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  1. #2601
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by apple713 View Post
    has anyone tried sun droplet ? ppl in tezz forum were talking about how it managed to buy them time against decks like delver.
    I did think about sun droplet. Goes positive life in multiples! But pyromancer and swiftspear deal far more than 3 dmg a turn, which is where sun droplet shines, giving you 2 life per turn each.

  2. #2602
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    I did think about sun droplet. Goes positive life in multiples! But pyromancer and swiftspear deal far more than 3 dmg a turn, which is where sun droplet shines, giving you 2 life per turn each.
    that combined with glimmer posts, should allow you to stop a little bit of bleeding, its not intended to get crazy but rather slow the bleed, maybe combined with bounce?
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  3. #2603
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by apple713 View Post
    that combined with glimmer posts, should allow you to stop a little bit of bleeding, its not intended to get crazy but rather slow the bleed, maybe combined with bounce?
    Possibly. However elephant grass + bounce is quite silly. Either make them pay extra and bounce the creature, or bounce the elephant grass when it becomes too lofty.

  4. #2604
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Funny that you mention that caw, because I just yesterday won a local GPT (24 people) with this list:

    // Lands
    4 [SOM] Glimmerpost
    4 [FNM] Cloudpost
    1 [WWK] Eye of Ugin
    1 [LG] Karakas
    4 [R] Tropical Island
    3 [ZEN] Misty Rainforest
    1 [IA] Glacial Chasm
    2 [ON] Polluted Delta
    2 [LRW] Island (1)
    2 [ON] Flooded Strand
    1 [ZEN] Scalding Tarn
    1 [TSP] Vesuva
    1 [LG] The Tabernacle at Pendrell Vale

    // Creatures
    1 [ROE] Kozilek, Butcher of Truth
    1 [ROE] Emrakul, the Aeons Torn
    4 [M12] Primeval Titan

    // Spells
    4 [MM] Brainstorm
    2 [AQ] Candelabra of Tawnos
    3 [KTK] Treasure Cruise
    2 [US] Show and Tell
    3 [ON] Chain of Vapor
    3 [UL] Crop Rotation
    3 [GP] Repeal
    3 [VI] Elephant Grass
    4 [LRW] Ponder

    // Sideboard
    SB: 4 [CMD] Flusterstorm
    SB: 4 [NPH] Surgical Extraction
    SB: 4 [IA] Hydroblast
    SB: 1 [EVE] Glen Elendra Archmage
    SB: 1 [ISD] Snapcaster Mage
    SB: 1 [WWK] Bojuka Bog


    My matchups were Burn (2-0), BUG control (2-1), Manaless Dredge (2-0), Esper Deathblade [worcester scg list] 2-1, ID /w Belcher. Top 8: Death and Taxes (2-0), U/R Delver (2-1), Manaless dredge (2-1)

    ::EDIT for tournament report::

    Round 1: Burn
    Game 1 has him put me down to 12, and I show and tell Emrakul with 2 islands in play. Not your normal play, but it'll often get there game one. Huzzah.

    Game 2 I hydroblast a goblin guide and a monastery swiftspear, with two free lands and grind him down to zero cards while I go down to 1 to hardcast a primeval titan. This blasts me upto 15 life and he doesn't draw price of progress. I know he has pyroblast in hand, so I dig something furious for two counters incase he draws a pop as I had to pass back, siding out emrakul. After getting to storm 16 he concedes.

    Round 2: BUG control
    Game 1 is my deck being insanely resilient in the face of counters. He has thoughtseizes and lilianas, and I have treasure cruises and titans to counter.
    Game 2 I mull to a hand of 5 lands and candelabra. He seizes away the candelabra and my next 3 draws are lands. my 4th draw is a brainstorm, which I sorcery speed cast, and his 4 lands cast notion thief. What. a. blowout. Deck didn't want me to win that one. I scoop to save time.
    Game 3 is much more of a slog fest, but I resolve a kozilek on turn 5 and that generally goes poorly. The game grinds out significantly with him countering loads of things, but the raw advantage of Kozilek draw and treasure cruises seal the deal.

    Round 3: Manaless Dredge
    Game 1 has him with a turn 2 kill with balstrade spy, which he goes for without therapying. I go for crop rotate into glacial chasm and he mills himself.
    Game 2 I have surgical for bridges and a crop rotate to sweep his yard. Tried to avoid showing him tabernacle and elephant grass, which I was able to do.

    Round 4: Esper Deathblade
    Game 1: He does deathblade things, which involves controlling the non-land board, which I generally have vacant until the win stage presents itself. Kozilek did some serious work. A treasure cruise had to be forced, and then another resolved.
    Game 2: I get stuck on 3 lands hard, with my only draw being repeal on his deathrite shaman. My lack of mana development catches up with me as he draws 3 forces for my 3 titans and we go to game 3.
    Game 3: I have an extremely resilient hand of brainstorm, ponder, ponder, fetch, fetch, crop rotate, show and tell. He seizes away my show and tell in quick order, and I start cantrip building. He came prepared with plentiful forces and treasure cruises before I do, catapulting him forward in advantage. In the penultimate turn with us going to time and me on turn 3 with him having 1 away from lethal on his board, I cast kozilek, knowing he has a force of will, which gets countered, Glen Elendra Archmage, which gets countered, and candelabra of tawnos, which enables me to draw 4 more cards off kozilek via an untapped karakas and my refreshed 16 mana. My first 7 cards are completely dead off kozilek, but the 8th is a chain of vapor, which nets me ridiculous mana off my candelabra to get emrakul and steal turn 4 with anihilator 10 and a guarantee of turn 5 as well thanks to karakas.

