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  1. #2641

    Re: [Deck] Turbo Eldrazi

    This is my current build, it gives me all I want in my current meta! :) Quite a few burn players, thus leylines! ^^Baloths are great vs all the local BUG-fanatics =)

    4 Primeval Titan
    1 Kozilek, Butcher of Truth
    1 Emrakul, the Aeons Torn

    4 Ponder
    3 Treasure Cruise
    3 Show and Tell

    4 Brainstorm
    3 Stifle
    3 Repeal
    3 Crop Rotation
    2 Chain of Vapor

    2 Candelabra of Tawnos

    2 Island
    1 Forest
    4 Tropical Island
    4 Misty Rainforest
    1 Scalding Tarn
    1 The Tabernacle at Pendrell Vale
    1 Cavern of Souls
    1 Karakas
    1 Glacial Chasm
    4 Glimmerpost
    4 Cloudpost
    2 Vesuva
    1 Eye of Ugin


    4 Leyline of Sanctity
    4 Phyrexian Revoker
    3 Swan Song
    3 Obstinate Baloth
    1 Bojuka Bog

  2. #2642
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Sereon View Post
    This is my current build, it gives me all I want in my current meta! :) Quite a few burn players, thus leylines! ^^Baloths are great vs all the local BUG-fanatics =)

    4 Primeval Titan
    1 Kozilek, Butcher of Truth
    1 Emrakul, the Aeons Torn

    4 Ponder
    3 Treasure Cruise
    3 Show and Tell

    4 Brainstorm
    3 Stifle
    3 Repeal
    3 Crop Rotation
    2 Chain of Vapor

    2 Candelabra of Tawnos

    2 Island
    1 Forest
    4 Tropical Island
    4 Misty Rainforest
    1 Scalding Tarn
    1 The Tabernacle at Pendrell Vale
    1 Cavern of Souls
    1 Karakas
    1 Glacial Chasm
    4 Glimmerpost
    4 Cloudpost
    2 Vesuva
    1 Eye of Ugin


    4 Leyline of Sanctity
    4 Phyrexian Revoker
    3 Swan Song
    3 Obstinate Baloth
    1 Bojuka Bog
    Leyline of Sanctity is not that reliable, especially when you only have one in the whole deck. It makes keeping or mulling opening hands much more difficult (do I keep this crummy hand because Leyline is one or more of the cards), and Burns most powerful Burn spell against us (Price of Progress) bypasses Leyline. To be honest, I'd think you'd feel safer taking chances with Hydroblast. How well does Leyline work in your experience though is the determining factor.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  3. #2643
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    Re: [Deck] Turbo Eldrazi

    9th place finish by Dylan Fox at SCG Oakland! Decklist forthcoming if/when SCG updates.

    Dunno if he posts on here, but if he does, congrats!

    EDIT: Here's his list. http://sales.starcitygames.com//deck...p?DeckID=75668

  4. #2644
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    Re: [Deck] Turbo Eldrazi

    I played a slightly modified Rock's Eldrazi Cruise at a GPT today. There were 31 people total, made it to top 4 loosing to the same BUG delver deck twice on the day. It definately was a new spicy version of BUG delver. Usually there are multiple miracles players at this store, so I opted to choose 3 Maindeck force of wills over Elephant Grass. But WOW...I believe in the Cruise.

    // Lands
    4 [SOM] Glimmerpost
    4 [FNM] Cloudpost
    1 [WWK] Eye of Ugin
    1 [LG] Karakas
    4 [R] Tropical Island
    4 [ZEN] Misty Rainforest
    1 [IA] Glacial Chasm
    2 [ZEN] Island
    2 [ON] Flooded Strand
    2 [ZEN] Scalding Tarn
    1 [TSP] Vesuva
    1 [LG] The Tabernacle at Pendrell Vale

    // Creatures
    1 [ROE] Kozilek, Butcher of Truth
    1 [ROE] Emrakul, the Aeons Torn
    4 [M12] Primeval Titan

    // Spells
    4 [MM] Brainstorm
    2 [AQ] Candelabra of Tawnos
    3 [KTK] Treasure Cruise
    2 [US] Show and Tell
    3 [ON] Chain of Vapor
    3 [UL] Crop Rotation
    3 [GP] Repeal
    3 [VI] Force of Will
    4 [LRW] Ponder

    // Sideboard
    SB: 2 [CMD] Flusterstorm
    SB: 3 [NPH] Surgical Extraction
    SB: 4 [IA] Hydroblast
    SB: 3 [VI] Elephant Grass
    SB: 2 [TH] Swan Song
    SB: 1 [WWK] Bojuka Bog


    Matchups:

    Round 1 UW Miracles (2-0)
    I lead with misty rainforest and pass. He goes turn land into top. I untap play cloudpost and life tilt begins. Emrakul gets there both games. He wasn't splashing red for blood moon, so he died quickly.

