Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
Its not potency thats the problem though. Its consistency. And the cards banned for consistency typically produce too much consistency, more so than Brainstorm (the tutors, possibly Bargain since we already have BargainBrand but thats power with consistency, and Survival).
Not arguing against that Delver is a good choice to ban in the short term. Just saying unbanning anything except maybe survival isnt going to help except to make non blue more like toddler with a rocket launcher.
... and we explained why this is bullshit. WotC keeps printing creature power creep and you ignore that this fact automatically makes Survival more and more potent. You argued that DRS can remove Vengevines from the Graveyard, that Griselbrand off Sneak Attack is stronger as a combo and that TNN can block Vengevines endless, but simply ignore that DRS can also power Survival & creates a lifegain engine every time you cycle a creature, that Retainer + Griselbrand/Emrakul is a cheap trick combo to add to a survival deck for basically no cost at all in terms of deckbuilding and that Survival enables you to drop a fucking TNN turn after turn to stall and overwhelm your opponent which gives a fuck about graveyard-hate like DRS/RIP unlike the KotR+Vengevine combo you tried to argue with in the other thread.
Edit:
I don't know if it qualifies as a "problem" if the card isn't actively stifling decks like Mental Misstep did with Storm, Countertop and Goblins. The fact that Brainstorm is not banned despite having its Status for years, supports that idea. Survival for example made other aggro decks like Zoo obsolete, Mental Misstep made decks with critical 1cc spells unplayable and was so strong in preventing T1 combos that people dropped even FoW. A lot of Legacy bannings boiled down to that. You can look at Oath or Tinker to see the same concept.
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Survival was sooo degenerate card that its numbers declined and declined over the years until it saw nigh zero play when Vengevine came out and safed it from oblivion. Saying that SotF is broken while defending BS seems inappropriate. but I guess that it's about that elusive term "broken".
Turn2 BS->AdN? Oh, it's just a Legacy, we're used to play powerful decks. Go play Modern.
Turn2 SotF, pass? Oh, that's some broken stuff right there, swing the banhammer without delay!
Stop citing the penetration of Mental Misstep and Brainstorm as a reason to ban Brainstorm. Mental Misstep wasnt banned because it was in every deck regardless of color; it was banned because of how it completely warped the format. Banning brainstorm would do the same thing as leaving mental misstep unbanned.
Delver, on the other hand, has been warping the format around it ever since its inception. Even though they may play differently, the various Delver archetypes have a similar core (Delver, Brainstorm, Force, Wasteland minimum) which causes a higher penetration of multiple cards, which would suggest that the combination of those cards (aka the decks themselves) is oppressive as to one individual card.
I played GW Survival myself, was upset as it got banned, but over the years I realized why it was still the right thing to do. I call bullshit if you list cards and argue how they damage Vengevine, but in fact would be likely played alongside Survival if it was legal. Your whole argumentation stretched over two threads simply ignores this possibility and roots soley on "Survival is fair because we have outs to returning Vengevines!" but gladly dodges the fact that GW Survival was so good, because it had an excellent aggro plan B if your opponent shuts down your graveyard, in form of hardcasting a flurry of KotRs and Vines
Edit:
That is too easy. Take a more honest look at your examples:
Turn 2 AN: costs 5 mana - if countered, you lose - if it resolves, you likely going to win via combo
Turn 2 SotF: costs 2 mana - if countered, you just smash faces with creatures which get more powerful with WotCs continuous power creep - if it resolves, you likely going to win either via combo or with creatures which get more powerful with WotCs continuous power creep
Fact is: every deck with more than 16 creatures is better by running Survival, as every Dark Ritual deck would be better by running Necropotence, as any Countertop deck would be better by running Tinker, as any anti-creature control deck would be better by running Oath, as any combo deck would be better running Demonic Tutor. That is degeneration. That is that makes WotC ban cards
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Of course brainstorm is actively stifling decks. Pick any non-blue, non-elf deck.I don't know if it qualifies as a "problem" if the card isn't actively stifling decks like Mental Misstep did with Storm, Countertop and Goblins. The fact that Brainstorm is not banned despite having its Status for years, supports that idea. Survival for example made other aggro decks like Zoo obsolete, Mental Misstep made decks with critical 1cc spells unplayable and was so strong in preventing T1 combos that people dropped even FoW. A lot of Legacy bannings boiled down to that. You can look at Oath or Tinker to see the same concept.
