I played this at a GPT for New Jersey on Saturday. 24 people, 5 rounds then top 8. OMG Games in Barrie, Ontario.
4 Delver of Secrets
4 Stoneforge Mystic
2 True-Name Nemesis
1 Snapcaster Mage
4 Flooded Strand
4 Misty Rainforest
4 Tundra
4 Volcanic Island
4 Wasteland
1 Batterskull
1 Umezawa's Jitte
4 Brainstorm
4 Ponder
4 Daze
4 Lightning Bolt
3 Swords to Plowshares
3 Force of Will
2 Spell Pierce
3 Treasure Cruise
Sideboard
3 Rest in Peace
2 Flusterstorm
2 Red Elemental Blast
2 Spell Pierce
1 Force of Will
2 Wear / Tear
2 Forked Bolt
Snapcaster Mage is insane, I used to play another in the sideboard but I forgot this time. The rest is fairly standard.
I left my life-pad at home so I don't remember some names (sorry!):
Round 1: Ian with burn (2-1)
This is by far the best deck I have ever played that can deal with burn. I win game 1 and lose game 2 (killed from 12-0 in one turn), and in game 3 I am at 1 life twice, but he never can deal the last point of damage before Batterskull takes over.
Round 2: (2-0) Charles with Tezz. I draw well and Charles does not.
Round 3: (1-1-1) Jason with Miracles
Jason is 1-0-1 and I get paired down.
I squeeze game 2 after he RIP/Energy Fields me game 1. Game 3 is going to time, but he is starting to have the upper hand.
This is where things get a bit odd. With 2 minutes left (we were both playing really fast), I realize that I do not have time to win, so I play for a draw. He plays a Jace which I do not FoW because it doesn't have time to kill me. I am turn 1, and on turn 2 he does some stuff, but no Entreat. He does see a lot of cards, and on turn 4 he finally does cast Entreat. He uses every card and all the mana to force it through. He then asks for a concession.
I do not grant it because with a draw, I can still lose a round, otherwise, another loss will put me out. He is polite about it, but visibly unhappy.
I would have played differently for a win (counter the Jace), and he might have had the Entreat but no protection or some such thing. It sucks, but meh.
Round 4: KOTR - John? with Lands (0-2)
This match is hopeless.
Round 5: UG Enchantress (2-0)
I thought this was hopeless, but countering every enchantress helped me squeeze the games. He never got going.
Top 8: Jon with RUG Delver (2-0)
I resolve Treasure Cruise both games. He doesn't. I am fairly sure that Tarmogoyf is not where you want to be in Delver right now.
Top 4: John? with lands?
The top 4 splits and the other bracket is the one that cares about byes. I am happy to not have to play the damned lands, and we split 75 cash and 100 store credit. I upgrade some Revised Volcanics to Unlimited (God they look awkward), and we all move on with our lives.
In the "bye" final, MUD is laying the beats on Merfolk, but then the MUD player concedes.
The other thing with leaving wasteland in, is it fuels cruise even more, you're maintaining that mana for cruise by having it in the yard, and still maintaining an advantage over your opponent by killing their lands.
Also, I regularly play against d&t, Shardless, Jund, maverick, and affinity, so wastes are fine in all the match ups but maverick usually. Basics would be nice against the port decks and blood moon decks though, which I've always thought was a problem with this deck at higher level tournaments.
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The additional delve fuel is something I hadn't considered, good point. I think I'm going to go down to 3 Wastelands with 8 mana-producers (3 Tundra, 3 Volcanic, 1 Island, 1 Plains) and 9 fetchlands. If I do end up finding room for Dig Through Time, I'll probably go down to 8 since there's 1 less need for delve fuel, and I'll be more able to hit the lands I do need. Most of my group has already gone to 19 lands but I'm not convinced that's enough yet.
