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Thread: [Deck] 12 Post

  1. #2721

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by sauce View Post
    Legacy staple... in the Battle of wits deck.
    You ready for some 12 Post Mirror matches on MODO :)

  2. #2722
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    Re: [Deck] Turbo Eldrazi

    So at this point, I think I'm to the point of fine tuning my sideboard list for the GP. I had two sideboard slots that are open for debate. I want them to be dedicated for "agro" (Delver/D&T) & Burn. All opinions are welcomed!

    Thragtusk
    Pros: Immediate life and board impact. Opponents often lifetilt in frustration at the sight of it. Requires multiple removal spells to truly get rid of it. Synergy with chain of vapor & repeal.
    Cons:Requires the "splash" color. Fails lightning bolt test.

    Batterskull
    Pros:Easy to cast. Can be easily returned & recasted if token dies. Passes lightning bolt test. Comedic value when attached to PrimeTime, Kozilek or Emrakul.
    Cons: Takes 3 turns to surpass lifegain of thragtusk. Living weapon token can be stifled, leaving you with basically nothing. Dies to artifact removal, which opponents may bring in.

    Engineered Explosives
    Pros: Selectively kills all aggressive creatures. Can stretch to 3 colors via karakas/bog if needed.
    Cons: Harder to cast if being wastelanded due to dual colors. Kills minimal targets in burn.

    Chill
    Pros: Slows down U/R delver and Burn by at least 2 turns. Great in multiples!
    Cons: Dies to REB/Pyroblast, which they will have 3-4 of at least. Does not do anything against BUG delver, death and taxes, etc. Although it slows your opponent down, its not directly going to win you the game.

  3. #2723
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    Engineered Explosives
    Pros: Selectively kills all aggressive creatures. Can stretch to 3 colors via karakas/bog if needed.
    Cons: Harder to cast if being wastelanded due to dual colors. Kills minimal targets in burn.
    That's barely a con at all. EE is extremely good. If you're running U/G, you can get to four colors innately (albeit with some difficulty) and with an assist from an opponent you could theoretically get all five. Running EE alongside Trinket Mage is very reliable as well. Burn is largely about knowing when to Glacial Chasm and winning out of it.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  4. #2724

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by jake556 View Post
    You ready for some 12 Post Mirror matches on MODO :)
    soon.jpg

  5. #2725

    Re: [Deck] Turbo Eldrazi

    What do you guys think about carpet of flowers vs all the delver decks?

  6. #2726
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by jake556 View Post
    You ready for some 12 Post Mirror matches on MODO :)
    https://www.youtube.com/watch?v=NHh0rf0ojEc

    Quote Originally Posted by maCHOOga View Post
    So at this point, I think I'm to the point of fine tuning my sideboard list for the GP. I had two sideboard slots that are open for debate. I want them to be dedicated for "agro" (Delver/D&T) & Burn. All opinions are welcomed!

    Thragtusk
    Pros: Immediate life and board impact. Opponents often lifetilt in frustration at the sight of it. Requires multiple removal spells to truly get rid of it. Synergy with chain of vapor & repeal.
    Cons:Requires the "splash" color. Fails lightning bolt test.

    Batterskull
    Pros:Easy to cast. Can be easily returned & recasted if token dies. Passes lightning bolt test. Comedic value when attached to PrimeTime, Kozilek or Emrakul.
    Cons: Takes 3 turns to surpass lifegain of thragtusk. Living weapon token can be stifled, leaving you with basically nothing. Dies to artifact removal, which opponents may bring in.

    Engineered Explosives
    Pros: Selectively kills all aggressive creatures. Can stretch to 3 colors via karakas/bog if needed.
    Cons: Harder to cast if being wastelanded due to dual colors. Kills minimal targets in burn.

    Chill
    Pros: Slows down U/R delver and Burn by at least 2 turns. Great in multiples!
    Cons: Dies to REB/Pyroblast, which they will have 3-4 of at least. Does not do anything against BUG delver, death and taxes, etc. Although it slows your opponent down, its not directly going to win you the game.
    Zot's covered Explosives, but...

    Chill needs testing because Red has (almost ironically) gotten much stronger with the addition of blue to most red strategies post-Khans.

    Batterskull and Thragtusk are cute, but the rule of thumb I've read (I think Rock Lee said it) right now is that if your answer costs more than 3 mana, chances are the opponent has cast/beaten down for lethal by the time the mana's reached. My advise, if you are going to play one/both, make room in the main board. And I would consider it because life gain outside of Glimmerpost seems good right now because Glimmerpost also feeds their Price of Progress, which is really on the rise at the moment.

