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Thread: Miracle Control

  1. #6041

    Re: [DTB] Miracle Control

    Honestly, U dont need MD relic/or RIP its just making the deck worse.. Just play 2 RIP SB and keep the MD steamlined.

  2. #6042
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    Re: [DTB] Miracle Control

    I find that Energy Field and RIP don't make my deck worse (in my meta) they tend to win me the game.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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  3. #6043

    Re: [DTB] Miracle Control

    Quote Originally Posted by Dice_Box View Post
    I find that Energy Field and RIP don't make my deck worse (in my meta) they tend to win me the game.
    What is your meta like?

  4. #6044
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    Re: [DTB] Miracle Control

    Delver (All of the versions though BUG is not popular atm)
    Elves
    Fish
    ANT (One guy plays the lone pure combo deck)
    Burn
    Lands
    DnT
    Junk
    Jund (A home brew with a Entomb toolbox. Good deck)
    Reanimator
    Opps
    MUD
    TEZ (Thopter control)
    Manaless (Guy might have moved though, have not seen him in a while)
    12 post (Yay for that one match...)
    The Mirror (Plays the same deck, sideboard is different. He pushes the combo while I push the lock)

    Lastly there are 3 guys that tend to cycle so you never quite know. I was like that until I just played nothing but Miracles. I have the rest of Combo lands in the mail, but I will likely stick with my build until someone hates me out and then I will switch.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  5. #6045

    Re: [DTB] Miracle Control

    Quote Originally Posted by Dice_Box View Post
    Delver (All of the versions though BUG is not popular atm)
    Elves
    Fish
    ANT (One guy plays the lone pure combo deck)
    Burn
    Lands
    DnT
    Junk
    Jund (A home brew with a Entomb toolbox. Good deck)
    Reanimator
    Opps
    MUD
    TEZ (Thopter control)
    Manaless (Guy might have moved though, have not seen him in a while)
    12 post (Yay for that one match...)
    The Mirror (Plays the same deck, sideboard is different. He pushes the combo while I push the lock)

    Lastly there are 3 guys that tend to cycle so you never quite know. I was like that until I just played nothing but Miracles. I have the rest of Combo lands in the mail, but I will likely stick with my build until someone hates me out and then I will switch.
    sweet, could you post a list?

    My meta is almost entirely fair decks and is something like

    Bant
    Shardless Bant
    2 UR delver
    BUG delver
    BUG Planeswalker
    Death and Taxes
    2 Miracles
    UW stoneblade
    bug veteran planeswalkers
    1 deathbant
    1 g/grixis tempo

    and obviously Tcruse has taken over. So i tired out the rip/help/energy version, which was ok, but felt more fragile than I would have liked, and now am going to try out something with Batterskull stoneforge and some MD Relics. In goldfishing thus far I like the feeling of it a bit more than the combo version.

  6. #6046
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    Re: [DTB] Miracle Control

    I in no way believe this to be the best list. That said I am 10-2-0 with it over the last few weeks so it's good for where I am. The amount of BUG your facing leads me to suggest at lest one Misdirection if you are thinking of making something like this.


    Spells:
    4 Brainstorm
    2 E Tutor
    4 Swords
    2 Counterspell
    1 Entreat
    4 Force
    4 Terminus

    Enchantments:
    3 Counterbalance
    2 Energy Field
    3 Rip
    1 Dentition Sphere

    Artifacts:
    4 Top
    1 Helm

    Walkers:
    3 Jace

    Lands:
    Standard 22 for UWr with one of Karakas

    Sideboard:
    2 V Clique
    1 E Tutor
    2 REB
    2 Wear
    1 Entreat
    1 Verdict
    1 Thorn of Amethyst/Back to Basics
    1 Porphyry Nodes
    1 Dentition Sphere
    1 Humility
    1 Moat
    1 Keranos
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  7. #6047

    Re: [DTB] Miracle Control

    Hey, I made top 32 at SCG Oakland (lost my win-and-get 9th place to 12-Post...yuck). I rocked the following configuration.