    Round 2 Spicy! BUG Delver (0-2).
    Game 1 I cast Treasure cruise into Dimir charm. WTF? Died to Goyfs.
    Game 2 On turn 2, i have misty rainforest and tropical island. Trop gets wastelanded, I respond by cracking my fetch, it gets stiffled?! WTF^2. Wasteland resolves and I'm looking at 0 lands in play. Delver, goyf and Vendillion clique eat me.

    Round 3 Jund (2-0)
    Game 1 I eventually ramp to primetime, Emrakul.
    Game 2 Turn two, I have Chains of Mephistopheles played on me. I brainstorm in response, see repeal and treasurecruise. EOT, I repeal chains, draw from repeal, untap and go on a fantastic voyage. I proceed to bury jund in card advantage. :)

    Round 4 Reanimator (2-0)
    Games 1&2 My friend knows what I'm playing so he goes for inkwell leviathan as opposed to grislebrand. I show and tell into primetime, retrieve glacial chasm and hide behind it until I can cast an eldrazi.

    Round 5 UWr Miracles (1-1-1)
    We weren't sure how tie breakers were going to so we had to play it out. (I knew he was on miracles and he had no clue what I was on!)
    Game 1: I ramp into and resolve emrakul
    Game 2: He entreats early and I draw a lot of lands. Eventually get beatdown by angels and vendilion clique loop.
    Game 3: This was the craziest game ever. I force blood moon. Eventually, he resolves humility and Emrakul gets cast into it. I couldn't find Karakas, so Humikool gets swords. I cast Kozilek, eventually get a repeal off against humility. i reduce his land count and set him to 6. Eventually we hit turns, humility is gone, I'm at 20+ life and he has Karakas to bounce my Kozilek and has a Jace to bounce my prime time. We end up drawing and both make it in at 6 & 7th seeds into top 8. This was definately a crazy game of magic

    Top 8 Elves (2-0)
    Game 1: He casts glimpse on turn 2, I let it resolve, he plays and elf and is stuck on land. The next turn, he glimpses again, fails to get a land and draws more. I decide to counter glimpe #3, play tabernacle and it all goes down hill for the elves from there. I took at calculated risk and fetch eye and cloudpost off of a primetime. I then hardcast emrakul and take infinity turns.
    Game 2: I play tabernacle on turn 2, followed up by elephant grass. The synergy between these cards is nuts! I force of will a GSZ for 3, because I know he will get reclaimation sage.

    Top 4 Spicy BUG Delver (0-2)
    Game 1: I eventually loose to goyf, deathrite and delver.
    Game 2: I hide behind all 3 elephant grasses in this match. He purposely doesn't flip his delvers so I don't know what he draws. I cast a primetime into double daze? I begin to stabilze, casts a surgical on his treasure cruise, he uses his deathrite in response. I untap and proceed to cast treasure cruise. It gets dimir charmed?! Eventually, I'm staring down two goyfs, one delver, one clique and a deathrite. I resolve a primetime. The land fetch gets stifled! He then flips delver for exactsizes.

    Overall, I think really like the cruise build. It feels a lot easier to play than sensei's diving top and pithing needles. Surgical extraction was mediocre, but I always seemed to draw it when I was either winning or after it was too late. It did feel good to surgical wastelands though!

  5. #2645

    Re: [Deck] Turbo Eldrazi

    U/G Cloudpost
    Dylan Fox
    9th Place at StarCityGames.com Legacy Open on 11/2/2014
    Legacy


    Creatures (10)

    4 Primeval Titan
    2 Trinket Mage
    1 Courser of Kruphix
    1 Emrakul, the Aeons Torn
    1 Ulamog, the Infinite Gyre
    1 Dryad Arbor
    Lands (27)

    1 Forest
    1 Island
    1 Bojuka Bog
    1 Cavern of Souls
    4 Cloudpost
    4 Glimmerpost
    2 Misty Rainforest
    1 Scalding Tarn
    1 Thespian's Stage
    3 Tropical Island
    3 Vesuva
    1 Wooded Foothills
    1 Eye of Ugin
    1 Karakas
    1 The Tabernacle at Pendrell Vale
    1 Dark Depths
    Spells (23)

