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Thread: [Deck] Imperial Painter

  1. #1981
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    Re: [Deck] Imperial Painter

    Hi! I've a question about shortcake list!
    Where can I read a sideboard updated to the current metagame?


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  2. #1982
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Tiago View Post
    I consider myself a reasonable MTG player. I just need some important informations, like the match against S&T, have a lot in the field around here.

    It would be really important to know if its better take out the grindstones or put the RIP/tormods and try to combo. Maybe both strategies and let the game happen then get the road to win.
    Being a player of the monoR version... I personally side out the grindstones for extra bridges, so i can hide behind it and ping him.... Actually I might try to board in the 2x Koth as well, for a quicker pinging win :D

  3. #1983

    Re: [Deck] Imperial Painter

    Quote Originally Posted by phoenix4 View Post
    Being a player of the monoR version... I personally side out the grindstones for extra bridges, so i can hide behind it and ping him.... Actually I might try to board in the 2x Koth as well, for a quicker pinging win :D
    I think this is not gonna happen! I really enjoy the idea of RW version. The mana-base, the tutors, plateaus... The SB is consistent... I don´t know, but for now I will play with the boros version!

  4. #1984

    Re: [Deck] Imperial Painter

    Quote Originally Posted by jake556 View Post
    Cockatrice is really nice place to learn most of the time you run into decent people. If you are on there I would be more than happy to test the S&T MU.
    Thank you buddy! But I think the time-zone will flurry our matches! And I'm fumbling with this software, I long to make the plays.

  5. #1985
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Dice_Box View Post
    I honestly do not even plan for the Burn match. I mean I will side in 3Sphere, Canonist and Firebolt, but I am not planing to fight them specificly. It's just one of the matches I write off as bad and hope not to see. It and goblins. Rather go harder at the other matches then overload against the ones that are going to be more that 50% against you no matter what you do.
    If you run Rw with enlightened tutors, wouldnt circle of prot: red be the balls against burn?

  6. #1986
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by dsck View Post
    If you run Rw with enlightened tutors, wouldnt circle of prot: red be the balls against burn?
    That or Warmth/Aegis of Honor, which is the most effective but most narrow as well. Even Spellskite has some use here but in general you don't want to prepare for it as SB space is so tight here.
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  7. #1987
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    Re: [Deck] Imperial Painter

    Hello everyone. I just read the 3 articles from Jandax. I really liked them ;).
    There was one part that I didn't understand completely. The part about the lands under a blood moon. I mean I knew that artifact lands are still artifact mountains. Jandax wrote that non basic lands are non basic mountains and legendary lands are legendary mountains under a blood moon. So far so good.
    I thought about the following situation. I have a blood moon and my opponent plays a Karakas. The Karakas is now a non basic legendary mountain right? What if he now plays a second Karakas? Now my opponent has 2 non basic legendary mountains. What about the legendary rule? Does he have to sac. one of the lands? Can someone please explain to me why or why not............

    Thx :smile

    Edit: What if my opponent has one Karakas and one Dark Depths. That would also mean that he has 2 non basic legendary mountains.
    I'm confused ^^.

  8. #1988

    Re: [Deck] Imperial Painter

    Blood moon only change the subtype, not the name.

    If you have one karakas and one Dark Depth under blood moon you have 2 legendary non-basics mountains : one named karakas and one named Dark Depth. Hence no legendary rule.
    But if you have two karakas (under blood moon or not) : you have two legendary permanents with the same name and you must choose one and put the other in your graveyard.

  9. #1989
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Matsaya View Post
    Blood moon only change the subtype, not the name.

    If you have one karakas and one Dark Depth under blood moon you have 2 legendary non-basics mountains : one named karakas and one named Dark Depth. Hence no legendary rule.
    But if you have two karakas (under blood moon or not) : you have two legendary permanents with the same name and you must choose one and put the other in your graveyard.
    Thx mate ;)

  10. #1990
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    Re: [Deck] Imperial Painter

    Basically, what you do with a Blood Moon in play is to see all non basic lands with a filter on, that says:

    "Hey man! I only tap for red mana, that's my only goal in life!"

    When I play against a player, not familiar with the effect that Blood Moon has on the game, I usually tell him/her, that you take a big magic marker and write Mountain on the lands.

  11. #1991

    Re: [Deck] Imperial Painter

    Whats our gameplan vs elves? They are so fast that it seems our only winning play is a turn 1 Blood moon or if we combo within 3 turns. Alot of their decks seems to run alot of forest now so Blood moon is only effective against some builds. They have a ton of artifact killers. With a bounce elf in play, it terrible on our deck. Is this another of the decks that we just have to hope for the best and not bother about allocating our SB to?

