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Thread: [Deck] 12 Post

  1. #2701

    Re: [Deck] Turbo Eldrazi

    Here's a little brew I just made up primarily to beat UR delver. Its largely inspired by lands, so its a bit unorthodox.

    Creatures (6)
    1x Emrakul, the Aeons Torn
    1x Ulamog, the Infinite Gyre
    4x Primeval Titan

    Spells (24)
    4x Exploration
    2x Candelabra of Tawnos

    4x Crop Rotation
    3x Show and Tell

    4x Brainstorm
    4x Ponder
    3x Treasure Cruise

    Lands(30)
    3x Tropical Island
    3x Flooded Strand
    4x Misty Rainforest
    1x Windswept Heath
    2x Island
    1x Forest
    4x Cloudpost
    4x Glimmerpost
    1x Karakas

    1x The Tabernacle at Pendrell Vale
    4x Maze of Ith
    1x Glacial Chasm
    1x Eye of Ugin

    The mazes are basically permanent removal versus UR since they dont run any wastelands. Couple that with their low land count and 1-2 mazes and a tabernacle does a great job at locking them out. This is similar to elephant grass/repeal, but works throughout the game. You can even double or triple up your maze activations with candelabras.

    Exploration is much better with cruise than with top. Drawing 3 will often net you 1-2 lands in the process and once you have an exploration out, those can come out very quickly. They also help mitigate the fact that I'm running 7 non-mana producing lands.

    Biggest problem has been that the deck is a bit subject to its topdecks if I run out of cantrips/dont have a treasure cruise. I think adding 2 tops back in for a couple of slots may help alleviate that strain, since topdecking with this deck is basically just drawing lands.

  2. #2702

    Re: [Deck] Turbo Eldrazi

    I have talked about playing Maze of ith vs UR delver last weekend. If you don't play 3-4, you have no shot seeing one naturally early enough to cack away Swiftspear.
    G2 they bring in Price so it gets more dangerous to run out nonbasic lands that do not even tap for mana.

  3. #2703
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by chris80rowland View Post
    Hey Rock Lee what's the list your looking at playing next weekend?
    I don't post my lists the night before, since certain worcester folk scout this thread the week before larger local events (x4 Trop for 1st event tomorrow).

    I am trying something interesting tomorrow though.

  4. #2704

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by sauce View Post
    I have talked about playing Maze of ith vs UR delver last weekend. If you don't play 3-4, you have no shot seeing one naturally early enough to cack away Swiftspear.
    G2 they bring in Price so it gets more dangerous to run out nonbasic lands that do not even tap for mana.

    Well I'm running maze as a 4 of and its been pretty great at buying time, especially with tabernacle. G2, you always have a bunch of lands for pop to hit anyways and maze helps buy time vs delver and swift spear

  5. #2705
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    Re: [Deck] Turbo Eldrazi

    playing a fairly heavily modified version. i like it much better than the original lists with a ton of bounce and praying.

    8 creatures
    4 Primeval Titan
    1 Courser of Kruphix
    1 Emrakul, the Aeons Torn
    1 Ulamog, the Infinite Gyre
    1 Dryad Arbor

    27 spells
    4 Candelabra of Tawnos
    2 Expedition Map
    3 Pithing Needle
    3 Sensei's Divining Top
    2 Brainstorm
    4 Crop Rotation
    2 Cyclonic Rift
    2 Repeal
    4 Green Sun's Zenith
    1 Show and Tell

    25 lands
    2 Forest
    2 Island
    1 Cavern of Souls
    4 Cloudpost
    4 Glimmerpost
    2 Misty Rainforest
    1 Scalding Tarn
    3 Tropical Island
    3 Vesuva
    1 Wooded Foothills
    1 Eye of Ugin
    1 Karakas

    SB: 1 Chalice of the Void
    SB: 1 Oblivion Stone
    SB: 1 Pithing Needle
    SB: 1 Relic of Progenitus
    SB: 2 Elephant Grass
    SB: 1 Mindbreak Trap
    SB: 1 Repeal
    SB: 1 Swan Song
    SB: 1 Gaddock Teeg
    SB: 1 Venser, Shaper Savant
    SB: 3 Show and Tell
    SB: 1 Glacial Chasm

    since the deck needed to be faster i added a full set of candles crops and gsz. gsz is great with dryad arbor early game especially with crop rotations, and great late game to get titans. On really stellar draws you can gsz for titan on t3, otherwise t4 is much more common with this configuration.

    usually very happy to see cyclonic rift, mainly because it wins games. ultimate time buying spell and requires only 1 color.

    never really happy to see glacial chasm so i moved it to sb. primeval titan was alway better at fetching glimmerposts.

    i found show and tell to be less than stellar because i was often searching for a creature and when i did have one it was usually titan so gsz helps offset those show and tells being cut. still 1 in there because I'm not sure what would do better in its place.
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  6. #2706

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by chris80rowland View Post
    Can someone explain all the reasons to play chain of vapor, ive seen a lot of you playing it in your list and I still haven't adopted it yet into my list because Im not fully understanding it.
    Its easier to stay alive if they can't keep anything on the board.

