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  1. #2481
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    This is why counters buy you more turns against elves than dedicated hate. Counters let you stop their explosiveness, then clean your grave out with Treasure Cruise while finding a chasm/show & tell.
    game 1 no counters maindeck atm, with cruise though

  2. #2482
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by caw_86 View Post
    game 1 no counters maindeck atm, with cruise though
    I've been testing FoW main for the last few weeks on and off with great success. I'm currently testing remand in its spot with not enough testing done yet.

  3. #2483
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    Re: [Deck] Turbo Eldrazi

    Rock, about your last list

    so much draw
    what do you think about explore, or exploration?

    or maybe even Kiora?
    byes are for girls!

  4. #2484
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Loxmatii View Post
    Rock, about your last list

    so much draw
    what do you think about explore, or exploration?

    or maybe even Kiora?
    im not entirely sure what direction the deck needs to take but I can speak on exploration

    exploration is great if you need turn 1-2, maybe turn 3 explosiveness, otherwise its practically useless. Unless you are recurring lands via loam / crucible once you play out the lands in your hand it does nothing. When you draw it late game with 0 lands in hand you are thinking "i wish this was ANYTHING else".

    if the deck needs explosiveness then yes its good
    if the deck does not need explosiveness OR the deck has no recursion its not what you want.

    Im sure kiora would follow similarly to exploration, probably worse.
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  5. #2485
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by apple713 View Post
    im not entirely sure what direction the deck needs to take but I can speak on exploration

    exploration is great if you need turn 1-2, maybe turn 3 explosiveness, otherwise its practically useless. Unless you are recurring lands via loam / crucible once you play out the lands in your hand it does nothing. When you draw it late game with 0 lands in hand you are thinking "i wish this was ANYTHING else".

    if the deck needs explosiveness then yes its good
    if the deck does not need explosiveness OR the deck has no recursion its not what you want.

    Im sure kiora would follow similarly to exploration, probably worse.
    I'm pretty sure Lox was referring to to Treasure cruise restocking.

  6. #2486

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Davek View Post
    It seems that your build is pretty close to mine... how many Trinket Mages are you running?
    I'm only running 1 Mage right now, but I've definitely considered upping it to two. His 2/2 body has been hugely relevant as well, getting some swings in at Jace's and blocking for value against things like Goblin Guide.

  7. #2487

    Re: [Deck] Turbo Eldrazi

    I had a bug delver opponent recently attack a non flipped delver into my trinket mage. it's OP.

  8. #2488

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by sauce View Post
    I had a bug delver opponent recently attack a non flipped delver into my trinket mage. it's OP.
    Haha yes, at my last weekly I trinket mage'd for a Needle to shut down an opponent's deathrite shaman. On his next turn he shrugged and attacked with DRS. I pointed out the fact that trinket mage's ability is attached to a 2/2. He felt pretty dumb.

  9. #2489

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by J-Funk View Post
    Haha yes, at my last weekly I trinket mage'd for a Needle to shut down an opponent's deathrite shaman. On his next turn he shrugged and attacked with DRS. I pointed out the fact that trinket mage's ability is attached to a 2/2. He felt pretty dumb.
    Yeah, people forget about that 2 on his ass. He's really strong for a reason.

  10. #2490

    Re: [Deck] Turbo Eldrazi

    Hi guys. I've had this deck for quite a while, using Wurmcoil Engines in place of Primeval Titans (no-one in my area has any). I am wondering though, I do not really want Candelabra of Tawnos because of the price tag. Do I need it or is there an alternative I can use?

  11. #2491
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Brentane View Post
    Hi guys. I've had this deck for quite a while, using Wurmcoil Engines in place of Primeval Titans (no-one in my area has any). I am wondering though, I do not really want Candelabra of Tawnos because of the price tag. Do I need it or is there an alternative I can use?
    This question is asked every two weeks or, please read the last pages of this primer.. Short answer: you can play without it, but there are a few games you win because of it instead of getting the loss. It can be really explosive AND is great for mana fixing as well. No real alternative, sorry. Some people play the magus, but it's much slower and can't be tutored by trinket mage.

