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Thread: [Primer] Elves!

  1. #4201

    Re: [DTB] Elves!

    Library is for slow control decks, not combo. It's good against decks that pressure your board but not really your life total. Jund, Shardless BUG, Miracles, any form of Blade, that sort of thing. It's too slow against most combo decks.

  2. #4202

    Re: [DTB] Elves!

    Quote Originally Posted by Dice_Box View Post
    Sometimes, giving them a 2/2 Bird ain't the worst idea in the world.
    The reanimator deck also runs Therapy, so that's not really an option.
    Re: Eldritch Moon and Emrakul

    Quote Originally Posted by Richard Cheese View Post
    You're right that the set symbol is a pretty big giveaway though, and it's not like anyone was expecting anything else after the last block. It's like they brought out Neil Pert and Alex Lifeson, then announced a "mysterious special guest" would be joining them. Well of course it's fucking Geddy Lee.

  3. #4203

    Re: [DTB] Elves!

    For a bit of discussion I'm thinking of switching to the following 75 for MTGO/blind metas.

    MB:
    2 birchlore
    3 heritage
    3 nettle
    4 wirewood
    4 visionary
    4 quirion
    4 deathrite
    2 hoof
    1 ooze
    1 reclamation sage
    1 wrp
    1 ruric
    2 arbor

    4 glimpse
    4 GSZ
    3 NO

    2 bayou
    2 forest
    1 pendelhaven
    9 fetches
    4 cradle


    SB:
    3 cabal therapy
    3 thoughtseize
    3 abrupt decay
    2 null rod
    2 pithing needle
    1 sylvan library
    1 reclamation sage

    I am probably different in how many people play the deck, I am very happy to play the game slowly and let the game run a little bit longer rather than aggressively trying to combo. Basically I am not a very NO happy person and I often go to 2 postboard.

    The sideboard is used mostly to shore up combo matchups feat abrupt decay almost solely for destroying 2 cards; delver of secrets and counterbalance. I've started to move to a second reclamation sage because I've found it useful in many postboard games where ensnaring bridge, grafdigger's cage, jitte all come in. I really like have access to 2 postboard because if we are fighting against cage specifically, GSZ obviously does not work so I need to draw my sage naturally. What I like is that all of the answers are very general so you can really do whatever you want with it. Of note, I can not cast ruric thar off my lands.

    I won't provide a hard sideboarding table because I will often change boarding OTP, OTD, against specific cards and against how aggressively my opponents spend their removal and how daze and pierce happy they are. I will provide a general feel though.

    against tempo with postboard sweepers and extra spot removal;
    - 2 glimpse
    - 1 heritage
    - 1 ruric
    +3 decay
    +1 something good against specific cards I saw game 1, if unsure I'll just keep the druid in instead

    Decay their threats, survive to the long game. Glimpse is very hard to set up and then force through because of removal and demands of our mana. Extra sage comes in if they have equipment or cages.

    Fast combo:
    Cut slow cards like wirewood and visionary or ooze or packmaster for discard and decays if relevant. I'll also cut down on NO targets or glimpse for needle or I'll leave them the same if it is the best way to victory. I feel like most of our anti combo sideboarding is very straightforward, either they are faster than us, are about the same speed and have specific cards we need to invalidate with discard or needle, or they are slower than us and sort of suck.

    Against storm, I'll also cut 2 glimpse for null rod.

    Miracles:
    -2 glimpse
    -2 heritage
    -1 ruric
    -1 hoof
    -1 NO
    -1 birchlore
    -1 ooze (if they have snapcaster, I usually cut a sentinel instead)

    +3 decay
    +2 null rod
    +2 needle
    +1 sylvan library
    +1 sage

    The enemy is what prevents us from redeploying rather than what takes away our resources in the first place. This matchup is entirely skill dependent, I am happy to grind out bad opponents without having access to NO but good opponents will pressure you with aggressive entreats. I was experimenting with going to 0 NOs postboard, but once you fall a bit behind it's hard to catchup if they just make a ton of angels.

    Midrange:

    I usually trim down the deck to have less synergy and have more individual power so the second sage and library come in. Then decays, needle and discard as necessary in that rough order of priority. I just cut 1-2 glimpses and then rando elves that do nothing on their own but prefer to keep birchlores over heritage druid since they can power DRS. Obivious stuff like ruric thar usually comes out if they have tarmogoyfs to make an easy double block (resulting in a 2 for 2 anyway) or baleful strix or SToP (aka 80% of the time).

  4. #4204

    Re: [DTB] Elves!

    Yesterday I was able to get A LOT of playtesting done vs Miracles. I'm convinced that 4 Glimpse should remain in the deck post board.

