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Thread: [Deck] Imperial Painter

  1. #1801

    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    Maybe you should just jam the card and let her do some work. As a one of she's a house, rarely is it the case that she's in hand and you have no use. It's easy to think of a few simple interactions within a vacuum, and in any given game state she's easily one of the best creatures on your side once active. I'm curious, what are you looking to replace her with?
    No idea. Someone else mentioned it to me in scg Baltimore and it made me think. She has locked down many a game in the past for me. From the consensus I feel that she is not cuttable.

    But as for an MB Koth... I made room main... And really like it. I'd even like to fit one side... But there is no room.

    Here's my current list... Also what I ran in SCG Baltimore. The deck ran flawlessly... Unfortunately my opponent ya decks ran flawlessly also and always a turn ahead. :(

    Creatures:18
    3 Goblin Welder
    4 Painter's Servant
    2 Phyrexian Revoker
    4 Imperial Recruiter
    1 Jaya Ballard, Task Mage
    1 Magus of the Moon
    3 Simian Spirit Guide

    Spells:23
    2 Lotus Petal
    2 Enlightened Tutor
    4 Grindstone
    4 Pyroblast
    2 Red Elemental Blast
    3 Sensei's Divining Top
    4 Blood Moon
    1 Ensnaring Bridge
    1 Koth of the Hammer

    Lands:19
    4 Ancient Tomb
    3 Arid Mesa
    2 Bloodstained Mire
    3 City of Traitors
    5 Mountain
    2 Plateau

    Sideboard:15
    1 Tormod's Crypt
    1 Ethersworn Canonist
    3 Rest in Peace
    3 Stoneforge Mystic
    1 Umezawa's Jitte
    1 Ensnaring Bridge
    1 Peacekeeper
    1 Trinisphere
    1 Viashino Heretic
    1 Helm of Obedience
    1 Batterskull



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  2. #1802

    Re: [Deck] Imperial Painter

    Quote Originally Posted by StefN View Post
    I'm not sure if I really understood you right. You play R/u Painter and added SnT and Forces?
    Hmm not sure if this is the way to go. I doubt that 4 Forces makes the combo matchup so much better, and SnT to put what permanent into play?
    I also tested blue a while ago and the only blue cards that where good enough was Trinket Mage and Llawan, and still this way didn't fell better than the white splash.
    I would agree. Splashing Blue for Dack, Intuition, and some counter magic seems fine. No idea what show and tell is for though.

    I do want to try the blue splash for Dack still...

  3. #1803
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    Re: [Deck] Imperial Painter

    I tested the blue splash list with intuitions and FoW. If you got an early welder the combo was super fast with an intuition. However, I found that it played more like a traditional combo deck and had a much worse MU against the delver decks. I absolutely HATE losing to delver so I scrapped it. It was at least a turn faster at getting the combo off against other combo though and with FoW the other combo MUs are much better. And to the poster above, you absolutely play FoW as painter lets you pitch any card to it and you don't have much other defense without the dragon stompy aspects of traditional painter.


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  4. #1804
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    Re: [Deck] Imperial Painter

    At our local tourney last night I went up against the mirror round 1. By turn 3 we both had grindstone out although I had welder and only two lands. On the fourth turn he played city of traitors and painter naming black (I was holding REB). He then elected to pass the turn and activated the grindstone on my upkeep, since I had missed my land drop the previous turn it seemed like a good opportunity. .... However I pitched SSG activated my grindstone targeting him, then used my welder to exchange his painter for a chrome mox.

    Good times in the painter mirror. Cooking with gas for sure.

  5. #1805

    Re: [Deck] Imperial Painter

    Quote Originally Posted by mcbain View Post
    At our local tourney last night I went up against the mirror round 1. By turn 3 we both had grindstone out although I had welder and only two lands. On the fourth turn he played city of traitors and painter naming black (I was holding REB). He then elected to pass the turn and activated the grindstone on my upkeep, since I had missed my land drop the previous turn it seemed like a good opportunity. .... However I pitched SSG activated my grindstone targeting him, then used my welder to exchange his painter for a chrome mox.

    Good times in the painter mirror. Cooking with gas for sure.
    That is pretty fantastic. SSG can really create some surprising plays with this deck.

    However, he should have AT LEAST seen the Welder activation coming. What game was this?

  6. #1806
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    Re: [Deck] Imperial Painter

    It was game one. He was aware of the monkey risk but after the game he mentioned his hand was fairly weak other than that kill so he went for it. Still was a fun match. I am 2-0 in tournaments in the mirror, although it sure is fun.

  7. #1807

    Re: [Deck] Imperial Painter

    Quote Originally Posted by StefN View Post
    I'm not sure if I really understood you right. You play R/u Painter and added SnT and Forces?
    Hmm not sure if this is the way to go. I doubt that 4 Forces makes the combo matchup so much better, and SnT to put what permanent into play?
    I also tested blue a while ago and the only blue cards that where good enough was Trinket Mage and Llawan, and still this way didn't fell better than the white splash.
    Firstly, I would like to congratulate utley26 who played what seems like a shortcake version to number 2 on the 22 July Legacy Daily on MTGO. Looks like Imperial Painter still has legs in the current meta!

