Page 190 of 282 FirstFirst ... 90140180186187188189190191192193194200240 ... LastLast
Results 3,781 to 3,800 of 5637

Thread: [Deck] Solitaire (Enchantress)

  1. #3781
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by The_Dingo View Post
    Bummer about the R1 pairing. That one feels just about impossible. What happened in the high tide matchup? I've never had to play it out, but I feel like it wouldn't be pleasant for us. Not that high tide is pleasant for anyone really.
    Definite bummer on the R1 pairing. I've only played against High Tide once, and I won. I'd guess that the matchup is slightly unfavorable overall, but we're maybe a turn slower (4-5 vs. 3-4). Granted, that's based on a small sample size, but the matchup is winnable. I'm still running Groves, was testing Argivian Find, and was playing GWb with maindeck Thougthseizes at the time, all of which were relevant in the matchup. If you get double Grove with either Leyline of Sanctity or Confinement out they simply cannot win and will either scoop to you or you'll have to set up quickly and finish them off.

    I've been playing more Enchantress recently than I have since January, and I think 1 Courser, 1 Eidolon is right. I'm currently at 6 Fetches with 2 Guile/1 Sylvan as my non-Enchantress manipulation package, and the selectivity that enables has been worth it. I'm convinced that we're as well positioned as we've been since at least 2011 right now - BUG matchups are unfavorable, but combo is at an all time low, and people keep playing decks that we're very good against (Miracles, UWR Delver, Stoneblade, Deathblade, Painter) to finishes at high profile events. If the trend continues, I may play Enchantress at GPNJ.

  2. #3782
    Member

    Join Date

    Dec 2013
    Location

    Lowell MA
    Posts

    230

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by btm10 View Post
    I'm convinced that we're as well positioned as we've been since at least 2011 right now - BUG matchups are unfavorable, but combo is at an all time low, and people keep playing decks that we're very good against (Miracles, UWR Delver, Stoneblade, Deathblade, Painter) to finishes at high profile events. If the trend continues, I may play Enchantress at GPNJ.
    I will agree with this, and I think many others have come to the same conclusion. I've played the mirror match several times now at recent events this year.

    Soo, hopefully we don't sit across from one another R1 of the GP w/ enchantress, cause in my experience it's just about the silliest thing ever, depending on the builds.

  3. #3783

    Re: [Deck] Solitaire (Enchantress)

    Hi everyone! I'm glad to see there is an active place where people are working on this deck. I have been building it and testing for a while would love to get some feedback on my current iteration.

    Main:

    Creatures
    4 Argothian Enchantress
    1 Emrakul, the Aeons Torn

    Other
    1 Enlightened Tutor
    3 Green Sun's Zenith
    2 Kruphix's Insight
    1 Helm of Obedience

    Enchantments
    2 Mirri's Guile
    4 Utopia Sprawl
    4 Wild Growth
    2 Energy Field
    3 Rest in Peace
    4 Sterling Grove
    2 Suppression Field
    4 Enchantress's Presence
    2 Oblivion Ring
    1 Sigil of the Empty Throne

    Land
    5 Forest
    2 Plains
    3 Savannah
    3 Serra's Sanctum
    2 Tropical Island
    1 Tundra
    4 Windswept Heath


    Sideboard:

    2 Carpet of Flowers
    2 Elephant Grass
    2 Gaddock Teeg
    1 Seal of Primordium
    2 Stony Silence
    2 Blood Moon
    2 Choke
    2 Rule of Law
    4 Leyline of Sanctity


    It seems like most people on here prefer Solitary Confinement to Energy Field, it seems to me if we are playing with RIP that Energy Field is just better. I have had many people just scoop once I get both of those in play. There also have been a couple times where I can't get that one blue mana when I need it. Removing it would allow for more basics and be less susceptible to Wasteland. I'm curious what others think about it.

    My sideboard is at 19 because I am having a hard time deciding the best 15.

    Has anyone thought about siding in Aegis of the Gods since our opponents are probably siding out creature removal?

    Anyway, just thought I would see if I might be able to get some feedback on what I am running and join in on the discussion.

  4. #3784
    Member

    Join Date

    Apr 2014
    Location

    New Jersey
    Posts

    218

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by The_Dingo View Post
    Bummer about the R1 pairing. That one feels just about impossible. What happened in the high tide matchup? I've never had to play it out, but I feel like it wouldn't be pleasant for us. Not that high tide is pleasant for anyone really.
    Yeah, it was bad. He starts off T1 Gemstone Mine > Ponder and I'm just sitting there looking at my hand thinking "Oh, I get it. I'm in hell. I've died and have gone to hell."