    As an aside, Thragtusk passes the Bolt test in my book because if you're opponent bolts a Thragtusk, they are in for a bad surprise.
    Last edited by Mockingbird; 11-14-2014 at 01:16 AM.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  7. #2727

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    Lol! Im new to the deck ready to get rekt

  8. #2728
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by jake556 View Post
    Lol! Im new to the deck ready to get rekt
    It's pretty rough on noobies but even more rewarding as you start having realizations and "ah ha!" moments.
    I'm still very much a beginner but I already can't get enough

  9. #2729
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    [Deck] Turbo Eldrazi

    So, I recently picked this deck up and getting in some Practice with it. I'm normally a painter player but got a hold of a candelabra and a tabernacle and I really like where this deck is positioned right now. I put together a list very similar to the one Davek just posted although I run forces in the main and moment's peace in the Board. Also run two dig through time and ponders instead of tops to fuel the digs. Also curious about the dark depths combo in the Board. Which matchups don't you want it in? Anyway, mostly just wanted to tap into this thread and say hi.


    Sent from my iPhone using Tapatalk

  10. #2730
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by drude1 View Post
    So, I recently picked this deck up and getting in some Practice with it. I'm normally a painter player but got a hold of a candelabra and a tabernacle and I really like where this deck is positioned right now. I put together a list very similar to the one Davek just posted although I run forces in the main and moment's peace in the Board. Also run two dig through time and ponders instead of tops to fuel the digs. Also curious about the dark depths combo in the Board. Which matchups don't you want it in? Anyway, mostly just wanted to tap into this thread and say hi.


    Sent from my iPhone using Tapatalk
    On paper, dig through time looks better but treasure cruise is infinitely easier to cast. Right now, in my latest build I have 8 permanents, 27 land and the remainder spells. There's been multiple times where I just tap out, eat a few cards and take an eldrazi cruise. If the counter it, that usually means your next threat will resolve.

    I agree with you, wastelands are at an all time low. Miracles is on the rise. UR delver had pushed infect out of the metagame. It's a good time to hardcast emrakul and take all the turns.

    Also a lot of people thus far have said. " I've heard rumors of this deck, but I have no idea how to sideboard against it."

  11. #2731
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post

    Also a lot of people thus far have said. " I've heard rumors of this deck, but I have no idea how to sideboard against it."
    I love hearing those words

  12. #2732
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    Re: [Deck] Turbo Eldrazi

    After testing more, I've settled on a list for the grand prix. I cut the Green Sun package to streamline the deck and focused on Trinket Mage more. The list is much better in my eyes, which makes me a little sad because I though Courser of Kruphix and Green Sun's Zenith were really cool.

    // Creatures
    1 Emrakul, the Aeons Torn
    1 Kozilek, Butcher of Truth
    4 Primeval Titan
    2 Trinket Mage

    // Spells
    4 Brainstorm
    2 Ponder
    1 Treasure Cruise
    1 Sensei's Divining Top
    3 Expedition Map
    1 Engineered Explosives
    1 Candelabra of Tawnos
    3 Force of Will
    2 Flusterstorm
    3 Repeal
    3 Crop Rotation
    3 Show and Tell

    // Spell Lands
    1 The Tabernacle at Pendrell Vale
    1 Eye of Ugin
    1 Glacial Chasm

    // Mana-Producing Lands
    4 Cloudpost
    4 Glimmerpost
    2 Vesuva
    4 Misty Rainforest
    3 Tropical Island
    2 Island
    1 Forest
    1 Cavern of Souls
    1 Karakas

    // Sideboard
    SB: 3 Blue Elemental Blast
    SB: 1 Bojuka Bog
    SB: 1 Cyclonic Rift
    SB: 2 Flusterstorm
    SB: 1 Grafdigger's Cage
    SB: 1 Krosan Grip
    SB: 2 Pithing Needle
    SB: 1 Snapcaster Mage
    SB: 1 Surgical Extraction
    SB: 1 Titania, Protector of Argoth
    SB: 1 Venser, Shaper Savant

    The gist of this list is essentially beating UR Delver pre-board. Before I was slightly unfavored to even against a good player who also knew how post worked well. Now I'm 60-40 preboard and only slightly ahead post board. Green Sun's package was always too clunky or cute and didn't play to the game plan of just getting an unanswerable guy into play well enough when you need to. I still love Titania, and against Death and Taxes she has been pretty good as a board-in because of Cataclysm.

  13. #2733

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    On paper, dig through time looks better but treasure cruise is infinitely easier to cast. Right now, in my latest build I have 8 permanents, 27 land and the remainder spells. There's been multiple times where I just tap out, eat a few cards and take an eldrazi cruise. If the counter it, that usually means your next threat will resolve.

