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Hi all related to the Gitaxian probe discussion...
well, I've played G.P. in so many ways depending on the scenario that I could not say if it's well played or not if I've not seen the game developing. and you all boys waste the time if you don't limítate more the scenarios, so I will propose some Case Studies scenarios and give my opinion and you can share also yours, just to help
Common Scenario to All:
- it's first turn
- you start
- you're in the next SCG tournament meta inmediatly to occur.
- Your opponent does not know you and neither your deck.
Different Scenarios:
I play the Opening list but -1 Tropical +1I.T. and more options for B.Wish
Following Hands + G.P:
a) Gemstone Mine, Lotus Petal, Ponder, Dark Ritual, Scalding Tarn, RoF = Keep G.P. I'll do scalding to volcanic to ponder, maybe Ponder makes me change my mind.
b) Gemstone Mine, Lotus Petal, Ponder, Volcanic Island, Dark Ritual, Dark Ritual = Keep G.P., maybe Ponder makes me change my mind.
c) Gemstone Mire, Volcanic Island, B.Wish, Brainstorm, RoF, LED = Likely to Keep, but not sure.
d) Scalding Tarn, Duress, B.Wish, Volcanic Island, RoF, LED = I keep in here G.P.
e) Underground Sea, Ponder, Gemstone, Dark Ritual, Duress, I.Tutor = Play G.P, I want to know which route is better
f) Underground Sea, Ponder, C.Mox, Dark Ritual, Duress, I.Tutor = Play G.P., I want to know which route is better
g) Underground Sea, Ponder, Dark Ritual, Duress, RoF, Lotus Petal = Keep G.P., maybe Ponder makes me change my mind, I'll likely to suffle if not finding business
h) Underground Sea, Ponder, Dark Ritual, Gitaxian Probe, RoF, Lotus Petal = Keep G.P., maybe Ponder makes me change my mind, I'll likely to suffle if not finding business
d) Scalding Tarn, Duress, B.Wish, C.Mox, RoF, LED = Play G.P.
I just feel thats it what I'd do all the days of the week - really like this phrase Lem!, maybe you dont agree, and really nothing will happen. Joke.
hope this helps!
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So during testing I came across some awkward hands and I felt like listing some starting hands just for practice. I know I like to figure theoretical hands out and thought I wouldn't be the only one.
t tried to list those which are hard to decide if one should mulligan or not, or have multiple first turn plays.
List: Discard spells only as protection, 1 IT in side, Tropical main (13 land)
1. On the play, hand of 7, unknown opponent, pre-board
1.1 Gemstone Mine, Chrome Mox, Burning Wish, Gemstone Mine, Volcanic Island, Dark Ritual, Rite of Flame
1.2 Underground Sea, Volcanic Island, Gitaxian Probe, Dark Ritual, Dark Ritual, Lotus Petal, Gemstone Mine
1.3 Gemstone Mine, Burning Wish, Lotus Petal, Rite of Flame, Ad Nauseam, Burning Wish, Ponder
1.4 Gitaxian Probe, Cabal Therapy, Duress, Duress, Misty Rainforest, Ponder, Lion's Eye Diamond
1.5 Lion's Eye Diamond, Lion's Eye Diamond, Dark Ritual, Ponder, Burning Wish, Empty the Warrens, Gitaxian Probe
1.6 Gitaxian Probe, Duress, Gemstone Mine, Cabal Therapy, Flooded Strand, Lotus Petal, Cabal Therapy
1.7 Burning Wish, Gitaxian Probe, Lotus Petal, Lion's Eye Diamond, Empty the Warrens, Chrome Mox, Brainstorm
1.8 Underground Sea, Infernal Tutor, Flooded Strand, Chrome Mox, Infernal Tutor, Ponder, Gemstone Mine
1.9 Cabal Therapy, Duress, Ad Nauseam, Duress, Volcanic Island, Misty Rainforest, Ponder
