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Thread: Commander 2014 thread

  1. #261
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    Re: Commander 2014 thread

    Quote Originally Posted by bruizar View Post
    A draw against all emrakul decks and a win against all others that cannot win with infinite damage or grindstone sounds good enough.
    Jace.

  2. #262
    Hamburglar Hlelpler
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    Re: Commander 2014 thread

    Emrakul and Jace are still subject to FUKM though - if you can win before 50 minutes and 5 turns without stalling, go ahead and do it in the face of the opponent's 2^57 life total.

    I don't understand what makes drawing your n+1 card any different than having your life total go below 1 - quit scooping to these decks and make them actually freaking kill you. I know Jace exiles your library, but as long as we're already in Candyland with Dualcaster Combo, it isn't entirely unlikely that there will be a threat onboard to keep Jace off his ultimate (either Dualcaster, or whatever threat it helped resolve through your counter when it Forks your counter back at you). What are you going to do, -1 it with Jace? Seems good :(
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  3. #263
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    Re: Commander 2014 thread

    Another awful decklist coming up

    4 Essence Warden
    4 Soul's attendant
    4 Dualcaster
    4 Simian Spirit Guide

    4 Twinflame
    4 Worldly tutor
    4 Cloudshift

    4 Lotus Petal
    4 Chrome Mox
    4 Rite of Flame

    16 Lands

    I'm sure someone can make a much better deck list. The Goal is to combo to infinite life on turn 2, and then eventually twinflame combo. Or just twinflame if you get lucky. Either way - this deck has NO protection - but it could be the start of a new combo deck although I very much doubt it.

  4. #264

    Re: Commander 2014 thread

    Quote Originally Posted by Cire View Post
    Another awful decklist coming up...
    How about something like:

    High Tide
    Brainstorm
    Ponder
    Cloud of Faeries
    Snapcaster Mage
    Doublecaster
    Snap
    Twinflame
    Intuition
    Force of Will
    Blue Sun's Zenith

  5. #265
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    Re: Commander 2014 thread

    Shitty tribal deck alert

    Flamekin Village
    Land
    As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
    Tap: Add to your mana pool.
    , tap: Target creature gains haste until end of turn.

  6. #266
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    Re: Commander 2014 thread

    New planeswalker:

    Seems like red will be the commander deck to go. (if the wurmcoil is indeed in red)
    Current Legacy Decks: Elves, 12Post, Eldrazi Stompy, Burn, Reanimator, Death&Taxes

  7. #267
    GrimGrin and Glissa are in a boat...

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    Re: Commander 2014 thread

    What are the good artifacts you can cheat into play on T2?? :)

    T1: Mountain: cast faithless looting discard a big artifact.
    T2: Chrome mox / mox diamond + ancient tomb / city of traitors: cast darretti, sac the mox, return the artifact to play.

  8. #268

    Re: Commander 2014 thread

    Quote Originally Posted by Tylert View Post
    What are the good artifacts you can cheat into play on T2?? :)

    T1: Mountain: cast faithless looting discard a big artifact.
    T2: Chrome mox / mox diamond + ancient tomb / city of traitors: cast darretti, sac the mox, return the artifact to play.
    Goblin Welder is better.

  9. #269
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    Re: Commander 2014 thread

    Quote Originally Posted by Sylphnir View Post
    New planeswalker:
    WTF? In Vintage, this is a Planeswalker with a Thirst 4 Knowledge and a Goblin Welder attached! Drop this guy, discard your Sundering Titan and other robots to draw cards and reanimate them the next turn with the -2 ability.

    See also: Mindslaver

    Let this dood join sides with Dack Fayden and Memnarch and wreck havoc
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  10. #270
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    Re: Commander 2014 thread

    Quote Originally Posted by Quizzlemanizzle View Post
    Goblin Welder is better.
    Yes...and no.

