I do not like gitaxian probe in this deck. The card advantage is nice but not at the expense of resources including life. I would rather run spell pierce and or more removal. It's not really gaining that much advantage in this deck. We're not running cabal therapy so it mediocre card advantage at best.
Just what i've noticed while playing.
I've been playing probe in the md just to test it out. I cut a tundra, ponder and pierce for 3 probes.
So far the life lost isn't an issue and probes aren't fantastic. They just help with deciding either to go all out when the opponent has no sweeper or if we should tapout etc. It's hit and miss in the md but never terrible. It also let's me drop the land count to 19 which is nice.
It shines post board though. With probe and meddling mage, it's a powerful combo. Against miracles and combo, the probe-mage interaction is just amazing.
So I'm looking at picking up this deck to play in my local 10-12 man tournaments. It's pretty much the same 8 or so people every week, with a couple randoms here and there. Majority of people don't really have access to duals (myself included) either, so Mono-colour decks are a little more prevalent I guess? The meta as far as i can tell is usually composed of these (in singleton):
Miracles
D&T
ANT
Tin Fins/ANT/UB Artifacts (Same guys, cycles between decks)
Jund (Most likely to be in multiple)
Manaless Dredge
Omnitell
Burn
So my question is, is UWR Delver a decent choice for this meta, and if so, any suggestions for a sideboard? I'm currently eying up this list. with a manabase consisting of 8 blue fetches, 2 Steam Vents, 4 Hallowed Fountain, 4 Wasteland and an Island (for Daze)
Any thoughts?
Your chances are about 50/50. Jund is a hard match up but its not unbeatable do not let them resolve Liliana. ANT is usually a free win. D&T is a rough go unless you sideboard correctly, they have a lot of ways of keeping you off your mana, my meta has a lot of D&T so generally i board 2 sulfur elementals which shits on their parade in an uncounterable heartbeat. Tin fins you should be able to beat because they're a glass cannon. Manaless you should be able to board against, if you know they are on manaless the likelihood of you winning game one is pretty slim so dont give them too much info. Miracles is a crap shoot, counter everything and don't over extend into their board wipes. You should be able to MURICA to a decent finish against that meta. Good luck.
You have a lot of answers to many different types of decks... Bolt, StP, Pierce, FoW, etc etc etc... Gitaxian Probe gets you one card deeper while even more importantly giving you a look at their hand so that you may know exactly which you should use and which you should save. Sometimes they rely on their DRS to resolve for their hand to work but that's not typically something that you would counter. This gives you the information you need to use your disruption in exactly the way you need to. I like the count of three because it means that more often than not you'll have one in the first few turns of the game and that is exactly when you're wanting to play it, but not four because you don't want to continually cast it over and over during a game.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
Has anybody considered council's judgement in this deck? I know 3 mana (double W) is a little tough on the manabase, but I think 1 or 2 copies in the sideboard as a catch all could be pretty good. I think dealing with an opposing TNN is something this deck struggles with.
I tried 2 out in the SB at a local 40 duals tournament this weekend. Besides me punting a few games, the card was not half bad. It took care of a Liliana and a Batterskull for me which was nice. I think the WW is a bit too clunky for this deck in a lot of match ups, but if you really feel the need for a catch all vindicate type card I would suggest it. 1 copy is completely fine for the sideboard. I think this deck struggles with true name a bit, as it has no other way to answer it.
So a copy of this deck reached the top 8 of the most recent open piloted by Jacob Wilson. The list itself looks odd. Thoughts? Running a 1 of each clique, lavamancer, and TNN seems odd. Here's the list for reference.
http://sales.starcitygames.com//deck...p?DeckID=68945
http://www.tcdecks.net/deck.php?id=13956&iddeck=102640
Interesting list from Ben Friedman, he got TOP 2 on last scg invitacional event in Colombus
He used 2 Grim Lavamancer in MAIN deck, besides 2 probes. Majority recent lists are using probes, but I don't like that.
Besides, Manriki-Gusari and vendilion clique on sideboard are atypical.
What do you think about lavamancers in MD? I still don't have an opinion about that
Kamus
Legacy Decks: Grixis Delver, Canadian Threshold, Patriot, UR Delver, Team America, Shardless BUG, Junk, Miracles, Jeskai Stoneblade, Esper Stoneblade, Deathblade, Bant, Grixis Control, ANT, Reanimator, Sneak & Show, Infect, Food Chain
Modern Decks: Infect, UR Delver, Grixis Delver, Jeskai Geist, Jund, Abzan, Blue Moon, Grixis Control, Esper Control, RUG Control, BUG Control, Jeskai Nahiri
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
What are the worst match-ups for this deck?
Thus far in my meta I have yet to run into a deck where I determined the match completely unwinnable. What should I be testing against if I want to do well at my next larger scale legacy?
BUG and Miracles. Elves, too, possibly.
I think elves is a good matchup, honestly. We have many ways to interact with their gameplan. We have 7-8 removal spells for their creatures, a stoneforge package to fetch up jitte, and counterspells to interact with their natural order plan. Postboard, we have grim lavamancer and meddling mage, which are good against them.
Ive played this deck a lot before switching to miracles and done several tournaments with it in Italy.
In my opinion
Slighty negative matchups (40-60)
Death and Taxes, Jund and Miracles
Negative Matchups
Pox, Lands, Imperial Painter
I lost sometimes to Elves but the matchup is still positive.
To win they have to have a turn 2 or 3 kill with us having a bad draw.
Good cards against them are REMOVALS! Jitte and FOW
Bad cards against them Daze Spell Pierce and TNN
3-1ed the legacy challenge yesterday and playing in the open today with the same deck. Running Micheal Majors's list. Wish me luck!
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