1.10 Burning Wish, Infernal Tutor, Duress, Cabal Therapy, Gemstone Mine, Chrome Mox, Brainstorm
1.11 Ponder, Brainstorm, Chrome Mox, Dark Ritual, Misty Rainforest, Flooded Strand, Lion's Eye Diamond
1.12 Dark Ritual, Duress, Cabal Therapy, Cabal Therapy, Gemstone Mide, Dark Ritual, Burning Wish
1.13 Dark Ritual, Underground Sea, Lotus Petal, Dark Ritual, Burning Wish, Flooded Strand, Gemstone Mine
1.14 Ad Nauseam, Brainstorm, Chrome Mox, Underground Sea, Rite of Flame, Cabal Therapy, Gitaxian Probe
1.15 Burning Wish, Chrome Mox, Gitaxian Probe, Lotus Petal, Chrome Mox, Rite of Flame, Brainstorm
2. On the play, hand of 6, unknown opponent, pre-board
2.1 Brainstorm, Lotus Petal, Ad Nauseam, Burning Wish, Dark Ritual, Brainstorm
2.2 Rite of Flame, Brainstorm, Infernal Tutor, Lion's Eye Diamond, Ponder, Lotus Petal
2.3 Brainstorm, Chrome Mox, Lion's Eye Diamond, Gitaxian Probe, Ponder, Volcanic Island
2.4 Gemstone Mine, Tropical Island, Ponder, Gemstone Mine, Lotus Petal, Empty the Warrens
2.5 Burning Wish, Brainstorm, Chrome Mox, Lotus Petal, Brainstorm, Gemstone Mine
1. On the play, hand of 7, unknown opponent, pre-board
1.1 , ( Keep )
1.2 , ( Mull )
1.3 ( Keep )
1.4 ( Keep )
1.5 ( Mull )
1.6 ( Mull )
1.7 ( Keep )
1.8 ( Mull )
1.9 ( Keep )
1.10 ( Mull )
1.11 ( Keep )
1.12 ( Mull )
1.13 ( Keep )
1.14 ( Keep )
1.15 ( Keep )
2. On the play, hand of 6, unknown opponent, pre-board
2.1 ( Urrghhh .. Keep )
2.2 ( Keep )
2.3 ( Keep )
2.4 ( Mull )
2.5 ( Mull )
TJB
http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^
TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)
UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)
I'd probably go:
2.1 Mull (Petal>Brainstorm is the only play. Bricking means losing immidiately because of the Brainstorm lock.)
2.2 Keep
2.3 Keep
2.4 Keep
2.5 Keep
The last two we have very limited chances of getting a better five, I feel.
I agree with most of the 1.X choices, though I would keep the 3x Protection hands probably. But that may have something to do with what they tend to play here. 60-70% blue decks, more protection is fine.![]()
Last edited by Asthereal; 08-26-2014 at 04:43 AM.
Bryant. Why you would only side one random pithing vs rug? Also having one is great att all times if u side it. And a second one could easily be brainstomed away if u get to draw it or just run in into a daze as a discard for it. So why not just swaping for 2 ponders?
1.7 Burning Wish, Gitaxian Probe, Lotus Petal, Lion's Eye Diamond, Empty the Warrens, Chrome Mox, Brainstorm
Tom T: would you GP here, or mox(GP) Brainstorm?
- Lotus Petal into Brainstorm (definitely I’ll get something from that).
(Then make sure that ETW is the top most card of my library)
If I get a land drop it, or imprint whatever color I get from Brainstorm.
Maybe I can get one or two more spells off that Brainstorm cards.
(assuming I only get one)
Drop LED. Probe, crack LED, get ETW for five or six.
That’s 12-14-16 goblins on turn one.
1.9 Cabal Therapy, Duress, Ad Nauseam, Duress, Volcanic Island, Misty Rainforest, Ponder
Tom T: would you T1 Ponder or Duress?
- I will just pass. Then Fetch and Ponder on my second turn.
Digging at a possible 5 cards is much better than digging for 3 or 4.
I have CT and Duress in case I’ll go off. Besides, we can look like we’re something like BUG deck.
1.13 Dark Ritual, Underground Sea, Lotus Petal, Dark Ritual, Burning Wish, Flooded Strand, Gemstone Mine
Tom T: T2 10 Goblins most likely without protection?