Taking 14/16 slots, forcing people to play blue and main deck REBs isn't warping the meta? Please.
A question for you guys. If Brainstorm and TC were reversed (TC had been around for 15 years, BS was introduced last month) and BS put 14/16 in the top 16 would you still have the same stance? I seriously doubt it. You are making an emotional argument not a logical one. It's like trying to have a facts based discussion with a religous person.
There was talk to TC being banned last week and its numbers are no where near brainstorms, not even close.
Edit: Some more food for thought. What is the 2nd best card in legacy? I honestly don't know. Ponder, wasteland or FoW probably. Brainstorm is head and sholders above those cards.
Now, think what would happen if WotC unbanned Demonic Tutor. Would it be better than brainstorm, than brainstorm currently is compared to the 2nd best card (ponder/fow/wasteland). I seriously doubt that.
Would it have more penetration than brainstorm currently is? I doubt that as well.
The reasons of the Mental Misstep ban were two-fold, as officially stated, so stop coming up with your own explanations:
a) It goes into every deck (suprise, Brainstorm has now a higher penetration than Mental Misstep (75% vs 73% if you look at the October DtB numbers), since MM actually didn't go into every deck!)
b) It made the format too blue (again, we're more even more blue now than during the MM era).
As for your last statement, of course the meta would change without Brainstorm because the meta is warped around Brainstorm. Higher consistency, discard protection, instant speed digging for answers, semi-mulligans with shuffle effects, tricks with the top of the library (Delver, Miracles, AV, etc.) - it simply does too much for, and that at instant speed, even making mana denial less potent compared to sorcery speed cantrips.
The current meta is a) play Brainstorm, b) play a deck that punishes the blue Brainstorm shell, c) play Elves or d) play a non-blue fringe strategy that completely ignores the opponent.
so much wrong with this post I dont even know where to begin.
A card being present in 14 out of 16 decks isnt warping the format. 14 out of 16 decks being the same or similar is. Take a look at Thragtusk back when Innistrad was in standard. If you ran green, you ran Tusk. But it didnt hurt the meta: in fact it pulled it away from a hyperaggro meta by allowing control more time to stabilize.
And the fact is that we have had Brainstorm for quite some time now, which pretty much proves that itself isnt the problem since it has yet to be banned. Even if it wasnt printed until recently, I would still reach the same conclusion, albeit because I firmly believe Delver is the issue, not Treasure Cruise.
whining > brewing right ? and that's not a speculation, just a fact. Oh well. At least Lejay tried.
But yeah let's keep harping on banning BS for the next 452 pages, it's an higher cause and something so MUCH more productive. And with a brand new argument in each answer it is so interesting.
I know, i know i might no contribute to the conversation either and i am just stating the obvious but apparently 452 pages of obvious doesn't stop anything from going on and on again.
at least you are on your way to achieve Animate Dead + Worldgorger Dragon.
an endless loop. but that gives a draw remember ? nothing too useful.
good job.
So many tautologies in this post...
"A card being present in 14 out of 16 decks isnt warping the format. 14 out of 16 decks being the same or similar is."
Which came first, the chicken or the egg? Let's expand this to criminals: A gun being in the hand of 14 of 16 shooters isn't causing gunfire during the robbery. 14 of 16 shooters owning guns is causing the gunfire.
"the fact is that we have had Brainstorm for quite some time now, which pretty much proves that itself isnt the problem since it has yet to be banned."
I.e. Just like prior to being banned, Flash, Survival, and Mystical Tutor all had *never* been banned before and therefore were never problems? Let's expand this to criminals - the fact that they haven't been arrested yet means that they can't possibly be committing crime?![]()
You want to brew. I'll brew with you. First, we want our "brew" to win so lets start with a solid base 4 BS/4 Ponder/4 FoW/2 REB/2-4 TC. We are going to need lands in our sick brew so lets put us down for 16-22 of those.
Sweet, now we have ~20 slots left. How would you like to innovate and break the format from here? The possibilities are endless.