    Semifinals: Death and Taxes
    Game 1: He leads with a slower start of a turn 2 thalia, I lead with what could have been a turn 3 kozilek, but opted for a turn 4 and a blue source as he has a karakas. He bounces my guy while attempting to establish pressure. Kozilek draws me 4 more cards for the second time, and I get elephant grass going. Unable to attack while develop, his damage slows down to 2-4 a turn, while I develop madly, and in 2 turns I am wildly out of control for him.

    Game 2: He keeps a more aggressive vial + ports plan, and I burn my cantrips early to avoid potential spirit of the labyrinth shenanigans off his vial. He stoneforges, then revokers, but elephant grass is being a nuisance. He gets managara-karakas lock going while I have a tabernacle and many cloudposts ticking and goes multiple turns of equal trading to me while I am taking no damage but making land drops. A Primeval titan tutors up a karakas and more mana than mangara can eat once-per-turn, and the next turn he concedes when titan, tabernacle, karakas, and 12 mana for kozilek overwhelm him.

    Quarterfinals: U/R Delver
    Game 1: I keep a hand of triple elephant grass, cantrips, and mana. He keeps a 2 mana hand of cantrips and monastery swiftspear. Guess how this goes? I'm at 17 life before I take no damage for the rest of the game and cast emrakul.
    Game 2: A very grindy game where I have hydroblasts galore but no elephant grasses, allowing him to hit me and cantrip freely. He resolves a treasure cruise one turn before I do and therefore has the counter for mine, and 2 turns later gets a blood moon. 4 turns later of weak beats is my demise.
    Game 3: Similar to game two of the game of grind. After an eot Hydroblast on a blood moon, I manage to cast a titan after the show was forced pitching a daze, putting me upto ridiculous life totals and getting both my basics. He attempts a double bolt on my titan, but I hydroblast the second bolt. After this he keeps back a pyromancer-swiftspear to block the lethal titan. I eot hydroblast the monastery swiftspear and after blocks I repeal the blocking pyromancer and elemental for exactly 5 lethal trample damage.

    Finals: Manaless dredge
    Game 1: I get lucky. No two ways about it. He sees my hand with therapy naming crop rotation, with my only live card being a repeal and trop-trop available. He goes for balstrade spy on turn 2 and I respond to the zombie triggers from dread return by repealing a zombie. I draw. Crop Rotation. of Course. I let him mill himself out fully, and then crop rotate for Glacial Chasm and he mills himself out.
    Game 2: I mull to 4. FOUR!. I was mulling for hate, but more importantly the hands after my first had zero mana. I keep on ponder-Snapcaster-Land-Surgical. As best as I can hope for. The game grinds itself out hard and my future ponders and cantrips yield me nothing after repeated shuffles. I end up getting beat for 3-4 a turn while my deck kept bricking on me, until that final swing where we go to game 3.
    Game 3: Another mull. No mana. My hand is Ponder, Surgical, Brainstorm, fetch, fetch, titan. As keepable as ever. First ponder reveals ponder, brainstorm, emrakul, which I keep as this gives me plenty of look next turn. He discards a Grave troll and passes. I fetch away emrakul, ponder, see 3 lands, shuffle and draw a land. Ponder again, 3 lands. shuffle and draw a land. Pass. He street wraiths on my eot, flipping some delicious cards, including a bridge and ichorid. I wait until he goes to therapy me with a dead ichorid, and exile his bridges with surgical. He passes, with plenty of sauce in his yard to dread return things galore next turn. I draw a candelabra, which I cast, now having a cloudpost in play. Brainstorm reveals brainstorm, land, and a chain of vapor. Relatively rubbash. I fetch and the second brainstorm reveals bog, and chasm and fetch, after I've played my land for turn. Oh why do you hate me sometimes deck? Where are my show and tells, crops, elephant grasses, surgicals?! I chain of vapor to buy me a turn of hateflayer death, and he dread returns a chancellor of the annex, which is highly relevant since I have exactly 6 mana for titan, and annex now counters it. I develop mana, cast another ponder, which I shuffle and draw... a land from. And pass, tapped out. He has me dead to rights with a dread return on his hateflayer as I'm at 1 life after his attacks. He dread returns, I'm ready to scoop, and the target is ... A 2nd Chancellor of the Annex. I blink. twice. four times. amazed. I've been given a turn for free, via my titan in hand, I just need to draw one mana that doesn't ping me for one (looking at you misty rainforest x2 in my hand). I draw.. a cloudpost! Slam it in play, a 2nd candelabra joins the fray and still generates positive mana despite double chancellors. Primeval titan hits play despite costing 8. I think about the best way to address this board at 1 life and him having 11 power in creatures in play (nether shadow, x2 chancellor of the annex) and ichorids and hateflayers in the bin. I get Tabernacle at pendrell vale and bojuka bog targetting him. This sweeps his grave and kills his lethal -swing of any guy in upkeep. I breath the biggest sigh of relief ever, and he concedes with my next attack, which gets me infinite turns.

