If you're splashing Red, you need to be playing Past in Flames. A lot of players here have already tried splashing, and I think the consensus is, it's not worth opening yourself up to wasteland or not drawing a fetch when you need it. Let us know if you find anything different.
Primary legacy deck High Tide primer
I played my list to a 3-1 finish in a local legacy tournament this evening!
//Maindeck
3x Candelabra of Tawnos
2x Sensei’s Divining Top
4x Brainstorm
3x Cunning Wish
2x Flusterstorm
4x Force of Will
4x High Tide
1x Intuition
4x Merchant Scroll
4x Ponder
3x Preordain
2x Spell Pierce
4x Time Spiral
2x Turnabout
12x Island
3x Misty Rainforest
3x Scalding Tarn
//Sideboard
1x Blue Sun’s Zenith
1x Brain Freeze
1x Echoing Truth
1x Flusterstorm
1x Intuition
1x Polymorphist’s Jest
1x Snap
1x Spell Pierce
1x Surgical Extraction
1x Turnabout
1x Wipe Away
2x Defense Grid
2x Grafdigger’s Cage
My maindeck is unchanged from my last write-up—the Spell Pierces and maindeck Intution are still fantastic. I've posted here on Spell Pierce and its value in countering Counterbalance and Chalice of the Void on the draw. I did make some changes to my sideboard, however. I cut Pact of Negation for Spell Pierce—this might be wrong, but I almost never wish for Pact of Negation (usually favoring Flusterstorm), and I really like the idea of having both the 3rd Flusterstorm and Spell Pierce in the board to bring in against their respective match-ups. I cut Rebuild for Polymorphist’s Jest—which I was excited to start testing the moment it was spoiled to turn off multiple hate-bears. On to the report!
Round 1: Brandon with Chalice Merfolk
Game 1: I play Islands and sculpt while he drops Cursecatcher, Silvergill Adept, another Cursecatcher, and a Lord of Atlantis. He beats me down pretty low and I get a read on him that tells me he has another lord in hand for lethal. I purposefully tap out on my turn for a Cunning Wish and he takes the bait—sacrificing a Cursecatcher to counter it. He untaps, plays a Master of the Pearl Trident, and swings me down to 1 life. I untap, draw, play High Tide and Time Spiral with Flusterstorm back-up. I’m able to go off as he realizes his error.
SB: -1 Candelabra of Tawnos, -2 Preordain, -1 Turnabout, +1 Spell Pierce, +1 Wipe Away, +2 Defense Grid
Game 2: He keeps a pressure-light hand and gets down quick Chalices of the Void on 1 and 2 after I play a Sensei's Divining Top. His lack of creatures gives me time to sculpt and make land drops as my Sensei’s Divining Top keeps a Wipe Away in the top 3. When I have 5 lands in play, I Wipe Away the Chalice on 1 at his end of turn and then proceed to go off—at some point I Turnabout him to tap his lands, move to second main, Wipe Away the other Chalice, and drop a Defense Grid to put him in f6 mode.
Round 2: JR with Death and Taxes
Game 1: This was easily my favorite game of the night. I play a turn 1 Sensei’s Divining Top and he plays an Aether Vial. I play two Candelabra of Tawnos as he plays a Phyrexian Revoker on Candelabra and then another on Sensei’s Divining Top. He adds a Spirit of the Labyrinth to his board as I play my fifth Island. I play another Candelabra and pass. He adds a Thalia to his board and I cast Cunning Wish in response for……..Polymorphist’s Jest! He bashes for not-lethal and passes. I untap, he activates Rishadan Port during my upkeep—to which I respond by tapping that Island and another to cast High Tide. I tap my other three Islands for Turnabout to untap my lands, pay 2UU for Polymorphist’s Jest to turn his hatebears into 1/1 ability-less frogs, make mana with my freed Candelabras, Intuition for three Time Spirals, and go off in spectacular fashion.
SB: -3 Flusterstorm, -1 High Tide, +1 Blue Sun’s Zenith, +1 Echoing Truth, +1 Snap, +1 Spell Pierce
I debated bringing in the Polymorphist’s Jest—as to effectively have 5 copies maindeck via Merchant Scroll as opposed to 3 via Cunning Wish, but decided against it.
Game 2: The second game was a boring affair as he leads with Wasteland, Aether Vial which I counter with Force of Will. He doesn't get another land and his only other relevant play all game was a Pithing Needle on Sensei’s Divining Top—which doesn't prevent me from going off once I hit five Islands.
