Hi, new miracles player here:)
For the decklist, I just have a few questions.
1)Despite running 4 ponders now, is running 21 lands as a control deck a little low in your opinion?
2)Most older decklists run 2 snapcasters and 2 cliques, do you feel the absence of cliques in game 1 affect any of your matches? Perhaps even in the mirror?
3)Whats your gameplan against RUG delver?
Awesome job, keep on jamming miracles! Thanks.
Hey, you might want to read this:
http://www.eternalcentral.com/there-...e-in-miracles/
and adding Juudging the Judgment to it will lead to my most recent list. Plus my new article will include a section about "building your own version of Miracles(the good versions, ofc)"
Considering RUG, you will find a short mention about it here, more to come in my new article, once again :D
http://www.eternalcentral.com/there-...-sideboarding/
Greetings
Even if i'm a convinced 12-post player, i had to log-in to say how much i appreciate this thread, it's really full of insights. Great job to everyone!
I've also had the pleasure to chat on cockatrice with Einherjer a couple of months ago... your articles are awesome, they almost make me wish to start playing Miracles (almost).
And please, please guys, keep stomping storm hard so that i can keep beating you XD
Congratulations to Tomáš Vlček!
I have a question for him, or Einherjer, or anyone on that build. I noticed Tomáš boarded in Clique in every single matchup, and I play 2 MD cliques and there are very few matchups where I board them out. Like maybe 5% of my MU, if that, I board them out. Why not keep them MD? The only thing I can think of is because opponents have more removal in their deck G1, but even that does not seem like reason enough. Often times we have CB out, or all cliques needs to do is bait/fateseal some countermagic to clear room for a Jace/Entreat.
That's the problem that comes along with playing four Ponder. You are not able to include neat and doubtlessly useful cards like Vendilion Clique. It just doesn't work. The MB is trimmed to do best what its designed for, sadly there is no space for more Cliques. If I had additional space I'd add a 4th Snapcaster and a 4th Jace over the Vendilion Clique though, as I don't feel it's really necessary in the first game, but shines vs the ones where it comes in, regardlessly.
Greetings
Agree. Lossett values Clique over Snapcaster, while Ein thinks the opposite. GUTBROD, JOHANNES from BoM 2014 looks the most balanced to me:http://www.bazaar-of-moxen.com/en/ba...vent,c147.html
Maybe not, but I haven't been a big fan of cutting lands for Ponders anyways (in this deck at least). Cutting too many lands just means that you're going to be searching for lands with the Ponders anyways. Even with Ponder, I think 22-23 land is probably ideal.
I actually tried temporal mastery. I played it in a version with 4 entreats and had more of a stompy-approach with cb in the board (due to the cmc of all the miracles). It was nice vs fair decks but durdled to much. It's not a recommended approach but if you do run TM I suggest Portent over Ponder.
I've actually given Portent some thought too. It is definitely frustrating to shuffle off Ponder then immediately draw a Miracle. Still, I suppose that more often than not, you'd rather have a card now than draw a Top or a Counterbalance during someone's upkeep.
Ah you aren't talking about the whole playset of Ponder? I am sorry. You could easily build a version with 22+ lands and two Ponder plus legendary creatures, but I figured 2 Ponder where somewhat of a minimum already, nevermind. But it's pretty hard to do it with the playset of Ponder.
But try it out and let me know what you ended up with!
Greetings
EDIT: Just handed in a 8500 word article about Miracles at SCG. :O
There is allways a strain in deckbuilding between cardquality and cardadvantage, in this case Ponder vs Legends. Both requires precious mana and you can't really discuss them in a "vacuum". The important thing when you compare legends and ponders is not the legends or the ponders, it's the rest of the cards in your deck, and more importantly your opponent's cards. Every mana spent on a ponder is a mana spent on the opportunity-cost in representing an answer. Legends costs more but the mana is spent differently. If your playstyle is Ponder, cb, snapcaster+ponder then fine, this version is for you. If you rather play draw-go and make a vendilion clique turn 3 then fine, this version is for you. None of the versions are strictly better and I can see arguments for boths sides, which is why I personaly run 2 Ponder and 2 cliques main. I miss out on some filtering and I miss out on some advantage but I will never be as punished in tempo as versions running more of each. The less I can be "punished" the more stable the deck is and the longer the games go, which is good news for the control deck. Having more Ponders either requires more cheap answers to keep up with your opponent or more bombs (like cb) to break even on tempo. Philipp's Council's Judgment in main is a very elegant solution for the times when you are forced to ponder and tap out at the wrong time but I wouldn't run it in a list with less than 4 Ponders.
So, either you represent the answer or you dig for it. I think the whole idea to run a lot of filtering in a control deck like Miracles (which is historically not that common and not something I really like) is because G1 we have sooo many bad cards against everything. Both Clique and Ponder (and Snapcaster Mage) solves this somewhat (I think I target myself G1 with clique 90% of the time). It's up to you, and the rest of your deck, to decide which is better. Value allways requires setup and mana and between Ponder, Predict, Snapcaster mage and Legends there is a lot of options!
What about ur delver MU? how do you sideboard? Any thoughs?
I've been very happy with my 22lands, 2 ponder, 2 clique, 2 snap, 2 pierce, 3 CB, 3 jace list. I've tested with variations of all those numbers and still find this set up optimal. I have not had as much mainstream success to prove my claims as others like Philip or Joe, but I honestly think it is the best set up. It gives you the most consistency, while still keeping in powerful and versatile cards like clique and snap.
Hopefully I get a chance to try out a 4x Ponder list, but I did notice in the writeup from the guy on eternalcentral that every match against Storm he lost at least 1 game when he tapped out for Ponder and they just went for it, knowing he could only have Force. I think this is one of those things that just needs to be hashed out over time. With people trying both versions and the deck being the best in Legacy it shouldn't take too long.
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