this deck. The reason you see him in older lists is because he used to be a removal spell for annoying legendaries, but this no longer works with the new legend rule.

    LED is a cool and underutilized card in this deck. It can be abused with welder and gives us exactly what we need to activate the stone. I don't know if I'd run 4 though, unlike ANT we don't run cards that synergize with an empty hand. However, it works with welder, and I'd like to see someone make it work in an interesting way.

    Koth is amazing against miracles but not much else. When he lands against miracles though he will probably win you the game on his own. Also if you ult him behind a wall of blockers you can control the rest of the game in almost any matchup. It's really a meta choice. Chandra is more experimental, I don't like her either though because she's slow and hard to cast at times.

  2. #1542

    Re: [Deck] Imperial Painter

    I have nothing constructive to add, but I just want to compliment this deck again. It is very power and so fun to play. I keep seeing new interactions each day.

    Today I was playing Nic-Fit (I think) he hit me with an early durress. My hand was Welder, Welder, land, land, bridge, stone, painter. He takes the stone and passes. I play the welder and pass. He hits me with cabal therapy and takes painter. My T2, I top-deck and jam painter (he missed his second land drop). on my T3 I play out another welder and pass. I have no idea what he does, but it isn't exciting enough for me to care. I get a lotus petal for my draw and think "... Wait... So I just win now, right?". Drop petal, Welder1 welds out painter to get stone, I sac the petal tap 2 lands and activate stone, activate Welder2 in response, weld the stone for painter, pass, win.

    There are so many little tricks with this deck and it is surprisingly interactive with a great control mechanism for the current greedy meta. Again, I know I am adding nothing to this conversation except maybe convincing someone else to pick it up. Amazing deck. So happy I am picking up the rest of the pieces I need in paper!

  3. #1543
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    Re: [Deck] Imperial Painter

    You still can make it cleaner and play better. Turn 1 play welder. Turn two play topdecked painter. Eot weld out painter for stone. Now if you draw a land you win t3. Since you don't, now you play welder number two and have surgical protection using the first. Turn 4 you drop petal and activate stone and get painter in response. 2nd one is removal and graveyard protection for painter

  4. #1544

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Kap'n Cook View Post
    You still can make it cleaner and play better. Turn 1 play welder. Turn two play topdecked painter. Eot weld out painter for stone. Now if you draw a land you win t3. Since you don't, now you play welder number two and have surgical protection using the first. Turn 4 you drop petal and activate stone and get painter in response. 2nd one is removal and graveyard protection for painter
    Ah, got it.

    Thanks!

  5. #1545

    Re: [Deck] Imperial Painter

    with the mono red main build. What other wincons do I have besides the grindstone painter combo. if for some reason that Is locked out and I can't activate it or something. (extirpate comes to mind)

  6. #1546

    Re: [Deck] Imperial Painter

    1/1 and 2/1 beatdown plan is not a joke, and you get through this more than it comes to mind.
    Blood moon makes that b plan easier

    Sent from my GT-I9300 using Tapatalk

  7. #1547

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Mystic Snake View Post
    1/1 and 2/1 beatdown plan is not a joke, and you get through this more than it comes to mind.
    Blood moon makes that b plan easier

    Sent from my GT-I9300 using Tapatalk
    This is also my plan b with mono-red. I have tested out a singleton beat-stick like siege-gang commander, figure of destiny, and Kargan Dragonlord and have found that they are not necessary.

  8. #1548

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Mystic Snake View Post
    1/1 and 2/1 beatdown plan is not a joke, and you get through this more than it comes to mind.
    Blood moon makes that b plan easier

    Sent from my GT-I9300 using Tapatalk
    This^^

    Lock them out with Moon/Blasts and keep swinging with revokers and chain a few recruiters together.

    Edit: This is where Koth can play a big role too. 5/5 mountains beat pretty damn well.

  9. #1549

    Re: [Deck] Imperial Painter

    And if you want to really race, you go wild and play your imposing 2/2 monkey for 3.

    Sent from my GT-I9300 using Tapatalk

  10. #1550
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    Re: [Deck] Imperial Painter

    Rakka Mar is best beat down plan. So much fun.

    I have had my Stones Extracted before, went on a chain Recruiters into Jaya beat down. Still lost buy it was close.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  11. #1551

    Re: [Deck] Imperial Painter

    What is the most basic untweeked mono red imperial painter build there is right now? (including Sideboard)
    since I want to build it but I can't quikly find the current consensus....I have seen many lists but they differ with lands and or amound of simian guides etc.

  12. #1552
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    Re: [Deck] Imperial Painter

    Consult the all mighty front page!

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  13. #1553

    Re: [Deck] Imperial Painter

    Quick question (and there may be a simple answer): Is there an issue with cutting a monkey and adding a 3rd petal? It seems that adding another petal and cutting a monkey might help with the white splash. Pros: white source under moon, can be welded. Cons: You lose a beater, you lose the surprise factor by holding up a money and a blast effect, petal must be cast (pretty much the same as the previous con).

    Again, somewhat new to this. Can anyone provide a quick answer?

    Thanks!

  14. #1554
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    Re: [Deck] Imperial Painter

    I think you could do it, but if you are going to go down that path, I would push more Welders too.

    Personally I like the surprise of having FOW in hand. That never gets old. If you start pushing away from the Ape, having two cards in hand becomes less of a threat. I have lost count how many times I have gotten the "Cards in hand?" line. People who know the deck treat me like I have Force if I have been holding down cards. I feel like going more down the Petal path limits this. Yes, you have more white open, but if you really need white, you should not be sticking moon. If you are in the need of sticking moon, you should have the time not to need the white. That's a mistake I made when I started with the splash. I kept all the white in the side and only brought it in against matches where the Moons came out.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  15. #1555

    Re: [Deck] Imperial Painter

    There is also an unseen factor here : petal is soft to Thalia, guide is not. I am not usually in a hurry after blood moon, and thus I don't need ultra speed of a tutor. Both are good in some situations but u probably like the ape more overall.

    Sent from my GT-I9300 using Tapatalk

  16. #1556
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    Re: [Deck] Imperial Painter

    I wouldn't put in another Petal for SSG. I like having the ability to play him as a 2/2 after Moon drops.

  17. #1557

    Re: [Deck] Imperial Painter

    Having the surprise Monkey + Blast, Daze/Pierce protection, Grindstone activation is worth way more than another W source IMO.

  18. #1558
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    Re: [Deck] Imperial Painter

    Any thoughts on adding "Aegis of the Gods" as a one-of in the sideboard?


  19. #1559
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Macky984 View Post
    Any thoughts on adding "Aegis of the Gods" as a one-of in the sideboard?

    Why this? If you splash white, canonist is far better than this one against storm, and I don't think you should board this against jund or Bug in terms of discard...
    Team Blood, Beijing.
    Currently play: Sneaky Show/ Lands

  20. #1560
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    Re: [Deck] Imperial Painter

    It stops more than just discard. Jace, Lili, Tendrils, Burn, probe, Grindstone (mirror), Intuition, Tormod's, Vendilion Clique, Grapeshot.

    It's just like a Leyline except it's a creature (which makes it more vulnerable)but it's searchable with recruiter. Being able to stop a Jace's fateseal and ult... as well as Lili's -2 and Ult seems decent.

    If having him out makes my opponent destroy him instead of a painter... I'm cool with that. Plus a 2/1 for the dork beats.

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