    Round 2 was... I dunno. I hadn't played against High Tide in months (from what I remember it was rough) and was paired against Feline, so I figured from the get-go my odds were slim. Game one I don't really do much and bank on Rest in Peace scaring her off Time Spiral long enough to find something more solid. She says screw it, untaps into High Tide, High Tide, Time Spiral and proceeds to win anyway. Game 2 I get T0 Leyline of Sanctity and T3 Gaddock Teeg. I actually started going into the red zone with grandpa and Dryad Arbor and got her to 13 before sticking Solitary Confinement. Unfortunately she hits High Tide into Wipe Away into Turnabout into like 3 Candelabra of Tawnos and manages to loop into infinite mana via Capsize. Also all my stuff got Capsized.

    It was actually a really fun match. I enjoy watching people do crazy 20+ card combos. I dunno, I guess I'm masochistic like that. We were chatting and joking a bit at the start and when I went T1 Forest > Utopia Sprawl she goes "Are you playing Enchantress?!" and the whole table turns to look at our game. It was just one of those moments that made me feel really good.

    Quote Originally Posted by bwood View Post
    It seems like most people on here prefer Solitary Confinement to Energy Field, it seems to me if we are playing with RIP that Energy Field is just better. I have had many people just scoop once I get both of those in play. There also have been a couple times where I can't get that one blue mana when I need it. Removing it would allow for more basics and be less susceptible to Wasteland. I'm curious what others think about it.

    My sideboard is at 19 because I am having a hard time deciding the best 15.

    Has anyone thought about siding in Aegis of the Gods since our opponents are probably siding out creature removal?

    Anyway, just thought I would see if I might be able to get some feedback on what I am running and join in on the discussion.
    Energy Field does seem super strong, but a little harder to cast. I guess it doesn't actually matter when you factor in fetchlands and Utopia Sprawl though. My only concern is getting blown out even worse by late game discard or a random Abrupt Decay pre-Rest in Peace. All in all I like it and might try it out once I can afford a Trop.

    Sideboarding is a struggle. I feel like you don't need both Carpet of Flowers and Choke. I would love to jam Blood Moon in mine if I ever find space. Rule of Law might be too slow, it hits you almost as hard as them, and you die if it ever leaves play. Then again you are on the Sterling Grove plan so it could work.

    My issue with Aegis of the Gods is it adds exactly one step to their combo unless you already have Sterling Grove, and it does nothing to stop them from just drawing into their removal and killing you anyway. Who knows, I may just be selling it short.

    How has Kruphix's Insight been performing with Rest in Peace? It seems kinda awkward in your build since you can't jam it in without losing Energy Field or accidentally exiling a win condition.

  5. #3785

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by Watersaw View Post
    Energy Field does seem super strong, but a little harder to cast. I guess it doesn't actually matter when you factor in fetchlands and Utopia Sprawl though. My only concern is getting blown out even worse by late game discard or a random Abrupt Decay pre-Rest in Peace. All in all I like it and might try it out once I can afford a Trop.
    It can get a little hairy if I don't already have Rest in Peace out since it can get blown away so many different ways, but when you get them both out it is marvelous. Even if you you don't have RIP it can save you for at least a turn, but if you are that desperate you are probably losing anyway.

    Sideboarding is a struggle. I feel like you don't need both Carpet of Flowers and Choke. I would love to jam Blood Moon in mine if I ever find space. Rule of Law might be too slow, it hits you almost as hard as them, and you die if it ever leaves play. Then again you are on the Sterling Grove plan so it could work.
    You are probably right about using both Carpet of Flowers and Choke. Choke is probably better. Blood moon can just flat out win games, but it doesn't happen too often. Rule of Law is soley there for combo. It definitely hurts us too, but if it can stop a combo for a couple turns it is worth it. Problem is it cmc 3, so they may combo before you can get it out.

    My issue with Aegis of the Gods is it adds exactly one step to their combo unless you already have Sterling Grove, and it does nothing to stop them from just drawing into their removal and killing you anyway. Who knows, I may just be selling it short.
    Aegis of the Gods might actually be better than Rule of Law now that I think about it. It goes in against the same decks and costs one less. I haven't actually tried it out yet so I will see how it goes. Bonus, you can get it with GSZ.

