@TvGuy12: (Sweet number on your handle) Well done! I was at the tournament playing Caleb/Nescient's take on prophetic flamespeaker stompy. I was very disappointed I didn't play Big Red after having to attack with 1/x and 2/x creatures all day. However I was elated when you stomped one of my friends with an all too familiar pile, and then double elated when you landed just out of top 8. I really like most of your card choices, but I want to hear you defend a couple.
4th city of traitors. Can you elaborate on that? My position is that you draw too many hands with multiples, or hands where you have to gamble on city/guide/moon. Thoughts?
Griselbrands. I've heard plenty of arguments for/against him. You played 4 so you're clearly for him, and as a 4 of at that. Any math behind that or just a gut instinct?
Fetchlands. 3 seems like an odd number. (haha, it's 100% an odd number) Whats your logic on why not 7 or 0? I've always felt with no deck manipulation, the 1 point of life was more important than the 1 less land in the deck, whats your take?
Sulfur Elemental. Sure he's the nuts against d&t. Do you use him for anything else? I've always thought that matchup was in our favor and didn't deserve board cards. With it's popularity continually growing, maybe it just shores things up, anyways I'm curious to hear what you did with him.
Again, Congrats! Hope you continue to enjoy Big Red as much as the rest of us here. And if anyone wants to comment on my questions for TvGuy, please do! I haven't put too much time into magic theory lately, but there's a legacy GP coming up so lets get back into it.
-H
I think having the fetchlands here is actually a pretty big downside. You can get a lot of free wins off of slamming blood moon on turn 1, and often even turn 2. But the decks that loses to moon the most are usually the ones that also run DRS, and giving them ways to play around blood moon (fetches in the GY) seems like a bad idea. There is no noticeable upside of the fetches, but there is major downsides: DRS, stifle and life loss.
-I have found that you mulligian hard in this deck no matter what. The four of city of traitors is a neccsary evil in order to faciltae the early hate plan or to force a spell through soft permission. Wasteland and awkward draws are obviously a bicth with this but in my experience it's usually worth it. Always jam the hate cards as early as possible. They either get locked out or they waste a counter.
2-Mainly instinct, but he can win you game other fat can't, fill up my pyromancy draws,flings well enough at my opponents face when using pyromancy, and usually buries your opponent in advantage.
3-I run the fecthlands(could be 4) because I hate getting Fatesealed by Jace the money sculptor,and i feel the thinning helps some. I also do it because many time you can mental nudge your opponent into thinking you are on Sneak and show or something else. The games you lose to these lands being stifled are almost nonexistent. If your opponent knows what your on they are likely saving it for something better unless your mana screwed.You rarely get too mana screwed(flooding is a different story)and I find that the games that I lose because of 1 life (compared to the 2 I take from ancient tombs) are negligible.I could see running more fecthlands but i like having a fair amount of basics to always luck into hard casting inferno titans or to have three for pyromancy activations.
4-I saw that D&T won previously, and my friends play it a lot. Sulfur elemental wrecks them and gives me an uncounterable threat that can be relevant in certain miracles/Blades decks.Really it was just a meta game call.-
5- I played the deck because I' enjoy playing something other than the same 75 all the time and really like playing chalice of the void against every other combo deck and delver ;)
Do you think that adding Pyroblast or Magus of the Moon to the board in place of the Sulfur Elementals is the correct call in a meta you are expecting Delver and Miracles the right call?
;) I could swap them out for something else. I thought their would be a fair amount of Death&taxes so i put them in. I avoid pyroblast because of chalice of the void. I could be wrong. Magus of the moat is interesting but i like blood moon better main, could go either way on the magus. ;)
Ignorance is strength
I know you guys are probably way past this, but this is just hilarious past sb against a lands deck:
Hand 1: mountain, lotus petal, Stronghold Gambit, Griselbrand, Seething Song and other stuff. Playing Mountain and Lotus Petal, getting Griselbrand into play with Stronghold Gambit..