Mental Misstep was banned because it made the format more blue than ever, literal words from wotc.
Ok i'll try to be more specificly clear. Playing every creature + Survival isn't an actual plan, so you have to actually choose which creatures goes in an actual survival list. If you're arguing that every good creature go in survival lists you're just wrong, because survival as a simple tutor in goodstuff.deck is worse than GSZ. It's way slower (1GG to fetch the first creature), not as versatile as GSZ for getting both accelleration and threats quickly, and require you to have a creature in hand to start. Those are all important points.
The strenght of survival is the ability to be an engine, with Vengevines, and Retainers/Ooze. You can make the survival plan your primary or secondary plan of the deck, but it's harder to make it secondary because of the amount of slots and sub-optimal cards it require, unlike the blue shell for example, that don't make you play "bad" cards at all.
So you can't simply take generic Maverick.deck and put Survivals in it, you have to put also the engine within it, else Survival isn't worth it.
And here come the first point: you're sacrificing slots for survival. Simply because survival isn't worth it unless you cheat vengevines, or legends, or oozes.
And this bring also a quick consequence: your aggro plan is obviously not as good as a really good aggro decks, since you have several 4 cmcs (don't take me wrong, Vengevines are really good, but playing multiple 4cmc cards is not something you want to do in disruption-light decks, or against delver/burn decks) and legends, and 1/1s to trigger out VV. So you can't just play Maverick and add Survivals, you have to sacrifice a consistent amount of slots to it, making your "B" plan of beatdown worse. This isn't Vault/Key level of compact obviously.
Even if GSZ is one-shot, the greater amount of flexibility, much cheaper mana cost, and the ability to work without other specific cards in your hand put it far and above Survival as a "fair" tutor. It's the ability to double as an engine to cheat things into play that make Survival a strong card, without it, it's nothing amazing. And thanks to its speed, GSZ is better at getting answer creatures like Ooze or Qasali. Ooze is especially egregious. With survival, to remove 1 card from a grave with Ooze it cost 1GG+discard a creature+1G+G. If you want to get a cheap answer, survival isn't clearly the best choice here.
If your survival recurr plan is shut off via RiP for example, you don't only have 10+ bad draws in your deck, but you've probably also lost a mana + cards investment. Your "plan B" of aggro is nowhere as good when a big chunk of your deck are now subpar (Walla, Memnite, hardcast VV, Retainer) or simply uncastable cards (Iona/Devourer, Elesh but she's actually just 7 mana so castable if you get Cradle). Also, other decks "aggro" plans are now considerably faster or stronger with Delver, TNN and Pyromancers around, so by relative power levels, your beatdown plan get even worse.
Also, just for a mental exercise, what do you cut from a Maverick List to fit 3 VV, 1 Walla, 1 Memnite, 1 Retainer, 1 Elesh Norn, 4 Survivals? That's 11 cards. The Ooze shell is similar, but slightly slower and Devourer is crap by itself compared to Iona/Elesh which are sometimes hardcastable. You could probably cut the punishing fire suite, that's 4 cards. Then moms? A zenith or 2? It's easy to see why your beatdown plan can't be as good as actual non-survival lists.
Opportunity cost is absolutely relevant for SotF.
Punishing Maverick; Fabian Gorzgen
Or a non-punishing variety:
Maverick; Noel Thompson
Again those list are incredibly tight. If you remove too many creatures, you may have too little for survival to work efficiently, if you remove removal spells, you lose in flexibility and the ability to answer troublesome permanents. And it's not even only that, but if you for example remove Mom, your beatdown plan is considerably worse and more subsceptible to removal, even if you gain the ability to go off with Vengevines etc...
To get more in the specifics with your post:I said why those cards would NOT be played alongisde Survival. If you want to tell me that Delver, Pyromancer, or TNN would be played alongisde survival, then i think you're off a bit. I explained why in my previous post that you evidently skipped:I call bullshit if you list cards and argue how they damage Vengevine, but in fact would be likely played alongside Survival if it was legal
And i also said that while some new creatures can obviously be played in Survival, they're better in non-survival decks or good against survival, something that you seems to again have skipped completely, with each card with an explanations on why i think those cards are a relative loss in power level for survival, and not a gain:True-name nemesis, an absurdly strong wall against VV, pratically unbreakable with any equip. Not as good in survival decks because of the mana intensive requirements, and it isn't worth paying 1GG and discard a card to tutor for it.