    How has Kruphix's Insight been performing with Rest in Peace? It seems kinda awkward in your build since you can't jam it in without losing Energy Field or accidentally exiling a win condition.
    I have found Kruphix's Insight to be pretty amazing. If you already have card draw out then it isn't necessary, but if you are running slow or you get hard disrupted early it allows you to get back in the game. It is true that it could mill win cons, but it is unlikely that all of them get tossed. Sigil of the Empty Throne won't at least. I am starting to play around with Banefire and a Plateau so that makes 4 different win cons so I'm not too worried about milling. Drawing 3 80% of the time is pretty great.

    Thanks for the comments. I will be sure to share my experiences with this great deck.

  6. #3786

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by bwood View Post
    It can get a little hairy if I don't already have Rest in Peace out since it can get blown away so many different ways, but when you get them both out it is marvelous. Even if you you don't have RIP it can save you for at least a turn, but if you are that desperate you are probably losing anyway.


    You are probably right about using both Carpet of Flowers and Choke. Choke is probably better. Blood moon can just flat out win games, but it doesn't happen too often. Rule of Law is soley there for combo. It definitely hurts us too, but if it can stop a combo for a couple turns it is worth it. Problem is it cmc 3, so they may combo before you can get it out.


    Aegis of the Gods might actually be better than Rule of Law now that I think about it. It goes in against the same decks and costs one less. I haven't actually tried it out yet so I will see how it goes. Bonus, you can get it with GSZ.


    I have found Kruphix's Insight to be pretty amazing. If you already have card draw out then it isn't necessary, but if you are running slow or you get hard disrupted early it allows you to get back in the game. It is true that it could mill win cons, but it is unlikely that all of them get tossed. Sigil of the Empty Throne won't at least. I am starting to play around with Banefire and a Plateau so that makes 4 different win cons so I'm not too worried about milling. Drawing 3 80% of the time is pretty great.

    Thanks for the comments. I will be sure to share my experiences with this great deck.
    I think Carpet of Flowers is just awesome post board tbh. Especially if you're going to run something like Banefire then it's a strictly better Wild Growth vs Blue decks if you're gonna race them. I'd really like to hear other's experiences with the card if they've tried it.

    Also: Good to see this thread getting some more love again, it was dead for quite a bit.
    Last edited by Bertrand Hustle; 09-30-2014 at 02:47 PM.

  7. #3787
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [Deck] Solitaire (Enchantress)

    I think the deadness was because not too many people are playing Enchantress as their primary deck right now. It's hard enough to get solid testing time with my primary decks that I just haven't had time to contribute to Enchantress discussions for a while. If the deck performs better, we'll see more people in here talking about it.

    More to the point, though: I feel like our BUG matchups can be pretty easily shored up with Blood Moon, so I'm going to go back to GWr for future testing. I'm not sure what other cards I want in red, though Words of War and Banefire are worth looking into.

  8. #3788
    Site Contributor
    Freggle's Avatar
    Join Date

    Apr 2011
    Location

    Orlando, FL
    Posts

    853

    Re: [Deck] Solitaire (Enchantress)

    Yesterday I started to write an outline for a post in here I now realize I would never finish, or at least not finish in a timely manner. However the crux of it comes down to this Enchantress is sometimes a control deck, and other times a combo deck. The times in which you board or alter your play style to accentuate each of those properties is dependent on your opponent.

    I started to work up (and may continue to do so) numbers that shows the percentages that decks are control, aggro or combo, to hammer home that point, and detail each of the debated cards roles in specific MU but it’s not needed to respond.

    In short Watersaw your pairings are unfortunate, but they are not unwinnable. In those matches those combo decks are more combo then you are so you have to take on the control plan. A card that really hampers both of those decks that you do not have in your board is Stony Silence . That is an important piece “leveling the playing field.” Without LEDs / petals or Candelabras / tops those decks have a hard time functioning. The can most certainly still win, but you have a much greater chance of getting them is you have Stony in play.