    I agree with you, wastelands are at an all time low. Miracles is on the rise. UR delver had pushed infect out of the metagame. It's a good time to hardcast emrakul and take all the turns.

    Also a lot of people thus far have said. " I've heard rumors of this deck, but I have no idea how to sideboard against it."
    Would you mind sharing your current list?

  14. #2734
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by winglerw28 View Post
    After testing more, I've settled on a list for the grand prix. I cut the Green Sun package to streamline the deck and focused on Trinket Mage more. The list is much better in my eyes, which makes me a little sad because I though Courser of Kruphix and Green Sun's Zenith were really cool.

    // Creatures
    1 Emrakul, the Aeons Torn
    1 Kozilek, Butcher of Truth
    4 Primeval Titan
    2 Trinket Mage

    // Spells
    4 Brainstorm
    2 Ponder
    1 Treasure Cruise
    1 Sensei's Divining Top
    3 Expedition Map
    1 Engineered Explosives
    1 Candelabra of Tawnos
    3 Force of Will
    2 Flusterstorm
    3 Repeal
    3 Crop Rotation
    3 Show and Tell

    // Spell Lands
    1 The Tabernacle at Pendrell Vale
    1 Eye of Ugin
    1 Glacial Chasm

    // Mana-Producing Lands
    4 Cloudpost
    4 Glimmerpost
    2 Vesuva
    4 Misty Rainforest
    3 Tropical Island
    2 Island
    1 Forest
    1 Cavern of Souls
    1 Karakas

    // Sideboard
    SB: 3 Blue Elemental Blast
    SB: 1 Bojuka Bog
    SB: 1 Cyclonic Rift
    SB: 2 Flusterstorm
    SB: 1 Grafdigger's Cage
    SB: 1 Krosan Grip
    SB: 2 Pithing Needle
    SB: 1 Snapcaster Mage
    SB: 1 Surgical Extraction
    SB: 1 Titania, Protector of Argoth
    SB: 1 Venser, Shaper Savant

    The gist of this list is essentially beating UR Delver pre-board. Before I was slightly unfavored to even against a good player who also knew how post worked well. Now I'm 60-40 preboard and only slightly ahead post board. Green Sun's package was always too clunky or cute and didn't play to the game plan of just getting an unanswerable guy into play well enough when you need to. I still love Titania, and against Death and Taxes she has been pretty good as a board-in because of Cataclysm.
    This maindeck list is extremely close to the list I am currently running. only 2-3 cards off. The sideboard is entirely different, but that's the nature of this deck.

  15. #2735
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    This maindeck list is extremely close to the list I am currently running. only 2-3 cards off. The sideboard is entirely different, but that's the nature of this deck.
    Out of curiosity, what are those 2-3 card differences? It'd be nice to hear your thoughts on a couple of the more odd choices I feel I came to (like a single SDT to Trinket Mage for against slower decks and storm).

  16. #2736

    Re: [Deck] Turbo Eldrazi

    Is BG really that much better than mono-G?

  17. #2737
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by drude1 View Post
    So, I recently picked this deck up and getting in some Practice with it. I'm normally a painter player but got a hold of a candelabra and a tabernacle and I really like where this deck is positioned right now. I put together a list very similar to the one Davek just posted although I run forces in the main and moment's peace in the Board. Also run two dig through time and ponders instead of tops to fuel the digs. Also curious about the dark depths combo in the Board. Which matchups don't you want it in? Anyway, mostly just wanted to tap into this thread and say hi.


    Sent from my iPhone using Tapatalk
    Hi Drude, welcome to this thread! I usually enjoy reading different threads and i've seen you're quite a good one with Painter.
    DD combo is in the sb because it basically kills BUG, Team America and Jund in a single shot. This deck may have a hard time dealing with multiple early hand disruption (i know, Tourach and friends are not on the rise at the moment, but i think they should since UR looks as a pretty easy matchup for them) and having an uncounterable two card combo reasonably easy to fetch seems a good thing. Remember that Stifle wont stop it, as your opponent stifles the now-Dark Depths Thespian's stage trigger beucase it will reiter again immediately. I found it as a good way to kill combo decks too, without having to wait an exaggerate number of turns before reaching Emrakul mana.
    I didn't dare to put it in md because we already have a bunch of non mana lands, and adding another one to the mix didn't look too appealing to me. Also, UW miracles, UWR Delver and DnT are quite common to face here in Italy at the moment and autowastelanding for 2 lands only to see a Karakas- Stp nerf your efforts is pretty frustating.

  18. #2738

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Davek View Post
    Remember that Stifle wont stop it, as your opponent stifles the now-Dark Depths Thespian's stage trigger beucase it will reiter again immediately.
    You don't Stifle the Dark Depths trigger, you Stifle the copy ability of Thespian Stage, which buys another turn. You can however Wasteland the 0 counter Thespian-Depths once the trigger is on the stack for a neat tempo efficient 2-1.