    I still love the shortcake version. Its just that I wanted to experiment with making changes for the better or worse as well as learn the pros and cons of the various painter decks. I feel that its a good learning experience trying to make changes after playing over 200 games on the original shortcake version. I am by no means a expert and continue to make mistakes and wrong play. As such, i tried the more enchantment base white version and now am trying to move to the blue version incorporating show and tell as a option b win. The deck i am currently playing is as follows. This is my first cut and I am ready to make some changes after running it for a week.

    3 Volcanic Island
    2 Misty Rainforest
    2 Scalding Tarn
    1 Polluted Delta
    1 Island
    3 Ancient Tomb
    2 City of Traitors
    4 Seat of the Synod
    1 Great Furnace
    3 Mox Opal
    4 Brainstorm
    4 Force of Will
    4 Show and Tell
    4 Painter's Servant
    4 Grindstone
    4 Sensei's Divining Top
    3 Red Elemental Blast
    4 Intuition
    2 Relic of Progenitus
    1 Pyroblast
    1 Griselbrand
    3 Emrakul, the Aeons Torn


    Sideboard :-

    3 Goblin Welder
    3 Jace, the Mind Sculptor
    4 Blood Moon
    3 Pyroblast
    2 Imperial Recruiter


    Basically I feel that blood is very good in the current meta. But its very difficult to protect painter with many running counters and multiple swords and bolts. Also So many players are playing reanimator and storm and I have lost countless of times on turn 1 or 2. I just felt that having force forces my opponent to think twice before going off which enables me to play my game. Also with show and tell in the picture, I can win on turn three with intuition depending on what I have on board and what the opponent is playing. It also makes thigns difficult for my opponent in game 1/2/3 to decide on what revoke or needle of chalice for. I still side in blood moon with REC, Welder and Blasts in game 2 and three if I feel that I can push it through siding out S&T and the 4 creatures plus some brainstorm and forces.

    So far I feel that I have a fair to good chance with almost any decks even the miracles or delver decks. I even beat burn in half my games due to the S&T package. And pushing through painter on turn 1 or 2 with forces on hand is many times a win if my opponent only has 1 swords or bolt in hand and when I do not have any mana in play. With S&T package, blood moon and intuition I only need to focus on what I need to do to win instead of siding in cards to make things difficult for my opponent. I feel that it makes them react to what they need to do to ensure I do not win in the next turn instead of me reacting to them.

    Some changes I would make in the current version are

    1. I find that I do not use jace in the SB at all. I may change these to add another blast and make one each of welder and REC. The need for double blue is also a problem.

    2. I may move the 2 Relic to the SB. I think I still prefer crypt as there is no mana requirement. I just thought to test relic in respond to so many playing shaman these days. But the single mana to cast and additiona mana to activate slows it down too much against decks like storm or reanimators. Three is better with intuition as well. I may replace the 2 relic with a REC and a revoker or 2 more blast.

    3. The mana base seems pretty ok for both blue and red.

    4. I may want to add koth to the SB in games where I side in blood moon for a faster win clock.

    5. Still undecided on griselbrand and emrukal. Emrukal is like a win next turn most of the time cannot be killed etc. Griselbrand could be a win this turn by drawing 7 or 14 and landing ancient plus grind or painter with forces on standby.

    In the past week, I have found that this deck can beat any of the current decks. this is esp so after sideboarding. Its also fun to play when you drop a grindstone turn one and push through show and tell on turn 2 or 3 or intuition a creature or S&T on turn 3.

  8. #1808

    Re: [Deck] Imperial Painter

    Quote Originally Posted by cab0747 View Post
    I would agree. Splashing Blue for Dack, Intuition, and some counter magic seems fine. No idea what show and tell is for though.

    I do want to try the blue splash for Dack still...
    I have been trying to fit dack as well but so far have not been successful. As stated, blue version can often be 1 turn faster. But without a real constant threat of something like blood moon, It allows opponents to continue to develop their game state as long as they know they can kill painter. The mono red or shortcake version keeps your opponent on their toes by slowing their play so that moon does not get on board. Thats why I am trying blue with S&T which is a must deal with card when it comes down or lose next turn. Of course you could say that I can just play the sneak and show deck. But it just plays differently. I just hope that it is the best of both worlds instead of a master of none.

  9. #1809
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    Re: [Deck] Imperial Painter

    I feel like, if your looking at Blue you need to make it the primary colour. At that point, your looking at having more counters, Artifact tutors and deck manipulation but you lose much of the prison element that makes the Red version so successful. But I am betting it can be done because there is a thread for that.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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  10. #1810

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Dice_Box View Post
    I feel like, if your looking at Blue you need to make it the primary colour. At that point, your looking at having more counters, Artifact tutors and deck manipulation but you lose much of the prison element that makes the Red version so successful. But I am betting it can be done because there is a thread for that.
    Yes. It's the prison element that makes the imperial more successful deck in tournaments. Which is why I prefer the shortcake version more. I am just looking to see if it is possible to make successful changes. As you can see IP although being quite successful, has not changed much In the past 12-18 months. Not saying that's bad. But it's a very known deck now to many and perhaps it's time to see if it can be improved further by going in another direction.