    When it comes to BUG, BUG decks are more control than we are control, and will more often than not win the control front so it is likely in our best interest to fight harder on our combo axis. With Deluge, Charm, Decay, Lilli… they can keep our board relatively clear of enchantress’s so why not just look at a way to helm them better? Should the board have another helm …the 4th RIP? …Enlightened Tutor? Yes they can still decay / charm / pulse RIP, but they only have so many of those cards, and if they are not hitting Presence or going into -1/-1 mode we likely have a good chance of out threating / out controlling them and coming over the top with Emrakul.
    Another way to look at it is like what BTM10 is doing and that is to silver bullet them like Blood Moon , but then we stretch our mana, and weaken it to the field, and likely still looks to DRS mana ability unless we have more moons than they have answers, and frankly that seems difficult.

    So in short when facing combo we want to be control Leyline, Stony, Teeg, Sup. Field, Confinement, RIP… when we are up against control we want to be the aggressor, Enlightened, Helm, More Enchantress’s…

    To address the deck and it’s popularity, and the turning of this thread. Enchantress is an oddball deck by which I mean the cards that it plays does not overlap a lot of other decks. It also plays a fringe strategy, prison. Just by those two things alone you have created a lot of barrier of entry into the archetype. That doesn't even scratch the complexity of playing it (although it is not all that hard.) It is not that Enchantress is not good; it is that Enchantress is not popular. The less people playing the less interest, the less placing, the less thread development. When I was playing online regularly Enchantress blew up because it was cheap and fun, and placed. It may still be that way. There are a few of us that are passionate about the archetype and we write about it. There are many others that just don’t want to do internet forums that play. The thread goes “dead” from time to time when the passionate people take breaks from MTG or the archetype.

    Super short about Energy Field. I personally love the card, but it is a very poor meta for it and it is not worth the added variance.

    Edit: When I added Harmonic Sliver which would now be Reclamation Sage it was primarily for the D&T MU so that we could be sure we could eliminate a Spirit of the Labyrinth or a Ethersworn Cannonist with a potentially otherwise dead GSZ. There is also a good "trick" that you can GZS for some very large amount when facing Counter Top to hit Counterbalance.

  9. #3789
    Member

    Join Date

    Dec 2013
    Location

    Lowell MA
    Posts

    230

    Re: [Deck] Solitaire (Enchantress)

    Went 5-2 at a ~80 man event on Saturday, which got me 15th place overall. If I had known that I would be facing show and tell 3 times in a row, I would probably have brought a different deck, or at least had a somewhat different maindeck configuration.

    Here's what I played

    Lands (19)
    7 Forest
    1 Plains
    1 Savannah
    1 Karakas
    1 Dryad arbor
    4 Windswept Heath
    4 Serra's Sanctum

    Critters (6)
    4 Argothian Enchantress
    1 Emrakul, the aeons Torn
    1 Eidolon of Blossoms

    Sorcery (3)
    3 Green Sun's Zenith

    Enchantments (31)
    4 Enchantress's Presence
    4 Elephant grass
    3 Suppression Field
    2 Rest in Peace
    2 Solitary Confinement
    4 Wild Growth
    4 Utopia Sprawl
    2 Mirri's Guile
    2 Oblivion Ring
    1 Sigil of the Empty Throne
    2 Sterling Grove
    1 Exploration

    Artifacts (1)
    Helm of Obedience

    SB (15)
    2 Replenish
    1 Rest in Peace
    1 Enlightened Tutor
    1 Humility
    2 Carpet of FLowers
    1 Gaddock Teeg
    1 Reclamation Sage
    1 Pithing Needle
    1 Grafdiggers Cage
    4 Leyline of Sanctity

    Rounds 1 vs ANT I know my opponent and what he plays. Game one he's got the old T1 cantrip T2 I win hand. Game 2 I have double leyline of sanctity, which helps me play a T2 helm off of sanctum, then I top deck a RIP on T3 to finish him off. Game 3 was actually decently close, but he had the chain of vapor for my leyline and an abrupt decay for my gaddock teeg, then he kills me. It probably only felt close to me. 0-1


    Round 2 U/R Delver This is another guy I know from my LGS. He wins G1 when I mull to 5. I get closish to stabilizing, w/ sigil on the board, but I only have time/mana to make 1 angel before he finishes me off. Games 2 and 3 I won enchantress style with ~4 life left and a wall of protective enchantments. 1-1