    1 Candelabra of Tawnos
    3 Expedition Map
    2 Pithing Needle
    3 Sensei's Divining Top
    4 Brainstorm
    3 Crop Rotation
    1 Cyclonic Rift
    2 Flusterstorm
    2 Repeal
    2 Green Sun's Zenith
    Sideboard

    1 Chalice of the Void
    1 Oblivion Stone
    1 Pithing Needle
    1 Relic of Progenitus
    2 Elephant Grass
    1 Mindbreak Trap
    1 Repeal
    1 Swan Song
    1 Gaddock Teeg
    1 Venser, Shaper Savant
    3 Show and Tell
    1 Glacial Chasm

  6. #2646
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    Re: [Deck] Turbo Eldrazi

    This... is a hot mess. And I like it.

    What it looks to me with the mained Flusterstorm, Tabernacle, Cyclonic Rift, Trinket Mage package, and even the "What the heck?" Courser of Kruphix is that this deck is definitely not playing for speed and is trying to force every game into a grind game where "Oops, I just won" is the outcome (the same strategy keeping Miracles on the map in the face of Delve(r) and why I talk about MUD-Post so much recently), which seems to be different from Rock Lee's version of the deck capitalizing on the speed providing by rushing into Treasure Cruise.

    Show and Tell as a sideboard plan instead of Main-plan A.5 though is definitely not something I would think to pay off so well right now. Bold.

    Quote Originally Posted by maCHOOga View Post
    I played a slightly modified Rock's Eldrazi Cruise at a GPT today. There were 31 people total, made it to top 4 loosing to the same BUG delver deck twice on the day. It definitely was a new spicy version of BUG delver.
    Did this "Spicy" BUG Delve(r) look something like this?

    Dimir Charm is a direct result of Treasure Cruise entering the metagame, and Stifle is to a lesser extent as well... with a need to fill graves for Treasure Cruise, I can see it and Trickbind picking up in play because fetchlands fill graveyards fast, so there are more match-ups where it's relevant.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  7. #2647

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by sauce View Post
    U/G Cloudpost
    Dylan Fox
    9th Place at StarCityGames.com Legacy Open on 11/2/2014
    Legacy


    Creatures (10)

    4 Primeval Titan
    2 Trinket Mage
    1 Courser of Kruphix
    1 Emrakul, the Aeons Torn
    1 Ulamog, the Infinite Gyre
    1 Dryad Arbor
    Lands (27)

    1 Forest
    1 Island
    1 Bojuka Bog
    1 Cavern of Souls
    4 Cloudpost
    4 Glimmerpost
    2 Misty Rainforest
    1 Scalding Tarn
    1 Thespian's Stage
    3 Tropical Island
    3 Vesuva
    1 Wooded Foothills
    1 Eye of Ugin
    1 Karakas
    1 The Tabernacle at Pendrell Vale
    1 Dark Depths
    Spells (23)

    1 Candelabra of Tawnos
    3 Expedition Map
    2 Pithing Needle
    3 Sensei's Divining Top
    4 Brainstorm
    3 Crop Rotation
    1 Cyclonic Rift
    2 Flusterstorm
    2 Repeal
    2 Green Sun's Zenith
    Sideboard

    1 Chalice of the Void
    1 Oblivion Stone
    1 Pithing Needle
    1 Relic of Progenitus
    2 Elephant Grass
    1 Mindbreak Trap
    1 Repeal
    1 Swan Song
    1 Gaddock Teeg
    1 Venser, Shaper Savant
    3 Show and Tell
    1 Glacial Chasm

    I will say I like SNT in the sideboard. I just don't have great luck with it in the main most of the time. I saw it here that map is too slow, this seems agreeable. I'm trying this:

    3 Candle
    3 Top

    1 Emrakul
    1 Koz
    1 Ula
    4 Titan

    4 Brain
    3 Vapor
    4 Crop
    4 Repeal
    4 FOW
    3 Stifle

    1 Cavern
    4 cloud
    4 Glimmer
    2 vesuva
    1 Eye
    1 glacial
    2 island
    1 karakas
    1 tabernacle
    4 tropical
    4 fetch


    I note the 9th place deck has 3 tropical and this seems doable.

  8. #2648
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    This... is a hot mess.
    Did this "Spicy" BUG Delve(r) look something like this?

