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Thread: [Deck] Merfolk

  1. #7141
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    Re: [Deck] Merfolk

    I actually rebuilt my Merfolk list for pure nostalgia. this is the deck that won me enough store credit to get 2 force of wills, and basically taught me everything there is to know about the format at the time.but I think the deck still have what it takes to compete.

  2. #7142

    Re: [Deck] Merfolk

    Quote Originally Posted by kreldin View Post
    Match 7: 2-1 against UR Delver
    There was another UR Delver player, and the match went pretty similar. He had a fast start with Goblin Guide, which actually helped me since I kept a one lander. I drew my lands due to the Guide and was able to resolve a TNN off Cavern to seal the win. Game 2 I punted - I felt I really needed to deal with his flipped Delver, as it was chipping away at my life total and I had no way of killing it (I didn't side in DIsmember because I felt the four life was not worth it when facing a deck with Delvers, Guides and a lot of burn), so I Vial'd in a Phantasmal Image to copy the Delver and trade. He responded before blocks by bringing in a Snapcaster Mage and flashing back a REB. This tapped him out, and I had a Cursecatcher, but I did not sacrifice the Cursecatcher in response to counter the REB.
    Unless I'm missing something, sacrificing Cursecatcher wouldn't do anything since the REB targeting your Phantasmal Insectile Abberation would still have caused you to sacrifice it.

  3. #7143
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    Re: [Deck] Merfolk

    Next weekend I will to play a Stutzle's list http://mtgtop8.com/event?e=7747&d=244579&f=LE but I have e lot doubt about a sideboard. I think That the meta will be full of S&S Death and taxes Canadian and bug.

    Im sure to play 2x relic 2x pithing needle 3x swan Song and 3x submerge. For the other 5cards i dont know if is better to play a bouncher like echoing truth or other type of cards vs d&t. Have you any advice? Thanks

    Inviato dal mio KFTHWI utilizzando Tapatalk

  4. #7144

    Re: [Deck] Merfolk

    Really the best thing against D&T is to just dodge it as best as you can. I used to play with the SCG kansas city champ a lot and tried basically everything against him. Dismember, echoing truth, null rod are all pretty good. I wouldn't recommend it in a more general meta, but I actually replaced the maindeck rejeereys with leech bonder, which has some upside against the elves matchup as well (which were my two worst matchups locally). Razorfin hunter does a similar thing, and with full set of caverns and vials it's actually pretty easy to get into play.

    As a note, against D&T, basically always name sword of fire and ice with needle. It's the scariest card by a lot.

  5. #7145
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    Re: [Deck] Merfolk

    http://www.mtgpulse.com/event/17501#247900

    ???

    Ok... I would totally play 4 Noble Hierarch to accelerate into Selkie, but that list!
    I always wanted to play 4 Misdirection + 4 Force and some Gaddocks...
    Speechless.

  6. #7146

    Re: [Deck] Merfolk

    Hey folks this is my first post hope its not terrible.
    I've been playing merfolk for over the last year and I recently decided to splash red for lightning bolts. Since I have made the change I have top foured in each of the last four local tournaments I placed 4th, 3rd, 4th, and 2nd out of ranging from 10 to 14. Here is my list I'm interested in seeing what suggestions everyone has.

    Lands:
    3x Cavern of Souls
    4x Scalding Tarn
    6x Island
    2x Volcanic Island
    4x Wasteland

    Merfolk:
    3x Cosi's Trickster
    4x Cursecatcher
    4x Lord of Atlantis
    4x Master of the Pearl Trident
    4x True-Name Nemesis
    4x Silvergil Adept
    1x Thassa, God of the Sea

    Other Spells:
    4x Force of Will
    4x Daze
    1x Umezawa's Jitte
    4x Aether Vial
    4x Lightning Bolt

    Sideboard:
    2x Smelt
    2x Red Elemental Blast
    2x Kira, the Glass-Sppinner
    1x Spell Pierce
    1x Flusterstorm
    2x Back to Basics
    2x Pithing Needle
    2x Relic of Progenitus
    1x Smash to Smithereens

    I thought the Red splash took the deck to a next level against many of the delver and deathblade decks and even helps against the Miracles decks with the Red Elemental Blast in the SB. I really want to add 4 Stifles to the main deck but am hesitant toward taking the bolts out. So I'm leaning towards one of these two options
    Take out:
    3 Cosi's Tricksters
    1 Thassa, God of the Sea

    Add:
    4 Stifle

    Or
    Take Out:
    4 Aether Vials
    1 Thassa, God of the Sea

    Add:
    4 Stifle
    1 Mountain or some blue grabbing fetch land

    Thoughts?

