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Thread: [Deck] Imperial Painter

  1. #2241

    Re: [Deck] Imperial Painter

    I'd probably use Feldon in my Mono-R build which runs 3 goblin welders.

    I'm using testing R/W for now trying to figure out of the white splash is worth it. I mainly did it for burn hate.

  2. #2242
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    Re: [Deck] Imperial Painter

    Play more spellskite... that card is quite good against burn. It blocks and let's you push for the kill without blast or mana up.

  3. #2243

    Re: [Deck] Imperial Painter

    Quote Originally Posted by mcbain View Post
    I have been playing mono red for the last while and preforming well. I do NOT play with either welder, Jaya, or koth. Also no main deck bridges.
    I've not been paying much attention to the thread as of late. Just trying to get back up to speed as I'm prepping for GPNJ. Have you talked about your mono-red list without out these cards in it yet? Consider me intrigued.

  4. #2244
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    Re: [Deck] Imperial Painter

    I think he plays a decklist with 4 Pyroblast, 4 REB, 4 Active Volcano, 4 Lightning Bolt, without the cards he said, and without Blood Moons.

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  5. #2245
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by MeddlingMageGR View Post
    The link is not working...



    Στάλθηκε από το SM-N9005 μου χρησιμοποιώντας Tapatalk
    Here's the list...

    Creatures (15)

    4 Painter's Servant
    1 Phyrexian Revoker
    3 Goblin Welder
    3 Imperial Recruiter
    1 Magus of the Moon
    2 Simian Spirit Guide
    1 Jaya Ballard, Task Mage

    1 Chandra, Pyromaster

    1 Great Furnace
    3 Mountain
    1 Plains
    4 Ancient Tomb
    4 Arid Mesa
    1 Bloodstained Mire
    3 City of Traitors
    2 Plateau

    2 Ensnaring Bridge
    4 Grindstone
    3 Lotus Petal
    1 Relic of Progenitus
    3 Sensei's Divining Top
    4 Blood Moon
    2 Enlightened Tutor
    4 Pyroblast
    2 Red Elemental Blast


    Sideboard

    1 Grafdigger's Cage
    1 Ratchet Bomb
    1 Ethersworn Canonist
    1 Vexing Shusher
    1 Viashino Heretic
    1 Circle of Protection: Red
    3 Leyline of Sanctity
    1 Rest in Peace
    3 Pyrokinesis
    1 Red Elemental Blast
    1 Koth of the Hammer






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  6. #2246
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    Re: [Deck] Imperial Painter

    GUYS!!

    Have you seen OUR new PW?? :D



    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH :D :D :D

  7. #2247

    Re: [Deck] Imperial Painter

    Quote Originally Posted by phoenix4 View Post
    GUYS!!

    Have you seen OUR new PW?? :D



    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH :D :D :D
    YEEEEEEEEEEEEEEEEEEEEEEEEEAAAH I SAW!!!!!!!!!!

    Now, 4 lotus petal and 1 monkey, 2 Darettis.

    E. Tutors should work better!

    =DD

  8. #2248

    Re: [Deck] Imperial Painter

    I also think this is likely very good. Want to test it for sure.

  9. #2249

    Re: [Deck] Imperial Painter

    It competes for the MD Slot my singleton Chandra takes up now. And another thing the opponent has to pithing needle. Promising card.

  10. #2250
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by phoenix4 View Post
    GUYS!!

    Have you seen OUR new PW?? :D



    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH :D :D :D


    I don't know. Vote's not in for me. It's basically a 4cc goblin welder at sorcery speed. It does let you cycle through your deck but doesn't actually gain you card advantage. And it doesn't protect itself or you AT ALL! I'm skeptical...still on Chandra.

  11. #2251
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    Re: [Deck] Imperial Painter

    The synergy with welder is there. +2 discard your grindstone draw cards and weld back in, same for top.

    That being said he does not do what chandra and more importantly Koth do, which is kill your opponent. Daretti does more of what we already do, not 100% if that's a good thing or bad thing.

  12. #2252

    Re: [Deck] Imperial Painter

    I would think redundancy in a combo is good. Space is tight in the deck so it's worth a shot.

    Kap'n mentioned an interesting card earlier: Assemble the Legion. This was a card for me in standard that served as an alternate win con. But is it worth cutting a Koth in for? Assemble the Legion has that impending doom effect there but it is 5CMC. Terminus/Supreme Verdict delays the win. UWR can only counter it or use Wear//Tear vs it, unless they also pack disenchants.

  13. #2253
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Nuke is Good View Post
    I would think redundancy in a combo is good. Space is tight in the deck so it's worth a shot.