    Main Deck:
    Lands (23)
    3 Tundra
    2 Volcanic Island
    4 Island
    2 Plains
    1 Mountain
    1 Mystic Gate
    4 Flooded Strand
    4 Scalding Tarn
    1 Arid Mesa
    1 Karakas

    Spells (33)
    4 Brainstorm
    3 Swords to Plowshares
    2 Spell Pierce
    1 Red Elemental Blast
    1 Pyroblast
    2 Counterspell
    3 Force of Will
    4 Terminus
    2 Entreat the Angels
    3 Jace, the Mind Sculptor
    3 Counterbalance
    4 Sensei's Divining Top
    1 Council's Judgment

    Creatures (4)
    2 Snapcaster Mage
    2 Vendilion Clique

    Sideboard:
    1 Izzet Staticaster
    1 Force of Will
    1 Misdirection
    1 Engineered Explosives
    1 Entreat the Angels
    1 Keranos, God of Storms
    1 Council's Judgment
    1 Wear//Tear
    1 Supreme Verdict
    2 Red Elemental Blast
    2 Rest in Peace
    2 Flusterstorm

    Played against:
    Round, Deck, Games, Match Record
    R1: DnT, 0-2, 0-1
    R2: Reanimator (with interesting things like Hapless Researcher and Sire of Insanity), 2-0, 1-1
    R3: ANT, 2-0, 2-1
    R4: UB Tezzeret, 2-0, 3-1
    R5: Patriot, 1-1-1, 3-1-1
    R6: Patriot, 2-1, 4-1-1
    R7: UWr Miracles, 2-1, 5-1-1
    R8: 12-Post, 0-2, 5-2-1

    Notes:
    In round 3, I ended up Snapcaster Mage into Counterspell to counter only copy off of an exactly lethal Tendrils.
    In round 6, I rode Keranos to the win as a beatstick right before time was called (I actually had enough devotion!)
    In round 8, I got paired down and the guy wanted to play it out. He ended up getting 9th. Right before the tournament started, my friend made a comment that I probably wouldn't hit 12-post. Was not happy when my opponent led off with
    The REB effects in conjunction with Snapcaster did so much work in countering Treasure Cruises, opposing Jaces, Delvers, etc. Definitely glad I ran 2 REBs/2 Snapcasters main.

  8. #6048

    Re: [DTB] Miracle Control

    Quote Originally Posted by SageShadows View Post
    In round 3, I ended up Snapcaster Mage into Counterspell to counter only copy off of an exactly lethal Tendrils.
    In round 6, I rode Keranos to the win as a beatstick right before time was called (I actually had enough devotion!)
    In round 8, I got paired down and the guy wanted to play it out. He ended up getting 9th. Right before the tournament started, my friend made a comment that I probably wouldn't hit 12-post. Was not happy when my opponent led off with
    The REB effects in conjunction with Snapcaster did so much work in countering Treasure Cruises, opposing Jaces, Delvers, etc. Definitely glad I ran 2 REBs/2 Snapcasters main.
    yaah... i went 3-2 at a gpt yesterday, i call it 3-1 because round on my opponent led off trop into cloudpost and i started crying historically.

  9. #6049
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    Re: [DTB] Miracle Control

    Quote Originally Posted by SageShadows View Post
    Hey, I made top 32 at SCG Oakland (lost my win-and-get 9th place to 12-Post...yuck).
    Congrats on the finish!

    Rest in Peace seems like a 2 of now more than ever, because of the new delve cards. UR delver doesn't have an answer to it, and you can easily run them out of resources once you shut off their draw engine. Haven't tried this approach yet, as you're only turning off 4 cards in their deck, but maybe it's worth the two slots. That and, given we already have a wonderful elves matchup and solid reanimator matchup, might deem this change worthwhile, instead of having the 1/1 RIP/Cage split.
    They banned Top, so now I play Grixis Delver.