    The poor guy was terribly tilted, but these things happen, especially in the finals, where endurance and concentration waver the most.

    Props: Acorn Squash, pectin, and cranberries for my concentration levels being maintained
    Slops: Ponder and Brainstorm for x6 letting me down on game 3 of the finals. Clearly these cards are offal.
    Did some rounds of testing with this list against UWr Patriot (with Treasure Cruise and Wasteland) today. About ten games and only three wins :-/ Opponent often prevented me from resolving a Titan by wasting Cloudpost (and sometimes forcing Crop) or forcing the Titan. Elephant Gras is great in early and midgame state! Buys a lot of time. Still missed SDT often, especially when finding two fetchlands and a Crop while pondering. Chain of Vapor is sweet, especially when Gras is in play, opponent wastes a land, no crop in hand : bounce gras, sac targeted land to copy chain and bounce fliped Delver feels like boss Will do some more testing soon, considering Sundroplet as well...

  5. #2605
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Funny that you mention that caw, because I just yesterday won a local GPT (24 people) with this list:

    // Lands
    4 [SOM] Glimmerpost
    4 [FNM] Cloudpost
    1 [WWK] Eye of Ugin
    1 [LG] Karakas
    4 [R] Tropical Island
    3 [ZEN] Misty Rainforest
    1 [IA] Glacial Chasm
    2 [ON] Polluted Delta
    2 [LRW] Island (1)
    2 [ON] Flooded Strand
    1 [ZEN] Scalding Tarn
    1 [TSP] Vesuva
    1 [LG] The Tabernacle at Pendrell Vale

    // Creatures
    1 [ROE] Kozilek, Butcher of Truth
    1 [ROE] Emrakul, the Aeons Torn
    4 [M12] Primeval Titan

    // Spells
    4 [MM] Brainstorm
    2 [AQ] Candelabra of Tawnos
    3 [KTK] Treasure Cruise
    2 [US] Show and Tell
    3 [ON] Chain of Vapor
    3 [UL] Crop Rotation
    3 [GP] Repeal
    3 [VI] Elephant Grass
    4 [LRW] Ponder

    // Sideboard
    SB: 4 [CMD] Flusterstorm
    SB: 4 [NPH] Surgical Extraction
    SB: 4 [IA] Hydroblast
    SB: 1 [EVE] Glen Elendra Archmage
    SB: 1 [ISD] Snapcaster Mage
    SB: 1 [WWK] Bojuka Bog


    My matchups were Burn (2-0), BUG control (2-1), Manaless Dredge (2-0), Esper Deathblade [worcester scg list] 2-1, ID /w Belcher. Top 8: Death and Taxes (2-0), U/R Delver (2-1), Manaless dredge (2-1)

    ::EDIT for tournament report::

    Round 1: Burn
    Game 1 has him put me down to 12, and I show and tell Emrakul with 2 islands in play. Not your normal play, but it'll often get there game one. Huzzah.

    Game 2 I hydroblast a goblin guide and a monastery swiftspear, with two free lands and grind him down to zero cards while I go down to 1 to hardcast a primeval titan. This blasts me upto 15 life and he doesn't draw price of progress. I know he has pyroblast in hand, so I dig something furious for two counters incase he draws a pop as I had to pass back, siding out emrakul. After getting to storm 16 he concedes.

    Round 2: BUG control
    Game 1 is my deck being insanely resilient in the face of counters. He has thoughtseizes and lilianas, and I have treasure cruises and titans to counter.
    Game 2 I mull to a hand of 5 lands and candelabra. He seizes away the candelabra and my next 3 draws are lands. my 4th draw is a brainstorm, which I sorcery speed cast, and his 4 lands cast notion thief. What. a. blowout. Deck didn't want me to win that one. I scoop to save time.
    Game 3 is much more of a slog fest, but I resolve a kozilek on turn 5 and that generally goes poorly. The game grinds out significantly with him countering loads of things, but the raw advantage of Kozilek draw and treasure cruises seal the deal.

    Round 3: Manaless Dredge
    Game 1 has him with a turn 2 kill with balstrade spy, which he goes for without therapying. I go for crop rotate into glacial chasm and he mills himself.
    Game 2 I have surgical for bridges and a crop rotate to sweep his yard. Tried to avoid showing him tabernacle and elephant grass, which I was able to do.

    Round 4: Esper Deathblade
    Game 1: He does deathblade things, which involves controlling the non-land board, which I generally have vacant until the win stage presents itself. Kozilek did some serious work. A treasure cruise had to be forced, and then another resolved.
    Game 2: I get stuck on 3 lands hard, with my only draw being repeal on his deathrite shaman. My lack of mana development catches up with me as he draws 3 forces for my 3 titans and we go to game 3.
    Game 3: I have an extremely resilient hand of brainstorm, ponder, ponder, fetch, fetch, crop rotate, show and tell. He seizes away my show and tell in quick order, and I start cantrip building. He came prepared with plentiful forces and treasure cruises before I do, catapulting him forward in advantage. In the penultimate turn with us going to time and me on turn 3 with him having 1 away from lethal on his board, I cast kozilek, knowing he has a force of will, which gets countered, Glen Elendra Archmage, which gets countered, and candelabra of tawnos, which enables me to draw 4 more cards off kozilek via an untapped karakas and my refreshed 16 mana. My first 7 cards are completely dead off kozilek, but the 8th is a chain of vapor, which nets me ridiculous mana off my candelabra to get emrakul and steal turn 4 with anihilator 10 and a guarantee of turn 5 as well thanks to karakas.