Drawing into Emrakul, another Grisel, 3 Simian Spirit Guides, a lotus petal and another Seething Song... and 2 Through The Breaches..
Exactly enough mana for a Through The Breach spliced onto another Through the Breach, for Emrakul and Griselbrand, swing on my first turn for 22 =/.
Holy cow this 0_0.
I understand your enthusiasm: this deck is capable of insane, ultra flashy starts!
However the biggest enemy of this deck is itself, aka mulligan into oblivion
Ignorance is strength
I'm a little late but i just wanted to stop in and express how stoked i was to see tvguy12!! in the top 16
Last edited by Daize; 08-22-2014 at 01:29 PM.
I have been trying to build a version of this as well and wondered what are the bad match ups are?
@Daize: Have you read through the whole thread? There should be some general overviews, and most of the tournament reports have SB info in them. I know I have a file somewhere on my computer, might not have posted it on here but PM me if you're serious.
@Penminship: Hands down, reanimator is the hardest matchup, but you will straight up SMASH elves all day long. Watching their face when you cast inferno titan has to be one of my favorite things about this deck. For me BUG delver is tough, but I've been cutting moons left and right. The higher your moon count, the easier it gets. Steer clear of Omni builds, you need to get a little lucky to win that matchup. Ensnaring bridge decks are a pain, at least we can't lose to painter game 1. Anything playing a full suite of counters (Daze, Pierce, FOW) can be tough. I also don't play defense grid, all blue matchups get easier with grid. You're usually fine as long as you play around the soft counters and don't be aggressive. If they flip a delver on turn two, you've got work to do, but isn't that the case with any deck? Miracles shouldn't be too bad. We're good against counterbalance and spell snare running 3, 4 and 5 ccs, and that just leaves FOW and a lone c.spell to get through game 1. Cast your spirit guides in this one, otherwise they'll slam a Jace and run away with the game. 3sphere is really good against them too (my defense grid).
I think I'm about to go down the sulfur elemental rd this weekend and see how he does. Happy smashing.
I guess this is still relevant :-). Also, congratulations everyone in this year and past, it's amazing to see how much fun you guys are seeming to have ^_^.
By the way, why Pyroclasm over Volcanic Fallout?
Also, one thing I'm not clear on is: STD or no STD?
Last edited by Daize; 08-22-2014 at 09:00 PM.
Easier to cast - sometimes the second red would force you to burn a Simian Spirit Guide or Petal...or you may only have Sol lands and no second red. The 2 damage dealt to them isn't nearly as relevant since you mostly likely go over the top and overkill anyway. In fact, the 2 damage may even hurt you if you are in a "racing" situation.
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Yeah I was thinking against Delver with counter backup... I see your point though.
sulfur elemental
What I meant is that it makes angels 5/3, thus bigger.
However, since it has split second, is uncounterable and with flash you can force your opponent to play in its turn or take damage. It's a 3/2 so it can put some clock and may demand a sword to plowshares that otherwise would have targetted a titan/griselbrand/wurm.
In substance is another threat with the flexibility of split second and flash, but beware to the pump effect on the angels.
@hdeck12: it's been a while since my last tournament with big red, but since you are back I may give this deck another try too!!!![]()
Ignorance is strength
Uhoh. You got me. 0_o.
It's a shame that we need so many sol lands, otherwise splashing black for Extirpate would be helpful against FoW and stuff...
Instead of extirpate you could try surgical extraction, but in any case they clash with chalice@1.
Moreover I don't think I would side them in against fow because it's a subpar strategy: it implies that at least one of your spells get countered and doesn't do a thing against other counters (spell pierce, swan song...).
Against those decks I find that trinisphere or defense grid are enough, maybe reb although it's sad with a chalice@1.
Against grave decks, mainly reanimator, one of the best card is faerie macabre because it removes two targets and cannot be countered.
Tormod's crypt are ok too.
Ignorance is strength
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