Page 2 of 94 FirstFirst 1234561252 ... LastLast
Results 21 to 40 of 1878

Thread: [OLD] UGr Threshold

  1. #21
    Badass BJJ fighter
    The Marco's Avatar
    Join Date

    Aug 2006
    Location

    Montreal
    Posts

    54

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Anyone tested Book Burning? I know it does not cantrip, but it gives you Threshold with a single card or your opponent takes 6 damages. It's probably not that good but if anyone tested it I'd be interested to know if they liked it!
    Member of team punishment.
    Grounding "N" Pounding Canadian legacy players since 2004.
    War GSP!

  2. #22
    V V SEXY! V V
    quicksilver's Avatar
    Join Date

    Feb 2004
    Location

    NOVA!
    Posts

    3,363

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by The Marco
    Anyone tested Book Burning? I know it does not cantrip, but it gives you Threshold with a single card or your opponent takes 6 damages. It's probably not that good but if anyone tested it I'd be interested to know if they liked it!
    oh my God, I can't belive I have never thought of book burning before. So unless they have Book Burning, you do 6 damage to them. Then you also get instant threshold. Also if you are trying to deck them to win, omg, better than breaking your own standstill! And you can be like "Do you have Book Burning?" and they are all like "what?", and you say "Do you have Book Burning?" and they don't obviously so they take 6 and you get threshold.

    [/sarcasm]

    Reminds me of the time way back when, when an opponent played a thrid turn Barbarian Bully. He then discarded 5 cards at random to it and said "You don't have Barbarian Bully so you take 4 damage 5 times and you die". He also didn't notice the once per turn clause. It's funny how those cards, if you inserted some punctuation in just the right place, could become rather broken. Barbarian Bully would be insane if it said:
    "Discard a card at random from your hand: Barbarian Bully gets +2/+2 until end of turn. Unless a player has Barbarian Bully, deal 4 damage to him or her"


    Ok, no book burning is an aweful terrible card. The deck doesn't need to get threshold that bad that it will just throw away a card to do so (and two mana sorcery that uses an off color too).
    Last edited by quicksilver; 08-15-2006 at 03:20 PM.

  3. #23
    Badass BJJ fighter
    The Marco's Avatar
    Join Date

    Aug 2006
    Location

    Montreal
    Posts

    54

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by quicksilver
    oh my God, I can't belive I have never thought of book burning before. So unless they have Book Burning, you do 6 damage to them. Then you also get instant threshold. Also if you are trying to deck them to win, omg, better than breaking your own standstill! And you can be like "Do you have Book Burning?" and they are all like "what?", and you say "Do you have Book Burning?" and they don't obviously so they take 6 and you get threshold.

    [/sarcasm]

    Reminds me of the time way back when, when an opponent played a thrid turn Barbarian Bully. He then discarded 5 cards at random to it and said "You don't have Barbarian Bully so you take 4 damage 5 times and you die". He also didn't notice the once per turn clause. It's funny how those cards, if you inserted some punctuation in just the right place, could become rather broken. Barbarian Bully would be insane if it said:
    "Discard a card at random from your hand: Barbarian Bully gets +2/+2 until end of turn. Unless a player has Barbarian Bully, deal 4 damage to him or her"


    Ok, no book burning is an aweful terrible card. The deck doesn't need to get threshold that bad that it will just throw away a card to do so (and two mana sorcery that uses an off color too).
    Any actual testing with the card?
    Member of team punishment.
    Grounding "N" Pounding Canadian legacy players since 2004.
    War GSP!

  4. #24
    V V SEXY! V V
    quicksilver's Avatar
    Join Date

    Feb 2004
    Location

    NOVA!
    Posts

    3,363

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by The Marco
    Any actual testing with the card?
    No, it's just a really bad card. I would probably test mountain goat before I tested book burning.

  5. #25
    Badass BJJ fighter
    The Marco's Avatar
    Join Date

    Aug 2006
    Location

    Montreal
    Posts

    54

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by quicksilver
    No, it's just a really bad card. I would probably test mountain goat before I tested book burning.
    Right... I'm sure you would
    Member of team punishment.
    Grounding "N" Pounding Canadian legacy players since 2004.
    War GSP!