    R3 vs sneak and show This was the first of 3 rounds in a row vs SnT. G1 He cantripped for a bit while I durdled with enchantress and wild growths. Pretty much the norm. He show and tells and puts in emrakul, I put in helm of obedience, then I top deck a rest in peace, which was super lucky since I was totally dead on board, and my plan was to try and mill him to hit an emrakul. Game 2 he does the old sneak attack griselbrand which finds emrakul and lotus petal and kill me trick. G3 he mulls to 4. I kept an iffy 7 w/ emrakul, Teeg, karakas, then I beat him down w/ teeg until he casts Show and tell. He was pretty amused when I put an emrakul of my own into play. 2-1


    R4 Show and tell #2 I win game 1 after he shows in a sneak attack, and I put in a suppression field or some bs like that, which left him unable to activate sneak attack and go to combat through my elephant grass. On my turn I cast sigil of the empty throne and make a stack of angels and he scoops. game 2 was long and drawn out, where he had counters for my enchantress effects, but I had pithing needle for his sneak attack. He casts a show and tell and puts in griselbrand and I put in helm. He draws 14 cards, and I mill him one EoT hoping to hit a critter. I definitely feel like I'm losing. I untap and pass, since my hand is poor, and my game plan is to helm him into a creature. Next turn he attacks for 7, draws some more cards, and casts another show and tell for emrakul, and I get to put in an eidolon of blossoms and draw one whole card, which seems pretty lackluster. I draw a Karakas, which I use to bounce the Emrakul he just showed in, and my opponent scoops. 3-1


    R5 Show and tell #3 I win game 1 when he G probes me and sees emrakul in hand, and has to change game plans to finding a sneak attack, meanwhile I set up sigil of the empty throne and make some angels which kill him in short order. Game 2 I mull to 5 and he quickly beats me down. G3 I keep a sketchy 6 card hand w/ 1 land and a gsz for dryad arbor. I never find another land and die shortly after. We spoke afterwards and after seeing the emrakul in my hand G1 he boarded out all of his show and tells, and never goes for that plan again. 3-2


    R6 versus Bug delver. I'm on the play and I get really lucky. I pretty much always have exactly the right card to deal with his early aggression, which was like 2 delvers a DRS and a goyf. I win with 3 elephant grasses on the board and little enough life to count on 1 hand. Game 2 was a different story from G1. He either counters or makes me discard all good cards cards from an otherwise great starting hand, then he plays a drs and slowly starts taking me down. At some point he plays a delver, which he doesn't manage to flip, and at the last possible turn when I can still win I find an emrakul w/ exactly 15 mana sources. 4-2


    R7 vs patriot delver G1 I lose on a mull to 5 to delvers and batterskull and TNN. Game 2 I have double carpet of flowers, and several enchantress effects. My opponent scooped when I established the solitary lock on him. G3 he mulls pretty low, but eventually gets some some pressure, but suppression field, and E grass slow him way down till I lay down a few enchantress effects, and I finish him off with an emrakul. 5-2

    Despite pulling my hair out in frustration over some very poor (IMO) matchups, I was pleased by the decks performance all day and was very pleased to beat sneak and show not once but twice. I mulled a LOT over the course of the day, and I think that playing 19 lands was a large part of the reason. Dryad arbor is going to get the axe soon. Man I hate that card in this deck.

  10. #3790

    Re: [Deck] Solitaire (Enchantress)

    Just got turned on to enchantress and have started testing. Freggle, are you still streaming/know of anyone who streams enchantress?

  11. #3791
    Site Contributor
    Freggle's Avatar
    Join Date

    Apr 2011
    Location

    Orlando, FL
    Posts

    853

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by U_mage View Post
    Just got turned on to enchantress and have started testing. Freggle, are you still streaming/know of anyone who streams enchantress?
    I haven't streamed in quite some time as I was taking a break from MTG to take on other hobbies. However, as of late I have been itching to play again so I may fire up the stream when I have some free time in the next week or so.

    Edit: Nice run The_Dingo. Quite a few Emrakul kills I'm not surprised. How did the Sterling Groves fair for you over the day?
    Last edited by Freggle; 09-15-2014 at 10:34 PM.

  12. #3792
    Member

    Join Date

    Dec 2013
    Location

    Lowell MA
    Posts

    230

    Re: [Deck] Solitaire (Enchantress)

    The Sterling Groves were chronic under performers all day, and ever since I upped the suppression field count to 3, all they've done is shroud my enchantments. They are on the chopping block along with dryad arbor.

    -2 sterling grove
    -1 dryad arbor

    +2 forest
    +1 enlightened tutor?