    Also, I noticed on the MTGgoldfish it says 12-post is 1.86% of Meta, which is interesting.

  7. #2707
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    Re: [Deck] Turbo Eldrazi

    UR Delver MU still feels brutal. Guess I will treat it as enemy no 1 (besides combo) and tune the deck for this MU. Cards to consider are Elephant Gras (again), Propaganda, Tabernacle and perhaps even Sphere of Resistence plus Chalice in SB.

  8. #2708

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Postman View Post
    UR Delver MU still feels brutal. Guess I will treat it as enemy no 1 (besides combo) and tune the deck for this MU. Cards to consider are Elephant Gras (again), Propaganda, Tabernacle and perhaps even Sphere of Resistence plus Chalice in SB.
    Having main deck force of wills and tabernacle have helped out against U/R delver a lot for me so far. Along side of 2 chills and 2 grass in board.

  9. #2709
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Klobster View Post
    Having main deck force of wills and tabernacle have helped out against U/R delver a lot for me so far. Along side of 2 chills and 2 grass in board.
    Chill sounds interesting, especially with BEBs. FoW main feels strange, don't like the card disadvantage against non-combo decks

  10. #2710
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    Re: [Deck] Turbo Eldrazi

    Played turbo eldrazi in a 31 man yesterday. Cut to top 8, finished salty 9th.

    Round 1 (1-0) bulldoze esperdeath blade

    Round 2 (1-1) my opponent knows I'm on turbo eldrazi, so he purposely mulligans to find one of two maindeck bloodmoons. He turn 2's a bloodmoon with force backup. We both durdle for a bunch of turns, so I try show and tell, put in emrakul. He meets me with a sneak attack, sneaks Grislebrand draws 14 and sneaks emrakul. Game 2, I win the counter war and ride a Primetime to victory. Game 3 plays out like game 1, with out the "Hail Mary" show and tell.

    Round 3 (2-1) I bulldoze miracles.

    Round 4 (2-2) play against death and taxes. In game 1, I ultimately die with a handful of lands and no action. Game 2 I gum up the board with Thragtusk, tabernacle and elephant grass. Eventually hardcast emrakul. Game 3, spirit comes down with me having brainstorm x2 and ponder. I cast a ponder already, so I'm tapped out. The game drags on. Ultimately end the game with 3 brainstorms in hand, emrakul and 14 mana available. Spirit is a beating!

    Round 5 (3-2) more death and taxes. I get there game 1. Game 2 there's a play mistake that buys me enough time to churn primetimes and thragtusks. Game two goes to time, were trolling each other a lot, he's at 50 life. I hardcast emrakul on turn 1 and take the remainder of the turns. :-)

    Overall, I'm still not 100% sure on my 2 thragtusks. They are great at buying time and putting people on tilt. My only issue is it just hangs out and really doesn't effect the board state. At this point, I'm not sure he good enough. I want to try a removal spell in those spots in the upcoming week. Engineered explosives, ostone or masticore? Hmmm...

  11. #2711

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Postman View Post
    Chill sounds interesting, especially with BEBs. FoW main feels strange, don't like the card disadvantage against non-combo decks
    Ya normally I don't like FoW in fair match ups either. But I've been Losing with cards in hand. I may need to really think about how I'm losing. But when I moved the FoWs to main it's great hitting that early threat, hitting their cruise can be back breaking since the threats are small and need to be fueled by jamming everything in hand, or those rare times you draw double cruise in opener. So far 3 forces MD has been working good.

  12. #2712
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    Re: [Deck] Turbo Eldrazi

    Well, I was going to have a report for SCG Columbus, but then this one went and crippled himself the day before and ended up in the hospital instead. Hopefully I'll still make it to Jersey and not walk off a cliff or something :P
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  13. #2713
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    Well, I was going to have a report for SCG Columbus, but then this one went and crippled himself the day before and ended up in the hospital instead. Hopefully I'll still make it to Jersey and not walk off a cliff or something :P
    Dude what happened? You okay?
    Speedy recovery!

