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Thread: [Deck] Fetchland Tendrils

  1. #2201

    Re: [Deck] Fetchland Tendrils

    If you're new to the deck, play a stock list. Splitting halves on a ddft list and menendian's lab man list is not a good plan. Lots of dead/non-synergistic cards.
    Quote Originally Posted by 'Nilla Pac View Post
    I've goldfished with Doomsday decks about twenty times and I still haven't won a game yet.

  2. #2202
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by anwei View Post
    If you're new to the deck, play a stock list. Splitting halves on a ddft list and menendian's lab man list is not a good plan. Lots of dead/non-synergistic cards.
    Fully agree. Very good advice.

  3. #2203
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by anwei View Post
    If you're new to the deck, play a stock list. Splitting halves on a ddft list and menendian's lab man list is not a good plan. Lots of dead/non-synergistic cards.
    I'm about to say the same thing in quite a few more words.

    I understand why you would want to have so many answers, but this deck is so powerful on its own that you shouldn't need to worry about trying to get an edge over opponents by confusing them with transformational sideboards--especially since your opponent has the opportunity to look through your deck anytime you cast Doomsday and your deck configuration screams that you have a Tendrils somewhere in your 75 because you're playing a bunch of cards that don't make sense in your maindeck otherwise. The way this deck works, you should be able to play around your opponent's answers without having to commit so entirely to two completely separate plans that have little synergy with each other. For instance, you don't have a good reason to side in Tendrils at all when Ideas Unbound and one LED give you a pile that is unaffected by the graveyard and Chromatic Sphere gives you the ability to dodge creature removal entirely, so Tendrils looks like a wasted card in your sideboard and the extra copies of LED look really weird in your mainboard.

    I asked you the question about your three-of cards because all of them are so strong that you should be running full sets of them, but they're also all so anti-synergistic that you shouldn't be playing half of them in the same deck with each other. First off, the way I've seen it described is that committing to Maniac is meant to leverage the power of blue permission, while you commit to Tendrils to get the power of LED. This is because blue permission and LED shouldn't go into the same deck without a compelling reason, and I don't think you've offered one. Your maindeck is basically a bad version of the Laboratory Maniac deck playing LEDs that don't do much, Infernal Tutors that do even less, and not enough cards that actually protect a Maniac in your pile. If you switch to the Tendrils deck from the sideboard, you're playing a neutered version of DDFT with less powerful draws in a reduced number of LED, Infernal Tutor as a horrible draw because you don't play enough LED nor do you play the types the spells to facilitate actually casting ten spells, and you have only two protection spells that are actually capable of forcing a Tendrils through because counterspells can't be held up past the point when you use an LED.

    The main thing that strikes me is that Infernal Tutor is especially bad here. Your deck is playing too many cards that you can't easily empty from your hand (Laboratory Maniac, and all of your blue permission) and you're not playing enough fast mana (not to mention not enough LED) to make it work well too often. You have to jump through too many hoops to make Infernal Tutor good, and I don't think you can build your deck in a way that makes this card good while you are playing the Maniac combo. Your deck is pulling itself in so many different directions that it seems so mediocre at doing any of the things that it wants to do that I can't see the trade-off in versatility being worth it. I think that actually trying to build the kind of deck you want to make basically requires Burning Wish to tie everything together. If you don't want to play Burning Wish (which is understandable), I think you need to focus more on one plan. You can build the Tendrils deck to work well with Infernal Tutor (the original lists looked more like ANT with Ill-Gotten Gains). As the Maniac deck alone, I can understand feeling like 4 Doomsday isn't enough, but Infernal Tutor is just not an effective answer. I'd probably play Lim-Dul's Vault or something similar--it's also not a great card, but it requires less work to make it actually find Doomsday.

  4. #2204
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by nevilshute View Post
    A scenario came up last night and I think there was a way to win on the same turn, but I couldn't work it out. My lack of experience shun through. I've been wracking my brain ever since to come up with a solution but have so far fallen short.