    Not sure yet what to play in the last slot, I'm definitely open to suggestions in regards to the 60th card.

    Edit. The sterling groves were bad that day because of the nature of the matchups I played in, however I have been considering swapping them out for a while now.

  13. #3793
    Site Contributor
    Freggle's Avatar
    Join Date

    Apr 2011
    Location

    Orlando, FL
    Posts

    853

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by The_Dingo View Post
    Edit. The sterling groves were bad that day because of the nature of the matchups I played in, however I have been considering swapping them out for a while now.
    This is an honest question. When have you found the Sterling Groves to be good? Which MU's?
    Last edited by Freggle; 09-16-2014 at 12:41 PM.

  14. #3794
    Member

    Join Date

    Dec 2013
    Location

    Lowell MA
    Posts

    230

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by Freggle View Post
    This is an honest question. When have you found the Sterling Groves to be good? Which MU's?
    I'm usually pretty happy to have them vs BUG decks and vs maverick decks packing multiple main deck QPMs. They are okay in most other situations, even if they don't especially shine. The only MU where I am displeased to have them is vs miracles where the tutor function becomes questionable due to clique.

  15. #3795
    Member
    Hoojo's Avatar
    Join Date

    Nov 2004
    Location

    Missouri
    Posts

    470

    Re: [Deck] Solitaire (Enchantress)

    Played in a small tournament (9 people) and won. I played against Burn, a DNT splash Black, and Patriot Delver (or UWR if you prefer.) Sneak and Show, Dredge, Elves, another DNTB, and some poor guy with Standard Junk rounded out the numbers. All were good games, with Elephant Grass and Solitary Confinement being my MVPs. I hate to post ANOTHER list but it might help with my matchup descriptions.


    Creatures
    4 Argothian Enchantress
    1 Emrakul, the Aeons Torn
    1 Eidolon of Blossoms

    Other Spells
    4 Enchantress's Presence
    4 Elephant Grass
    3 Solitary Confinement
    4 Suppression Field
    4 Utopia Sprawl
    4 Wild Growth
    3 Green Sun's Zenith
    2 Rest in Peace
    1 Helm of Obedience
    2 Banishing Light
    3 Mirri's Guile

    Land
    2 Serra's Sanctum
    1 Plains
    1 Karakas
    4 Savannah
    4 Windswept Heath
    8 Forest

    Sideboard
    2 Stony Silence
    1 Leyline of Sanctity
    1 Solitary Confinement
    1 Blind Obedience
    2 Replenish
    2 Emrakul, the Aeons Torn
    2 Sterling Grove
    2 Choke
    1 Humility
    1 Reclamation Sage


    This is my current list lacking 2 Sanctums and 3 Leylines to round it out. I won game one off a RIP topdeck at 5 life. I banked on Solitary Confinement coming through, and it did. I brought in the 4th, Leyline, Blind Obedience (for lifegain mostly) taking out Eidolon and 2 Suppression Fields, promptly losing to Eidolon of the Great Revel. Game three Solitary did its thing.

    Against DNTB, I lost game one because I couldn't draw a Solitary. Game two I brought in Leyline, Solitary, and Replenish. Suppression Field ground him to a halt with Leyline protecting my hand from his sided discard and he scooped to inevitability. Game three I got a couple early Suppression Fields while he had a hand full of fetches. I established lock and Emrakul'd him.

    Versus Patriot Delver, game one hinged on my resolving Solitary Confinement with 3 Argothians in play. Game two I brought in Sterling Grove, 2 Choke, Emrakul, and a Replenish, removing Helm, 2 Rest in Peace, Eidolon, and a GSZ. I'm not sure these were the right choices but I lost game two to an early Delver and no Solitary in sight. Game three was met with another early Delver but I had 2 Elephant Grass (one was countered) and a Suppression Field to hold him back. On the critical turn, I resolved a banishing light and drew Emrakul, annihilating his board.

