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Thread: [Deck] BUG "Shardless" Control

  1. #741

    Re: [DTB] BUG "Shardless" Control

    I do not like too much spot discard vs deathblade. A few thoughtseizes are fine but don't over do it. It's a grindy matchup which makes them dead late draws and terrible cascades. I do not mind force of will that much and leave a few in to answer key cards in the mid to late game (hardcasting is fine or pitching after a resolved AV).

  2. #742

    Re: [DTB] BUG "Shardless" Control

    Also, I find Lilliana to be the strongest card in the deck in most matchups and rarely side her out.

    I think the suggestion to side her out in favor of spot discard vs miracles is wrong. I'm open to debating the issue but I won't likely change my own strategy. Spot discard is at it's worst against miracles, doubly so on the draw. Miracles is a deck that plays off the top. Sure only a few cards matter- Top and Entreat. But you will almost never catch those with discard. Instead, you need force of will. Yes, i understand V clique is a fine answer vs lilliana, but they have to find it, resolve it, and have it live before your lilliana gets up to a decent loyalty.

    -IJ

  3. #743

    Re: [DTB] BUG "Shardless" Control

    Okay I will try that SB option with -2 FoW and +2 Thoughtseize vs Deathblade. I don't know if I would side Night of Sou's Betrayal against only (average) 3 cards in their deck. Especially with 3 Liliana / Deluge in the mainboard.

    And when I play Miracles I usually like to use the opponent's Liliana against them. You do this by floating an Entreat with SDT and making the Liliana's controller go into Hellbend. Since discard spells isn't that good against Miracles the instant they put a top onto the board. Be careful going to hellbend vs Miracles.

  4. #744

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Jessenator View Post
    Okay I will try that SB option with -2 FoW and +2 Thoughtseize vs Deathblade. I don't know if I would side Night of Sou's Betrayal against only (average) 3 cards in their deck. Especially with 3 Liliana / Deluge in the mainboard.
    Only 3? They have 3-4 TNN and then 3-4 Snapcaster/Vendilion. Sure they still get value of Snapcaster but a 2/1 should not be ignored and it makes your Liliana even better. More answer is better and often when you lose is because of TNN. They have discards and counter(atleast preboard) so you cant be sure Toxic Deluge will resolv and Liliana is not a reliable answer.

  5. #745
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Jessenator View Post
    Hey buddy! It's been a while and I hope all is going well with you lately. You planning to make it down here for Columbus SCG at all next month? Would love to theory-craft/test with you in before then.

    Anyways, I think the point of running Toxic Deluge in a deck like this is to off-set the tempo loss caused by suspending an AV. Ponder allows you to find certain cards at certain times much easier (best in Delver decks because it's an early game focused deck and card quality is more important here). In a deck like Shardless you don't exactly care about the quality of cards, quantity is often always better. You do make a point of Ponder being very smooth early game, so it's not unrealistic that could be a replacement.

    But in a deck that bases itself on turn 3+, with higher mana cost, Ponder isn't the best since you cannot use many of the cards you look through immediately to great effect the turn after or the same turn. (like Delver can find Stifle/Pierce/Daze/Hymn and cast them almost immediately). Cards like Sylvan Library are great in this deck because they serve similar effects, but in a way more powerful form, as the game drags on, Library filters through more cards and results in greater value.

    TL;DR I think Ponder is sub-optimal due to the fact that cards in this deck have a higher mana cost, and those cards have greater/similar effects during mid/late game than early game. Once you have the mana for mid/late game, you just want to have a bunch of cards to cast turn after turn.

    Yeah, Columbus SCG might work, get in touch with me and we can figure out specifics.

    I understand how Vision offsets the card disadvantage from playing Force of Will, and also that Toxic Deluge can buy you enough time to fire it off. I also see the validity in the argument that the deck takes better advantage of card quantity over card-selection since the curve is higher. But these aspects of AV are mainly applicable against midrange decks, which is where BUG Cascade doesn't have too much trouble to begin with.

    Running Ponder simply makes the deck better against combo and tempo, which is where I think BUG Cascade can struggle. I'd rather keep a middling opening-7 with a Ponder in it than be forced to mulligan down to worthwhile hate. I'd also much rather topdeck a Ponder if I am behind on board state.

    To use a nerdy metaphor, think about Speed Runs of popular video games, let's use Super Metroid for example. Running Ancestral Vision is kind of like stopping to pick up additional Missiles and Energy Tanks, getting the Grappling Hook and Screw Attack etc., which all makes for a 'safer' run but adds unnecessary time. Ponder is like skipping out on every optional item, breaking the sequence by doing wall jumps and other exploits, but still ultimately finishing the game albeit with only 3 energy tanks and 25 missiles (or whatever it is). The point I'm trying to make is, it doesn't matter if you win with 7 cards in hand or zero, the point is that the opponent is dead.

    https://www.youtube.com/watch?v=liGge39QoxM

    This entire argument/comparison might be more applicable to differences between BUG Cascade and BUG Delver, but I think that BUG Cascade simply becomes a stronger deck against most of the field if its able to accelerate into its threats/answers/bombs. Ponder is restricted in Vintage for a reason.