    -4 NO
    -2 Craterhoof
    -1 Gaea's Cradle

    +4 Abrupt Decay (Kills top when he cracks a fetch too)
    +2 Pithing Needle
    +1 Null Rod

    I don't like removing ANY creature. Even Heritage Druid, Scavenging Ooze, etc...because they attack. This way you're removing cards in G2 and G3 that don't affect Glimpse of Nature. You still have the plan of having ~3-4 power on the board. When he sweeps your stuff you glimpse and play 3-4 more guys. It worked wonders for me. Keep your fetches up to get your Dryad Arbors back.

    Game 1 is still atrocious though. Might as well go all in.

  5. #4205
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    Re: [DTB] Elves!

    That does sound promising. Dunno when I'll get a chance to test that though :(
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  6. #4206

    Re: [DTB] Elves!

    Quote Originally Posted by Blastoderm View Post
    Yesterday I was able to get A LOT of playtesting done vs Miracles. I'm convinced that 4 Glimpse should remain in the deck post board.

    -4 NO
    -2 Craterhoof
    -1 Gaea's Cradle

    +4 Abrupt Decay (Kills top when he cracks a fetch too)
    +2 Pithing Needle
    +1 Null Rod

    I don't like removing ANY creature. Even Heritage Druid, Scavenging Ooze, etc...because they attack. This way you're removing cards in G2 and G3 that don't affect Glimpse of Nature. You still have the plan of having ~3-4 power on the board. When he sweeps your stuff you glimpse and play 3-4 more guys. It worked wonders for me. Keep your fetches up to get your Dryad Arbors back.

    Game 1 is still atrocious though. Might as well go all in.
    I'll try out something similar next week with some testing then. I'm still worried about aggressive entreats though. Maybe keep 1 hoof in for the hardcast/GSZ.

    Meanwhile, planning to play this cheeky 60 at the next local paper event.

    4 drs
    3 ranger
    4 wirewood
    3 visionary
    2 birchlore
    3 heritage
    2 nettle
    1 wrp
    1 ooze
    1 recsage
    2 hoof

    3 no
    3 glimpse
    3 gsz
    3 probe
    3 cruise

    8 fetch
    4 cradle
    2 bayou
    1 trop
    2 forest
    2 arbor

  7. #4207

    Re: [DTB] Elves!

    Quote Originally Posted by starfox444 View Post
    I'll try out something similar next week with some testing then. I'm still worried about aggressive entreats though. Maybe keep 1 hoof in for the hardcast/GSZ.

    Meanwhile, planning to play this cheeky 60 at the next local paper event.

    4 drs
    3 ranger
    4 wirewood
    3 visionary
    2 birchlore
    3 heritage
    2 nettle
    1 wrp
    1 ooze
    1 recsage
    2 hoof

    3 no
    3 glimpse
    3 gsz
    3 probe
    3 cruise

    8 fetch
    4 cradle
    2 bayou
    1 trop
    2 forest
    2 arbor
    You don't use your graveyard enough Game 1. I can see cruise being alright g2 and g3 once they kill all your stuff though. But I can't get behind probe in this deck...Glimpse and Ranger are so much better. Elvish Visionary is amazing vs miracles.

  8. #4208
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    Re: [DTB] Elves!

    Quote Originally Posted by starfox444 View Post
    I'll try out something similar next week with some testing then. I'm still worried about aggressive entreats though. Maybe keep 1 hoof in for the hardcast/GSZ.

    Meanwhile, planning to play this cheeky 60 at the next local paper event.

    4 drs
    3 ranger
    4 wirewood
    3 visionary
    2 birchlore
    3 heritage
    2 nettle
    1 wrp
    1 ooze
    1 recsage
    2 hoof

    3 no
    3 glimpse
    3 gsz
    3 probe
    3 cruise

    8 fetch
    4 cradle
    2 bayou
    1 trop
    2 forest
    2 arbor
    Probe and Cruise are horrible in the elf deck.

    Cruise especially would take your board getting wiped to be able to cast.

  9. #4209
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    Re: [DTB] Elves!

    And now we have a green planeswalker that makes Elves that ramp you



    Still I think she's a bit too slow for what we want to do. She might be a good sideboard for Miracles though, 5 is a nice CMC

  10. #4210

    Re: [DTB] Elves!



    seems theoretically decent effect against non-Terminus boardwipes like Golgari Charm, Toxic Deluge and so on but 2 mana too expensive.

  11. #4211
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    Re: [DTB] Elves!

    Quote Originally Posted by Quizzlemanizzle View Post


    seems theoretically decent effect against non-Terminus boardwipes like Golgari Charm, Toxic Deluge and so on but 2 mana too expensive.
    can you translate?