Round 3: Bryce on Shardless BUG
Game 1: This game was a bit of a grind. He leads with a Thoughtseize on my hand of High Tide, High Tide, Time Spiral, Force of Will, Sensei’s Divining Top, Preordain, Island. He comments on my “risky keep,” but I tell him I keep one-landers all day, every day. Ain't no thang. He takes the Time Spiral (I think he should have snap-seized the top) and passes. I draw Misty Rainforest and play Island into top. He resolves some dudes and an Ancestral Visions while I sculpt and make land-drops. He has a Deathrite Shaman, Tarmogoyf, and Shardless Agent in play with a stacked hand of six cards—causing me no small amount of worry as I just have four Islands and top in play with High Tide, Time Spiral and Force of Will in hand. He swings—taking me down to 6 life, and plays a land and Shardless Agent—cascading into another Tarmogoyf. I untap and thankfully draw a Preordain to go with my Force of Will. I cast High Tide and Time Spiral—which both resolve. I end up Turnabout’ing him to tap him down and moving to the second main to make my Spell Pierces and Flusterstorms live against his (now tapped) Islands which also tap for a billion. I’m able to make +100 mana and Zenith him out.
SB: -1 Candelabra of Tawnos, -1 High Tide, -1 Preordain +1 Blue Sun’s Zenith, +1 Flusterstorm, +1 Spell Pierce
Game 2: He falls into the trap that so many do—keeping a hand heavy on disruption but lacking a threat. People often think this hand is great vs combo and High Tide—but it just lets me do what High Tide wants to do (and something I've already typed multiple times so far): “sculpt and make land drops.” He makes a questionable line on turn 1—fetch for Tropical Island into Brainstorm. I was very fine with that. I draw, play an Island a cast top--he forces it and I pass. He plays a Bayou, and drops a Nihil Spellbomb off of Tropical Island. I…”sculpt and make land drops” and soon Intuition for three Time Spirals (which might have been incorrect in the face of the spellbomb). He drops a Liliana of the Veil as I’m holding High Tide, Time Spiral, Turnabout, Cunning Wish, and an Island. He ticks up, discarding a Polluted Delta and I pitch the Cunning Wish. I play an Island and pass. He plays a land, ticks up and discards his last card—a Misty Rainforest. I pitch the Turnabout. I think it would have been much more valuable to hold two cards in his hand—the extra land in play wasn't relevant and holding two cards in hand represents Force of Will, which at the time I couldn't play through.
But I’m able to safely High Tide and Time Spiral against a hellbent opponent—though the cracked Nihil Spellbomb caused some problems as my deck was down to two High Tides and a single Time Spiral. My hand gives me a top, a candelabra, and cantrips. I furiously dig, netting another candelabra and a Turnabout in hand. I spin top—seeing Island, Merchant Scroll, Merchant Scroll. I put the Merchant Scrolls on top, tap top, and start to say “Hold priority” as I reach for my Islands to tap—as I want to Turnabout my artifacts to flip top twice (drawing the Merchant Scroll and the Sensei's Divining Top). My opponent cuts me off with, “in response to the top…” and moves to tap his Tropical Island and Bayou. I tell him I’m holding priority and consider for a moment. I haven’t yet tapped my mana or announced the Turnabout—and my opponent is clearly telegraphing Abrupt Decay. I pass priority and let him attempt to Abrupt Decay my top. I Turnabout in response to untap my artifacts and flip the top again. I make more mana with my two candelabras and draw the second Merchant Scroll with the Sensei’s Divining Top. I Merchant Scroll for Flusterstorm, and then again for Cunning Wish into a very lethal Brain Freeze.
I explained to my opponent that if a High Tide player flips a top and wants to hold priority with a Candelrabra or two in play—they almost always have the Turnabout, which effectively counters the Abrupt Decay. Waiting to cast the Abrupt Decay in response to the Turnabout actually makes me fizzle, as I would have been short on storm for Brain Freeze with only one Merchant Scroll—and having only cast a single High Tide left me woefully short on mana for Blue Sun’s Zenith. This is all likely a moot point for this specific match—as he would not have been able to kill me in time and I would have won the match 1-0-1. But still a teachable moment for him!
Round 4: Chris with RUG Delver
I’m 3-0 and he’s 2-1 and not only is he a friend of mine…but we also wanted to jam some vintage before the shop closed. I scoop to him so we’re both in the money and so I can play vintage Doomsday vs a sweet mono-blue brew with Standstills, Spellstutter Sprites, and a pile of counters. We roughly split our games even, but I’ll spare you a write-up on vintage, haha. Sorry to cheat you out a round for the report!