    Dimir Charm is a direct result of Treasure Cruise entering the metagame, and Stifle is to a lesser extent as well... with a need to fill graves for Treasure Cruise, I can see it and Trickbind picking up in play because fetchlands fill graveyards fast, so there are more match-ups where it's relevant.
    Yes, that's pretty much the deck, I would guess with a few tweaks to the SB, if anything. That 1x dimir charm got me twice in 4 games. lol! :-)

  9. #2649
    When the going gets weird, the weird turn pro.
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    Re: [Deck] Turbo Eldrazi

    I like the 9th place list. I think going greener and gumming up the board is a strong way to interact with the meta. I think SB still demands more dedicated combo hate. And since decay is down, courser is a good option to make everything a GP.

  10. #2650

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    I like the 9th place list. I think going greener and gumming up the board is a strong way to interact with the meta. I think SB still demands more dedicated combo hate. And since decay is down, courser is a good option to make everything a GP.
    also doesnt eat it to bolt/chain/forked bolt... like oracle..

  11. #2651
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    Re: [Deck] Turbo Eldrazi

    I really like the list that top 8'ed as well, and as soon as I saw it yesterday began testing a Treasure Cruise build that looks like this:

    // Creatures
    4 Primeval Titan
    1 Emrakul, the Aeons Torn
    1 Kozilek, Butcher of Truth
    1 Thragtusk
    1 Titania, Protector of Argoth
    1 Courser of Kruphix
    1 Dryad Arbor

    // Noncreature Spells
    4 Brainstorm
    4 Ponder
    3 Treasure Cruise
    2 Candelabra of Tawnos
    3 Crop Rotation
    1 Cyclonic Rift
    2 Repeal
    3 Force of Will
    2 Green Sun's Zenith

    // "Spell" Lands
    1 Dark Depths
    1 Thespian's Stage
    1 Glacial Chasm
    1 The Tabernacle at Pendrell Vale
    1 Eye of Ugin

    // Mana-producing Lands
    4 Cloudpost
    4 Glimmerpost
    2 Vesuva
    4 Misty Rainforest
    3 Tropical Island
    1 Forest
    1 Island
    1 Cavern of Souls
    1 Karakas

    // Sideboard
    SB: 3 Blue Elemental Blast
    SB: 1 Bojuka Bog
    SB: 4 Flusterstorm
    SB: 3 Surgical Extraction
    SB: 3 Show and Tell
    SB: 1 Gaddock Teeg

    I tested for about 4-5 hours against UR and BUG Delver and had an impressive win percentage pre and post-board. These are the things I noticed:

    • It turns out that making a 20/20 indestructible flying creature early in the game is a pretty good solution to beating Price of Progress decks.
    • Both Thragtusk and Courser of Kruphix overperformed in a major way. The life gain was powerful, and the bodies of each creature helped against anything on the ground (AKA Young Pyromancer, Tarmogoyf, and Monastery Swiftspear).
    • I didn't get Titania out often, but when I did it was lights out for BUG. They legitimately have one way to answer it (Maelstrom Pulse), and even then it still made at least one 5/3 on its way out. I may want to find some way to add another Crop Rotation to the deck to make it's power more consistent, in addition to improving the Dark Depths percentage.
    • Mainboard Force of Will was a concession to Blood Moon and Price of Progress and really helps land Green Sun's Zeniths against counter-heavy decks when it matters. I'm not convinced this is better than Flusterstorm and didn't get to test the Force in this build much.


    I'm going to be doing a bunch of testing this week for SCG Columbus, and will be playing this list tomorrow at my local meta (very Delver and Combo heavy) minus a Candel because I can't find more than one locally and have to buy two at the event itself.

  12. #2652
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by winglerw28 View Post
    If Blood Moon and Price of Progress are your primary concern, I'd look into pre-boarding Swan Song, which granted is significantly worse with the rise in Aggro because giving them fliers is not good, but 1. It's better than Price, and 2. Bounce is really good against Tokens... although you're not playing as much. It's worth thought at least.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  13. #2653
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by winglerw28 View Post
    [*]Mainboard Force of Will was a concession to Blood Moon and Price of Progress and really helps land Green Sun's Zeniths against counter-heavy decks when it matters. I'm not convinced this is better than Flusterstorm and didn't get to test the Force in this build much.[/LIST]

    I'm going to be doing a bunch of testing this week for SCG Columbus, and will be playing this list tomorrow at my local meta (very Delver and Combo heavy) minus a Candel because I can't find more than one locally and have to buy two at the event itself.
    I think playing FoW is perfectly fine in this metagame. It's good to protect your spells or to catch someone off gaurd. Is it worth leaving them in against a the flavors of delver? My general feeling is no.

  14. #2654
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    Re: [Deck] Turbo Eldrazi

    I like the direction this is going. I couldn't get the hang of the TC builds earlier but it might be time to reevaluate them.
    What does rock have to say about the green shenanigans?