    Quote Originally Posted by DarthObiwan View Post
    And now we have a green planeswalker that makes Elves that ramp you



    Still I think she's a bit too slow for what we want to do. She might be a good sideboard for Miracles though, 5 is a nice CMC
    this seems decent as far as sideboard for the grindy matchups; not sure if it fits in the main deck

  12. #4212
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    Re: [DTB] Elves!

    Quote Originally Posted by Krasman View Post
    can you translate?
    Approximative: When Gravesifter enters the battlefield, each player chooses a creature type, then returns any number of cards with that type from his or her graveyard to his or her hand.

    Looks just 1 or 2 mana too expensive. Sad

    The planeswalker does not look that great: the +2 and -2 effects are overcosted (we have Llanowar for G and Sage for 2G) and the ultimate is an unNoable, unGSZable, bodyless Regal Force. If you want a planeswalker, Garruck wit the untap craddle, the overrun effect and especially (vs miracles) the 3/3 tokens is way better.

  13. #4213
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    Re: [DTB] Elves!

    Quote Originally Posted by dte View Post
    Approximative: When Gravesifter enters the battlefield, each player chooses a creature type, then returns any number of cards with that type from his or her graveyard to his or her hand.

    Looks just 1 or 2 mana too expensive. Sad
    I think Caller of the Claw would be better if you were looking for something like that; but I suppose it might be worst as you have to do it the turn they die.

  14. #4214
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    Re: [DTB] Elves!

    In general, what is the SB strategy against UWR delver (with cruise)? I feel like it's going to be a really tough matchup and going all grindy isn't much of an option due to TNN applying unanswerable pressure, which makes combo more necessary. But that's of course not so easy due to all of the disruption. So A) which strategy and B) which specific cards are you bringing in? Does the discard have a place here? I'm learning towards 'no' but am only about 70% sure of that. I'd want Needle, Abrupt Decay and maybe even Ruric Thar (block Delver a turn, makes their spells super painful)? Thanks for your help, current list below (thought it changes daily). I'm planning on the expected GPNJ metagame, if that helps add context to your answer.

    Current list:
    8 Saclands
    4 Deathrite Shaman
    4 Elvish Visionary
    4 Nettle Sentinel
    4 Quirion Ranger
    4 Wirewood Symbiote
    4 Glimpse of Nature
    4 Green Sun's Zenith
    4 Gaea's Cradle
    4 Heritage Druid
    4 Natural Order
    2 Craterhoof Behemoth
    2 Bayou
    2 Dryad Arbor
    2 Forest
    2 Birchlore Rangers
    1 Scavenging Ooze
    1 Reclamation Sage

    SB
    4 Thoughtseize
    3 Abrupt Decay
    1 Melira, Sylvok Outcast
    1 Ruric Thar, the Unbowed
    1 Progenitus
    1 Essence Warden
    1 Pithing Needle
    1 Worldspine Worm
    1 Wren'S Run Packmaster
    1 Reclamation Sage
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  15. #4215
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    Re: [DTB] Elves!

    Quote Originally Posted by DarthObiwan View Post
    And now we have a green planeswalker that makes Elves that ramp you



    Still I think she's a bit too slow for what we want to do. She might be a good sideboard for Miracles though, 5 is a nice CMC
    So sad that Freyalise & Nissa were such disappointments as green elf walkers. 5 mana is out of question for a Reclamation sage or Llanowar elf
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

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  16. #4216

    Re: [DTB] Elves!

    Quote Originally Posted by PaulJordan View Post
    In general, what is the SB strategy against UWR delver (with cruise)? I feel like it's going to be a really tough matchup and going all grindy isn't much of an option due to TNN applying unanswerable pressure, which makes combo more necessary. But that's of course not so easy due to all of the disruption. So A) which strategy and B) which specific cards are you bringing in? Does the discard have a place here? I'm learning towards 'no' but am only about 70% sure of that. I'd want Needle, Abrupt Decay and maybe even Ruric Thar (block Delver a turn, makes their spells super painful)? Thanks for your help, current list below (thought it changes daily). I'm planning on the expected GPNJ metagame, if that helps add context to your answer.

    Current list:
    8 Saclands
    4 Deathrite Shaman
    4 Elvish Visionary
    4 Nettle Sentinel
    4 Quirion Ranger
    4 Wirewood Symbiote
    4 Glimpse of Nature
    4 Green Sun's Zenith
    4 Gaea's Cradle
    4 Heritage Druid
    4 Natural Order
    2 Craterhoof Behemoth
    2 Bayou
    2 Dryad Arbor
    2 Forest
    2 Birchlore Rangers
    1 Scavenging Ooze
    1 Reclamation Sage

    SB
    4 Thoughtseize
    3 Abrupt Decay
    1 Melira, Sylvok Outcast
    1 Ruric Thar, the Unbowed
    1 Progenitus
    1 Essence Warden
    1 Pithing Needle
    1 Worldspine Worm
    1 Wren'S Run Packmaster
    1 Reclamation Sage
    You can play the grindy matchup. TNN is pretty bad in terms of clock without equipment and we have many ways of deeling with equips. I know Meekstone is good as well.

