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  1. #2021
    When the going gets weird, the weird turn pro.
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Michael Keller View Post
    How do you figure a highly-saturated tempo strategy like RUG is a cakewalk? Taxing counters and the ability to stunt the deck's primary focus of advancing the board state with cards like Wasteland and Stifle can throw opening draws out of whack and force the Post player to invest their resources to find answers as opposed to just winning.

    I wouldn't say it's a "cake walk"; that seems egregious and superficial at best to dishonor a potentially strong pilot with such a powerful archetype. It's really not hard to throw this deck off its resources early and repurpose lines of play while taking shots of five to eight damage a turn - discounting burn.

    I get there are virtual "Time Walks" in the deck, but still. This isn't a ramp deck, and that can sometimes not work to the pilot's advantage against an archetype tailored to thoroughly strip you of your resources.
    IMO behind stoneforge, RuG is the easiest matchup. You've just got to know what they're trying to do. Bog and repeal are very cheap ways to ruin their offense. Those running EE have it even worse. And think, what card MD is actually bad in the MU, to me only needle comes to mind. Everything else either promotes mana production, wins games, or is an easy answer - what's not to like? Rug also hates SDT. It requires testing but I have a very easy time, even against full time delver players.

  2. #2022
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    IMO behind stoneforge, RuG is the easiest matchup. You've just got to know what they're trying to do. Bog and repeal are very cheap ways to ruin their offense. Those running EE have it even worse. And think, what card MD is actually bad in the MU, to me only needle comes to mind. Everything else either promotes mana production, wins games, or is an easy answer - what's not to like? Rug also hates SDT. It requires testing but I have a very easy time, even against full time delver players.
    Pithing Needle still shuts off Wasteland, which is one-half of their resource denial strategy. I like fetches the least against RUG since Stifle compels me to play much more carefully.

  3. #2023
    When the going gets weird, the weird turn pro.
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    Pithing Needle still shuts off Wasteland, which is one-half of their resource denial strategy. I like fetches the least against RUG since Stifle compels me to play much more carefully.
    Yeah, but they only hit 4 cards in their whole deck, which is pretty weak. I side them out for flusterstorm or something usually. I prefer to steer the game into baiting them into crop response on waste: either you win(at the added cost of their land drop) or they spend a counter, which further exposes them to SnT and other bombs.

  4. #2024
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Michael Keller View Post
    How do you figure a highly-saturated tempo strategy like RUG is a cakewalk? Taxing counters and the ability to stunt the deck's primary focus of advancing the board state with cards like Wasteland and Stifle can throw opening draws out of whack and force the Post player to invest their resources to find answers as opposed to just winning.

    I wouldn't say it's a "cake walk"; that seems egregious and superficial at best to dishonor a potentially strong pilot with such a powerful archetype. It's really not hard to throw this deck off its resources early and repurpose lines of play while taking shots of five to eight damage a turn - discounting burn.

    I get there are virtual "Time Walks" in the deck, but still. This isn't a ramp deck, and that can sometimes not work to the pilot's advantage against an archetype tailored to thoroughly strip you of your resources.
    It's not a cakewalk like miracles, but when you grab the deck you will start to notice that you have some very powerful cards against delver decks: Show and Tell into anything as well as Repeal and the Needles to let you build the board. Lifegain and Chasm are no blanks either. Also, if you ever get to 2-for-1 your opponent with a sweeper, it's hard for them to recover. I consider myself the favorite against delver decks that don't play Price of Progress.
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  5. #2025
    When the going gets weird, the weird turn pro.
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    Re: [Deck] Turbo Eldrazi

    Usually struggles with rug delver are a sign of piloting post like a combo deck, not control.

  6. #2026
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    Usually struggles with rug delver are a sign of piloting post like a combo deck, not control.
    I feel as though this is somewhat true. I feel as though the RUG matchup is closer than indicated here though. A good RUG pilot can definitely pull through, but the match-up feels pretty close to 55/45 in Post's favor for me. A huge thing in the RUG matchup is simply knowing when to mulligan correctly so you aren't punished by their wastelands or hyper-aggressive starts. Show and Tell is very strong against them, and just playing Glimmerposts can be enough a lot of the time.

  7. #2027
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    Re: [Deck] Turbo Eldrazi

    So a Snow-Post deck made Top 16 at Star City Games Vegas Open: http://sales.starcitygames.com//deck...p?DeckID=69125
    "Let go your earthly tether. Enter the void, empty, and become wind."

  8. #2028

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    So a Snow-Post deck made Top 16 at Star City Games Vegas Open: http://sales.starcitygames.com//deck...p?DeckID=69125
    Hey, it's the same guy who got that Top 8 with the Mono-Green Cloudpost deck a few months ago.