    Perhaps 2/2 or 3/1 split is worth testing. This way you keep up the Blue count for FoW, but can selectively side out whichever one happens to be weaker in a given matchup.

  6. #746

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by wcm8 View Post
    Yeah, Columbus SCG might work, get in touch with me and we can figure out specifics.

    I understand how Vision offsets the card disadvantage from playing Force of Will, and also that Toxic Deluge can buy you enough time to fire it off. I also see the validity in the argument that the deck takes better advantage of card quantity over card-selection since the curve is higher. But these aspects of AV are mainly applicable against midrange decks, which is where BUG Cascade doesn't have too much trouble to begin with.

    Running Ponder simply makes the deck better against combo and tempo, which is where I think BUG Cascade can struggle. I'd rather keep a middling opening-7 with a Ponder in it than be forced to mulligan down to worthwhile hate. I'd also much rather topdeck a Ponder if I am behind on board state.

    To use a nerdy metaphor, think about Speed Runs of popular video games, let's use Super Metroid for example. Running Ancestral Vision is kind of like stopping to pick up additional Missiles and Energy Tanks, getting the Grappling Hook and Screw Attack etc., which all makes for a 'safer' run but adds unnecessary time. Ponder is like skipping out on every optional item, breaking the sequence by doing wall jumps and other exploits, but still ultimately finishing the game albeit with only 3 energy tanks and 25 missiles (or whatever it is). The point I'm trying to make is, it doesn't matter if you win with 7 cards in hand or zero, the point is that the opponent is dead.

    https://www.youtube.com/watch?v=liGge39QoxM

    This entire argument/comparison might be more applicable to differences between BUG Cascade and BUG Delver, but I think that BUG Cascade simply becomes a stronger deck against most of the field if its able to accelerate into its threats/answers/bombs. Ponder is restricted in Vintage for a reason.

    Perhaps 2/2 or 3/1 split is worth testing. This way you keep up the Blue count for FoW, but can selectively side out whichever one happens to be weaker in a given matchup.
    Well don't forget Ancestral Visions is banned in Modern. I guess we just have different philsophies on deck building and playstyle. I respect your judgment on Ponder, it's obviously a powerful card. I wouldn't mind playing cantrips but Sylvan Library is probably the best card to do that in a mid range deck, far out valuing Ponder in my opinion.

    I also would be very reluctant about keeping a no-hate hand w/ a Ponder, obviously the match up is dependent but I have no problem mulliganing a mediocore / slow 7 card hand when a deck like this gives you effects that draws you 3 cards. I can definitely see adding a Ponder, maybe taking out the Tombstalker for it, but I just don't see going down below 4 Ancestral Visions. Probably just going back and forth between arguments.

    I'm in China at the moment visiting family, I'll be back around the 7-8th of June! Message me on FB if you want to discuss this further, living arrangements, etc.

  7. #747
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    Re: [DTB] BUG "Shardless" Control

    Any thoughts about James Rynkiewicz's list?! discard is back into MD, and also does Strix... its pretty interesting... what do you ppl think about this?!

  8. #748

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by DarkKeeper View Post
    Any thoughts about James Rynkiewicz's list?! discard is back into MD, and also does Strix... its pretty interesting... what do you ppl think about this?!
    seems like another fine list to me. It's basically your read on the meta and how you want to configure your deck to it. If your meta is a ton of combo, don't play Shardless or play Shardless with lots of discard. Lejay's list is focused on sacrificing combo matchups game 1, which means discard has to go and that gives a higher probability of cascading into Ancestral Visions. Sylvan Library is another form of card advantage as well for 2 mana. The Deluge also answers Elves game 1 and True-Name Nemesis. And gives a timely reset into a turn 4 Ancestral Visions after suspend.

    There's nothing wrong with the other guy's list. Just meta/deck building preferences.

  9. #749
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    Re: [DTB] BUG "Shardless" Control

    I really like the two strix now that RUG seems to be coming back into fashion.

  10. #750
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    Re: [DTB] BUG "Shardless" Control

    I've been on the non-Shardless BUG control lists recently, and I feel the same way. I briefly dropped Strix for 2 MD Deluge, but Strix is better against RUG because it allows them to misplay by attacking incorrectly, costs less, dodges Spell Pierce, and at worst eats a Bolt that would otherwise kill DRS.

  11. #751
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Jessenator View Post
    Okay I will try that SB option with -2 FoW and +2 Thoughtseize vs Deathblade. I don't know if I would side Night of Sou's Betrayal against only (average) 3 cards in their deck. Especially with 3 Liliana / Deluge in the mainboard.