    I know it was a small tournament but many key decks were represented so I thought I would share. I didn't face Spirit of the Labyrinth out of the DNTs this time, nor did I match up with Sneak and Show, but I still felt I learned a few things:

    I miss Sterling Grove in the main, even as a two-of, because of the tutor function. Mirri's Guile digs oh so slowly when you are ready to win.
    I'm still not sure about the Helm win; the fact that RiP is the go to 'yard hate is the primary reason I keep using it. It wins now, has secondary fun vs Sneak and Show, and avoids combat. It just sucks when it gets countered.
    Solitary Confinement steals games.
    Elephant Grass is great in conjunction with Suppression Field for taxing early attackers, but I still think something more is needed. Banishing Light is too slow; I may go down to one main or figure a way to add more early mana (Elvish Spirit Guide come to mind.)
    Eidolon is going to stay in for now, I drew several cards off it everytime. I might even test 2.
    Some sort of lifegain would be nice. Nyx-Fleece Ram and [card]Courser of Kruphix[/cards] come to mind.
    While Choke is potent, I can't seem to get it to do real damage. Probably go down to one.
    Blind Obedience was there for Sneak Attack. I didn't have to use it but I did cast a few Extorted spells for life.
    I did use Replenish to great effect. I think 1 or 2 in the side is always a good idea.
    3 GSZs with 1 Eidolon feels right.
    Considering Swords to Plowshares or Kirtar's Desire for early Delvers.

    Sorry for the Brain Dump-esque formatting but my notes didn't elaborate.

  16. #3796
    Member

    Join Date

    Dec 2013
    Location

    Lowell MA
    Posts

    230

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by Hoojo View Post
    Eidolon is going to stay in for now, I drew several cards off it everytime. I might even test 2.
    While Choke is potent, I can't seem to get it to do real damage. Probably go down to one.
    Congrats on the good results. Our decklists are very similar, and I've been very pleased with it in most matchups.

    I've had similarly good results w/ eidolon of blossoms, and similarly poor results w/ choke from the sideboard, to the point where I don't even bother w/ it anymore.

    My question regarding sterling grove in the SB is when do you bring them in? I just recently removed them from the deck because of the way they interact w/ suppression field, and I'd like to continue playing w/ sterling grove as it has been a favorite card of mine for many years, but I can't rationalize it being in the SB over the bullets I already have.

  17. #3797
    Member
    Hoojo's Avatar
    Join Date

    Nov 2004
    Location

    Missouri
    Posts

    470

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by The_Dingo View Post
    My question regarding sterling grove in the SB is when do you bring them in? I just recently removed them from the deck because of the way they interact w/ suppression field, and I'd like to continue playing w/ sterling grove as it has been a favorite card of mine for many years, but I can't rationalize it being in the SB over the bullets I already have.
    I brought it in when I suspected pinpoint enchantment hate; Patriot Delver often runs Wear//Tear. Even with a couple Suppression Fields, being able to search up an enchantment when you need it was something that I missed having. I'm not sure what to cut for it, but I really want it back. The other benefit is it protects Eidolon, which came up once.

    Here is a list of cards I'm considering for the sideboard:

    VS Hymn to Tourach, Thoughseize, Liliana of the Veil, etc:
    Compost- Would have to be against HEAVY black decks.
    Spiritual Focus- Directly addresses discard.

    VS Burn, Aggro Delver decks, etc:
    Nyx-Fleece Ram- Stops ground pounders, out of bolt range, triggers enchantresses, and gains life. Doesn't stop Delver though.
    Phyrexian Unlife- Interesting that it gives you 10 extra "life" versus damage decks and makes you immune to Tendrils of Agony.
    Sanctimony- Any heavy Mountain decks or Volcanic Islands.
    Warmth- Bury the Burn decks.
    Kirtar's Desire- Cheap pin point "removal" for early Delvers.
    Courser of Kruphix- Decent life gain but slow.
    Multani's Presence- Practically a must counter if you build your deck with a lot of redundancy.

  18. #3798
    Site Contributor
    Scott's Avatar
    Join Date

    May 2013
    Location

    Virginia
    Posts

    659

    Re: [Deck] Solitaire (Enchantress)

    I'd recommend consolidating the options and upping your SB Leyline of Sanctity count to 4 if you're trying to shore up your discard and burn match ups. My build is more RiP/Energy Field/hate card-oriented than engine-oriented, and thus probably cares more about Leyline on turn 0 to stop a first turn discard, but even though linear aggro without counters or enchantment destruction like Burn is a bye in my build anyway, it's been very worthwhile for me for its other uses, so your need for Burn hate should make up for that.

    Super heavy discard mono black decks are uncommon (side note ) and against things like BUG with Thoughtseize and Hymn, anti-discard tech might get hit by Decay anyway, and Leyline won't. There are also the problems of either the opponent discarding the anti-discard enchantment, or your hand getting wrecked before you can cast it or find it.