  17. #4217
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    Re: [DTB] Elves!

    Quote Originally Posted by PaulJordan View Post
    In general, what is the SB strategy against UWR delver (with cruise)? I feel like it's going to be a really tough matchup and going all grindy isn't much of an option due to TNN applying unanswerable pressure, which makes combo more necessary. But that's of course not so easy due to all of the disruption. So A) which strategy and B) which specific cards are you bringing in? Does the discard have a place here? I'm learning towards 'no' but am only about 70% sure of that. I'd want Needle, Abrupt Decay and maybe even Ruric Thar (block Delver a turn, makes their spells super painful)? Thanks for your help, current list below (thought it changes daily). I'm planning on the expected GPNJ metagame, if that helps add context to your answer.

    Current list:
    8 Saclands
    4 Deathrite Shaman
    4 Elvish Visionary
    4 Nettle Sentinel
    4 Quirion Ranger
    4 Wirewood Symbiote
    4 Glimpse of Nature
    4 Green Sun's Zenith
    4 Gaea's Cradle
    4 Heritage Druid
    4 Natural Order
    2 Craterhoof Behemoth
    2 Bayou
    2 Dryad Arbor
    2 Forest
    2 Birchlore Rangers
    1 Scavenging Ooze
    1 Reclamation Sage

    SB
    4 Thoughtseize
    3 Abrupt Decay
    1 Melira, Sylvok Outcast
    1 Ruric Thar, the Unbowed
    1 Progenitus
    1 Essence Warden
    1 Pithing Needle
    1 Worldspine Worm
    1 Wren'S Run Packmaster
    1 Reclamation Sage
    I faced off against UWR Delver at SCGMinn over the weekend. It was a tough match but I was able to win through Jitte twice. Thankfully for me TNN never came out, just a few delvers. Packmaster did some good work, giving me a Wolf to use NO with and also gaining me 5 life when he STP'd her. I also then got my Visionary back drawing me a card. The 5 life ended up mattering, by giving me an extra turn to fight through all his counters to finally get a Hoof for the win. He slightly misplayed when I landed the Hoof, he forgot to use his Jitte to remove one of my guys so I couldn't attack for lethal. Still I had a Pithing Needle in hand and if he had used it, he would have been without creatures and just a Jitte on board being shut off by Needle.

  18. #4218

    Re: [DTB] Elves!

    Quote Originally Posted by Blastoderm View Post
    You don't use your graveyard enough Game 1. I can see cruise being alright g2 and g3 once they kill all your stuff though. But I can't get behind probe in this deck...Glimpse and Ranger are so much better. Elvish Visionary is amazing vs miracles.
    Quote Originally Posted by Krasman View Post
    Probe and Cruise are horrible in the elf deck.

    Cruise especially would take your board getting wiped to be able to cast.
    My cheeky list got more replies than my real one!

    Quote Originally Posted by Lemnear View Post
    So sad that Freyalise & Nissa were such disappointments as green elf walkers. 5 mana is out of question for a Reclamation sage or Llanowar elf
    And we are done...I was hoping for a lot more out of C14 but maybe there will be something popping up soon. Don't these come out just before NJ? It would be a bit annoying to get a hold of the cards in time.

  19. #4219

    Re: [DTB] Elves!

    Quote Originally Posted by DarthObiwan View Post
    I faced off against UWR Delver at SCGMinn over the weekend. It was a tough match but I was able to win through Jitte twice. Thankfully for me TNN never came out, just a few delvers. Packmaster did some good work, giving me a Wolf to use NO with and also gaining me 5 life when he STP'd her. I also then got my Visionary back drawing me a card. The 5 life ended up mattering, by giving me an extra turn to fight through all his counters to finally get a Hoof for the win. He slightly misplayed when I landed the Hoof, he forgot to use his Jitte to remove one of my guys so I couldn't attack for lethal. Still I had a Pithing Needle in hand and if he had used it, he would have been without creatures and just a Jitte on board being shut off by Needle.
    Do you side out glimpse and bring in NO/Pro?

  20. #4220

    Re: [DTB] Elves!

    Recently i have started to use white in my board for this
    with a great sucsses. With the absolute law i am able to block
    young pyromancer, monastery, grim lavamancer and dodge bolt, chain, fork bolt etc




    what do you think u guys?

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