  7. #7147

    I would play blood moon over back to basics. It's similar effect, but an overall much stronger one. Also sudden demise is amazing if tribal and death and taxes are played in your meta.

  8. #7148

    Re: [Deck] Merfolk

    Quote Originally Posted by landwalker000 View Post
    I would play blood moon over back to basics. It's similar effect, but an overall much stronger one. Also sudden demise is amazing if tribal and death and taxes are played in your meta.
    Nice sudden demise should help the goblin matchup which is a very tough one for me!

  9. #7149

    Re: [Deck] Merfolk

    Is there any chance for small sideboard guide for newbie in Merfolks?
    Just some overall hints (eg. when to take out FoWs). It can be based on FANAttICs maindeck (I'll play sth similar) if this is not a problem :)

    Thanks in advance for help!

  10. #7150
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    Re: [Deck] Merfolk

    Quote Originally Posted by kubalonek View Post
    Is there any chance for small sideboard guide for newbie in Merfolks?
    Just some overall hints (eg. when to take out FoWs). It can be based on FANAttICs maindeck (I'll play sth similar) if this is not a problem :)

    Thanks in advance for help!
    If you could tell us how much experience you have with legacy and their decks, did you played merfolk in standard, modern, legacy, what beat you, what decks you expect, etc.
    That way we have information about how "deep" our explanations should be

    In general, FoWs are going away in all "fair" matches, where resolving one card will not kill you, where two-for-oneing yourself is not worth it, etc: goblins (have Vial and Cavern), delvers (all three or four versions of them), jund (all they do is two-for-one you and you should not help them with FoW), death and taxes (they strain your noncreature spells), most blade decks (Batterskull can be negated by Nemesis, if Sword of Fire&Ice is crushing you there is an option with Manriki Gusari + Image copying their Mystic, or Carry Away if you feel frisky :)) and so on.

    There is no way to cover all viable decks with 15 slots, but we can try and build something workable for your metagame.

  11. #7151

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    If you could tell us how much experience you have with legacy and their decks, did you played merfolk in standard, modern, legacy, what beat you, what decks you expect, etc.
    That way we have information about how "deep" our explanations should be

    In general, FoWs are going away in all "fair" matches, where resolving one card will not kill you, where two-for-oneing yourself is not worth it, etc: goblins (have Vial and Cavern), delvers (all three or four versions of them), jund (all they do is two-for-one you and you should not help them with FoW), death and taxes (they strain your noncreature spells), most blade decks (Batterskull can be negated by Nemesis, if Sword of Fire&Ice is crushing you there is an option with Manriki Gusari + Image copying their Mystic, or Carry Away if you feel frisky :)) and so on.

    There is no way to cover all viable decks with 15 slots, but we can try and build something workable for your metagame.
    I'm not sure about Jund - I think first four cards to go are Aether Vials here, so I think keeping some FoWs is ok unless you have 8 good cards in SB for Jund.
    Vial is pure card disadventage, while FoW is often useful. I'm often willing to 2-for-1 myself to counter Liliana because she is kills creature and 'prevents' some damage. Late in game you can sometimes cast Force for mana or using otherwise useless Daze (or not very useful Cursecatcher), and you sometimes counter important in-combat Bolt/Fire which would lead to some terrible trades.
    Against Death and Taxes, I also like at least some FoWs. Most games against DnT goes like this - we try to attack with many creatures trying to overrun them, while they are trying to stabilize with Batterskull or Sword. If they can, we try to deal final points of damage with TNN. FoW is useful in both situations - countering SFM to slow them a turn in early game, and countering something they sided in against TNN. I feel much better without Cursecatchers here - sure, they are creatures, but they are usually just Merfolks of the Pearl Trident here.

