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Thread: [Deck] MUD (Metalworker)

  1. #1681

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by medleymr View Post
    Hi All,

    I've been playing MUD for about a year now, and reading this site for nearly as long. Thank you for all of the advice and ideas! I played in SCG Indy and finished 24th. I was in the top 10 for most of the day and just missed a camera match. (I was next to play, but they decided there wasn't enough time left to cut into our match.) Anyways, here's the list I played. I'm going to the Invitational in Columbus, and would appreciate your feedback. Thanks again!

    http://magic.tcgplayer.com/db/deck.asp?deck_id=1198020
    Welcome, and congratulations on the finish. How have the Citadels been for you? I've been testing them in place of Wasteland recently (I run the post version), and I've found them quite useful. Have you missed the wastes at all?
    Legacy decks-
    MUD

    "Of course you should fight fire with fire. You should fight everything with fire."

    "You can build a perfect machine out of imperfect parts."

  2. #1682

    Re: [Deck] MUD (Metalworker)

    Citadels are great on the first turn when you can't play a two drop right away. You know it won't get wasted before you can play a three drop. It also works really well with the Forgemaster ability.

    I would run wasteland if I had it, but the price has gone up too much for my wallet. I substituted the Crystal Veins and have been pretty happy with them. Without wastes, I have to focus more on the combo finish and a little less on the lock down.

  3. #1683

    Re: [Deck] MUD (Metalworker)

    Medleymr, welcome. Top 10 is pretty good. How was your record in that tourney?

    I find myself still struggling with the Reanimator match-up (running MUDpost-Stax). Those Tidespout Tyrants are annoying along with counter-magic against lock pieces, even with Tormod's Crypts in, Reanimator still has advantage against me. I had been wanting to keep Sphere of Resistances as much as possible, but it might be time to switch them out.

    Anybody else finding the Reanimator match-up hard to win? Suggestions for solutions?


    On the other hand, my tests against Sneak and Show showed good results for MUD. We may struggle hard against them game 1, but after siding in Duplicant, Spine of Ish Sah, Ensnaring Bridge, and more Phyrexian Revokers, it is easily winnable. Chalice for 2 stops their only hope to get rid of multiple Ensnaring Bridges (Echoing Truth).
    Last edited by darkghost; 06-03-2014 at 12:09 PM.

  4. #1684
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    Re: [Deck] MUD (Metalworker)

    Depending on your build I'm thinking if you can realistically go, T1 Chalice into T2 3Ball then you should be able to win.

    I'm sure this isn't any special insight but I think landing early lock pieces followed Wurmcoil is what you need to beat Reanimator.
    Pox
    Imperial Painter
    Team America

  5. #1685

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Will_L View Post
    Depending on your build I'm thinking if you can realistically go, T1 Chalice into T2 3Ball then you should be able to win.

    I'm sure this isn't any special insight but I think landing early lock pieces followed Wurmcoil is what you need to beat Reanimator.
    Thank you for the reply.

    Yup, I just hope for a good draw. Though, I run Sphere of Resistance and not Trinisphere. I will be testing during the week if it will make a difference. Getting the Chalice for 1 countered hurts.

    Also, I've been siding in the only 2 Tormod's Crypt that I had space for and 3 Ensnaring Bridge. I've upped the Crypt count to 3 for now, but will need to test later. I use the Bridges for Sneak and Show, and 2 against Elves, so I don't really know if I should drop them.

  6. #1686

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by darkghost View Post
    Thank you for the reply.

    Yup, I just hope for a good draw. Though, I run Sphere of Resistance and not Trinisphere. I will be testing during the week if it will make a difference. Getting the Chalice for 1 countered hurts.

    Also, I've been siding in the only 2 Tormod's Crypt that I had space for and 3 Ensnaring Bridge. I've upped the Crypt count to 3 for now, but will need to test later. I use the Bridges for Sneak and Show, and 2 against Elves, so I don't really know if I should drop them.
    Faerie macabre is better then crypt against reanimate. It cannot be countered and he cant see it coming, so let him cast entomb, followed by reanimate THEN remove his griselbrand from his library LOL.

    Maybe i should try a single bridge, its tutorable. i do run 3 duplicant, wich is also good against any other deck in wich u need to quickly remove annoying things. Ive seen some strange UWG fauna shaman decks popping up here lately.