    Leyline's also nice against things like ANT, TES, High Tide, and Grindstone, sometimes just for buying time against the ones with bounce, but often more than that if you have Sterling Groves.

    And then you might have SB space for tasty stuff like Carpet of Flowers (nice against the Aggro Delver match up that you mentioned and lots of others), City of Solitude and Karmic Justice.

    The differences in builds may be a factor though, so my experience isn't necessarily gospel.

  19. #3799

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by Scott View Post
    Leyline's also nice against things like [...] High Tide
    Correction from a (former, now in pause) high tide player: leyline is absolutely horrible against the deck.
    Of course, it might be worth packing as a 4-of in the sideboard against discard and other storm combos (namely, black based), but trust me, it doesn't do anything against high tide.
    Put that into play t0, even in multiple copies, and look at them happily smile to your unconscious mulligan.

    During a High Tide combo process, there's only one spell that actually targets "you", and it is the very last one (namely, blue sun's zenith).
    Leyline doesn't stop us either from setupping our combo like we normally would, or comboing off like we normally would, or drawing our own deck like we normally would. At the point where a High Tide player has his whole deck in hand and has access to infinite/nearly infinite mana, 3 cunning wishes, 3-4 bounce spells in his sideboard (Wipe Away, Snap, and most importantly here: Capsize and Echoing Truth) you can really have as much as 4 leylines and 1 grove into play, it wont really matter much.

    My best advice on stopping high tide would be packing more discard if you're playing black, or Rule of Law. Yes, the latter also slows you down, but if you get that + grove online, you are really near to make them scoop, because you force them to have 2 bounce spells in the same hand that needs to start comboing (unlike Leyline, that, i repeat, allows high tide to setup normally).
    If you get rule of law into play, you can slowly try to add things like Stony Silence and Rest in Peace. I guess if those three are together on the battlefield, it is impossible to go for the Blue Sun Zenith's plan (even if one of the 3 gets bounced), which is the only one viable since you are stopping Brain Freeze by running Emrakul already.
    Edit: Spirit of the labyrinth, also.

  20. #3800
    Site Contributor
    Freggle's Avatar
    Join Date

    Apr 2011
    Location

    Orlando, FL
    Posts

    853

    Re: [Deck] Solitaire (Enchantress)

    HooJo gratz on the win.

    Quote Originally Posted by Cave View Post
    Correction from a (former, now in pause) high tide player: leyline is absolutely horrible against the deck.
    Of course, it might be worth packing as a 4-of in the sideboard against discard and other storm combos (namely, black based), but trust me, it doesn't do anything against high tide.
    Put that into play t0, even in multiple copies, and look at them happily smile to your unconscious mulligan.

    During a High Tide combo process, there's only one spell that actually targets "you", and it is the very last one (namely, blue sun's zenith).
    Leyline doesn't stop us either from setupping our combo like we normally would, or comboing off like we normally would, or drawing our own deck like we normally would. At the point where a High Tide player has his whole deck in hand and has access to infinite/nearly infinite mana, 3 cunning wishes, 3-4 bounce spells in his sideboard (Wipe Away, Snap, and most importantly here: Capsize and Echoing Truth) you can really have as much as 4 leylines and 1 grove into play, it wont really matter much.

    My best advice on stopping high tide would be packing more discard if you're playing black, or Rule of Law. Yes, the latter also slows you down, but if you get that + grove online, you are really near to make them scoop, because you force them to have 2 bounce spells in the same hand that needs to start comboing (unlike Leyline, that, i repeat, allows high tide to setup normally).
    If you get rule of law into play, you can slowly try to add things like Stony Silence and Rest in Peace. I guess if those three are together on the battlefield, it is impossible to go for the Blue Sun Zenith's plan (even if one of the 3 gets bounced), which is the only one viable since you are stopping Brain Freeze by running Emrakul already.
    Edit: Spirit of the labyrinth, also.

    Enchantress does of fine job of beating High Tide with the suite of the following cards: Stony Silence, Rest in Peace, Gaddock Teeg w/Green Sun's Zenith, Solitary Confinement, & yes Leyline of Sanctity ...but it's by far not the heaviest hitter.

    Your not a lock to win, but at worst it's 50/50.

    If you find room for Choke all the better, but it needs a suite of support as well. If it's just 1 copy expect it to be countered or bounced.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)