Well, I wasn't very surprised, but I could see that this is a really consistant and fast deck. He went off on a low life count and still won easily. Nausea could have killed itself with Spoils of the Vault at this point, for instance.Originally Posted by MattH
I thought it was amazing that he won turn 1 three times in a row, though... this is something special for deck as consistant as this. I know IGGy Pop or Nausea can be similar fast, but people have been tuning these decks for months... this deck here is just the first attempt (also it seems to be pretty optimal). I think it has some huge potential... that's what I wanted to say with my first post. :)
Sometimes you have to read between the minds.
++ T8ing all over Europe since 2005 ++
++ Team aYb - all your base (are belong to us) ++
How do you feel about Mishra and Urza's Bauble? Free storm count and deck thinning. Ive never played a 42 card storm combo deck. Maybe it would let you drop your land count. 7 lands sucks, Did you actually try out Land Grant in your build or no?
Besides not playing Spoils of the Vault how does this deck play out differently than Nausea? The problem I have is that these decks both play Helm of Awakening. The reason I started playing Iggy Pop over Nausea was because I hated giving my opponent the helm. You dont even have the City of Traitors for a turn one Helm. Burning a Lotus Petal to play the helm sucks.
How do you feel about Wild Cantor? Belcher decks are finding him successfull.
Now playing real formats.
Love the deck, but two things I have noticed.
First, Trinket Mage sucks hardcore without a Helm. Culling the Weak sucks hardcore without a Mage or Gix, both of which suck muchly without a Helm (The priest not as much as you can use it too up storm and with fun stuff for Second Sunrise). Relying on Helm when you only get it hald of your games is not so great. The deck can definatley win without the Helm, but drawing Cullings/Mages/Priests makes it much harder. Having even one of those in hand without a Helm is essentially like taking a Mulligan.
That said, my nooby, terrible combo-playing self, loves the deck.
The Baubles would definately be bad cards to include. You only want to play them the turn that you kill your opponent, and they don't let you draw the card until the next turn.Originally Posted by bane_of_the_living
Also 7 lands isn't that bad. Nausea runs 8 lands(4 City of Traitors, Bayou, Taiga, Tropical Island, and Wooded Foothills) and 4 Land Grant without a real problem.
Belcher, RUG Delver, Death & Taxes, Colorless Eldrazi, Goblins
Originally Posted by Caboose
@ Baubles- Don't cantrip that turn for free which will make this deck inconsistant. Consistancy is everything in a combo deck.
@Nausea- This deck isn't nausea sorry, this deck is way more versatile and has alot more options. Yes, they both win with tendrils so they do play out the same.
@7 lands and land grant- This deck need's it's lands to tap for any color and land grant doesn't do that. I've played land grant in different combo decks and in this one it just hurts too much when you're lands don't tap for the colors they need. You have enough fast mana to justify 7 lands if you disagree add a land but I've been happy with 7.
@Wild Cantor- I ran him in my list that ran 4 second sunrise, but without it he basically is uncastable when comboing and only bumps the storm count 1.
@Trinket Mage and Priest- If you are dissatisfied with them feel free to express that, but I've been nothing but happy with them. Those cards win games, often that LED you mage'd for will be used 2 maybe 3 times. The core of the deck has synergy with both of these cards the 8 sac outlets and sunrise. They are worth the mana you invest into them, but you have to know when to cast them or when to combo. Trinket mage being so versatile fixing mana, adding mana, drawing cards. I love his slot I'd never run a 0cc creature instead of him
@Helm of Awakening- It's a nesesary evil in my opinion, if you dislike it try jet medallion but knowing when to cast it determines how well you'll do. Don't cast it because you can cast it when you need to.
@Sacrificing outlets- Yes, they do suck without creatures I won't lie, but that's why mage and priest are in the deck. Not to mention they help the deck's consistancy and snyergy.