    Semifinals: Death and Taxes
    Game 1: He leads with a slower start of a turn 2 thalia, I lead with what could have been a turn 3 kozilek, but opted for a turn 4 and a blue source as he has a karakas. He bounces my guy while attempting to establish pressure. Kozilek draws me 4 more cards for the second time, and I get elephant grass going. Unable to attack while develop, his damage slows down to 2-4 a turn, while I develop madly, and in 2 turns I am wildly out of control for him.

    Game 2: He keeps a more aggressive vial + ports plan, and I burn my cantrips early to avoid potential spirit of the labyrinth shenanigans off his vial. He stoneforges, then revokers, but elephant grass is being a nuisance. He gets managara-karakas lock going while I have a tabernacle and many cloudposts ticking and goes multiple turns of equal trading to me while I am taking no damage but making land drops. A Primeval titan tutors up a karakas and more mana than mangara can eat once-per-turn, and the next turn he concedes when titan, tabernacle, karakas, and 12 mana for kozilek overwhelm him.

    Quarterfinals: U/R Delver
    Game 1: I keep a hand of triple elephant grass, cantrips, and mana. He keeps a 2 mana hand of cantrips and monastery swiftspear. Guess how this goes? I'm at 17 life before I take no damage for the rest of the game and cast emrakul.
    Game 2: A very grindy game where I have hydroblasts galore but no elephant grasses, allowing him to hit me and cantrip freely. He resolves a treasure cruise one turn before I do and therefore has the counter for mine, and 2 turns later gets a blood moon. 4 turns later of weak beats is my demise.
    Game 3: Similar to game two of the game of grind. After an eot Hydroblast on a blood moon, I manage to cast a titan after the show was forced pitching a daze, putting me upto ridiculous life totals and getting both my basics. He attempts a double bolt on my titan, but I hydroblast the second bolt. After this he keeps back a pyromancer-swiftspear to block the lethal titan. I eot hydroblast the monastery swiftspear and after blocks I repeal the blocking pyromancer and elemental for exactly 5 lethal trample damage.

    Finals: Manaless dredge
    Game 1: I get lucky. No two ways about it. He sees my hand with therapy naming crop rotation, with my only live card being a repeal and trop-trop available. He goes for balstrade spy on turn 2 and I respond to the zombie triggers from dread return by repealing a zombie. I draw. Crop Rotation. of Course. I let him mill himself out fully, and then crop rotate for Glacial Chasm and he mills himself out.
    Game 2: I mull to 4. FOUR!. I was mulling for hate, but more importantly the hands after my first had zero mana. I keep on ponder-Snapcaster-Land-Surgical. As best as I can hope for. The game grinds itself out hard and my future ponders and cantrips yield me nothing after repeated shuffles. I end up getting beat for 3-4 a turn while my deck kept bricking on me, until that final swing where we go to game 3.
    Game 3: Another mull. No mana. My hand is Ponder, Surgical, Brainstorm, fetch, fetch, titan. As keepable as ever. First ponder reveals ponder, brainstorm, emrakul, which I keep as this gives me plenty of look next turn. He discards a Grave troll and passes. I fetch away emrakul, ponder, see 3 lands, shuffle and draw a land. Ponder again, 3 lands. shuffle and draw a land. Pass. He street wraiths on my eot, flipping some delicious cards, including a bridge and ichorid. I wait until he goes to therapy me with a dead ichorid, and exile his bridges with surgical. He passes, with plenty of sauce in his yard to dread return things galore next turn. I draw a candelabra, which I cast, now having a cloudpost in play. Brainstorm reveals brainstorm, land, and a chain of vapor. Relatively rubbash. I fetch and the second brainstorm reveals bog, and chasm and fetch, after I've played my land for turn. Oh why do you hate me sometimes deck? Where are my show and tells, crops, elephant grasses, surgicals?! I chain of vapor to buy me a turn of hateflayer death, and he dread returns a chancellor of the annex, which is highly relevant since I have exactly 6 mana for titan, and annex now counters it. I develop mana, cast another ponder, which I shuffle and draw... a land from. And pass, tapped out. He has me dead to rights with a dread return on his hateflayer as I'm at 1 life after his attacks. He dread returns, I'm ready to scoop, and the target is ... A 2nd Chancellor of the Annex. I blink. twice. four times. amazed. I've been given a turn for free, via my titan in hand, I just need to draw one mana that doesn't ping me for one (looking at you misty rainforest x2 in my hand). I draw.. a cloudpost! Slam it in play, a 2nd candelabra joins the fray and still generates positive mana despite double chancellors. Primeval titan hits play despite costing 8. I think about the best way to address this board at 1 life and him having 11 power in creatures in play (nether shadow, x2 chancellor of the annex) and ichorids and hateflayers in the bin. I get Tabernacle at pendrell vale and bojuka bog targetting him. This sweeps his grave and kills his lethal -swing of any guy in upkeep. I breath the biggest sigh of relief ever, and he concedes with my next attack, which gets me infinite turns.

    The poor guy was terribly tilted, but these things happen, especially in the finals, where endurance and concentration waver the most.