  12. #2492

    Re: [Deck] Turbo Eldrazi

    I would say playing w/o Primeval titan is a much more egregious mistake than playing w/o Candelabra. You clearly have internet since you're on this forum, have you considered buying some on a reputable magic card selling website or eBay?

  13. #2493

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by sauce View Post
    I would say playing w/o Primeval titan is a much more egregious mistake than playing w/o Candelabra. You clearly have internet since you're on this forum, have you considered buying some on a reputable magic card selling website or eBay?
    I have but my Turbo Eldrazi deck is more of a casual deck so I would rather trade for the Primevals than buy them. It's more like a deck that I upgrade as I trade.

  14. #2494

    Re: [Deck] Turbo Eldrazi

    I don't know what it is I've just been really sucking lately, can't win anything with this deck. Playing on cockatrice, every match is wasteland, infect, sneak attack, delver, burn, goblins.

  15. #2495
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ponders View Post
    I don't know what it is I've just been really sucking lately, can't win anything with this deck. Playing on cockatrice, everything is wasteland, infect, sneak attack, delver.
    That's Magic! ^^ Old school build or TC build?

  16. #2496

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Postman View Post
    That's Magic! ^^ Old school build or TC build?
    3 Candle
    3 Map
    3 Top

    1 Emrakul
    1 Koz
    1 Ula
    4 Titan

    4 Brain
    3 Vapor
    4 Crop
    4 Repeal

    1 Cavern
    4 cloud
    4 Glimmer
    2 vesuva
    1 Eye
    1 glacial
    2 island
    1 karakas
    1 tabernacle
    4 tropical
    4 fetch

    1 All is dust
    3 show and tell


    Had previously tried taking out the 3 tops and all is dust to replace with fow. It seemed better than this current build, unexpected counters where they mattered mostly. But, is lacking in draw manipulation, really missed the top.

  17. #2497
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    Re: [Deck] Turbo Eldrazi

    I returned to 3 SDT plus 1 Trinket Mage. It's too important for me

  18. #2498

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Postman View Post
    I returned to 3 SDT plus 1 Trinket Mage. It's too important for me
    Yeah, although I find it drawing a counterspell more and more often. I'm trying to play without it. I'm going to try it with 3 remands instead, and I took out the 3 show n tell and 1 dust for 4 fow. SNT just isn't paying off against the control heavy matches I find myself in.

  19. #2499
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Postman View Post
    I returned to 3 SDT plus 1 Trinket Mage. It's too important for me
    I may agree with you, I've often been sideboarding out the 4th copy since it seems that everyone is playing Needles or Null Rods to nerf Miracles strategy, but both cards work fine against us as well. A lonely Dig Through Time could be fine, or maybe a second Trinket Mage to provide a bit of flexibility and a chump-blocker. Or maybe I could shave a couple of additional spells and try TC, even if i feel that warping your deck to play this brick in order to draw more bricks is totally wrong.
    Having 2 main copies of Moment's made Elves and BUG delver VERY beatable. Elves is almost a bye for me now, for i'm not forced to crop rotate for Chasm on turn 2, because when they combo off, you fog them. It's even possible to fog them again the very next turn if they hadn't an early DS, and once you've mximized the utility of this fog you can always get Chasm, but at that point you should be 2 land drops ahead and your life should be pretty easy. It works like a double time walk in that matchup, not to say how much it shines against a hyper pumped-berserked infect guy.
    Against BUG it eats counterspells like a champ opening your way for your Repeals, SnT, whatever. Oh, and bringing in Dark Depths+Thespian's Stage combo g2 gives you an easy way to trump them. They'll have to watch out for both Posts and combo, because switching form one to the other is not so difficult :-)

  20. #2500

    Re: [Deck] Turbo Eldrazi

    I've noticed in this thread that many people have taken this deck into different colours with it's green and not always been a green blue deck. Does this mean the deck is extremely customisable? It seems to me there is only about 26-30 cards that are a must in the list. Am I wrong? Because I am not liking the blue for brainstorm, prefer actual digging through my deck, putting the useless stuff on the bottom. I am thinking of turning my current mono green list into a Gruul list for the punishing fire package as well as pyroclasm. Pretty much wanting to run the Modern G/R tron approach of digging + Punishing Groves combo. Or is there something I am not getting about blue in this deck other than brainstorm?

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