    Welder's obviously got the time advantage on his side, being one mana and all, but Daretti has functional haste, is a looting engine, and isn't vulnerable to creature removal. Both are powerful cards, regardless.
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  11. #271
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    Re: Commander 2014 thread

    I play legacy MUD and this guy is pretty good. Welder has issues with Chalice of the Void. Ditto faithless looting.

    I think it might be playable in MUD since it solves both card quality and gas problems. It might not solve MUD inconsistencies but it's a step in the right direction.

  12. #272
    It's not easy being green

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    Re: Commander 2014 thread

    Still. wtf. red walker does interesting things, fixes hand, has potential for brokenness. This isn't WotC R&D's work, someone there has been replaced with an alien impostor.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  13. #273
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    Re: Commander 2014 thread

    Quote Originally Posted by Sylphnir View Post
    New planeswalker:
    Awesome, Andretti MUD here we come!!

  14. #274
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    Re: Commander 2014 thread

    I assume the Wurmcoil Engine is also part of the red deck. Overall, the red commander decks looks better and better.

    They also printed a red Living Death for artifacts:



    As far as Daretti is concerned, he seems pretty cool. Even if you don't have artifacts to reanimate immediately, it can filter through your cards, which is pretty awesome. He seems like a pretty good fit in Imperial Painter - filters dead cards and reanimates key cards.

    By far the most interesting red PW Wizards has printed so far.

  15. #275

    Re: Commander 2014 thread

    Commander again making me buy cards for my collection. Thank god for commander products and potentially legacy playable new cards.

    Going to have to get a set of Daretti, Dualcaster Mage, Malicious Affliction, Bitter Feud and a few 1ofs for Commander.

  16. #276
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    Re: Commander 2014 thread

    Even if we concede that Welder is better than this guy (highly debatable), you can run both in a deck, so, even if this is Welder 5-8 or whatever, that's still pretty good.

    The fact that this guy only costs 1 Red is massive. A CMC of 4 is in that rarefied air for Planeswalkers and unfortunately, like Dack, this guy doesn't have an ability to really protect himself. I think this makes it a close but not quite for Legacy, but I think he will be playable in Vintage.
    "The Ancients teach us that if we can but last, we shall prevail."
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  17. #277

    Re: Commander 2014 thread

    The question is how many slots can a deck afford to give to Goblin Welder, Dack Fayden and Daretti while also running the usual suspects Brainstorm, Ponder, Treasure Cruise and Force of Will plus the artifacts to fuel Welder and Daretti.

    Daretti can defend himself in a sense when you reanimate a Wurmcoil Engine.

  18. #278

    Re: Commander 2014 thread

    Quote Originally Posted by Quizzlemanizzle View Post
    The question is how many slots can a deck afford to give to Goblin Welder, Dack Fayden and Daretti while also running the usual suspects Brainstorm, Ponder, Treasure Cruise and Force of Will plus the artifacts to fuel Welder and Daretti.

    Daretti can defend himself in a sense when you reanimate a Wurmcoil Engine.
    or Ensnaring Bridge.

  19. #279
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    Re: Commander 2014 thread

    Some really nice cards, but costing 3R really killed that walker, if he were 2R he'd be so amazing in legacy. The Living ARtifact death is for vintage, and can work as a sort of second sunrise engine too.

  20. #280
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    Re: Commander 2014 thread

    Quote Originally Posted by Barook View Post
    I assume the Wurmcoil Engine is also part of the red deck. Overall, the red commander decks looks better and better.

    They also printed a red Living Death for artifacts:



    As far as Daretti is concerned, he seems pretty cool. Even if you don't have artifacts to reanimate immediately, it can filter through your cards, which is pretty awesome. He seems like a pretty good fit in Imperial Painter - filters dead cards and reanimates key cards.

    By far the most interesting red PW Wizards has printed so far.
    It looks as the most awesome printed set for red (and artifact interaction) since Wildfire.dec in the Urza Block.
    Just preordered a Commander 2014 red deck right away :-)

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