    My board state:

    -Swamp (tapped)
    -Badlands (tapped)
    -Underground Sea (tapped)
    -Volcanic Island (untapped)
    -Tundra (untapped)
    -Island (untapped)
    -Sensei's Divining Top.

    Zero mana floating. Doomsday on the stack

    Cards in hand, 1: Silence.

    Life total: 19

    Opponent's life total: 20

    Opponent: Shardless Bant

    Opponent has 4 lands in play, zero cards in hand. No other permanents.

    Storm is one.

    How do I win in this turn?

    This was my list. I won't write the sideboard as I'd like to see if there are other cards you think of that I could have played in the board that would have gotten me there. I tried to go for a Lab Man win, but couldn't find a way to win on the same turn. My conclusion was that I needed either another mana, or a probe in hand to win on the same turn. What would you have done?


    4x Dark Ritual
    4x Lion's Eye Diamond
    3x Lotus Petal
    4x Sensei's Divining Top
    4x Ponder
    4x Brainstorm
    4x Gitaxian Probe
    4x Burning Wish
    4x Silence
    3x Cabal Therapy
    3x Doomsday
    1x Ideas Unbound
    1x Laboratory Maniac
    2x Underground Sea
    1x Volcanic Island
    1x Badlands
    1x Tundra
    1x Karakas
    1x Island
    1x Swamp
    4x Polluted Delta
    4x Scalding Tarn
    1x Bloodstained Mire
    I know you said you wanted to win this turn... but as an alternative, you can win easily with a pass the turn Time Spiral pile as well. Your pile would be:

    Ideas Unbound
    LED
    LED
    Burning Wish
    Burning Wish

    pass the turn, and on your next main phase, use your Tundra to cast Silence eliminating whatever interaction they drew (unless it was something like Thalia or the like), and then it's just a normal Time Spiral pile from there. (IU, LED, LED, flip top, Crack LED's for RRRUUU, Burning Wish -> Time Spiral, LED, LED, SDT, Burning Wish -> Tendrils).

    Just another option anyway if for whatever reason a scenario comes up where you can't use Lab Maniac in this case (since it is clearly better to win right now as you don't give them a chance to interact).
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  5. #2205
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    Re: [Deck] Fetchland Tendrils

    Thank you all for the feedback. Time to do some much needed deliberation.
    The Doomsday Codex



    We're catching bullets in our teeth,
    Its hard to do but they're so sweet.
    And if they take a couple out,
    We try to work things out.....

    Meow.

  6. #2206
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by nevilshute View Post
    A scenario came up last night and I think there was a way to win on the same turn, but I couldn't work it out. My lack of experience shun through. I've been wracking my brain ever since to come up with a solution but have so far fallen short.

    My board state:

    -Swamp (tapped)
    -Badlands (tapped)
    -Underground Sea (tapped)
    -Volcanic Island (untapped)
    -Tundra (untapped)
    -Island (untapped)
    -Sensei's Divining Top.

    Zero mana floating. Doomsday on the stack

    Cards in hand, 1: Silence.

    Life total: 19

    Opponent's life total: 20

    Opponent: Shardless Bant

    Opponent has 4 lands in play, zero cards in hand. No other permanents.

    Storm is one.

    How do I win in this turn?

    This was my list. I won't write the sideboard as I'd like to see if there are other cards you think of that I could have played in the board that would have gotten me there. I tried to go for a Lab Man win, but couldn't find a way to win on the same turn. My conclusion was that I needed either another mana, or a probe in hand to win on the same turn. What would you have done?