  6. #26
    Insert Clever Adjetives Here
    Firebrothers's Avatar
    Join Date

    Jun 2006
    Location

    Austin Texas
    Posts

    172

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    i tested with it before and i figures that mental note was strickly better, book burning does give you thresh in one turn but is often an overcommitment in your first few turns because it is a sorcery, if it was an instant it may be viable imo but for now i think thresh is fine without it

    Proper use of capitalization and punctuation is required on these boards. Please use them. - Zilla
    Last edited by Zilla; 08-15-2006 at 10:13 PM.

  7. #27
    Badass BJJ fighter
    The Marco's Avatar
    Join Date

    Aug 2006
    Location

    Montreal
    Posts

    54

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by Firebrothers
    i tested with it before and i figures that mental note was strickly better, book burning does give you thresh in one turn but is often an overcommitment in your first few turns because it is a sorcery, if it was an instant it may be viable imo but for now i think thresh is fine without it
    Thanks man, that is the kind of intelligent comment backed by experience that is was looking for. I'm just trying to shake things up a little!
    Member of team punishment.
    Grounding "N" Pounding Canadian legacy players since 2004.
    War GSP!

  8. #28
    Permanent Waves
    AnwarA101's Avatar
    Join Date

    Jul 2004
    Posts

    1,859

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by quicksilver
    No, it's just a really bad card. I would probably test mountain goat before I tested book burning.
    Well isn't that a bit harsh. I think he meant to say that Book Burning doesn't do much to develop your early game. You might do 6 points of damage to your opponent, but that really won't matter against an aggro deck that is killing you right now. The real problem is that Book Burning doesn't replace itself like Mental Note and just like Mental Note it gives you no card selection. Though I really think that Mental Note is a misassignment role as well. This deck plays its early turns as a control deck and builds threshold while finding relevant spells for the current matchup. If you build threshold naturally (ie via good cantrips) you have a better hand and better control over what cards end up in your hand. If you do this threshold becomes an afterthought and not the main reason for a specific card like Mental Note or Book Burning.

  9. #29
    Mariah Carey Unicorn
    noobslayer's Avatar
    Join Date

    Feb 2005
    Location

    Rochester, NY
    Posts

    973

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    I share Anwar's sentiments. While yes, having thresh quick in some match-ups can be an advantage, I think overall card quality provided by more powerful spells like Predict will you see safely through more games.
    -Steve
    Quote Originally Posted by Pinder View Post
    Quote Originally Posted by Nightmare View Post
    I'm gonna bang noobslayer's sister. Then I'm gonna do it again.
    How come it needs to be a holiday to bang noobslayer's sister?
    Quote Originally Posted by URABAHN View Post
    So, we should call it Peter, Paul, and Mary? Or we're supposed to go outside and start sucking dick?

  10. #30
    Small Eyed Unicorn
    NANTUKO_SHADY's Avatar
    Join Date

    Mar 2006
    Location

    RoChEsTa
    Posts

    419

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    I also have to agree with Anwar... you don't want to focus on JUST getting theshold. That's when you start to run into problems and you begin making play mistakes just because you want seven cards in your graveyard. With overall smooth play and early well played cantrips, threshold will indeed come easier than you may think. Don't over extend with cards such as Book Burning, they are actually not as useful as they may appear to be.
    Team Unicorn- "I'm Horny."

    "The Wandering One" of Legacy.


    "Glimmervoid, Go."

  11. #31
    Badass BJJ fighter
    The Marco's Avatar
    Join Date

    Aug 2006
    Location

    Montreal
    Posts

    54

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Good point Anwar,

    Like I said, the card is probably not that great, but at the very least can be discussed (hopefully in a mature and polite way).

    Just to stir things up a little any of you tested Strategic Planning.
    I'm currently testing it in the draw 13 and 14 spot, with surprising results!
    I'm pretty sure that card is better than Mountain Goat...

    Any thoughts or actual testing of the card.
    Member of team punishment.
    Grounding "N" Pounding Canadian legacy players since 2004.
    War GSP!

  12. #32
    Site Contributor
    Lego's Avatar
    Join Date

    Dec 2004
    Location

    Jamaica Plain, MA
    Posts

    2,016

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by The Marco
    Just to stir things up a little any of you tested Strategic Planning.

    Any thoughts or actual testing of the card.
    I tested it for a little bit back when they first announced that Portal would be legal. It has two major drawbacks in my opinion:

    1) It costs two
    2) It's a sorcery

    If a cantrip costs two in this deck, it better be drawing you more than one, or doing something else significant (which this arguably does, by adding to Threshold.) The big problem is that it's a sorcery, which is a rather large deal. For one less mana you get Mental Note at instant speed, which adds exactly as many cards to your graveyard and nets you exactly as many cards. After only a small amount of testing I decided that paying one more and attaching the drawback of Sorcery speed was not worth the one-time Sensei's Divining Top effect.