Of course I’m going to feel good about a list that didn't drop a game (albeit in only 3 matches), but it played very smoothly and I feel the games adequately show why I've made the changes I've made. Spell Pierce is fantastic in my meta with lots of Aether Vials, Chalice of the Voids, and Counterbalances. I’m also ecstatic that Polymorphist’s Jest performed its exact purpose in its first outing.
Feel free to critique the list, play, or writing! Doing these write-ups improves my memory and attention to detail and builds my confidence to hopefully hit up some SCG Opens as I’m able!
Last edited by Pox22; 07-22-2014 at 11:35 PM.
Well written and well played! I am a bit curious about your sideboarding as I remember myself siding out all candelabras a lot. You seem to keep at least some of them postboard, could you explain your reasoning a bit?
Also, versus DnT I think you can afford to keep all high tides in the deck as they generally don't play Surgical Extraction. Scroll cost 1 mana less than Wish which is pretty big, even if they have Rishadan Port. Probably over that Spell Pierce.
Im going to test high tide again this week on modo and because miracles is the most played deck I will start playing Swan song main. Any other suggestions to a miracle-infested meta game? Preferably without a splash.
Random thought here (and possibly a bad idea) but what do people think about the new Teferi as a potential untap source as a 1 of? It is 6 mana, but the deck has no problems with 6 mana and the -1 untaps 4 permanents which can be Islands or Candelabras. It would basically fill the same role as Turnabout except it can untap a mix of card types.
sorry but, what's this new teferi you're talkin about?
new spoiler of khans? ain't see it yet...
Six mana is something the deck often does if you're ramping into Time Spiral, which fills your hand back up and likely wins the game that turn. If you're playing a High Tide in order to accelerate into a Teferi, you still need gas to draw you draws for the turn, because otherwise "High Tide into Teferi, go" is terrible.
Turnabout is much better than Teferi as well. In addition to costing less mana, it's useful because it's an instant and allows you to tap down your opponent at the end of his or her turn. Or fog their attackers to get another turn. Or untap your artifacts at instant speed to allow you to double dip on Sensei's Divining Top. Plus it untaps all of your cards of the chosen type, and it can be fetched by Merchant Scroll or Cunning Wish. There isn't really any comparison between the versatility and the power level of those two cards in this deck.
If you're gonna go that route, go with Mind over Matter instead of Tefari. To note though, Mind over Matter hasn't been used in a couple years now.
Primary legacy deck High Tide primer
Hey, feline,
How big was that bluesun on your feature match?
Also, isn't capsize worth running using 4 candelabras? In which metas is it worth it to run capsizes? (it's a card that I really love, but can't get my hands on candelabras for me yet =/)
I personally find in testing that Capsize is fine in versions of high tide that substitute Candelabra for Cloud of Faeries for budget reasons since without it it gets really difficult to find sufficient mana to win with Blue Sun's Zenith and to continue stacking enough spells to use Brain Freeze. However in the builds with Candelabra normally candelabra already produce so much mana that capsize is win more. Capsize can be used to draw infinite cards with sensei's divining top to cut down on the time spent comboing but that's no reason to use a card in the sideboard.
12-post Discord: https://discord.gg/QxYVg3g
So, how good is high tide with snapcaster mages and no candelabra?
Possibly with no time spirals either? Has anyone tried, and was it any good?
Capsize is definitely not necessary, in testing I played a number of games and only once did "capsize into candel for infinite mana, into capsize into top for infinite card draw" did that ever actually make a win when getting anything else would have netted a fizzle. So yes it "can" make a difference but it's gonna be like 1 game on average per open.
It does save time though, and if you love your fellow judges, they appreciate a High Tide deck that doesn't go that far over time. A minute or 2 is expected as there is always some matches still going, but I don't ever want to be the last game still going and the entire room is waiting on you.
I wouldn't recommend Snapcaster as it is anti synergetic with Time Spiral. Though to note before I got Candels I did have Snapcasters in the deck for like a month, mostly to try them out.
If you do go Snapcaster Mage, you could look at Cloud of Faeries / Snap tricks too, as Snap can make mana, Snapcaster can net you another card, & Cloud of Faeries can net mana, or draw you a card (cycle 2).
Primary legacy deck High Tide primer
Just search for the Solidarity thread...
Super Bizarros Team. Beating everything with small green dudes and big waves.
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