    And when I play Miracles I usually like to use the opponent's Liliana against them. You do this by floating an Entreat with SDT and making the Liliana's controller go into Hellbend. Since discard spells isn't that good against Miracles the instant they put a top onto the board. Be careful going to hellbend vs Miracles.
    Damn, here I thought I was being smart by actually floating cards on top of my library with top! Damn, and you also do this tactic?
    Liliana is the best card vs miracles, as the deck is so tight on having lands in play, that ultimating is the most important thing.

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    Re: [DTB] BUG "Shardless" Control

    I've been cutting Liliana and the spot discard vs miracles in my current round of testing. I feel like lots of ca and Force of Will are the best cards in the match up. Rushing a liliana ultimate while powerful is definitely and "all in" approach to the problem. I don't know if this is correct or not as I may just be unlucky in my Liliana races. Also, if the miracles player doesn't have a top out then the Lilli race is a lot more winnable. I think Miracles is a little bit favored against us, but we can outgrind them. I think some late fow are the best answers in that approach. Anyway, more testing tomorrow, good luck guys.
    cheers
    defector

  13. #753
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    Re: [DTB] BUG "Shardless" Control

    Isn't liliana like one of the best cards against miracles?
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  14. #754
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by megadeus View Post
    isn't liliana like one of the best cards against miracles?
    qft

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    Re: [DTB] BUG "Shardless" Control

    It is when they don't have top, if they have top, she can be pretty mediorcre at times as they'll just float lands/useless cards on top to draw and discard with.

    Not to say I'd board her out, but wouldn't call her one of the best

    That said, Miracles is favorable for us I feel, if the game drags out long enough they can play a huge entreat but honestly a resolved visions is backbreaking for them, and a second one is near impossible to come back from in my experience

    Nevermind terminus against a deck with Shardless Agent is usually never that good
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  16. #756

    Re: [DTB] BUG "Shardless" Control

    I think Liliana is one of the best cards against Miracles, no matter if they have top or not. Sure, they can float cards on top to affect you. But what exactly can they float to make you lose the game? Jace isn't terribly exciting because you'll have Tarmogoyf / Shardless to put pressure on the opponent (can be deadly sometimes), basically only Entreat/Vendilion are your outs here. With that being 3-4 cards out of the deck, (not counting your interactions), I don't think we should be afraid to use her vs Miracles. If cast early, I don't think Miracles can come back unless exceptional conditions are met.

    The more time you give Miracle player to durdle with Top, the more time they have to find these blow-out answers to your hellbent board state. I would just jam her whenever possible, and don't weigh the possibility of them having outs too heavily.

    Don't forget Ancestral Visions is the most powerful in this matchup too!

    Please feel free if your thoughts differ from mine! thanks!

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    Re: [DTB] BUG "Shardless" Control

    I've lost all the games where I jam her early. It's not a huge sample, say 0-4 or so. Maybe its just a bad run. Its gotten me a little gun shy of using her though. I agree with a vision being the best card. I love it. Ive also started to ad top in response to terminus miracle draw. Must kill top!

  18. #758
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    Re: [DTB] BUG "Shardless" Control

    How do you usually lose to Miracles? Do you get Top-locked? Do they Plow/Verdict in such a way that you can't pressure them effectively? When I resolve Lily against Miracles they usually end up empty-handed pretty quickly and then I get to fire off her ultimate, frequently multiple times (in one particularly grindy game I got to split their permanents three times).

    If Terminus is the problem, make sure you hold your fetches after you have 4 lands in play so you can shuffle your library. Miracles also is slow enough that you can usually set up your Cascades with Sylvan and Brainstorm, so your Agents should almost invariably go for the 'right' cards. If you aren't running MD Force, I'd bring them in. If you are, I'd keep them in.

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    Re: [DTB] BUG "Shardless" Control

    Yeah with Deadguy, I generally bait all of their removal until I get to land a Liliana, and if I do, it is pretty easy for me. Different deck, but still. They have no way to answer her outside of flashing in a dude with her at low loyalty, and maybe an EE or a DSphere generally.
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  20. #760
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    Re: [DTB] BUG "Shardless" Control

    @btm10

    In my 4 losses to Miracles I got killed by Clique twice, Jace once and Entreat once. They were able to keep me off creatures and Jace beats Lilli, Clique beats Lilli and Entreat beats player. Again, its a small sample size, so maybe they just dug well? I have a thing for seeing t1 tops, so it may have been better alignments for them than me? I play with force in the main and I keep them in. It could be that I just need to play it more, as I'm sure I will my local has a few dedicated Miracles players. I think the Lilli ultimate is awesome, but haven't gotten it off yet. I'll keep grinding. I'll do my next local in a few weeks, I'll post a report for analysis.
    cheers
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