  12. #7152

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    If you could tell us how much experience you have with legacy and their decks, did you played merfolk in standard, modern, legacy, what beat you, what decks you expect, etc.
    That way we have information about how "deep" our explanations should be

    In general, FoWs are going away in all "fair" matches, where resolving one card will not kill you, where two-for-oneing yourself is not worth it, etc: goblins (have Vial and Cavern), delvers (all three or four versions of them), jund (all they do is two-for-one you and you should not help them with FoW), death and taxes (they strain your noncreature spells), most blade decks (Batterskull can be negated by Nemesis, if Sword of Fire&Ice is crushing you there is an option with Manriki Gusari + Image copying their Mystic, or Carry Away if you feel frisky :)) and so on.

    There is no way to cover all viable decks with 15 slots, but we can try and build something workable for your metagame.
    Unfortunately I didn't played Merfolk at all. I played all non-blue decks in Legacy. The most experience I have with Junk / Jund / Maverick (of all kinds). So probably the deepest explanation posible is required. I hope this is not a problem? :)
    Greetings
    Jakub

  13. #7153
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    Re: [Deck] Merfolk

    Excellent! So you know thy enemy.

    I see no one feel the need for much writing :)

    This is my personal opinion for what it's worth.
    My sideboard starts with 1 Echoing Truth (Moat, Ensnaring Bridge...), 2 Relic of Progenitus (Punishing Fire, Goyf, Deathrite, Reanimator...) and 12 "random" other (what I expect or wish to be prepared for).
    I really like 3 Chalice of the Void for specific decks (most delver and blade decks have 20-30 one mana cost spells, even after sideboard, so this is a lock for me and for now; not to mention burn and elves which are bad matchup).
    There is also 1 G. Cage to complement the Relics.
    Then it depends if I play Vendillions and Jittes in the main. I do, so those slots are free. Really like Clique vs Show and Tell, Miracles and Blade decks (casting or flashing with Vial or with the Cavern, when they cast Show; miracle Terminus or Entreat; activate Stoneforge). It is mostly unexpected from merfolk deck and always great (even "cycling" late game Vial is nice). Jitte is Jitte, if you connect once, well... (you need it to destroy Mother of Runes, Thalia, Elves...).
    Next are counterspells, each one have strengths and weaknesses: Flusterstorm is hard to counter and works if you have Chalice on one but does nothing against Jace, Batterskull, Sneak Attack...; Spell Pierce is great when you have tempo but bad against cheap removal, Terminus and can be played around; Swan Song counters almost everything in Show and Tell deck, it is hard and cheap counter but sometimes that token can be your doom.
    If goblins cause trouble, and they do, then Blue Elemental Blast or Hydroblast could be a solution, they are also nice vs Burn, but most likely no space for them.
    Pithing Needle or two was always great.
    Back to Basics for all those greedy million dollar decks but from my experience they always have Deathrite, fetch basics, have Abrupt Decay or Daze me. Never did anything with them.
    Misdirection if you like sending Abrupt Decay and Hymn the other way.
    ...

    For a monocolor deck we have so many holes and so many options (probably forgot some) that I can only recommend reading posts on this forum since True-Name Nemesis (last relevant card which changed everything) got printed to this day.

  14. #7154

    Re: [Deck] Merfolk

    Hey everyone, I've been playing the deck for a little while and feel like I have a handle on the deck thanks to this thread, but I still feel like something doesn't right and I was hoping I could get some suggestions on my deck and sideboard. Here's the list I have been using but it gets tweaked almost constantly:

    Creatures:
    4x Silvergill Adept
    4x Lord of Atlantis
    4x Master of the Pearl Trident
    4x Cursecatcher
    4x True-Name Nemesis
    4x Phantasmal Image
    3x Merrow Reejerey
    1x Sygg, River Cutthroat
    Spells:
    4x Aether Vial
    4x Force of Will
    3x Daze
    Lands:
    12x Island
    4x Mutavault
    3x Cavern of Souls
    2x Wasteland

    Sideboard:
    3x Submerge
    3x Swan Song
    2x Dismember
    2x Tidal Warrior
    2x Relic of Progenitus
    1x Grafdigger's Cage
    1x Spell Pierce
    1x Umezawa's Jitte

    My sideboard has really floated around a lot since the decks I have played against has really fluctuated. Recently I've played against Elves, Burn, Infect, Affinity, RUG Delver, Goblin, Miracles and Pox. I seem to always run into decks that never play islands and that is getting a little frustrating. I'm not completely sold on running 4 Chalice of the Void and don't know if it is the best to go back to running 4 Wastelands + Standstills. I am hoping to get some suggestions or assurances that I'm at least on the right track. Thanks!