    4x Dark Ritual
    4x Lion's Eye Diamond
    3x Lotus Petal
    4x Sensei's Divining Top
    4x Ponder
    4x Brainstorm
    4x Gitaxian Probe
    4x Burning Wish
    4x Silence
    3x Cabal Therapy
    3x Doomsday
    1x Ideas Unbound
    1x Laboratory Maniac
    2x Underground Sea
    1x Volcanic Island
    1x Badlands
    1x Tundra
    1x Karakas
    1x Island
    1x Swamp
    4x Polluted Delta
    4x Scalding Tarn
    1x Bloodstained Mire
    Maybe a pile like this should win on the spot

    TOP
    ideas
    led
    probe
    probe
    labman
    BOTTOM

    1. tap top to draw ideas
    2. cast ideas with two lands of your choice and draw top, led and probe
    3. cast top with the remaining land and led
    4. cast probe and in response crack led for UUU, draw the second probe
    5. cast the second probe to draw labman and cast him with the mana floating
    6. tap top to win the game



    However I'm angry at you nevilshute, you left the food chain thread now that it's become my weapon of choice!!!!!
    Just joking ^_^ , it's nice to see you here and I know that I'll soon have to play this deck more seriously because I feel it's a beast and I love the puzzle you can come up with.
    Ignorance is strength

  7. #2207
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by kingtk3 View Post
    Maybe a pile like this should win on the spot

    TOP
    ideas
    led
    probe
    probe
    labman
    BOTTOM

    1. tap top to draw ideas
    2. cast ideas with two lands of your choice and draw top, led and probe
    3. cast top with the remaining land and led
    4. cast probe and in response crack led for UUU, draw the second probe
    5. cast the second probe to draw labman and cast him with the mana floating
    6. tap top to win the game



    However I'm angry at you nevilshute, you left the food chain thread now that it's become my weapon of choice!!!!!
    Just joking ^_^ , it's nice to see you here and I know that I'll soon have to play this deck more seriously because I feel it's a beast and I love the puzzle you can come up with.
    That's the pile that would have won it. Thanks. GoboLord already beat you to it though. Thanks anyways I couldn't for the life of me work it out. Nice to have people chiming in!

    Sorry about being a bit awol in the Food Chain thread. I'm still playing it, just not that regularily. Believe me, I still love it, and I'm so happy it had something of a breakthrough this year. Keep it at. I still browse the thread weekly
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  8. #2208
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by nevilshute View Post
    That's the pile that would have won it. Thanks. GoboLord already beat you to it though. Thanks anyways I couldn't for the life of me work it out. Nice to have people chiming in!

    Sorry about being a bit awol in the Food Chain thread. I'm still playing it, just not that regularily. Believe me, I still love it, and I'm so happy it had something of a breakthrough this year. Keep it at. I still browse the thread weekly
    I was browsing the thread from my smartphone and kinda missed Gobolord's post... so lame on my part: sorry Gobo!!! ^_^'''

    Don't worry, we'll "see" each other in one of these threads, although during this summer in my shop there will be almost modern tournaments.
    Ignorance is strength

  9. #2209
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    Re: [Deck] Fetchland Tendrils

    Here's a short puzzle that came up in yesterday's legacy tournament. I was playing this list (sorry, no lab maniac for you fans of that card):

    MD:
    4 Scalding Tarn
    4 Polluted Delta
    2 Underground Sea
    1 Badlands
    2 Volcanic Island
    1 Tropical Island
    2 Island
    2 Swamp
    4 Sensei's Divining Top
    4 Ponder
    4 Brainstorm
    4 Gitaxian Probe
    4 Lion's Eye Diamond
    2 Lotus Petal
    4 Dark Ritual
    1 Cabal Ritual
    3 Doomsday
    3 Burning Wish
    1 Ideas Unbound
    1 Chain of Vapor
    4 Duress
    3 Cabal Therapy

    SB:
    4 Abrupt Decay
    1 Flusterstorm
    1 Doomsday
    1 Time Spiral
    2 Tendrils of Agony
    1 Empty the Warrens
    1 Virtue's Ruin
    1 Toxic Deluge
    1 Massacre
    1 Infernal Contract
    1 Cabal Therapy

    Game 2 vs Werewolf Stompy (I lost game 1):
    SB as follows:
    -1 Duress
    +1 Tendrils of Agony