I would like to thank the people who have tested this deck because it it truely broken in the hands of a skilled player. It has so many options and ways to win, their's endless possibilities and ways to achieve the same goal which differs in testing results. Which is why people have different opinions.
Last edited by Bryant Cook; 08-08-2006 at 08:34 AM.
A few things, how does Trinket Mage draw "cards". You mean a card off Chromatic Sphere? The problem I have with Trinket Mage is that fetching a Lion's Eye Diamond with it is great, but I rarely, if ever, have enough mana to play a Tutor/Wish. I love it off a Helm, but if you have a LED, or dont have a Helm, its really pretty terrible. Fetching a Lotus Petal with it is terrible as your only recouping one mana, where you need the two for the Tutors.... I wish I could cut it, but it does find LED which is great, and its more Culling the Weak/Diabolic Intent food. I am only running 3 of them now (Stil a full 4 Priests) and I like it quite a bit better.
This is sort of a How-to for people who have not played this deck before.
1.Ways to Gain Mana
Net 1 mana- 7 Possibilities
- Lotus Petal
- Infernal Tutor-> Lions-eye Diamond
- Cabal Ritual (no thresh)
- Chrome Mox
- Infernal Tutor -> Cabal Ritual (with threshhold)
- Priest of Gix with a Helm of Awakening down
- Trinket Mage-> Culling of the Weak
Net 2 Mana- 2 Possiblities
-Dark Ritual
-Trinket Mage + Helm of Awakening down-> Culling of the Weak
Net 3 Mana
-Priest of Gix-> Culling of the Weak
-Lions-eye Diamond
-Cabal Ritual with Threshold
2. Deck List
a. 13 Tutors
- 4 Trinket Mage
- 4 Burning Wish
- 3 Infernal Tutor
- 2 Diabolic Intent
b. 7 Card Draw
- 3 Chromatic Sphere
- 4 Burning Wish-> Cruel Bargain/Diminishing Returns
c. 10 Tendrils
- 2 Diabolic Intent
- 4 Burning Wish
- 3 Infernal Tutor
- 1 MD Tendrils of Agony
3. Top Cards to Tutor For-
a. Ill-Gotten Gains- Used to Recur LED, Ritual effect/ LED #2, and Burning Wish/Infernal Tutor
b. Second Sunrise- Found when you Infernal Tutor/ Diabolic Intent with a Recoup in the 'yard.
4. Notes on Playing the Deck
The interaction between the tutors and Lions-eye Diamond is crucial to the deck functioning properly.
FoW is NOT game over when you are trying to combo, but it is MUCH scarier than duress.
When playing against a control deck try to power through the counters by keeping tutor heavy hands that may be slightly lacking in mana.
Actively attempt to find the shortest and most reliable path to victory.
- This means that you should not try to go for overkill but also don't try to force a turn 1/2 combo on limited resources.
5. How Would You Play This Hand-
LED
Dark Ritual
Gemstone Mine
Duress
Infernal Tutor
Burning Wish
Lotus Petal
I will post the answer that combo's off turn 1 later on.
(P.S. it is not supposed to be a tricky, but instead it is supposed to work on making the most logical decisions)
6. Goldfish Results
Turn 1 - 5 games (10%)
Turn 2- 17 games ( 34%)
turn 3 - 24 Games (48%)
turn 4 or fizzle- 4 Games (8%)
suffer the little creatures, for they may yet rise up and beat you senseless.
team hobos: who can be this poor and still play magic?
Play Lotus PetalOriginally Posted by JesterBoY
Play Gemstone Mine
Sac Lotus Petal for B
Play Dark Ritual (BBB floating)
Play Infernal Tutor for LED#2 (B floating)
Play LED
Play LED
Tap Gemstone Mine for R
Play Buring Wish Sacing LED's for BBBBBB
Get Ill-Gotten Gains
Play Gains for LED, Petal, and Infernal (floating BB)
Play LED
Play Petal
Play Infernal sacing LED for BBB
Get Tendrils
Sac Petal and play Tendrils for 22
There may be a way to Duress in there by infernal tutoring for something else, but I didn't think of it immediately.