That puts my tentative list at:
4 Delver of Secrets
4 Stoneforge Mystic
2 True-Name Nemesis
4 Brainstorm
4 Lightning Bolt
4 Ponder
2 Spell Pierce
3 Swords to Plowshares
4 Daze
1 Fire // Ice
3 Force of Will
1 Dig Through Time
2 Treasure Cruise
1 Batterskull
1 Umezawa's Jitte
1 Arid Mesa
4 Flooded Strand
1 Island
4 Misty Rainforest
1 Plains
3 Tundra
3 Volcanic Island
3 Wasteland
Sideboard:
1 Grafdigger's Cage (Elves, Re-animator)
2 Grim Lavamancer (Death & Taxes, Elves, non-BUG Delver decks)
2 Pyroblast (Delver & blue combo decks)
1 Red Elemental Blast (Delver & blue combo decks)
1 Wear // Tear (Mirror match, Affinity, Death & Taxes)
2 Meddling Mage (Combo decks like Sneak & Show, Doomsday, Ad Nauseum, etc).
2 Rest in Peace (Re-animator, Dredge)
1 Council's Judgment (BUG/Jund against Goyf/Liliana, UWR Delver against TNN)
1 Sword of Feast and Famine (BUG, Jund)
1 Sword of Fire and Ice (UR Delver, UWR Delver, maybe D&T since they'll blow up a Jitte on sight).
1 True-Name Nemesis (any fair decks that can't handle it)
Stuff I want to make room for:
1-2 Flusterstorm (to win counter wars and shut down combo)
1-2 Containment Priest (against nearly everything; Vial decks, Sneak & Show, Re-animator, Elves, etc.)
1 Force of Will (the 4th one)
The question is what to cut? I've found that Sword of Feast and Famine doesn't get brought in very often, Sword of Fire and Ice is a worse/slower version of Jitte in every matchup except for UR Delver, and Grim Lavamancer encourages me to board out my delve spells, which makes it awkward when it immediately eats a Bolt/StP.
I don't know about Lavamancer. He's great but sometimes doesn't play well with cruise (minor reason), and people are running more removal for x/1's anyway (bigger reason).
I definitely would not go below 2 Wear/Tear.
Longtime Jund player who recently joined the "can't beat em join em" train. I'm pretty new to UWR Delver but not Legacy. As such I'm in need of a little constructive critiscism from experienced players on my tentative deck list for GPNJ. Any help is greatly appreciated.
Creatures (10):
4 Delver of Secrets
4 Stoneforge Mystic
2 True-Name Nemesis
Instants (21):
4 Lightning Bolt
3 Swords to Plowshares
3 Stifle
4 Daze
3 Force of Will
4 Brainstorm
Sorceries (7):
4 Ponder
3 Treasure Cruise
Artifacts (2):
1 Batterskull
1 Umezawa’s Jitte
Lands (20):
4 Flooded Strand
4 Polluted Delta
1 Scalding Tarn
4 Tundra
3 Volcanic Island
4 Wasteland
Sideboard (15):
2 Rest in Peace
1 Wear//Tear
2 Meddling Mage
2 Spell Pierce
1 Sword of Feast and Famine
2 Containment Priest
1 Ethersworn Canonist
1 True-Name Nemesis
1 Pyroblast
1 Red Elemental Blast
1 Pithing Needle
I'm currently testing and awkward version, testing stifles and it looks pretty awesome:
4 tundra
3 volcanic
4 strand
4 scalding
4 waste
4 delver
4 sfm
2 tnn
1 batter
1 jitte
4 bs
4 ponder
4 fow
4 daze
4 bolt
3 stp
3 tc
3 stifle
Although many players assume UWR is a midrange deck, I think it's NOT so midrange as D&T, Jund, Maverick, for example. These decks plays the midgame SO better than UWR does (as any other delver build). Delver decks have very similar builds and "fixed" cards (bs, ponder, fow, daze, removal, etc), and I'm sure a deck that runs wasteland + daze + delver has to follow the TEMPO idea and control the board in the very early game. SFM and TNN gives some support in the mid game but I think it's just not enough in several games.
I'm certainly UR Delver is the BEST delver deck of the moment, but it lacks with spell pierce, stifle and wasteland, letting the combo player's life easier. I haven't seen many stifles around, and people usually don't play around it anymore.