    We played the game to this point:
    My Hand: Dark Ritual, Doomsday, Gitaxian Probe, Lotus Petal, Cabal Therapy, Tendrils of Agony
    My hand: Dark Ritual, Doomsday, Brainstorm, Lotus Petal, Cabal Therapy, Tendrils of Agony
    My Board: Scalding Tarn (can only tap for red), Swamp, Volcanic Island (can only tap for red) (all untapped)
    His Board: Blood Moon, Phyrexian Revoker (naming Lion's Eye Diamond), Phyrexian Revoker (naming Sensei's Divining Top), Ancient Tomb (tapped).
    Life Totals: 19 (me) vs 18 (him)

    To me, the most obvious pile ends up one storm short, and is as follows:
    Dark Ritual (1) -> Doomsday (2) building:
    top-Brainstorm, Lotus Petal, Dark Ritual, Dark Ritual, Dark Ritual-bottom
    Probe (3) -> Lotus Petal (4) -> Brainstorm (using Petal) (5) (put back dark ritual and cabal therapy) -> Lotus Petal (6) -> Dark Ritual (7) -> Tendrils of Agony (8).


    top-Probe, Lotus Petal, Dark Ritual, Dark Ritual, Dark Ritual-bottom
    Lotus Petal (3), Brainstorm (using Petal) (4) (put back cabal therpy, lotus petal, in that order), Probe (5), Lotus Petal (6), Dark Ritual (7), Tendrils of Agony (8).

    One storm short. So is there a pile that can win the game here?

    EDIT: See my below post for an explanation of why the first post was incorrect.
    Last edited by Kidbails; 07-25-2014 at 12:46 AM.
    The EPIC Storm
    Doomsday Fetchland Tendrils

  10. #2210

    Re: [Deck] Fetchland Tendrils

    Play Dark Ritual (1) -> Doomsday (2).

    You can build the pile:

    TOP
    Brainstorm
    Lotus Petal
    Dark Ritual
    Gitaxian Probe
    Random Card
    BOTTOM

    Play Probe (3) drawing Brainstorm
    Play Lotus Petal (4) -> Brainstorm (5) drawing Lotus Petal, Dark Ritual, Gitaxian Probe. Put Back Cabal Therapy and Dark Ritual or Tendrils on top.
    Play Probe (6) drawing Dark Ritual or Tendrils
    Play Lotus Petal (7) -> Dark Ritual (8) -> Tendrils (9) for lethal.

    So you basically just need to add that Probe to your pile. ;)

  11. #2211
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    Re: [Deck] Fetchland Tendrils

    This should work:

    (Top)probe, brainstorm, petal, dark rit, blank(bottom.

    Dark rit(1), doomsday(2), probe drawing probe (3), probe drawing brainstorm (4), petal (5), cast brainstorm (6) drawing petal, dark rit, blank, put back blank and therapy. Petal (7), dark rit (8) tendrs (9 - lethal)
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  12. #2212
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    Re: [Deck] Fetchland Tendrils

    Well those are both definitively better than my pile.

    I was thinking about adding a probe to get one deeper into my pile, but I somehow kept thinking that I would still be one storm short. Not sure how I came to that conclusion.

    EDIT: I know how. I didn't have the probe in my hand. I had the brainstorm in my hand, I just failed to recall it when writing the above post. At this point, I think I probably built the pile:
    top-Probe, Dark Ritual, Lotus Petal, Dark Ritual, Dark Ritual-bottom

    so you instead of the first sequence in the post, it's more likely that it's: Petal (3), BS (4) (putting back cabal therpy and lotus petal), Probe (5), Lotus Petal (6), Dark Ritual (7), Tendrils of Agony (8). Which is still one storm short.

    I recall this now because I remember there was a specific reason where I had to cast a brainstorm before I could cast a probe, meaning that brainstorm was most likely in my hand, unless I really screwed up (which is definitely possible). My bad
    The EPIC Storm
    Doomsday Fetchland Tendrils

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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Kidbails View Post
    Well those are both definitively better than my pile.