  12. #1992
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by oliverpool View Post
    Whats our gameplan vs elves? They are so fast that it seems our only winning play is a turn 1 Blood moon or if we combo within 3 turns. Alot of their decks seems to run alot of forest now so Blood moon is only effective against some builds. They have a ton of artifact killers. With a bounce elf in play, it terrible on our deck. Is this another of the decks that we just have to hope for the best and not bother about allocating our SB to?
    G1: Blood Moon and combo ASAP
    G2 and G3: Grafdigger's Cage, Pyrokinesis and an evil, evil laugh :D

  13. #1993

    Re: [Deck] Imperial Painter

    Quote Originally Posted by phoenix4 View Post
    G1: Blood Moon and combo ASAP
    G2 and G3: Grafdigger's Cage, Pyrokinesis and an evil, evil laugh :D
    Has anyone found room for cage? Since it doesnt do anything to Progenitus or Emmy, I feel like I just don't have space for it.

    Again, you can inbreed your sideboard for your meta. If you have lots of elves, then Cage is a must.

  14. #1994

    Re: [Deck] Imperial Painter

    Quote Originally Posted by cab0747 View Post
    Has anyone found room for cage? Since it doesnt do anything to Progenitus or Emmy, I feel like I just don't have space for it.

    Again, you can inbreed your sideboard for your meta. If you have lots of elves, then Cage is a must.
    And about Aven Mindcensor? Isn't better than Cage against elves?

  15. #1995
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    [Deck] Imperial Painter

    @Spector - there are a lot of lists to look over for SB options in the last few pages of the thread. Jack (Capn Cook?) has a good starting point. Some people vary a little with the type of creature removal they are using (eg. I am using pyrokinesis now). There is also some variance with the combo hate. Most people use trinisphere, ethersworn Canonist and some other mana denial artifact. Others, such as myself, use leylines + ethersworn. You really have to play a lot and see what you like and what your metagame is. I am mostly playing online where there is a lot of burn and pox type decks, which is why I use the leylines. If the combo matchups were all omnitell, TEPS and Oops all spells, I would definitely be changing that.

    @Tiago - I played with mindcensor a little. She is pretty good when you get her but she is usually a turn slow against elves, especially when you are trying to search her up with a recruiter. Not that great against other matchup other than denying fetches. If you really wanted to go more stompy with the deck along the mana denial plan, I could see cutting one moon and one or 2 other cards and fitting in 2-3 mindcensors to really go after other people's mana. If you really despise elves, this would allow you to possibly open up with one in your hand. So this could be an option for you. Otherwise, as a one of, she doesn't get there.

    @oliverpool - elves for me is 60/40. I don't like cage because it partially shuts off our welders and, as Cab pointed out, isn't effective graveyard hate against Eldrazi triggers, etc.. We have decent hate, including your creature removal package (many recommend pyrokinesis or sudden demise in the board over firebolt specifically because of this matchup), bridges, Canonist (really underrated in this matchup), and moon effects. You just have to mulligan appropriately until you get some of your hate in your hand. I personally play one jitte in the main as well which helps, but I think it's coming out, as it's not good enough in most other matchups. By the way, I see you on MTGO in the practice room quite a bit. I would be happy to playtest with you some. I have a few legacy decks built online and could throw some different matchups at you (unfortunately no elves).
    Last edited by drude1; 08-26-2014 at 01:24 PM.

  16. #1996
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by drude1 View Post
    @Spector - there are a lot of lists to look over for SB options in the last few pages of the thread. Jack (Capn Cook?) has a good starting point. Some people vary a little with the type of creature removal they are using (eg. I am using pyrokinesis now). There is also some variance with the combo hate. Most people use trinisphere, ethersworn Canonist and some other mana denial artifact. Others, such as myself, use leylines + ethersworn. You really have to play a lot and see what you like and what your metagame is. I am mostly playing online where there is a lot of burn and pox type decks, which is why I use the leylines. If the combo matchups were all omnitell, TEPS and Oops all spells, I would definitely be changing that.
    Thanks for the answer man.Since I'm now 2-3 months that I do not play longer with this deck I wanted to understand if there was some radical change but I see that in any case always depends metagame. I was intrigued by the Batterskull in the side, however, require the addition of some mystic accompaniment, right?

  17. #1997
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by spector14 View Post
    Thanks for the answer man.Since I'm now 2-3 months that I do not play longer with this deck I wanted to understand if there was some radical change but I see that in any case always depends metagame. I was intrigued by the Batterskull in the side, however, require the addition of some mystic accompaniment, right?
    Yeah, I played with one stoneforge and one jitte main and one batterskull in the board. It would come against burn and miracles. It was good against burn if you could survive long enough to get it out. The nice thing is that they are constantly having to point their burn at jitte equipped creatures, the stoneforge or the batterskull instead of your face. It wasn't as good as I thought against miracles though so I ended up cutting it to fit the RIP/helm combo in against them. Helm has good splash effect against show and tell so I like it better. A few of the earlier players are still using the stoneforge package though I think, so maybe they can also comment on it.