I think stifle is a very powerful card for the new meta (full of wasteland, fetchlands), but it still isn't a card I want to see more than 1 copy in my starting hand, so I'm using 3 in MD. It also allows me to cut a land and play 19 lands with some protection from opposing wastelands. It increases the chance of winning Land.dec (usually a bad-match for us), Miracles, ANT and other storm decks. But the main reason to use it is to surprise your opponent and get some free wins, thanks to wasteland-daze-stifle trick.
I had to cut spell pierce, just because I had to cut some card to include stifle. I guess 3 stifles are better than 2 pierces + 9th fetch.
Kamus
Legacy Decks: Grixis Delver, Canadian Threshold, Patriot, UR Delver, Team America, Shardless BUG, Junk, Miracles, Jeskai Stoneblade, Esper Stoneblade, Deathblade, Bant, Grixis Control, ANT, Reanimator, Sneak & Show, Infect, Food Chain
Modern Decks: Infect, UR Delver, Grixis Delver, Jeskai Geist, Jund, Abzan, Blue Moon, Grixis Control, Esper Control, RUG Control, BUG Control, Jeskai Nahiri
Kamus
Legacy Decks: Grixis Delver, Canadian Threshold, Patriot, UR Delver, Team America, Shardless BUG, Junk, Miracles, Jeskai Stoneblade, Esper Stoneblade, Deathblade, Bant, Grixis Control, ANT, Reanimator, Sneak & Show, Infect, Food Chain
Modern Decks: Infect, UR Delver, Grixis Delver, Jeskai Geist, Jund, Abzan, Blue Moon, Grixis Control, Esper Control, RUG Control, BUG Control, Jeskai Nahiri
I mean, 19 lands works fine. I have tried it and I find it reasonable. We have 8 cantrips to fix our draws so hitting land drops isn't too much of a problem. It depends on whether you want to play the third pierce or not. If there is a lot of combo in you meta, I recommend 19 lands and 3 pierces.
I think this is the new best deck of the format, along with BBD's deck and Miracles. The list I played in NJ had an 80% win percentage Day 1, and put 3/5 pilots into the money. Expect an article sometime soon on CFB
What about finding a way to add 3 Young Pyromancer? I like that you will always have a creature to equip and may not have to play as much of the bounce, get countered control that Esperblade does better.
I got 110th at NJ with UWR Delver (11-4). My tournament was really weird. I only played against 2 Treasure Cruise decks.
Here was my list:
Creatures
4 Delver of Secrets
4 Stoneforge Mystic
2 True-Name Nemesis
Spells
4 Brainstorm
4 Ponder
2 Gitaxian Probe
3 Treasure Cruise
4 Lightning Bolt
3 Swords to Plowshares
4 Force of Will
3 Daze
2 Spell Pierce
1 Batterskull
1 Umezawa's Jitte
Lands
4 Flooded Strand
4 Polluted Delta
4 Tundra
3 Volcanic Island
4 Wasteland
Sideboard
3 Pyroblast
2 Meddling Mage
2 Rest in Peace
1 Containment Priest
1 Grafdigger's Cage
1 Grim Lavamancer
1 Izzet Staticaster
1 Sword of Feast and Famine
1 Wear // Tear
1 True-Name Nemesis
1 Pithing Needle
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3 SCG Open Top 8s
GP Denver 2013 Top 64
GP NJ 2014 110th/4001
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@ziveeman
Knowing what you know now would you have main-listed any Pyroblast/REB's if you could make changes? I know you said you only faced 2 Treasure Cruise lists so obviously not having them didn't hurt you but 4 of the 5 UR lists in the top 8 had at least one Pyro/REB main list.
Probes were great, as usual. I ended up cutting a fetch and not playing the 4th Cruise to fit the two Probes in.
Yeah probably. Would likely go into the Spell Pierce slots.@ziveeman
Knowing what you know now would you have main-listed any Pyroblast/REB's if you could make changes? I know you said you only faced 2 Treasure Cruise lists so obviously not having them didn't hurt you but 4 of the 5 UR lists in the top 8 had at least one Pyro/REB main list.
Magic: the Gathering players in Arizona, click here!
@mtgtwin1 on Twitter
3 SCG Open Top 8s
GP Denver 2013 Top 64
GP NJ 2014 110th/4001
AZMagicPlayers.com Legacy Series Tournament Organizer
Random Brews/Decks Galore!
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