  10. #6050
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    Re: [DTB] Miracle Control

    Playing a card to shut off a single CA engine is bad Magic. If they never draw it, you are -1, if they do, it's 1-1, but you spent 2-mana for the privilege. They can just Brainstorm and Ponder it out of their hand. Generally; it seems like a bad plan. It also still pitches to Force.
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  11. #6051
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    Re: [DTB] Miracle Control

    Quote Originally Posted by YamiJoey View Post
    Playing a card to shut off a single CA engine is bad Magic. If they never draw it, you are -1, if they do, it's 1-1, but you spent 2-mana for the privilege. They can just Brainstorm and Ponder it out of their hand. Generally; it seems like a bad plan. It also still pitches to Force.
    treasure cruise is basically what makes U/R delver impressive, and scary. You can't grind them out, as you used to be, due to them being able to constantly gather another threat. Also, cruise is what makes Jung Pyromannen and Swiftspear scary. Obviously it's a 1-1, but that card being the essential point of their ressources (and ability to make 1:1 in their favour), I'd actually argue a 1:1 is very much in your favour.

    TC gives tempodecks the ability to play tempo for a much longer time than before. Disallowing that to happen, and we basically have a pre-khans situation, where miracles crushed delver.

  12. #6052
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    treasure cruise is basically what makes U/R delver impressive, and scary. You can't grind them out, as you used to be, due to them being able to constantly gather another threat. Also, cruise is what makes Jung Pyromannen and Swiftspear scary. Obviously it's a 1-1, but that card being the essential point of their ressources (and ability to make 1:1 in their favour), I'd actually argue a 1:1 is very much in your favour.

    TC gives tempodecks the ability to play tempo for a much longer time than before. Disallowing that to happen, and we basically have a pre-khans situation, where miracles crushed delver.
    Playing RIP just to shut off their cruise is not worth it. Relic would playable, but RIP is terrible. Its card disadvantage and tempo loss to cast it. If you want to beat UR delver play stuff like BEB, REB, Stoneforge+BSkull or pyroclasm. They are very aggressive and have countermagic so resolving a counterbalance is usually pretty tricky, but if you can stick one with a top (or sometimes even just brainstrom), they can usually draw their entire deck if they want, because they are still going to lose.

  13. #6053
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    Re: [DTB] Miracle Control

    Quote Originally Posted by TheArchitect View Post
    Playing RIP just to shut off their cruise is not worth it. Relic would playable, but RIP is terrible. Its card disadvantage and tempo loss to cast it. If you want to beat UR delver play stuff like BEB, REB, Stoneforge+BSkull or pyroclasm. They are very aggressive and have countermagic so resolving a counterbalance is usually pretty tricky, but if you can stick one with a top (or sometimes even just brainstrom), they can usually draw their entire deck if they want, because they are still going to lose.
    I don't play it main, but in SB. I also play BEB, Pyro as well as REB. RIP is, however, so strong vs them. It makes their gameplan after t4 so bad, compared to with TC.

  14. #6054
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    I don't play it main, but in SB. I also play BEB, Pyro as well as REB. RIP is, however, so strong vs them. It makes their gameplan after t4 so bad, compared to with TC.
    Having RIP in your SB is fine. Don't bring it in against UR delver, it is NOT strong against them. Their gameplan after turn 4 wont matter since you wasted your turn casting a useless card instead of trying to stabilize and now their treasure cruise can just pitch to FoW or shuffle away with brainstorm. In the matchup, you can rarely even find time to cast counterbalance (which is miles better than RIP) in turns 2-5, so finding the time to cast an even worse card is out of the question.

    Also, this is a matchup I leaving 3-4 FoW in against. I treat this matchup kind of like I would treat burn or infect (super fast comboesque-aggro). If I am playing around daze and am light on real removal, I will gladly force an early threat just to buy a bit of time. FoW also helps resolving aggressively cast counterbalances.