    Props: Acorn Squash, pectin, and cranberries for my concentration levels being maintained
    Slops: Ponder and Brainstorm for x6 letting me down on game 3 of the finals. Clearly these cards are offal.
    Did some rounds of testing with this list against UWr Patriot (with Treasure Cruise and Wasteland) today. About ten games and only three wins :-/ Opponent often prevented me from resolving a Titan by wasting Cloudpost (and sometimes forcing Crop) or forcing the Titan. Elephant Gras is great in early and midgame state! Buys a lot of time. Still missed SDT often, especially when finding two fetchlands and a Crop while pondering. Chain of Vapor is sweet, especially when Gras is in play, opponent wastes a land, no crop in hand : bounce gras, sac targeted land to copy chain and bounce fliped Delver feels like boss Will do some more testing soon, considering Sundroplet as well...
    Quote Originally Posted by Rock Lee View Post
    Funny that you mention that caw, because I just yesterday won a local GPT (24 people) with this list:

    // Lands
    4 [SOM] Glimmerpost
    4 [FNM] Cloudpost
    1 [WWK] Eye of Ugin
    1 [LG] Karakas
    4 [R] Tropical Island
    3 [ZEN] Misty Rainforest
    1 [IA] Glacial Chasm
    2 [ON] Polluted Delta
    2 [LRW] Island (1)
    2 [ON] Flooded Strand
    1 [ZEN] Scalding Tarn
    1 [TSP] Vesuva
    1 [LG] The Tabernacle at Pendrell Vale

    // Creatures
    1 [ROE] Kozilek, Butcher of Truth
    1 [ROE] Emrakul, the Aeons Torn
    4 [M12] Primeval Titan

    // Spells
    4 [MM] Brainstorm
    2 [AQ] Candelabra of Tawnos
    3 [KTK] Treasure Cruise
    2 [US] Show and Tell
    3 [ON] Chain of Vapor
    3 [UL] Crop Rotation
    3 [GP] Repeal
    3 [VI] Elephant Grass
    4 [LRW] Ponder

    // Sideboard
    SB: 4 [CMD] Flusterstorm
    SB: 4 [NPH] Surgical Extraction
    SB: 4 [IA] Hydroblast
    SB: 1 [EVE] Glen Elendra Archmage
    SB: 1 [ISD] Snapcaster Mage
    SB: 1 [WWK] Bojuka Bog


    My matchups were Burn (2-0), BUG control (2-1), Manaless Dredge (2-0), Esper Deathblade [worcester scg list] 2-1, ID /w Belcher. Top 8: Death and Taxes (2-0), U/R Delver (2-1), Manaless dredge (2-1)

    ::EDIT for tournament report::

    Round 1: Burn
    Game 1 has him put me down to 12, and I show and tell Emrakul with 2 islands in play. Not your normal play, but it'll often get there game one. Huzzah.

    Game 2 I hydroblast a goblin guide and a monastery swiftspear, with two free lands and grind him down to zero cards while I go down to 1 to hardcast a primeval titan. This blasts me upto 15 life and he doesn't draw price of progress. I know he has pyroblast in hand, so I dig something furious for two counters incase he draws a pop as I had to pass back, siding out emrakul. After getting to storm 16 he concedes.

    Round 2: BUG control
    Game 1 is my deck being insanely resilient in the face of counters. He has thoughtseizes and lilianas, and I have treasure cruises and titans to counter.
    Game 2 I mull to a hand of 5 lands and candelabra. He seizes away the candelabra and my next 3 draws are lands. my 4th draw is a brainstorm, which I sorcery speed cast, and his 4 lands cast notion thief. What. a. blowout. Deck didn't want me to win that one. I scoop to save time.
    Game 3 is much more of a slog fest, but I resolve a kozilek on turn 5 and that generally goes poorly. The game grinds out significantly with him countering loads of things, but the raw advantage of Kozilek draw and treasure cruises seal the deal.

    Round 3: Manaless Dredge
    Game 1 has him with a turn 2 kill with balstrade spy, which he goes for without therapying. I go for crop rotate into glacial chasm and he mills himself.
    Game 2 I have surgical for bridges and a crop rotate to sweep his yard. Tried to avoid showing him tabernacle and elephant grass, which I was able to do.

    Round 4: Esper Deathblade
    Game 1: He does deathblade things, which involves controlling the non-land board, which I generally have vacant until the win stage presents itself. Kozilek did some serious work. A treasure cruise had to be forced, and then another resolved.
    Game 2: I get stuck on 3 lands hard, with my only draw being repeal on his deathrite shaman. My lack of mana development catches up with me as he draws 3 forces for my 3 titans and we go to game 3.
    Game 3: I have an extremely resilient hand of brainstorm, ponder, ponder, fetch, fetch, crop rotate, show and tell. He seizes away my show and tell in quick order, and I start cantrip building. He came prepared with plentiful forces and treasure cruises before I do, catapulting him forward in advantage. In the penultimate turn with us going to time and me on turn 3 with him having 1 away from lethal on his board, I cast kozilek, knowing he has a force of will, which gets countered, Glen Elendra Archmage, which gets countered, and candelabra of tawnos, which enables me to draw 4 more cards off kozilek via an untapped karakas and my refreshed 16 mana. My first 7 cards are completely dead off kozilek, but the 8th is a chain of vapor, which nets me ridiculous mana off my candelabra to get emrakul and steal turn 4 with anihilator 10 and a guarantee of turn 5 as well thanks to karakas.

