Emrakul and Jace are still subject to FUKM though - if you can win before 50 minutes and 5 turns without stalling, go ahead and do it in the face of the opponent's 2^57 life total.
I don't understand what makes drawing your n+1 card any different than having your life total go below 1 - quit scooping to these decks and make them actually freaking kill you. I know Jace exiles your library, but as long as we're already in Candyland with Dualcaster Combo, it isn't entirely unlikely that there will be a threat onboard to keep Jace off his ultimate (either Dualcaster, or whatever threat it helped resolve through your counter when it Forks your counter back at you). What are you going to do, -1 it with Jace? Seems good :(
Another awful decklist coming up
4 Essence Warden
4 Soul's attendant
4 Dualcaster
4 Simian Spirit Guide
4 Twinflame
4 Worldly tutor
4 Cloudshift
4 Lotus Petal
4 Chrome Mox
4 Rite of Flame
16 Lands
I'm sure someone can make a much better deck list. The Goal is to combo to infinite life on turn 2, and then eventually twinflame combo. Or just twinflame if you get lucky. Either way - this deck has NO protection - but it could be the start of a new combo deck although I very much doubt it.
Shitty tribal deck alert
Flamekin Village
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
Tap: Addto your mana pool.
, tap: Target creature gains haste until end of turn.
New planeswalker:
Seems like red will be the commander deck to go. (if the wurmcoil is indeed in red)
Current Legacy Decks: Elves, 12Post, Eldrazi Stompy, Burn, Reanimator, Death&Taxes
What are the good artifacts you can cheat into play on T2?? :)
T1: Mountain: cast faithless looting discard a big artifact.
T2: Chrome mox / mox diamond + ancient tomb / city of traitors: cast darretti, sac the mox, return the artifact to play.
WTF? In Vintage, this is a Planeswalker with a Thirst 4 Knowledge and a Goblin Welder attached! Drop this guy, discard your Sundering Titan and other robots to draw cards and reanimate them the next turn with the -2 ability.
See also: Mindslaver
Let this dood join sides with Dack Fayden and Memnarch and wreck havoc
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I play legacy MUD and this guy is pretty good. Welder has issues with Chalice of the Void. Ditto faithless looting.
I think it might be playable in MUD since it solves both card quality and gas problems. It might not solve MUD inconsistencies but it's a step in the right direction.
Still. wtf. red walker does interesting things, fixes hand, has potential for brokenness. This isn't WotC R&D's work, someone there has been replaced with an alien impostor.
Originally Posted by Lemnear
I assume the Wurmcoil Engine is also part of the red deck. Overall, the red commander decks looks better and better.
They also printed a red Living Death for artifacts:
As far as Daretti is concerned, he seems pretty cool. Even if you don't have artifacts to reanimate immediately, it can filter through your cards, which is pretty awesome. He seems like a pretty good fit in Imperial Painter - filters dead cards and reanimates key cards.
By far the most interesting red PW Wizards has printed so far.
Commander again making me buy cards for my collection. Thank god for commander products and potentially legacy playable new cards.
Going to have to get a set of Daretti, Dualcaster Mage, Malicious Affliction, Bitter Feud and a few 1ofs for Commander.
Even if we concede that Welder is better than this guy (highly debatable), you can run both in a deck, so, even if this is Welder 5-8 or whatever, that's still pretty good.
The fact that this guy only costs 1 Red is massive. A CMC of 4 is in that rarefied air for Planeswalkers and unfortunately, like Dack, this guy doesn't have an ability to really protect himself. I think this makes it a close but not quite for Legacy, but I think he will be playable in Vintage.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
The question is how many slots can a deck afford to give to Goblin Welder, Dack Fayden and Daretti while also running the usual suspects Brainstorm, Ponder, Treasure Cruise and Force of Will plus the artifacts to fuel Welder and Daretti.
Daretti can defend himself in a sense when you reanimate a Wurmcoil Engine.
Some really nice cards, but costing 3R really killed that walker, if he were 2R he'd be so amazing in legacy. The Living ARtifact death is for vintage, and can work as a sort of second sunrise engine too.
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