  15. #6055
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    Re: [DTB] Miracle Control

    Quote Originally Posted by TheArchitect View Post
    Having RIP in your SB is fine. Don't bring it in against UR delver, it is NOT strong against them. Their gameplan after turn 4 wont matter since you wasted your turn casting a useless card instead of trying to stabilize and now their treasure cruise can just pitch to FoW or shuffle away with brainstorm. In the matchup, you can rarely even find time to cast counterbalance (which is miles better than RIP) in turns 2-5, so finding the time to cast an even worse card is out of the question.

    Also, this is a matchup I leaving 3-4 FoW in against. I treat this matchup kind of like I would treat burn or infect (super fast comboesque-aggro). If I am playing around daze and am light on real removal, I will gladly force an early threat just to buy a bit of time. FoW also helps resolving aggressively cast counterbalances.
    Yup. Counterbalance has proven to be a wall of a card vs. UR Delver. I've gone back up to four purely to be able to jam it. Multiple copies is fine, because one of them are likely not to resolve. That and burn seems to be on the rise, and it deals with that deck fairly efficiently as well.
    They banned Top, so now I play Grixis Delver.

  16. #6056
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    Re: [DTB] Miracle Control

    Quote Originally Posted by TheArchitect View Post
    Having RIP in your SB is fine. Don't bring it in against UR delver, it is NOT strong against them. Their gameplan after turn 4 wont matter since you wasted your turn casting a useless card instead of trying to stabilize and now their treasure cruise can just pitch to FoW or shuffle away with brainstorm. In the matchup, you can rarely even find time to cast counterbalance (which is miles better than RIP) in turns 2-5, so finding the time to cast an even worse card is out of the question.

    Also, this is a matchup I leaving 3-4 FoW in against. I treat this matchup kind of like I would treat burn or infect (super fast comboesque-aggro). If I am playing around daze and am light on real removal, I will gladly force an early threat just to buy a bit of time. FoW also helps resolving aggressively cast counterbalances.
    I bring in Pyroclasm, Explosives, REB and BEB. Not RIP, but I tested RIP maindeck for a while, and it's not useless. It's not something I'd prefer, however.

  17. #6057
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    I bring in Pyroclasm, Explosives, REB and BEB. Not RIP, but I tested RIP maindeck for a while, and it's not useless. It's not something I'd prefer, however.
    I've not tested BEB yet, as I currently don't know what I'd cut from my board (and I'm testing a few different things). I agree that RIP to shut off 4 cards out of the board feels like a waste.
    They banned Top, so now I play Grixis Delver.

  18. #6058

    Re: [DTB] Miracle Control

    Quote Originally Posted by SageShadows View Post
    Hey, I made top 32 at SCG Oakland (lost my win-and-get 9th place to 12-Post...yuck). I rocked the following configuration.

    The REB effects in conjunction with Snapcaster did so much work in countering Treasure Cruises, opposing Jaces, Delvers, etc. Definitely glad I ran 2 REBs/2 Snapcasters main.
    Congrat on your hard work!

    If Blasting Delver, Jace, Counter, and Brainstorm from opponent wasn't enough, TC is even more motivation to MD it.

    With your build, I actually don't like RiP. You have 2 Snaps and plenty, Plenty of target from your own graveyard. Maybe 1 Tormod's Crypt and 1 RiP?

  19. #6059

    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    Congrat on your hard work!

    If Blasting Delver, Jace, Counter, and Brainstorm from opponent wasn't enough, TC is even more motivation to MD it.

    With your build, I actually don't like RiP. You have 2 Snaps and plenty, Plenty of target from your own graveyard. Maybe 1 Tormod's Crypt and 1 RiP?
    Thanks! The major reason I did 2 RiP is for the Dredge/other Graveyard shenanigan match-ups where I would probably side out Snapcaster Mages for the raw power of Rest in Peace anyways. I'll definitely consider that though!

  20. #6060

    Re: [DTB] Miracle Control

    If you have RIP in your SB/MD for Treasure Cruise you are probably doing something wrong. As already mentioned, playing a card that does something against 4 cards of the opponent deck is kind of embarassing.

    With the new Contamination Priest, i doubt that RIP is even worth it in the 75.
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