    Semifinals: Death and Taxes
    Game 1: He leads with a slower start of a turn 2 thalia, I lead with what could have been a turn 3 kozilek, but opted for a turn 4 and a blue source as he has a karakas. He bounces my guy while attempting to establish pressure. Kozilek draws me 4 more cards for the second time, and I get elephant grass going. Unable to attack while develop, his damage slows down to 2-4 a turn, while I develop madly, and in 2 turns I am wildly out of control for him.

    Game 2: He keeps a more aggressive vial + ports plan, and I burn my cantrips early to avoid potential spirit of the labyrinth shenanigans off his vial. He stoneforges, then revokers, but elephant grass is being a nuisance. He gets managara-karakas lock going while I have a tabernacle and many cloudposts ticking and goes multiple turns of equal trading to me while I am taking no damage but making land drops. A Primeval titan tutors up a karakas and more mana than mangara can eat once-per-turn, and the next turn he concedes when titan, tabernacle, karakas, and 12 mana for kozilek overwhelm him.

    Quarterfinals: U/R Delver
    Game 1: I keep a hand of triple elephant grass, cantrips, and mana. He keeps a 2 mana hand of cantrips and monastery swiftspear. Guess how this goes? I'm at 17 life before I take no damage for the rest of the game and cast emrakul.
    Game 2: A very grindy game where I have hydroblasts galore but no elephant grasses, allowing him to hit me and cantrip freely. He resolves a treasure cruise one turn before I do and therefore has the counter for mine, and 2 turns later gets a blood moon. 4 turns later of weak beats is my demise.
    Game 3: Similar to game two of the game of grind. After an eot Hydroblast on a blood moon, I manage to cast a titan after the show was forced pitching a daze, putting me upto ridiculous life totals and getting both my basics. He attempts a double bolt on my titan, but I hydroblast the second bolt. After this he keeps back a pyromancer-swiftspear to block the lethal titan. I eot hydroblast the monastery swiftspear and after blocks I repeal the blocking pyromancer and elemental for exactly 5 lethal trample damage.

    Finals: Manaless dredge
    Game 1: I get lucky. No two ways about it. He sees my hand with therapy naming crop rotation, with my only live card being a repeal and trop-trop available. He goes for balstrade spy on turn 2 and I respond to the zombie triggers from dread return by repealing a zombie. I draw. Crop Rotation. of Course. I let him mill himself out fully, and then crop rotate for Glacial Chasm and he mills himself out.
    Game 2: I mull to 4. FOUR!. I was mulling for hate, but more importantly the hands after my first had zero mana. I keep on ponder-Snapcaster-Land-Surgical. As best as I can hope for. The game grinds itself out hard and my future ponders and cantrips yield me nothing after repeated shuffles. I end up getting beat for 3-4 a turn while my deck kept bricking on me, until that final swing where we go to game 3.
    Game 3: Another mull. No mana. My hand is Ponder, Surgical, Brainstorm, fetch, fetch, titan. As keepable as ever. First ponder reveals ponder, brainstorm, emrakul, which I keep as this gives me plenty of look next turn. He discards a Grave troll and passes. I fetch away emrakul, ponder, see 3 lands, shuffle and draw a land. Ponder again, 3 lands. shuffle and draw a land. Pass. He street wraiths on my eot, flipping some delicious cards, including a bridge and ichorid. I wait until he goes to therapy me with a dead ichorid, and exile his bridges with surgical. He passes, with plenty of sauce in his yard to dread return things galore next turn. I draw a candelabra, which I cast, now having a cloudpost in play. Brainstorm reveals brainstorm, land, and a chain of vapor. Relatively rubbash. I fetch and the second brainstorm reveals bog, and chasm and fetch, after I've played my land for turn. Oh why do you hate me sometimes deck? Where are my show and tells, crops, elephant grasses, surgicals?! I chain of vapor to buy me a turn of hateflayer death, and he dread returns a chancellor of the annex, which is highly relevant since I have exactly 6 mana for titan, and annex now counters it. I develop mana, cast another ponder, which I shuffle and draw... a land from. And pass, tapped out. He has me dead to rights with a dread return on his hateflayer as I'm at 1 life after his attacks. He dread returns, I'm ready to scoop, and the target is ... A 2nd Chancellor of the Annex. I blink. twice. four times. amazed. I've been given a turn for free, via my titan in hand, I just need to draw one mana that doesn't ping me for one (looking at you misty rainforest x2 in my hand). I draw.. a cloudpost! Slam it in play, a 2nd candelabra joins the fray and still generates positive mana despite double chancellors. Primeval titan hits play despite costing 8. I think about the best way to address this board at 1 life and him having 11 power in creatures in play (nether shadow, x2 chancellor of the annex) and ichorids and hateflayers in the bin. I get Tabernacle at pendrell vale and bojuka bog targetting him. This sweeps his grave and kills his lethal -swing of any guy in upkeep. I breath the biggest sigh of relief ever, and he concedes with my next attack, which gets me infinite turns.

    The poor guy was terribly tilted, but these things happen, especially in the finals, where endurance and concentration waver the most.