  13. #33
    Permanent Waves
    AnwarA101's Avatar
    Join Date

    Jul 2004
    Posts

    1,859

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by Lego_Army_Man
    I tested it for a little bit back when they first announced that Portal would be legal. It has two major drawbacks in my opinion:

    1) It costs two
    2) It's a sorcery

    If a cantrip costs two in this deck, it better be drawing you more than one, or doing something else significant (which this arguably does, by adding to Threshold.) The big problem is that it's a sorcery, which is a rather large deal. For one less mana you get Mental Note at instant speed, which adds exactly as many cards to your graveyard and nets you exactly as many cards. After only a small amount of testing I decided that paying one more and attaching the drawback of Sorcery speed was not worth the one-time Sensei's Divining Top effect.

    Yes Strategic Planning does cost 2 and that is a big drawback to the card, but I still think its better than Mental Note. At least Strategic Planning allows both card selection as well as building threshold. Mental Note provides no card selection at all. Strategic Planning should be more likely compared to Predict which puts 2 cards in the yard and with setup can draw you 2 cards as well. Strategic Planning puts 3 in the yard, but only 1 in your hand. I haven't tested with Strategic Planning, but I would be more inclined to test it rather than Mental Note.

  14. #34
    Small Eyed Unicorn
    NANTUKO_SHADY's Avatar
    Join Date

    Mar 2006
    Location

    RoChEsTa
    Posts

    419

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Althought Strategic Planning is a sorcery, it obviousely does allow for better card selection than Mental Note, which provides none. I believe that it is purely a judgement call in the sense that you need to determine which you would rather have, an EOT 1cc cantrip that tosses two into the graveyard, or a 2cc sorcery that lets you dig through three cards, BUT leave you susceptible while tapping out on turn two unless you have Daze or FOW. I haven't been a fan of sorcerys in the deck with the exception of Serum Visions, but then again, I don't play this deck. It just seems like a turn 2 sorcery could have too many drawbacks.
    Team Unicorn- "I'm Horny."

    "The Wandering One" of Legacy.


    "Glimmervoid, Go."

  15. #35

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Strategic planning sucks.

    Why?

    Because it is 2cc. You can't afford that in a ******** deck. Mental Note is quicker.

    You still have brainstorm to choose cards. And if you have 2 mana during your turn play brainstorm then Mental Note and get rid of 2 dead cards (often lands...).

  16. #36
    Bryant Cook
    Guest

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by Sea R Hill
    Strategic planning sucks.

    Why?

    Because it is 2cc. You can't afford that in a ******** deck. Mental Note is quicker.

    You still have brainstorm to choose cards. And if you have 2 mana during your turn play brainstorm then Mental Note and get rid of 2 dead cards (often lands...).
    You're often looking for lands when you cast cantrips. Mental note mills them away, hense why it doesn't belong. Just play predict and be good players.

  17. #37
    Member
    iOWN's Avatar
    Join Date

    Apr 2006
    Location

    Worcester/Boston, MA
    Posts

    422

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by wastedlife
    You're often looking for lands when you cast cantrips. Mental note mills them away, hense why it doesn't belong. Just play predict and be good players.
    In order to not mill lands away with Predict (even though players often Predict them) you have to first use Visions/Brainstorm to stack first, right? So in the same situation, you can Brainstorm, put back two cards you don't want, and then Mental Note. Predict holds nothing above Mental Note.

    Mental Note - One Mana - 0 Card Advantage - +3 Thresh - Instant
    Predict - Two Mana - 0 to +1 Card Advantage - +2 Thresh - Instant

    It really isn't that different.

    I actually run both in the same deck sometimes. (4 Brainstorm, 4 Visions, 4 Note, 2 Predict.)

    As far as cantrips go, I've been considering even Opt. It doesn't do much in the way of Threshold, but it provides choice at instant speed (a tad bit less than Serum Visions, but instant speed nonetheless).

  18. #38
    Bryant Cook
    Guest

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by iOWN View Post
    In order to not mill lands away with Predict (even though players often Predict them) you have to first use Visions/Brainstorm to stack first, right? So in the same situation, you can Brainstorm, put back two cards you don't want, and then Mental Note. Predict holds nothing above Mental Note.