  9. #2029
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    So a Snow-Post deck made Top 16 at Star City Games Vegas Open: http://sales.starcitygames.com//deck...p?DeckID=69125
    why Into the North over Nature's Lore?

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  10. #2030
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    Re: [Deck] Turbo Eldrazi

    Into the North fetches Dark Depths

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  11. #2031

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Barbed Blightning View Post
    why Into the North over Nature's Lore?

    (Sent from my phone, please ignore typos and grammar errors)
    This:

    Quote Originally Posted by Postman View Post
    Into the North fetches Dark Depths

    Gesendet von meinem GT-I9300 mit Tapatalk
    I watched the feature match against the Burn list, and the amusing PoP play into Crop for Chasm. That was sort-of-good play by Kassani.

  12. #2032
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Barbed Blightning View Post
    why Into the North over Nature's Lore?
    I found myself thinking, "Why Into the North over Sylvan Scrying," more than Nature's Lore.

    Obviously Into the North puts it straight onto the battlefield, and since Dark Depths doesn't generate mana anyway it coming in tapped doesn't really matter, so ItN is clearly great for Dark Depths, but wouldn't the ability to grab something other than either DD or a Snow-Covered Forest be more worthwhile? I could easily see using it to grab Eye of Ugin so you can tutor up your win condition; the Thespian's Stage if you've managed to naturally draw the Depths; the Tabernacle in creature-heavy, post-board games... it just seems like it would be more versatile overall, but I've never played the deck so I may not know what I'm talking about.

  13. #2033
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    Re: [Deck] Turbo Eldrazi

    U already have map, crop and titan. Why u need more? This ramps. Thats better.

  14. #2034
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Togores View Post
    This ramps. Thats better.
    Yeah, that is a fair point.

  15. #2035

    Re: [Deck] Turbo Eldrazi

    I think they did a deck tech of some sort on him, but not sure where it is; anyone happen to know where in the stream it happened, if it did?

  16. #2036

    Re: [Deck] Turbo Eldrazi

    Hey folks, long time follower here.

    I took down a 26 people local tournament on saturday with basically Lee´s list -1 Candelabra +1 Vesuva.
    Matchups were:
    Grixis Tempo 1-1-1
    Miracles 2-0
    Affinity 2-0
    SneakShow 2-0 (lived the dream of putting a Kozilek into his show and tell with him at 4 permanents ! )
    DarkMaverick 2-1

    I lost every die roll but it felt pretty good to be on the draw all day^^ except against maverick.
    I barely got to use the Maps. Think I used them only one or two times over 12 Games and was wondering if there could be any sort of replacement or if they are just too fundamental ?!

    Greetings

  17. #2037

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Lord Seth View Post
    I think they did a deck tech of some sort on him, but not sure where it is; anyone happen to know where in the stream it happened, if it did?
    Here it is.

    http://www.starcitygames.com/events/...ith_john_.html

    Interesting to see he changed so little (almost nothing, right?) from his last showing. It just doesn't feel like lelyline of sanctity should be the straw you want to grasp against combo decks, they'll just get rid of it.

    On another note, has anyone been toying with black? The black splash provides discard and pernicious deed: answers to the fair decks and the unfair decks. I'm looking into that.

  18. #2038

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Hencules View Post
    Here it is.

    http://www.starcitygames.com/events/...ith_john_.html

    Interesting to see he changed so little (almost nothing, right?) from his last showing. It just doesn't feel like lelyline of sanctity should be the straw you want to grasp against combo decks, they'll just get rid of it.

    On another note, has anyone been toying with black? The black splash provides discard and pernicious deed: answers to the fair decks and the unfair decks. I'm looking into that.
    There's actually a lot of heat for combo decks in his SB; between Thorn, Leyline, Teeg and RiP, most combo decks can beat one of those, maybe two. But Thorn and Leyline or Teeg and RiP? Most of the combo decks can't actually beat that, outside of Elves! which suffers from the sweeper problem.

  19. #2039
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    Re: [Deck] Turbo Eldrazi

    I know that Oblivion Stone and All is Dust have been in previous versions of this deck. Any thoughts on the "new" O-Stone?



    Seems slower than the alternatives, but the effect is quite powerful.

  20. #2040
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by lordofthepit View Post
    I know that Oblivion Stone and All is Dust have been in previous versions of this deck. Any thoughts on the "new" O-Stone?



    Seems slower than the alternatives, but the effect is quite powerful.

    I dont like too much, this stone eats the ulamog and the emrakul,(And u cant search with eye the kul again :( ) and u cant do the trick (Attack with emrakul, anniquitalor trigger on the stack and crack the stone to destroy all)

    I prefer the O-stone :)

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