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  18. #1998

    Re: [Deck] Imperial Painter

    Quote Originally Posted by drude1 View Post
    @Spector - there are a lot of lists to look over for SB options in the last few pages of the thread. Jack (Capn Cook?) has a good starting point. Some people vary a little with the type of creature removal they are using (eg. I am using pyrokinesis now). There is also some variance with the combo hate. Most people use trinisphere, ethersworn Canonist and some other mana denial artifact. Others, such as myself, use leylines + ethersworn. You really have to play a lot and see what you like and what your metagame is. I am mostly playing online where there is a lot of burn and pox type decks, which is why I use the leylines. If the combo matchups were all omnitell, TEPS and Oops all spells, I would definitely be changing that.

    @Tiago - I played with mindcensor a little. She is pretty good when you get her but she is usually a turn slow against elves, especially when you are trying to search her up with a recruiter. Not that great against other matchup other than denying fetches. If you really wanted to go more stompy with the deck along the mana denial plan, I could see cutting one moon and one or 2 other cards and fitting in 2-3 mindcensors to really go after other people's mana. If you really despise elves, this would allow you to possibly open up with one in your hand. So this could be an option for you. Otherwise, as a one of, she doesn't get there.

    @oliverpool - elves for me is 60/40. I don't like cage because it partially shuts off our welders and, as Cab pointed out, isn't effective graveyard hate against Eldrazi triggers, etc.. We have decent hate, including your creature removal package (many recommend pyrokinesis or sudden demise in the board over firebolt specifically because of this matchup), bridges, Canonist (really underrated in this matchup), and moon effects. You just have to mulligan appropriately until you get some of your hate in your hand. I personally play one jitte in the main as well which helps, but I think it's coming out, as it's not good enough in most other matchups. By the way, I see you on MTGO in the practice room quite a bit. I would be happy to playtest with you some. I have a few legacy decks built online and could throw some different matchups at you (unfortunately no elves).
    Is your MTGO handle drude1 as well? The MTGO meta has changed somewhat. It seems like burn/Delver/Stoneforge/D&T decks has almost dissappeared. In recent weeks, I see elves, reanimator, S&T plus storm. It seems like the emphasis now is speed.

    I do agree correct mulligan of hands is important vs elves. If they get wirewood down before we can do anything about it, it almost signals game over. As they will try to get reclamation sage through their various search engine(natural order or GSZ). Glimpse of Nature is also a whole lot of card advantage if they draw it early. Of course our hosers Blood moon and Magus can come in turn one and will mean game over for them probably 60-80% of the time if they do not have a forest. I do admit that recalling my games against them, I did not mulligan my hand when it did not consist of cards like Moon/Magus/Revoker or painter with blast. That is probably a key point why my record vs elves has not been as good as it could be.

    After going a few 3-1 in the recent daily. I did pretty badly in the last 2 going 1-3. Most of the games were lost to elves and reanimators/S&T. There is a new version of reanimator that seems even faster with a instant reanimate for one turn with haste. That deck plays emurakul which means that game one is going to be tough to win. I am still trying to figure out how they prevent the shuffling effects. Going to go through those 2 games again.

    Just checked. This reanimator deck cast entomb for a emurakul then before the shuffle effects goes off, he cast goryo's vengence to get it into play for one turn with haste.

  19. #1999
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by oliverpool View Post
    After going a few 3-1 in the recent daily. I did pretty badly in the last 2 going 1-3. Most of the games were lost to elves and reanimators/S&T. There is a new version of reanimator that seems even faster with a instant reanimate for one turn with haste. That deck plays emurakul which means that game one is going to be tough to win. I am still trying to figure out how they prevent the shuffling effects. Going to go through those 2 games again.
    The “new” reanimator you mentioned is actually not new at all, it is called Tin Fin and you can find the thread about it in this forum. It is a hybrid deck utilizing griselbrand as bargain, drawing a bunch of cards and storming into tendrils. This deck is not that stable and often loses to itself, just bring all the storm hate and graveyard hate against them. This mu is not easy but still manageable.
    Team Blood, Beijing.
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  20. #2000

    Re: [Deck] Imperial Painter

    Quote Originally Posted by GoblinZ View Post
    The “new” reanimator you mentioned is actually not new at all, it is called Tin Fin and you can find the thread about it in this forum. It is a hybrid deck utilizing griselbrand as bargain, drawing a bunch of cards and storming into tendrils. This deck is not that stable and often loses to itself, just bring all the storm hate and graveyard hate against them. This mu is not easy but still manageable.
    I played with tin fins many times. This is the first time I seen this version though. They cast entomb for a emurakul then before the shuffle effects goes off, he cast goryo's vengence to get it into play for one turn with haste. I guess there are quite a number of different reanimators decks around that I never saw the one with emurakul till now. Why is it called tin fins?

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