  11. #1811
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Ish View Post
    No idea. Someone else mentioned it to me in scg Baltimore and it made me think. She has locked down many a game in the past for me. From the consensus I feel that she is not cuttable.

    But as for an MB Koth... I made room main... And really like it. I'd even like to fit one side... But there is no room.

    Here's my current list... Also what I ran in SCG Baltimore. The deck ran flawlessly... Unfortunately my opponent ya decks ran flawlessly also and always a turn ahead. :(

    Creatures:18
    3 Goblin Welder
    4 Painter's Servant
    2 Phyrexian Revoker
    4 Imperial Recruiter
    1 Jaya Ballard, Task Mage
    1 Magus of the Moon
    3 Simian Spirit Guide

    Spells:23
    2 Lotus Petal
    2 Enlightened Tutor
    4 Grindstone
    4 Pyroblast
    2 Red Elemental Blast
    3 Sensei's Divining Top
    4 Blood Moon
    1 Ensnaring Bridge
    1 Koth of the Hammer

    Lands:19
    4 Ancient Tomb
    3 Arid Mesa
    2 Bloodstained Mire
    3 City of Traitors
    5 Mountain
    2 Plateau

    Sideboard:15
    1 Tormod's Crypt
    1 Ethersworn Canonist
    3 Rest in Peace
    3 Stoneforge Mystic
    1 Umezawa's Jitte
    1 Ensnaring Bridge
    1 Peacekeeper
    1 Trinisphere
    1 Viashino Heretic
    1 Helm of Obedience
    1 Batterskull



    Sent from my iPhone using Tapatalk
    MD Koth has always been a favorite of mine, I've been back and forth over the years running two MD as well as two MD jayas. The thing is to never forget what Seth has said; this is a combo deck so don't stray from the list that best executes that plan. (paraphrasing)

  12. #1812

    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    MD Koth has always been a favorite of mine, I've been back and forth over the years running two MD as well as two MD jayas. The thing is to never forget what Seth has said; this is a combo deck so don't stray from the list that best executes that plan. (paraphrasing)
    Agreed. Basically the 1 Koth takes one slot of Jack's 2 bridge from earlier lists.

    Anyone play anymore with faithless looting lately?

  13. #1813
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    Re: [Deck] Imperial Painter

    Friend of mine plays it. Honestly I feel it crutches on welder to much. Most decks have more than enough ways to kill it.

  14. #1814
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    Re: [Deck] Imperial Painter

    I am not personally playing Looting any more. I just do not have the space for it. I guess it depends on what you want to be, pure combo or Control/Combo. Personally my Meta suits the Control builds so I am keeping that build.

    Also I went to a event yesterday, took Jund. I saw no small amount of Bug being sleeved and decided I did not want to play te mirror all day so I pull out painter. I got bottom of the 8 Losing to ANT and Ominishow.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  15. #1815
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    Re: [Deck] Imperial Painter

    For those following the European meta, I'm gonna go to rock side events at a hometown GP and basically need to know this; is anything other than Seth/Jack's list a standard deviation that would be better than these two?

  16. #1816
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    Re: [Deck] Imperial Painter

    I would include a something like warmth in the board against the rising numbers of burn. You can always paint red against something like TES or ANT.

  17. #1817
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    For those following the European meta, I'm gonna go to rock side events at a hometown GP and basically need to know this; is anything other than Seth/Jack's list a standard deviation that would be better than these two?
    I think Euro meta is much more combo heavy. I would consider playing one piece of combo hate main. Personally I would go with ethersworn canonist main as ANT can't win game one if it hits play.

    BTW, my new super secret tech for this deck is word of seizing in the board. I'm sick of losing to Jace ultimate against Miracles. It's also good against 12 post and is sided in against sneak and show and any other slow matchup.


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  18. #1818
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    Re: [Deck] Imperial Painter

    I really don't understand the Show and Tell plan, you're on??

    It seems like you wanna split one half of Sneak'n'Show with iPainter and then make it something "new"?

    If you wanna do it, by all means go ahead, I won't stop you, I just don't get it? :D

    I've personally never tried splashing any color, but if I had to, I would probably go for black. Cabal Therapy seems like a legit card in a R/B shell, since the recruiter, once it hits play, is that damn 1/1, that usually is on chump block mode for me.

    But so far, I'm just sticking with monoR, it's as awesome as ever :D

  19. #1819
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    Re: [Deck] Imperial Painter

    Can anyone give me an official link of humility ruling with painter's servant and magus of the moon ? I have problems finding it and i must convince some people at my lgs that it works as i say.

  20. #1820

    Re: [Deck] Imperial Painter

    http://www.mtgsalvation.com/articles...-of-operations
    http://archive.wizards.com/magic/mag...icle/20091105a

    Magus is layer 4, Painter is layer 5, Humility is layer 6 & 7. Since both of their layers come first, they stay.

    PS -Google is your friend.

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