I'm going to assume that Duress is actually Cabal Therapy. Anyway, there are ways to play it, but those lines of play result in either a turn 2 kill in the manner that you chose to play the hand or a possible turn 1 kill that doesn't use Infernal Tutor and requires you to wish for Diminishing Returns. Either way, you're probably going to lose if the opponent has a FoW and a blue card, so you may as well save time, go off first turn with Ill-Gotten Gains and be guaranteed the kill barring disruption from the opponent.Originally Posted by saxking93
Hi
I've tested your deck and mixed it a little with Nausea( what happend to that thread by the way), but you claim in testing that this deck goes even against UGw *****, but I could only win one of ten games due to a T1 kill. They simply put the first Mage one Buring Wish and the Second on Tendrils of Agony. How do you play this matchup?
I really don't like the lack of Spoils. The cheap tutor effect makes your deck infinitely more consistant and faster.
Well Nausea beats UGW at a pretty even score by winning withing turns 1-2. I don't see this deck doing that very easily at a consistant rate, but I haven't tested it.I've tested your deck and mixed it a little with Nausea( what happend to that thread by the way), but you claim in testing that this deck goes even against UGw *****, but I could only win one of ten games due to a T1 kill. They simply put the first Mage one Buring Wish and the Second on Tendrils of Agony. How do you play this matchup?
Last edited by Evil Roopey; 08-10-2006 at 11:16 PM.
This deck is just as consistant as nausea if not more, not relying on helm of awakening is huge. The lack of spoils was explained in the first post, if you wan't spoil's in the deck you'll have to rework the deck. Because running 1'ofs is no longer an option, and you'll end up relying on Burning Wish alot more. Roopey was right about threshold, you attempt to win quickly. If not you build up Cabal Therapies/Defense grid or wait and see if they tap out or tap enough mana to win.Originally Posted by Evil Roopey
Edit: Right now I'm testing 1 snap in place of the 4th trinketmage. I'm liking it, it deals with Meddling Mage, up's the storm count, adds mana. What doesn't it do? Bouncing a Priest or Trinket Mage is also very fun. I may up it to two.
Last edited by Bryant Cook; 08-11-2006 at 02:08 AM.
Maybe it's just MWS, but I have yet to get this deck to goldfish. I always end up with lots of mana but no draw, and usually when I have a Burning Wish, I don't have R to cast it. Is there a primer out? Is it normal to have to mulligan aggressively? I've been trying to goldfish on turn three every game and it's not working.
MWS shuffler sucks which is a known fact, no there is not a primer out. If people would like I could write one up. The best option is proxying the deck up, because mws blows. I do some testing on it, but in a game against stax on turn 8 I had 6 land in play out of the 7. Tell me that's not ridiculous. The deck has enough ways to get colored mana through LED, petal, land, and Chrome sphere to cast wish. Sometimes you may have to take the harder route and go through I'll gotten Gains but none the less you'll end up with it.Originally Posted by Hoojo
I've also decided that the snap over the 4th mage is going to stay, I love it.
EDIT: I'm testing Cabal pit over 1 gemstone mine again, I'm tired of having to go the long route into killing 2 mages. It makes you weaker and more likely to fizzel. I just hope it doesn't mess with the deck's color wheel/color consistancy. I do love casting Burning wish afterall.
Last edited by Bryant Cook; 08-11-2006 at 04:40 PM.
I've been having somewhat similar results to Hoojo here. I just can't seem to get the cards I need to win when I need them to win. It's probably my misplaying of the deck, but I've managed to fizzle out about 45% of the time.
I'd love to see a primer on this, with more on how to play it.
I'm here to kick ass and play card games.
BZK
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