    I was thinking about adding a probe to get one deeper into my pile, but I somehow kept thinking that I would still be one storm short. Not sure how I came to that conclusion.

    EDIT: I know how. I didn't have the probe in my hand. I had the brainstorm in my hand, I just failed to recall it when writing the above post. At this point, I think I probably built the pile:
    top-Probe, Dark Ritual, Lotus Petal, Dark Ritual, Dark Ritual-bottom

    so you instead of the first sequence in the post, it's more likely that it's: Petal (3), BS (4) (putting back cabal therpy and lotus petal), Probe (5), Lotus Petal (6), Dark Ritual (7), Tendrils of Agony (8). Which is still one storm short.

    I recall this now because I remember there was a specific reason where I had to cast a brainstorm before I could cast a probe, meaning that brainstorm was most likely in my hand, unless I really screwed up (which is definitely possible). My bad
    This is still with sleep in my eyes so bear with me. But if the probe was a brainstorm how about this pile:

    (Top)ideas unbound, petal, petal, probe, dark rit(bottom).

    Line: petal(3), brainstorm (4), drawing petal, petal, iu, putting back tendrils and therapy. Petal (5), petal(6), iu (7) draw tendrils, therapy, probe. Cast probe (8) draw dark rit, dark rit (9), tendrils (10)
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  14. #2214

    Re: [Deck] Fetchland Tendrils

    This isn't possible because there is no B left to cast Dark Ritual then.

    If you played Rain of Filth which you somehow don't you could go:

    TOP
    Burning Wish (Infernal Contract)
    Dark Ritual
    Lotus Petal
    Swamp
    Rain of Filth
    BOTTOM

    storm count would be 10 then.
    Maybe exchange Cabal Ritual for Rain of Filth? :D

  15. #2215
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Janske View Post
    This isn't possible because there is no B left to cast Dark Ritual then.

    If you played Rain of Filth which you somehow don't you could go:

    TOP
    Burning Wish (Infernal Contract)
    Dark Ritual
    Lotus Petal
    Swamp
    Rain of Filth
    BOTTOM

    storm count would be 10 then.
    Maybe exchange Cabal Ritual for Rain of Filth? :D
    Wow, yeah, missed the need for B. That's a pretty sweet pile (with RoF)
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  16. #2216
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Janske View Post
    This isn't possible because there is no B left to cast Dark Ritual then.

    If you played Rain of Filth which you somehow don't you could go:

    TOP
    Burning Wish (Infernal Contract)
    Dark Ritual
    Lotus Petal
    Swamp
    Rain of Filth
    BOTTOM

    storm count would be 10 then.
    Maybe exchange Cabal Ritual for Rain of Filth? :D

    Yea, it probably should be a rain of filth (especially seeing that). That is a sweet pile and definitely gets the job done.
    The EPIC Storm
    Doomsday Fetchland Tendrils

  17. #2217
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    Re: [Deck] Fetchland Tendrils

    So I've been testing Counterbalance as protection in DDFT. During a test game yesterday against burn, this situation came up, and I couldn't figure out a pile to stay protected and go for the kill:

    List:
    4x Sensei's Divining Top
    4x Ponder
    4x Gitaxian Probe
    4x Brainstorm
    4x Dark Ritual
    4x Lion's Eye Diamond
    1x Rain of Filth
    2x Lotus Petal
    3x Doomsday
    3x Burning Wish
    2x Duress
    1x Cabal Therapy
    4x Counterbalance
    1x Chain of Vapor
    1x Ideas Unbound
    4x Polluted Delta
    4x Scalding Tarn
    2x Underground Sea
    2x Volcanic Island
    1x Badlands
    1x Tropical Island
    2x Island
    2x Swamp

    --SB--
    4x Abrupt Decay
    1x Doomsday
    1x Time Spiral
    2x Tendrils of Agony
    1x Empty the Warrens
    1x Void Snare (wished for and used)
    1x Meltdown
    1x Hurkyl's Recall
    1x Massacre
    1x Toxic Deluge
    1x Cabal Therapy


    My Board: Volcanic Island, Underground Sea, Badlands, Island, Island (tapped to spin top in the upkeep); Counterbalance, Sensei's Divining Top
    My Hand: Ponder, Dark Ritual, Doomsday, Burning Wish, Cabal Therapy
    Life: 10

    His Board: Mountain x3
    His Life: 18

    I cabal therapy (storm 1) him, naming fireblast and hit all four. I then see: 1x Price of Progress, 1x Flame Rift. He couldn't cast these as he knows I have a two drop on the top of my deck.