- Two things were running in my mind when I said keep. First, a very clear 1st turn Flooded pass. Another strategy of “looking like a blue base deck.” In this way, its like a free probe for us the moment he drops his land and/or cards. Second, if it is a non blue then, definitely I’d go for it, from goblin plan to Ad Naus plan whatever the deck gives me. If it is a blue base deck, then for sure I’ll take my time.
Oh, if he has a turn one Duress/ Thoughtseize or Trinisphere or Chalice of the Void, then let it be. ^_^
1.15 Burning Wish, Chrome Mox, Gitaxian Probe, Lotus Petal, Chrome Mox, Rite of Flame, Brainstorm
Tom T: Would you imprint the GP or play it and LP into Brainstorm?
- Against unknown opponent, with this hand, I’d probably imprint the probe and dig off my library.
Having a Mox Sapphire is a good thing especially if I ran into cantrips later on.
TJB
http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^
TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)
UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)
TJB
http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^
TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)
UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)
I missed that one, thanks for pointing out!
On another note, I'm writing a couple of programs for my calculator to calculate the probability to draw a certain card. That worked, but now I'm trying to figure out the following.
Imagine you play a Brainstorm. There are 53 cards left in your deck, among those are 4 Lotus Petal and 4 LED. What is the probability that among those 3 cards there is at least 1 Lotus Petal and 1 LED.
I know it has to do with multivariate hypergeometric distribution, but here's the problem: There is one random card which can be one of the wanted cards. Also, I also want the formula to calculate with drawing more cards than 3.
Any ideas?
This should help:
http://www.gatheringmagic.com/chrism...-distribution/
Thanks! That helped a lot but didn't answer the scenario, because Chris addresses only situations where he demands exact amounts of specific cards.
I found this:
http://www.mtgsalvation.com/forums/m...c-distribution
It helped me put up a formula to calculate the probability of drawing 2 different cards at least once in X draws. (Brainstorming in a LED and Petal with 4 of each in the library left and a library of 53 ->3,28%)
This is correct. In particular:
P(1LED and 1LP and 1REST) 3.07%
P(2LED and 1LP and 0REST) 0.10%
P(1LED and 2LP and 0REST) 0.10%
P(0LED and 0LP and 3REST) 60.57%
P(1LED and 0LP and 2REST) 16.90%
P(0LED and 1LP and 2REST) 16.90%
P(2LED and 0LP and 1REST) 1.15%
P(3LED and 0LP and 0REST) 0.02%
P(0LED and 2LP and 1REST) 1.15%
P(0LED and 3LP and 0REST) 0.02%
Yes.
This doesn't matter conceptually. You could reshuffle your deck after having drawn the first card from BS, and then another time after having drawn the second card. It wouldn't affect our probability calculation as long as we account for the fact that we do not put the card(s) back that we have drawn (which we do) and that the deck was "properly randomized" in the first place.
I think, I understand what you mean. Your/my calculation accounts for the fact that we do not replace a card after having drawn one. This is the correct way to calculate the probability you're looking for.
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I have one:
Why keep 2.1 and mull 2.2? Both have only a Petal as IMS, but 2.2 has Ponder and Brainstorm as cantrips, where 2.1 has 2x Brainstorm. This means 2.1 has Petal into Brainstorm as only play, and not finding a land means you lock yourself out of the game. 2.2 can Ponder instead, which digs a card deeper for the land, increasing the chances of finding your land by 33%. On this fact alone I would say 2.2 is 33% better than 2.1. The potential Brainstorm lock only adds to this percentage. What's your analysis? What did I miss?
You asume that I would cast a spell in my first turn here, which isn't the case. The reason for keeping 2.1 and mull 2.2 are the remaining cards. Let us remove the Petal, the cantrips and other blanks:
2.1 Ad Nauseam, Dark Ritual
2.2 Rite of Flame, Infernal Tutor, Lion's Eye Diamond
If you draw a dark Ritual or initial mana sources for hand 2.1, it can combo within the first 3 turns despite the mulligan, unlike 2.2.
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