  7. #1687

    Re: [Deck] MUD (Metalworker)

    My record was 6-2-1 (last round intentional draw dropped me from 15th to 24th)

    I was able to beat a reanimator deck without the lock pieces or the crypts. I activated forgemaster when he tried to target it with a Tyrant. I tutored for Duplicant to exile the Tyrant. Then he exhumed Griselbrand, but I was able to bring back the Forgemaster. The next turn I drew lightning greaves and tutored Blightsteel. He was forced to block with Griselbrand. His next turn he exhumed Griselbrand again and used him to chump block. He didn't have anything left for the last turn.

    I got a little lucky that match, but I feel like I have a slight advantage over Reanimator over all.

  8. #1688

    Re: [Deck] MUD (Metalworker)

    So what was your sideboard then?

    This is what i have now:

    4x faerie macabre (reanimate, dredge, lands)
    3x tormods crypt (" ")

    1x all is dust - next to 1 mainboard (heavy creature decks goblins, elves, GW)
    3x duplicant (reanimate, sneak show, some creaturedecks with combo potential)

    1x revoker - next to 3 mainboard
    1x trinisphere - next to 3 mainboard (canadian, burn)
    1x ratchet bomb - next to 3 mainboard

    Quitte happy with this.. ratchet bomb may be taken out for something if anyone has a useful suggestion?

  9. #1689
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by darkghost View Post
    Thank you for the reply.

    Yup, I just hope for a good draw. Though, I run Sphere of Resistance and not Trinisphere. I will be testing during the week if it will make a difference. Getting the Chalice for 1 countered hurts.

    Also, I've been siding in the only 2 Tormod's Crypt that I had space for and 3 Ensnaring Bridge. I've upped the Crypt count to 3 for now, but will need to test later. I use the Bridges for Sneak and Show, and 2 against Elves, so I don't really know if I should drop them.
    I like Trinisphere more than Sphere of Resistance main deck at least... Because you can get more free wins off Trinisphere I think. Sphere of Resistance is very good, but I think Trinisphere gives you more time to play Forgemaster, Razormane Masticore, Wurmcoil, Karn or whatever you plan to win with.

    If you are on the play getting your Chalice Force of Will'd isn't so rough if you have a turn 2 lock piece, consider they only have 5 cards in hand now... If they do not have an explosive Lotus Petal start, if you drop Trinisphere on your second turn you should be firmly in the drivers seat.

    I like Sphere of Resistance... but more as a SB option... The more I consider it the more I think Trinisphere is just more powerful. Both are strong against tempo and storm based combo, but I think the 3Ball is the better of the two. Not that I wouldn't play both in my 75...
    Pox
    Imperial Painter
    Team America

  10. #1690

    Re: [Deck] MUD (Metalworker)

    I think that on the surface people think that Sphere of Resistance is something comparable to Trinisphere, but as it turns out (in my experience, at least) it's a lot more like Chalice. It is, as Chalice often is, a 2 drop, and while it doesn't completely shut down the cmc like Chalice does, it strips most cards of a lot of value. Suddenly a Brainstorm that would have been awesome becomes a slightly different and often worse Impulse. It makes any Snapcaster shenanigans cost 2 more, which often makes it unplayable. I also dislike the dissynergy between Trinisphere and other Sphere effects (lodestone and Thalia, specifically) especially the 2cmc slot due to the layers the two effects are applied. I think 3sphere is the better of the two also, but I think that SoResistance is really good alongside Lodestone in tandem with 12post, and Thorn of Amethyst is a solid choice with Thalia, and finally 3sphere is best in the most traditional of artifact control builds that center around sol lands.

    Sent from my SM-N900V using Tapatalk

  11. #1691

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by medleymr View Post
    Citadels are great on the first turn when you can't play a two drop right away. You know it won't get wasted before you can play a three drop. It also works really well with the Forgemaster ability.

    I would run wasteland if I had it, but the price has gone up too much for my wallet. I substituted the Crystal Veins and have been pretty happy with them. Without wastes, I have to focus more on the combo finish and a little less on the lock down.
    Not running waste isn't really a budget thing for me, I just don't like how it's performing so I'm testing new waters.

    @Everyone: Thoughts on the list?


    4 Ancient Tomb
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    4 Vesuva
    4 Darksteel Citadel

    4 Kuldotha Forgemaster
    4 Lodestone Golem
    4 Wurmcoil Engine
    4 Metalworker
    1 Sundering Titan
    1 Platinum Emperion
    1 Blightsteel Colossus
    1 Steel Hellkite

    4 Chalice of the Void
    4 Grim Monolith
    2 Lightning Greaves
    2 Trinisphere
    2 Batterskull
    1 Staff of Domination
    1 Spine of Ish Sah

    SB:
    3 All is Dust
    3 Phyrexian Revoker
    3 Tormod's Crypt
    2 Spellskite
    2 Grafdigger's Cage
    2 Ratchet Bomb
    Legacy decks-
    MUD

    "Of course you should fight fire with fire. You should fight everything with fire."