    Is there a pile that can win from here? Things to consider: a two drop needs to remain on top for the entirety of the storming process, in order to protect us from the two drops in his hand. It's possible to try and next-level him by not having a two drop on the top and hoping that he doesn't realize this, but I don't like this line.
    The EPIC Storm
    Doomsday Fetchland Tendrils

  18. #2218
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    Re: [Deck] Fetchland Tendrils

    Why not going for bw into therapy. And then casting cabal. If he pops u just discard rift snd counters with balance pop.
    Next turn his only out is drawing anothrr pop. Cause you can negate eidolon and rift. Then combo on your turn. Cause at 10 life if he draws a bolt u still survive after dday.
    Also whats on your top of library apart from the cc2.
    I think best plan is to therapy. He cant draw a 5th fireast.

  19. #2219
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Togores View Post
    Why not going for bw into therapy. And then casting cabal. If he pops u just discard rift snd counters with balance pop.
    Next turn his only out is drawing anothrr pop. Cause you can negate eidolon and rift. Then combo on your turn. Cause at 10 life if he draws a bolt u still survive after dday.
    Also whats on your top of library apart from the cc2.
    I think best plan is to therapy. He cant draw a 5th fireast.

    I thought about this, but if I can win here, then it's obviously better. Plus it's just an interesting situation.
    The EPIC Storm
    Doomsday Fetchland Tendrils

  20. #2220
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Kidbails View Post
    My Board: Volcanic Island, Underground Sea, Badlands, Island, Island (tapped to spin top in the upkeep); Counterbalance, Sensei's Divining Top
    My Hand: Ponder, Dark Ritual, Doomsday, Burning Wish, Cabal Therapy
    Life: 10

    His Board: Mountain x3
    His Life: 18

    I cabal therapy (storm 1) him, naming fireblast and hit all four. I then see: 1x Price of Progress, 1x Flame Rift. He couldn't cast these as he knows I have a two drop on the top of my deck.

    Is there a pile that can win from here? Things to consider: a two drop needs to remain on top for the entirety of the storming process, in order to protect us from the two drops in his hand. It's possible to try and next-level him by not having a two drop on the top and hoping that he doesn't realize this, but I don't like this line.
    Man, gotta love this riddles.

    What i would have done was this:

    Tap U.Sea and Cast Cabal Therapy, wait for response of opponent. Then either he respons with Price of Progress or not.
    When he PoP,s, respond with CB trigger @ 2 and name Flame Rift or
    Just name PoP.

    Then tap Badlands, cast Dark Ritual, cast Doomsday. Library:
    1. Tropical Island
    2. Ideas Unbound
    3. Rain of Filth
    4. Lotus Petal
    5. Lotus Petal

    then tap Volc Island, cast Ponder, look at top 3, do nothing and draw Trop and play it.
    Flip SDT for IU and cast it with the Trop and the remaining Island to draw SDT, Rain of Filth and 1 Petal.
    Cast and sac Petal for (B) and cast Rain of Filth. Sac all lands for 6x(B).
    Cast SDT and flip it for the remaining Petal. 5x(B)
    Cast Petal and sac Petal for red, then cast Burning Wish for Tendrills. 4x(B) and storm 10.
    Cast Tendrills and win now.

    Edit: offcourse thinking this thru took me 5 minutes and a cup of coffee. Can't imagine playing this at a tournament, but i gotta try it some time.

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