    Props: Acorn Squash, pectin, and cranberries for my concentration levels being maintained
    Slops: Ponder and Brainstorm for x6 letting me down on game 3 of the finals. Clearly these cards are offal.

  6. #2606
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    Re: [Deck] Turbo Eldrazi

    I thnk sun droplet would be to slow in the way drop of honey is to slow

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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Well MUDpost is in another thread.
    I know. I post in that thread semi-regular. What I've learned from MUD-Post is that against Delve(r) though is how the deck runs out of steam the longer it has to fight out a game, and the more it has to pay to do what it wants to do. The more I read about bounce, the more time I understand Turbo Eldrazi can buy time. The reason I talk taxes though and life gain on bodies is because they provide solutions that last more than one turn... and life gain from creatures throws off damage from Price of Progress more efficiently than Glimmerpost.


    Quote Originally Posted by Rock Lee View Post
    But I just told a few folks how 3 cmc answers are too slow against u/r.
    Yeah, I could see that. I sometimes forget that Sol lands and Grim Monolith add significant speed to consistently drop Trinisphere and Lodestone Golem... and Chalice is often a double edged sword in UG 12-Post. I'm not innovating for innovation's sake, but this is definitely me musing more than I should about how pervasive Delve(r). What I'm trying to do is see how many of the tricks and goodies that I use to survive with MUD-Post would also work here. The one I'm truthfully the most optimistic about is Thragtusk. I would also wish Trinisphere would work, but like I said, my MUD mindset is tilting the realistic expectations because I sometimes forget that MUD-Post has fundamental differences to 12-Post.
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    Re: [Deck] Turbo Eldrazi

    Rock, what's a good substitute for 2 flusterstorms? I only own two and don't want to pick up two more at the moment.
    I'm intrigued by your latest list. :-)

  9. #2609
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    Rock, what's a good substitute for 2 flusterstorms? I only own two and don't want to pick up two more at the moment.
    I'm intrigued by your latest list. :-)
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  10. #2610

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Funny that you mention that caw, because I just yesterday won a local GPT (24 people) with this list:

    // Lands
    4 [SOM] Glimmerpost
    4 [FNM] Cloudpost
    1 [WWK] Eye of Ugin
    1 [LG] Karakas
    4 [R] Tropical Island
    3 [ZEN] Misty Rainforest
    1 [IA] Glacial Chasm
    2 [ON] Polluted Delta
    2 [LRW] Island (1)
    2 [ON] Flooded Strand
    1 [ZEN] Scalding Tarn
    1 [TSP] Vesuva
    1 [LG] The Tabernacle at Pendrell Vale

    // Creatures
    1 [ROE] Kozilek, Butcher of Truth
    1 [ROE] Emrakul, the Aeons Torn
    4 [M12] Primeval Titan

    // Spells
    4 [MM] Brainstorm
    2 [AQ] Candelabra of Tawnos
    3 [KTK] Treasure Cruise
    2 [US] Show and Tell
    3 [ON] Chain of Vapor
    3 [UL] Crop Rotation
    3 [GP] Repeal
    3 [VI] Elephant Grass
    4 [LRW] Ponder

    // Sideboard
    SB: 4 [CMD] Flusterstorm
    SB: 4 [NPH] Surgical Extraction
    SB: 4 [IA] Hydroblast
    SB: 1 [EVE] Glen Elendra Archmage
    SB: 1 [ISD] Snapcaster Mage
    SB: 1 [WWK] Bojuka Bog
    I understand the ponder and grass which I have been advocating since way back when. There are a few things I hope you can enlighten me on:

    1. No Bog main? I thought reanimator was tough for this. Also, I find it slows other decks like ones with goose or cruise.
    2. 1 Vesuva?! Just Cray
    3. No force in the side? ... OK, I guess ...
    4. Have you decided that 3 Cruise is the right number, for certain?
    5. I'm cutting a chain for a third show, I don't care what anyone says. But could the chains be Exploration? Prolly not but it'd make me happy.

    P.S. do you bring the surgicals in against combo/recurring waste? I would
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by That nice guy View Post
    5. I'm cutting a chain for a third show, I don't care what anyone says. But could the chains be Exploration? Prolly not but it'd make me happy.
    Oracle of Mul Daya > Exploration after about turn 3, which is a nice way of saying that Exploration does not have long game potential. But even so... while it accelerates mana, it does not provide any real defensive measure, which Vapor does.
    Last edited by Mockingbird; 10-29-2014 at 02:01 AM.
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    Re: [Deck] Turbo Eldrazi

    http://media-dominaria.cursecdn.com/...2268418232.png

    This guy looks like he could be interesting. Living the dream: Play him, return fetch, fetch for trop, crop rotate for fetch... profit?
    Last edited by Maagler; 10-29-2014 at 11:55 AM.

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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Maagler View Post
    http://media-dominaria.cursecdn.com/...2268418232.png

    This guy looks like he could be interesting. Living the dream: Play him, return fetch, fetch for trop, crop rotate for fetch... profit?
    The way Titania is costed (five is pushing playability in most of legacy), I'd argue that she could create a UG Control or play well in Nic Fit or Lands. Cloudpost feels like a hinderance because comes into play tapped is relevant for the kind of speed you describe. And also Wasteland is on the list of cards that I'd want to revive with her, which 12-Post doesn't have room for at the moment.
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    Re: [Deck] Turbo Eldrazi

    I look at Titania in terms of what she could bring to the table for us and I sort of question her value. Don't get me wrong, putting in 5/3 beatsticks off fetchlands or Crop Rotation is neat and all, but I can't help but feel that the matches she would be strong in are matches where we'd already be strong. She also is sort of muscling in on Primeval Titan mana and, well...he's probably better by a lot. She might be a little bit better against BUG due to being able to gum up the ground (barring True-Name Nemesis), but even then the tokens are still vulnerable to Abrupt Decay. You also have to care about keeping her alive, whereas (usually) you can just swing Prime Time into anything since all you usually care about is getting more land.