    Quote Originally Posted by PilotChick
    It's pretty rough on noobies but even more rewarding as you start having realizations and "ah ha!" moments.
    I'm still very much a beginner but I already can't get enough
    What I love about the deck especially is that it isn't only fun to play, it also seems to lead to more ridiculous stories to tell than any other legacy deck I played before. Here are some of my highlights:

    Opponent opens on Tundra, Top. I play Glimmerpost, Top myself. He pauses, sighs, then asks if I had dinner yet. I reply with no, he concedes the match and we're off getting some burgers before the next round starts.

    In general, their face when they Thoughtseize your 7 land hand is priceless.

    Against U/R Omnitell I once Repealed their Show and Told Omniscience with Burning Wish on the stack and killed them with my free Primeval Titan the next turn.

    Surprisingly, some Storm players don't seem to know that LED is a mana ability. I won a G1 once by playing Pithing Needle on LED, then some turns later when he cast a hellbent Infernal Tutor I repealed the LED he had to play to empty out his hand. He (unnecessarily) lost that game with two LEDs in hand. A similar thing happened on camera in one of the final rounds of the Legacy Champs just a few weeks ago, so while it technically does absolutely nothing within the rules of magic, playing your Pithing Needle on LED can punish players for not knowing their deck well, so might as well go for it.

    I open Glimmerpost -> Top in the dark, my opponent is Charbelcher and combos me turn 1 for exactly 20 damage and then fails to reassemble in time.

    Thanks to the power of Glimmerpost, I survive being hit in the face by Marit Lage twice in the same game.

    And my absolute favorite: Playing a Friday evening Trial at GP Strasbourg last year, which are 32 man single elimination, meaning that there no match can end in a draw. This was when the list still contained O-Stone, and the first two games against Sneak and Show drag on forever and I end up taking game 2 in turn 3 of extra turns to tie the match. To resolve the winner of the match the rules now state that we start game 3 and the first change of life total determines the outcome of the game and match. Not only does this mean that we have to board out all of our fetchlands, ancient tombs, and force of wills as they literally do nothing, I also have 4 cards that win the game on turn 1. He mulligans to 3, passes the turn and I proceed to win the match by playing a Glimmerpost. Interestingly enough, he was still drawing live to City of Traitors, Lotus Petal, Magus of the Moon exactly, as that dodges the Mindbreak Trap in hand, stops my Glimmerpost and deals me damage before I can deal with it.

  19. #2739
    The real me is no match for the legend.
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by LLCoolDave View Post
    What I love about the deck especially is that it isn't only fun to play, it also seems to lead to more ridiculous stories to tell than any other legacy deck I played before.
    Amen to that. My top story would be when we were splashing red. An Affinity player was attacking me for lethal. I had already used Glacial Chasm and all of my Glimmerpost were on the board. I used Crop Rotation to grab another Cloudpost, looked at cards with Sensei's Divining Top, then drew a card...

    ...to deliver a 20-point Bonfire of the Damned straight to the dome. We still laugh about it today.

    Hope to see some of you at New Jersey. It's snowy and crappy here in Cleveland, so I'm hoping the same isn't true there. Drive safely if you're going!
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  20. #2740
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    Re: [Deck] Turbo Eldrazi

    @davek: Thanks for the warm welcome Ok, that makes sense to me re: DD combo. I will say I've now played a lot of games where I just don't want to see dark depths.
    On this topic, is there a general consensus on which lands are supposed to be main and which SB? For example, I've been playing tabernacle main and glacial chasm SB, but maybe it should be the other way around, or both main? Bojuka bog? without it main we really have no graveyard hate but most people seem to play it SB. How many basics? Just one of each? Do most people still play multiple expedition maps or just one to search for? When I first put this deck together I used an old list I had on MWS with 4 maps, 3 pithing needles and 3 tops. I knew I wanted FoW main so had to cut some of this for blue cards (eg Ponders) but still not quite sure about maps.

    @LLCoolDave: my favorite story there was the guy who scooped to turn one post. Part of the reason I love painter so much is all the turn one scoops I get to blood moon. It also points to how good the deck could be right now with all the Miracles players out there. I've also noticed pretty easy wins against the tempo delver/stoneforge decks, which are insanely popular right now.

    What are the terrible MUs for this deck? Sounds like infect and heavy discard are bad? Tribal decks probably bad? Is it still a good idea to have a few needles at least in the SB for Wasteland?

    Lastly, is anyone still playing a copy of Cavern of Souls? And how about 1-2 copies of life from the loam in the board? Not necessary?
    thanks

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