  14. #2714
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    Re: [Deck] Turbo Eldrazi

    Disregard, double post

  15. #2715
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    Re: [Deck] Turbo Eldrazi

    So, ended 7th in a 45 man tournament with this:

    4 Cloudpost
    4 Glimmerpost
    4 Tropical Island
    4 Misty Rainforest
    2 Vesuva
    1 Island
    1 Forest
    1 Cavern of Souls
    1 Eye of Ugin
    1 Karakas
    1 Bojuka Bog
    1 Glacial Chasm

    4 Primeval Titan
    1 Emrakul
    1 Ulamog
    1 Trinket Mage

    3 Sensei Top
    3 Expedition Map
    2 Pithing Needle
    1 Candelabra of Tawnos
    1 Engineered Explosives
    4 Brainstorm
    4 Crop Rotation
    4 Repeal
    3 Show and Tell
    2 Moment's Peace
    1 Treasure Cruise

    SB:
    4 Force of Will
    3 Swan Song
    2 Flusterstorm
    2 Chalice of the Void
    1 Blue Elemental Blast
    1 The Tabernacle at Pendrell Vale
    1 Dark Depths
    1 Thespian's Stage

    Undefeated in swiss, lost 1-2 to B88 and his Next-level Canadian in quarterfinals (you may find his list in the RUG delver thread). Overall the losses came from pretty strong hands by him and probably some plays i'm not sure were correct after all. Also, probably i had my luck reserve drained over by getting 3 consecutive Miracle rounds in swiss. This is my 7th top 8 in a row out of 7 tournaments, so I can't really say i'm unhappy with the deck, but i'm not sure about some cards i took with me:

    2nd Chalice of the Void: not sure it was worth it, probably i should swap it for something more functional (Meekstone?)
    Treasure Cruise: sometimes nice, sometimes i wished it were the 4th top. Never really important, though. Maybe swapping it with Dig Through Time? Or should i up the count shaving something else to really see its potential?
    Maindeck Bojuka Bog: is it worth a maindeck place?
    Also, i chose not to bring in Dark Depths combo against Canadian. What do you think about this choice?

  16. #2716
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Davek View Post
    Undefeated in swiss, lost 1-2 to B88 and his Next-level Canadian in quarterfinals (you may find his list in the RUG delver thread). Overall the losses came from pretty strong hands by him and probably some plays i'm not sure were correct after all. Also, probably i had my luck reserve drained over by getting 3 consecutive Miracle rounds in swiss. This is my 7th top 8 in a row out of 7 tournaments, so I can't really say i'm unhappy with the deck, but i'm not sure about some cards i took with me:

    2nd Chalice of the Void: not sure it was worth it, probably i should swap it for something more functional (Meekstone?)
    Treasure Cruise: sometimes nice, sometimes i wished it were the 4th top. Never really important, though. Maybe swapping it with Dig Through Time? Or should i up the count shaving something else to really see its potential?
    Maindeck Bojuka Bog: is it worth a maindeck place?
    Also, i chose not to bring in Dark Depths combo against Canadian. What do you think about this choice?
    A very nice list, not too different to mine.
    I prefer to play minimum of three Chalices in order to have turn 1 hate against combo but that's about all I have to say to that matter. One copy seems very light.

    I see Bog as one of the better utility lands because it taps for mana, the effect is very relevant and you can Crop Rotate it away without hard feelings. I have trouble fitting in Chasm instead.

    I approve of leaving Depths combo out against Canadian. They have Stifle and Wasteland after all. Have you tried playing Stage in maindeck and Depths in sideboard? It's something I'd like to test but I simply lack the time for this game nowadays.
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  17. #2717
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    Re: [Deck] Turbo Eldrazi

    Davek I like your list and with the new format I keep coming back to that style list.. Like I always do.

    Regarding fighting the actual format, moments peace in high copies fights all of the aggro, and cavern nulls Mass card advantage! Easy fixes IMO. Bog is still a MD IMO.

    Bug as a strategy is in a bad spot and that is great news for post. Shaving a top and adding a Mage is an okay change if it feels right to the pilot.

    3-4 BEB is perfect too, red is enemy #1 ATM.

  18. #2718

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    Davek I like your list and with the new format I keep coming back to that style list.. Like I always do.

    Regarding fighting the actual format, moments peace in high copies fights all of the aggro, and cavern nulls Mass card advantage! Easy fixes IMO. Bog is still a MD IMO.

    Bug as a strategy is in a bad spot and that is great news for post. Shaving a top and adding a Mage is an okay change if it feels right to the pilot.

    3-4 BEB is perfect too, red is enemy #1 ATM.
    I am not sure I fully agree that BUG is in a bad spot. UR delver has a hell of a time beating Tarmogoyf and Abrupt decay can't be countered so BUG can easily deal w/ Swiftspear.
    Also, post board, 3 Disfigure, 2 Golgari charm, 1 Darkblast come in. I played BUG delver (2nd place list from recent SCG) in two 4 round events over the last week. 7-1 only loss was to MUD in 3 games.
    This is the list I played - http://sales.starcitygames.com//deck...p?DeckID=75641

  19. #2719
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    Re: [Deck] Turbo Eldrazi

    Has any number of panglacial wurm been effective here? With candle and post ramping and access to bs/top it seems like it could find a home here.

  20. #2720

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by snorlaxcom View Post
    Has any number of panglacial wurm been effective here? With candle and post ramping and access to bs/top it seems like it could find a home here.
    Legacy staple... in the Battle of wits deck.

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