    Mental Note - One Mana - 0 Card Advantage - +3 Thresh - Instant
    Predict - Two Mana - 0 to +1 Card Advantage - +2 Thresh - Instant

    It really isn't that different.

    I actually run both in the same deck sometimes. (4 Brainstorm, 4 Visions, 4 Note, 2 Predict.)

    As far as cantrips go, I've been considering even Opt. It doesn't do much in the way of Threshold, but it provides choice at instant speed (a tad bit less than Serum Visions, but instant speed nonetheless).
    Sorry, but cards in hand>cards in graveyard. Card quality is everything, and mental note doesn't help the least bit. It's random, and it'll never change, unless you're playing portent with it. Then you'll have to cast mental note the same turn to draw that 1 card you wanted. Then you'll get a random card off of portent. The fact of the matter is mental note doesn't belong here.

  19. #39
    Member
    iOWN's Avatar
    Join Date

    Apr 2006
    Location

    Worcester/Boston, MA
    Posts

    422

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by wastedlife View Post
    Sorry, but cards in hand>cards in graveyard. Card quality is everything, and mental note doesn't help the least bit. It's random, and it'll never change, unless you're playing portent with it. Then you'll have to cast mental note the same turn to draw that 1 card you wanted. Then you'll get a random card off of portent. The fact of the matter is mental note doesn't belong here.
    Predict is just as random as Mental Note is. In order to have it be any better (in fact, it's worse without it) you have to have stacked the deck. Well, if you stacked the deck, you can Mental Note away the cards you don't want and draw one. At instant speed for one mana.

    Like it says in the original post, Gro was an archetype based off of the idea that control can function on a low land count if it uses cantrips and free counters. Any cantrips casting two are pretty much situational, since the deck wants to run without needing lands.

    Predict eats up your mana. With a casting cost of two, you're going to need at least have three lands out anyways before you can even make full use of it. The difference with Mental Note is that it can be cast any time during the game, quickly gets Thresh, and will still leave you open mana. Predict interferes with playing any win conditions, and takes another cantrip to stack before use. I'd say I would rather see a Note most of the time.

  20. #40
    You meet the nicest people on a Honda
    Obfuscate Freely's Avatar
    Join Date

    Dec 2003
    Location

    Fredericksburg, Va
    Posts

    1,411

    Re: [DTB] U/G/r Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by iOWN View Post
    Predict is just as random as Mental Note is. In order to have it be any better (in fact, it's worse without it) you have to have stacked the deck. Well, if you stacked the deck, you can Mental Note away the cards you don't want and draw one. At instant speed for one mana.
    What's important is that Predict is much better with setup, because drawing 2 cards is better than drawing 1. Without setup, Predict might be worse, but the number of times you actually have to cast a blind Predict is very low.

    Like it says in the original post, Gro was an archetype based off of the idea that control can function on a low land count if it uses cantrips and free counters. Any cantrips casting two are pretty much situational, since the deck wants to run without needing lands.

    Predict eats up your mana. With a casting cost of two, you're going to need at least have three lands out anyways before you can even make full use of it.
    Since it costs two, you only need two lands to play it. Gro really wants to make the second-turn land drop, anyway, so that isn't an issue.

    The difference with Mental Note is that it can be cast any time during the game, quickly gets Thresh, and will still leave you open mana. Predict interferes with playing any win conditions, and takes another cantrip to stack before use. I'd say I would rather see a Note most of the time.
    The difference with Predict is that it is actually decent throughout the game, instead of being better than marginal only in the first few turns. It's also pretty absurd to claim that a 2cc instant "interferes with playing any win conditions," and I can say from experience that I would hardly ever rather see Mental Note than Predict (or Brainstorm, Portent, or Serum Visions, for that matter).
    Quote Originally Posted by nitewolf9
    I can show up whenever I vomit off my hangover and get rid of the passed out females who's naked bodies will be sprawled out all over my condo. Oh wait, I'm engaged. FUCK.

    Well in that case I can be there at like 2 then, I guess.
    Quote Originally Posted by IAmTheBestEver View Post
    I built my car with my bare hands. It has 32 engines and 17 gas pedals so I can go extra-turbo fast. I sold it for a million dollars and then stole it from the guy using my super computer that can hack into any car in the world as long as I built it. Now I speed down the highway listening to Bruce Springsteen at max volume and flipping off other drivers.

    What are regrets?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)