    Still, I'll probably give her a shot at some point.

  15. #2615
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    I look at Titania in terms of what she could bring to the table for us and I sort of question her value. Don't get me wrong, putting in 5/3 beatsticks off fetchlands or Crop Rotation is neat and all, but I can't help but feel that the matches she would be strong in are matches where we'd already be strong. She also is sort of muscling in on Primeval Titan mana and, well...he's probably better by a lot. She might be a little bit better against BUG due to being able to gum up the ground (barring True-Name Nemesis), but even then the tokens are still vulnerable to Abrupt Decay. You also have to care about keeping her alive, whereas (usually) you can just swing Prime Time into anything since all you usually care about is getting more land.

    Still, I'll probably give her a shot at some point.
    I agree. With Oracle of Mul Daya's casting cost she would be nice, but cmc 5 including GG is too close to Prime Time and feels like win-more

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    Re: [Deck] Turbo Eldrazi

    Is the blue/green Turbo Drazi and the Mono Green Drazi the same thread? Like this one:

    http://www.tcdecks.net/deck.php?id=14008&iddeck=103075
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    Re: [Deck] Turbo Eldrazi

    How do you guys think is the MU against the UR Delver? I think it's kind of favorable, they don't run Stifle and Wasteland, although they have a blistering fast clock, many burn spells and Blood Moon, but it's still a good matchup because we have Repeal for their Delver and they will lose so much time due to it.
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  18. #2618
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by ceustice View Post
    Is the blue/green Turbo Drazi and the Mono Green Drazi the same thread? Like this one:

    http://www.tcdecks.net/deck.php?id=14008&iddeck=103075
    It generally goes by the name Snow-Post here because of its sub-strategy of Dark Depths via Into the North. It's decent, but sans Tabernacle, the most important reason to play it is because budget is a real issue for players. That's not to say its not worth play time... but the reason UG still dominates the discussion is because it tends to play stronger and more flexible against a wider metagame.

    It's pretty fun though.

    Quote Originally Posted by Adryan View Post
    How do you guys think is the MU against the UR Delver? I think it's kind of favorable, they don't run Stifle and Wasteland, although they have a blistering fast clock, many burn spells and Blood Moon, but it's still a good matchup because we have Repeal for their Delver and they will lose so much time due to it.
    It's favorable because stall them and victory ensues. It's not a coincidence this is also why Miracles is surging again right now because they have the same plan... our's is just bigger. So far, MVP for me has been Glimmerpost. Whether it's Delve(r) or straight UR Burn, the biggest threat they can throw at us is if they are playing Price of Progress.
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  19. #2619
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    Re: [Deck] Turbo Eldrazi

    Creatures [14]
    1 Emrakul, the Aeons Torn
    1 Kozilek, Butcher of Truth
    1 Oracle of Mul Daya
    1 Ulamog, the Infinite Gyre
    2 Dryad Arbor
    4 Primeval Titan
    4 Cursor of Kruphix

    Instants [5]
    1 Moment's Peace
    4 Crop Rotation


    Sorceries [6]
    2 Into the North
    4 Green Sun's Zenith


    Artifacts [11]
    3 Pithing Needle
    4 Expedition Map
    4 Sensei's Divining Top



    Lands [24]
    1 Bojuka Bog
    1 Cavern of Souls
    1 Dark Depths
    1 Eye of Ugin
    1 Karakas
    1 Thespian's Stage
    1 Windswept Heath
    2 Wooded Foothills
    3 Snow-Covered Forest
    4 Cloudpost
    4 Glimmerpost
    4 Vesuva

    This is pretty close to list I'm working on building. Cursor seems like a legit answer in the current heavy red meta.
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post


    // Sideboard
    SB: 4 [CMD] Flusterstorm
    SB: 4 [NPH] Surgical Extraction
    SB: 4 [IA] Hydroblast
    SB: 1 [EVE] Glen Elendra Archmage
    SB: 1 [ISD] Snapcaster Mage
    SB: 1 [WWK] Bojuka Bog

    Most of the SB cards for the latest cruise build are self explainatory. I do have a couple questions.
    1.) Are there any non-obvious matchups where Surgical Extraction shines? Obviously its good against graveyard strategies! Do you also bring in the set against wasteland strategies? What about combo strategies? I personally love this card in game 2 against anything if you won game 1, just so you can see what they have boarded in.

    2.) Snapcaster Mage x1 Beat down? Is this just brought in as the 5th of any spell? Snap, flashback treasure cruise for infinite value!

    3.) Most of the previous versions had Force of Will somewhere in the 75. Is the reason why it's gone is because it is card disadvantage?

    4.) What happens if our opponent goes chalice for 1 on turn 1. I would assume that you just jam all the spells and try to treasure cruise to victory.

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