    "You can build a perfect machine out of imperfect parts."

  12. #1692

    Re: [Deck] MUD (Metalworker)

    Actually i like a t1 trinisphere more then a t1 chalice. Decks cant respond for 2 turns or counter. So this is like a timewalk, because you will have that mana.

    Wasteland is essential, you cant play legacy without ways to remove threads. Some lands may be considered threats. Plus its an incredible strong card against 3 color decks. We have sol lands, so taking out a color making all those cards in his hands useless thats incredible. Thats why wasteland is a staple. No reason this doesnt count for mud imho.

  13. #1693

    Re: [Deck] MUD (Metalworker)

    I agree with turn 1 trini. It's one of the best turn one plays in the game of magic in any format ever. This and a single wasteland wins the tempo match up so often it's epic. I still disagree that it's essential, but I don't think that anyone will ever need to justify its inclusion in this archetype.

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  14. #1694
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by medleymr View Post
    Hi All,

    I've been playing MUD for about a year now, and reading this site for nearly as long. Thank you for all of the advice and ideas! I played in SCG Indy and finished 24th. I was in the top 10 for most of the day and just missed a camera match. (I was next to play, but they decided there wasn't enough time left to cut into our match.) Anyways, here's the list I played. I'm going to the Invitational in Columbus, and would appreciate your feedback. Thanks again!

    http://magic.tcgplayer.com/db/deck.asp?deck_id=1198020
    Are you the guy refer below?

    Quote Originally Posted by Aesir View Post
    @Lilevo: Awesome, thanks.

    @Everyone: Post MUD on camera right now R8 of Indianapolis.

    EDIT: Nicely done. Hopefully we'll see him in top 8.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  15. #1695

    Re: [Deck] MUD (Metalworker)

    I'm wrong to side in Ensnaring Bridges against Reanimator. The beating might hurt early on but it is quite manageable too after testing the MU more. We can come back. And 3sphere against Sphere of Resistance vs Tidespout, 3sphere is greatly better. Reanimator never reaches 6 land counts down, so he can only bounce 1 permanent per spell with Tidespout.

    I'm always torn between 3sphere and SoResistance. They are both good in their own way.

    @Alex Holland: I will try those Faerie Macabres out.

    My current sideboard is:
    3 Tormod's Crypt (will be switching out some with Faerie Macabre)
    1 Ratchet Bomb
    1 Powder Keg
    2 All is Dust
    3 Ensnaring Bridge
    1 Masticore
    1 Batterskull
    1 Duplicant
    2 Spine of Ish Sah
    Last edited by darkghost; 06-04-2014 at 10:45 AM.

  16. #1696

    Re: [Deck] MUD (Metalworker)

    An interesting take on MUD where Lodestone Golems are replaced with Precursor Golem
    http://www.mtgdecks.net/decks/view/74232

  17. #1697

    Re: [Deck] MUD (Metalworker)

    The card is interesting, though I don't know why one would consider cutting lodestone, which in my opinion is the best creature in the deck, for a 5cmc beater. I think th card is fine for replacing 5+ cmc cards but cutting lodestone seems like the wrong approach. Since I've been advocating cutting forgemaster it seems like a fine replacement for that. And if you still want forgemaster cutting karn, staff, or shaving sundering titans but cutting lodestone just seems wrong.

  18. #1698

    Re: [Deck] MUD (Metalworker)

    Not that I am suggesting it or anything, just saying that some people did do that and got good results. Personally for me, Lodestone is an auto include, and mostly a 4 of.

  19. #1699

    Re: [Deck] MUD (Metalworker)

    anyone messing around with energy chamber or coretapper? Seems really strong with everflowing chalice for mana and interacts with jitte,2 bombs, aethervials ect....Also what about skyship weatherlight for a draw mechanic/deck thin. would like some thoughts on these.

    oh almost forgot what about umbilicus paired in a stax deck makes almost a early win cond with tanglewire.

  20. #1700

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by (nameless one) View Post
    Are you the guy refer below?
    No, as both lists are quite different. (One has wastes, one doesn't) The commentator's mentioned another MUD deck doing well, so I assume that MUD player is medlymr.
    Legacy decks-
    MUD

    "Of course you should fight fire with fire. You should fight everything with fire."

    "You can build a perfect machine out of imperfect parts."

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