    Kap'n mentioned an interesting card earlier: Assemble the Legion. This was a card for me in standard that served as an alternate win con. But is it worth cutting a Koth in for? Assemble the Legion has that impending doom effect there but it is 5CMC. Terminus/Supreme Verdict delays the win. UWR can only counter it or use Wear//Tear vs it, unless they also pack disenchants.
    The pros are that it is searchable with a tutor and is pretty hard to counterbalance. The tokens also attack under a bridge which can't be said for Koth 4/4s. The cons is that it doesn't do anything the turn it comes into play the way Koth does, it costs 1 more and it dies to enchantment removal (minus abrupt decay) which a lot of people will bring in for us anyway. I think it's really only good against the Miracles and lands matchup.


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  14. #2254

    Re: [Deck] Imperial Painter

    My take is that it could be incredible if pushed. Don't look at new cards just to fill existing slots in your deck. See if it opens up new design opportunities and think outside the box.

    Good ol gems that we've always played around with May become much better.

    I'm thinking a Mono Red build with 4 Gamble, 4 welder, x looting and a good number of the planeswalker

    All speculation now of course.


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  15. #2255
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    Re: [Deck] Imperial Painter

    I've played a few practice hands with the new planeswalker and in all the games he resolved he blew the doors off the place. I'll do more testing but I think I like him more then Chandra.
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  16. #2256

    Re: [Deck] Imperial Painter

    I know Daretti is not card advantage, but neither is Brainstorm. Also with Chandra you can flip a Pyroblast off the top and just lose it. I feel like having better card selection and a weld ability makes him pretty sweet. Also can start off with 5 loyalty which is a nice place to be.

    From the look of the card, the opponent killing one of your artifacts doesn't make his -2 fizzle, you can just sacrifice a different artifact once it resolves. However, it looks like you cannot weld back in the card you sacrifice (Eg. you have a Lotus Petal and a Painter on the board, if you have to pop the Petal before resolution you have to sacrifice the Painter, since it isn't a "May" ability.)

  17. #2257
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by drude1 View Post
    The pros are that it is searchable with a tutor and is pretty hard to counterbalance. The tokens also attack under a bridge which can't be said for Koth 4/4s. The cons is that it doesn't do anything the turn it comes into play the way Koth does, it costs 1 more and it dies to enchantment removal (minus abrupt decay) which a lot of people will bring in for us anyway. I think it's really only good against the Miracles and lands matchup.


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    Not splitting hairs here; why would you side this in against Lands? Blood Moon and Revoker are your key cards. I mean it does create a wincon in itself, however as a one-of it might be better than a blast or something.

  18. #2258

    Re: [Deck] Imperial Painter

    With so many people adding cruise plus dig through time now, what do you think of changing the canonist I the sideboard to spirit of the labyrinth instead? I mean it screws with any deck with brainstorm, ponder and dig, cruise, jace etc etc. if they bolt or sword it, all the better one last for our welder or painter. I am even incline to see if we can move to a whiter painter as this is tutorable. recruiter can search this unfortunately.

  19. #2259
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    Re: [Deck] Imperial Painter

    Two things about our new homie. I think many people will make the switch back to mono-red by cutting tutors and adding daretti, which gives you a stable manabase and allows you to play more great furnaces. That's probably a pretty good path to take, but in my opinion, I think daretti makes shortcake even better now. Few changes here and there but here is what I'll be initially trying. (Completely untested btw)

    7 sol
    5 fetch
    2 plateau
    4 mountain
    1 furnace

    4 rec
    4 painter
    3 welder
    2 simian
    1 jaya
    1 magus
    1 revoker

    4 stone
    3 petal
    2 top
    2 bridge
    1 explosives/ratchet

    4 moon
    4 pyro
    2 reb
    2 tutor
    1 daretti

    Side
    4 firebolt
    1 rip
    2 crypt (yea so much for helm. Maybe even a single macabre or try helm later)
    1 thorn
    1 3sphere
    1 canonist
    1 legion
    1 daretti
    1 reb
    1 vandal
    1 bridge

    First important note is the artifact count in the main is unchanged at 18. Put in the third petal for reanimation and ee purposes.


    Also, daretti could completely change parts of the deck we don't even know yet. Maybe add an artifact reanimator target for example. Either way, this is where I'm leaning since daretti will let us power through our deck like none other and provide the discard outlet shortcake and it's welders have been lacking.
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  20. #2260

    Re: [Deck] Imperial Painter

    It did give me a hairbrained idea to use Sundering Titan and just recurr the LD ability with Welder and daretti. I would imagine that Wurmcoil would be the better choice in the end.

    I'm still having a tough time with the burn matchup. I chose R/W because I thought it be the better of the two versions to deal with that deck (my meta is filled with it). I tried using 4x Leyline of Sanctity but Burn has been increasing the amount of creatures lowering the power of the leylines. Kor Firewalker was another idea I had since it was recruitable but then I saw it costed WW which is difficult since I run only 1 plains and many other shortcake lists don't even run one. So I'm down to CoP: Red and Dragon Claw. If I cut the Leylines I can put back firebolts in or try out Sudden Shock. What would be the best path?

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