Rock, about your last list
so much draw
what do you think about explore, or exploration?
or maybe even Kiora?
byes are for girls!
im not entirely sure what direction the deck needs to take but I can speak on exploration
exploration is great if you need turn 1-2, maybe turn 3 explosiveness, otherwise its practically useless. Unless you are recurring lands via loam / crucible once you play out the lands in your hand it does nothing. When you draw it late game with 0 lands in hand you are thinking "i wish this was ANYTHING else".
if the deck needs explosiveness then yes its good
if the deck does not need explosiveness OR the deck has no recursion its not what you want.
Im sure kiora would follow similarly to exploration, probably worse.
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
I had a bug delver opponent recently attack a non flipped delver into my trinket mage. it's OP.
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Hi guys. I've had this deck for quite a while, using Wurmcoil Engines in place of Primeval Titans (no-one in my area has any). I am wondering though, I do not really want Candelabra of Tawnos because of the price tag. Do I need it or is there an alternative I can use?
This question is asked every two weeks or, please read the last pages of this primer..Short answer: you can play without it, but there are a few games you win because of it instead of getting the loss. It can be really explosive AND is great for mana fixing as well. No real alternative, sorry. Some people play the magus, but it's much slower and can't be tutored by trinket mage.
I would say playing w/o Primeval titan is a much more egregious mistake than playing w/o Candelabra. You clearly have internet since you're on this forum, have you considered buying some on a reputable magic card selling website or eBay?
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I don't know what it is I've just been really sucking lately, can't win anything with this deck. Playing on cockatrice, every match is wasteland, infect, sneak attack, delver, burn, goblins.
3 Candle
3 Map
3 Top
1 Emrakul
1 Koz
1 Ula
4 Titan
4 Brain
3 Vapor
4 Crop
4 Repeal
1 Cavern
4 cloud
4 Glimmer
2 vesuva
1 Eye
1 glacial
2 island
1 karakas
1 tabernacle
4 tropical
4 fetch
1 All is dust
3 show and tell
Had previously tried taking out the 3 tops and all is dust to replace with fow. It seemed better than this current build, unexpected counters where they mattered mostly. But, is lacking in draw manipulation, really missed the top.
I returned to 3 SDT plus 1 Trinket Mage. It's too important for me
Yeah, although I find it drawing a counterspell more and more often. I'm trying to play without it. I'm going to try it with 3 remands instead, and I took out the 3 show n tell and 1 dust for 4 fow. SNT just isn't paying off against the control heavy matches I find myself in.
I may agree with you, I've often been sideboarding out the 4th copy since it seems that everyone is playing Needles or Null Rods to nerf Miracles strategy, but both cards work fine against us as well. A lonely Dig Through Time could be fine, or maybe a second Trinket Mage to provide a bit of flexibility and a chump-blocker. Or maybe I could shave a couple of additional spells and try TC, even if i feel that warping your deck to play this brick in order to draw more bricks is totally wrong.
Having 2 main copies of Moment's made Elves and BUG delver VERY beatable. Elves is almost a bye for me now, for i'm not forced to crop rotate for Chasm on turn 2, because when they combo off, you fog them. It's even possible to fog them again the very next turn if they hadn't an early DS, and once you've mximized the utility of this fog you can always get Chasm, but at that point you should be 2 land drops ahead and your life should be pretty easy. It works like a double time walk in that matchup, not to say how much it shines against a hyper pumped-berserked infect guy.
Against BUG it eats counterspells like a champ opening your way for your Repeals, SnT, whatever. Oh, and bringing in Dark Depths+Thespian's Stage combo g2 gives you an easy way to trump them. They'll have to watch out for both Posts and combo, because switching form one to the other is not so difficult :-)
I've noticed in this thread that many people have taken this deck into different colours with it's green and not always been a green blue deck. Does this mean the deck is extremely customisable? It seems to me there is only about 26-30 cards that are a must in the list. Am I wrong? Because I am not liking the blue for brainstorm, prefer actual digging through my deck, putting the useless stuff on the bottom. I am thinking of turning my current mono green list into a Gruul list for the punishing fire package as well as pyroclasm. Pretty much wanting to run the Modern G/R tron approach of digging + Punishing Groves combo. Or is there something I am not getting about blue in this deck other than brainstorm?
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