  15. #7155
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    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    http://www.mtgpulse.com/event/17501#247900

    ???

    Ok... I would totally play 4 Noble Hierarch to accelerate into Selkie, but that list!
    I always wanted to play 4 Misdirection + 4 Force and some Gaddocks...
    Speechless.
    That's a really cute list, it reminds me sort of noble fish in vintage. I was also thinking of selkie when I saw this list. I wonder if selkie is actually better than playing edric in a deck like that or if you could just play both.

    Quote Originally Posted by IDontC View Post
    Hey everyone, I've been playing the deck for a little while and feel like I have a handle on the deck thanks to this thread, but I still feel like something doesn't right and I was hoping I could get some suggestions on my deck and sideboard. Here's the list I have been using but it gets tweaked almost constantly:

    Creatures:
    4x Silvergill Adept
    4x Lord of Atlantis
    4x Master of the Pearl Trident
    4x Cursecatcher
    4x True-Name Nemesis
    4x Phantasmal Image
    3x Merrow Reejerey
    1x Sygg, River Cutthroat
    Spells:
    4x Aether Vial
    4x Force of Will
    3x Daze
    Lands:
    12x Island
    4x Mutavault
    3x Cavern of Souls
    2x Wasteland

    Sideboard:
    3x Submerge
    3x Swan Song
    2x Dismember
    2x Tidal Warrior
    2x Relic of Progenitus
    1x Grafdigger's Cage
    1x Spell Pierce
    1x Umezawa's Jitte

    My sideboard has really floated around a lot since the decks I have played against has really fluctuated. Recently I've played against Elves, Burn, Infect, Affinity, RUG Delver, Goblin, Miracles and Pox. I seem to always run into decks that never play islands and that is getting a little frustrating. I'm not completely sold on running 4 Chalice of the Void and don't know if it is the best to go back to running 4 Wastelands + Standstills. I am hoping to get some suggestions or assurances that I'm at least on the right track. Thanks!
    4 chalice sounds amazing against some of the decks that you have mentioned playing against. Also screw affinity, that matchup is so horrible.

  16. #7156

    Re: [Deck] Merfolk

    Quote Originally Posted by CptHaddock View Post
    4 chalice sounds amazing against some of the decks that you have mentioned playing against. Also screw affinity, that matchup is so horrible.


    After playing in a 3 round event at my LGS this weekend and facing burn twice, I think you are right. I'm going to put 3 Chalice in the sideboard, any tips on what to take out? I was thinking maybe the Pierce, a submerge and a tidal warrior

  17. #7157
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    Re: [Deck] Merfolk

    Quote Originally Posted by IDontC View Post
    After playing in a 3 round event at my LGS this weekend and facing burn twice, I think you are right. I'm going to put 3 Chalice in the sideboard, any tips on what to take out? I was thinking maybe the Pierce, a submerge and a tidal warrior
    I'm not sure actually, you probably know your meta a lot better than I do. I was thinking of the pierce and maybe the tidal warrior too.

    So with miracles on the rise (atleast in the scg circuit), do you guys think it's a good idea to go back to the old standstill/vial merfolk decks?

  18. #7158

    Re: [Deck] Merfolk

    Does anyone know how Greg Hatch did in just legacy? He actually took the tidal warrior build, was awesome to watch.

  19. #7159

    Re: [Deck] Merfolk

    Quote Originally Posted by k0mmand3rka7 View Post
    Does anyone know how Greg Hatch did in just legacy? He actually took the tidal warrior build, was awesome to watch.
    I think I heard on coverage that he was 4-0 in the Legacy portion, though checking the standings says he finished 5-3 for the day. I haven't found a list from him yet, but he was packing standstills so I'm excited to see it.

  20. #7160
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    Re: [Deck] Merfolk

    So funny. Our opponent see Island, Vial and then thinks he knows our deck.
    We don't know our deck since every build is different :)

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