  15. #2655
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    Re: [Deck] Turbo Eldrazi

    OK, so testing Titania, Protector of Argoth I have been nothing but completely overwhelmed. I just played a game at my local against a Merfolk player and set up Karakas + Titania + [/CARDS]Glacial Chasm[/CARDS]. With the help of Treasure Cruise, I played a land every turn and eventually had enough posts and a Candel to repeatedly Titania to actually gain lands while Chasm'ing. A Cavern of Souls prevented my opponent from being able to do anything against it, and I eventually drew a Cyclonic Rift with Force backup to crush them under an army of 5/3's.

    Quote Originally Posted by maCHOOga View Post
    I think playing FoW is perfectly fine in this metagame. It's good to protect your spells or to catch someone off gaurd. Is it worth leaving them in against a the flavors of delver? My general feeling is no.

    I think that is most likely true, especially given the ubiquity of Blue Elemental Blast. I left in FoW today when I tested and wasn't unhappy with it. Having BEB for the early drops and FoW for the later haymakers really helped the matchup. It almost left me questioning if I really want Show and Tell in 75 at all.

  16. #2656
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by winglerw28 View Post
    OK, so testing Titania, Protector of Argoth I have been nothing but completely overwhelmed. I just played a game at my local against a Merfolk player and set up Karakas + Titania + [/CARDS]Glacial Chasm[/CARDS]. With the help of Treasure Cruise, I played a land every turn and eventually had enough posts and a Candel to repeatedly Titania to actually gain lands while Chasm'ing. A Cavern of Souls prevented my opponent from being able to do anything against it, and I eventually drew a Cyclonic Rift with Force backup to crush them under an army of 5/3's.
    except for an extreme corner case what does titania do for you?
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  17. #2657
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by apple713 View Post
    except for an extreme corner case what does titania do for you?
    It allows you to recur Glacial Chasm to reset it and is a very resilient threat against BUG. When it is only okay it is still saving you several turns and potentially even recovering important lost lands like Eye of Ugin or simply Cloudposts. I'd say that none of those are corner cases, let alone extremely so.

    I'd say that you want it in any "fair" deck matchup and you'd want to side it out against combo and the ilk.

  18. #2658

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by winglerw28 View Post
    OK, so testing Titania, Protector of Argoth I have been nothing but completely overwhelmed. I just played a game at my local against a Merfolk player and set up Karakas + Titania + [/CARDS]Glacial Chasm[/CARDS]. With the help of Treasure Cruise, I played a land every turn and eventually had enough posts and a Candel to repeatedly Titania to actually gain lands while Chasm'ing. A Cavern of Souls prevented my opponent from being able to do anything against it, and I eventually drew a Cyclonic Rift with Force backup to crush them under an army of 5/3's.
    Wouldn't just casting a Primeval Titan get the job done here as well, instead of all the Titania, Glacial Chasm and Treasure Cruise nonsense? I don't see how this sells the card significantly better than any of the other heavy hitters that have been in the deck in the past and present. I mean, it took you 3 of your one-of lands to even construct this loop for value, and even then it doesn't work through bolt or swords.

  19. #2659
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by LLCoolDave View Post
    Wouldn't just casting a Primeval Titan get the job done here as well, instead of all the Titania, Glacial Chasm and Treasure Cruise nonsense? I don't see how this sells the card significantly better than any of the other heavy hitters that have been in the deck in the past and present. I mean, it took you 3 of your one-of lands to even construct this loop for value, and even then it doesn't work through bolt or swords.
    It returned Chasm from the yard, which Primeval Titan cannot do. Titania + a single Chasm reset is often enough to get you to where you need to be if you don't have what you need. It adds threat density and consistency to the deck and fits well with Green Sun's Zenith. In that specific scenario, yes, Primeval Titan getting Glimmerposts would've likely been enough. Titania still has a lot of merit, however, and I feel is definitely very powerful, even without shenanigans.

    I think I simply made a mistake by bringing up an absurd situation instead of pointing out the general purpose of the card - I do think it is the real deal, even when it isn't at its best.

  20. #2660

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by LLCoolDave View Post
    Wouldn't just casting a Primeval Titan get the job done here as well, instead of all the Titania, Glacial Chasm and Treasure Cruise nonsense? I don't see how this sells the card significantly better than any of the other heavy hitters that have been in the deck in the past and present. I mean, it took you 3 of your one-of lands to even construct this loop for value, and even then it doesn't work through bolt or swords.
    Being able to go wide is a quite undervalued thing, and an army of 5/3s is something that most decks need to be wary of.

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