Containment Priest, a 1W 2/2 flash, that while good vs a lot of the meta, simply exile 3 creatures on cast vs Survival. A good silver bullet for survival decks, but shut off the VV engine, making it really situational.
Delver of Secrets, aka the strongest cheap beater ever printed. On offense, it ignore your vengevines, posing an actual clock when coupled with burn, and on defense it trade with a Vengevine. In Survival decks this is useless because you want to run as many creatures, where delver want a lot of spells, and want to be casted T1, not tutored for.
Young Pyromancer, an almost infinite supplier of token blockers vs non-wonder vengevines variants. Again, this card is bad in survival because it sinergize with spells, not other creatures.
So i can safely say that your calling "bullshit" should be a bit more argumented because to me, all those points about those creatures i presented seems pretty strong. Or if you want to show me a Pyro, TNN, Delver Survival list, then go on, i'd be honestly impressed if you managed to get a good list because the conflict between what those cards want and what survival want seems insurmountable to me to be honest.Deathrite Shaman, the strongest mana elf ever printed, and widely played, with the ability to remove your vengevines in response to madness triggers. This is actually good in survival decks, but much moreso against it.
Batterskull with Stoneforge Mystic, allowed for midrangey/control decks like Patriot, to lay down extremely fast 4/4 vigilances lifelink to effectively block Vengevines, especially coupled with the bounce ability. This is also actually good in survival decks, but more against it.
Thalia, Guardian of Thraben , basically made D&T a competitive deck, and combined with any equipment from SFM it can block Vengevines all day long. Again, a card that is good in Survival because it encourage you to play creature, but not as good as in other decks because it slow down your survival if you play it before SotF, or come down usually too late if you tutor for it. This is probably the most debatable creature of this list however.
To answer another point from your post more in detail:
But this is clearly not true, because i didn't ignore the possibility of Survival playing new craetures, i simply proposed reasons for why playing a lot of the new best creatures along vengevines isn't good at all, basically:
- Survival as a plain creature tutor isn't worth it for some of them because of the mana constraint and time constraint
- opportunity cost is too big because you want to run a lot of creatures with SotF, but a lot of spells with some of those creatures
- some of those creatures are actually incredibly fast and cheap win conditions that want you to protect them with your spells, not to play other creatures
So you can see i never ignored this possibility. In fact, it was the whole point of my post: Survival is getting relatively worse because there are more creatures worse with SotF getting printed, than creatures good in Survival decks. This has been the case for the largest part of Legacy history before the printing of vengevines, another point that you seems to have skipped, cue RecSur, Tradewind Survival, and Tool and Tubbies decks which were faded out by Blue tempo variants and other combo decks, until VV got printed at least.
Again, this is not what i said at all. What i've said is that the plan of returning vengevines isn't as good as before because of the new factors existing that weaken the vengevine beatdown plan. This is a matter of opportunity cost, if your combo plan isn't as autowin as it used to be, the trade for losing consistency, options and redundancy get worse. And in turn this make survival as a card worse. For example, Delver burn decks are now often faster than straight Vengevine beatdown which win around T4.
I also never dodged the fact that survival was also an aggro deck, i simply posited that that "plan B" by today standards is much worse than it was because (a) decks now have new, extremely efficient threats that don't fit in survival decks, and (b) that survival decks, by concession of fitting a consistent engine in them, have already a worse aggro plan compared to conventional Green based aggro decks like maverick. Your "excellent" plan B, is not "excellent" anymore by modern standards, it's simply a plan B. Probably around Elves! beatdown plan.
Those things are all pretty clear when you start brewing with survival. The opportunity cost isn't negligible, in fact, it's big by modern legacy standard. And to be honest that's what i like the most from Survival: the fact that you can't play goodcards.deck with it, but you have to build around it consistently, using Vengevines or abusing the graveyard in other ways (Like welder TnT which was one of my favourite legacy decks). You can't play URg burn delver with survival, or miracle Survival, or storm survival etc... The decks enabled by survival are by far and large decks defined by the card itself, completely NEW decks in the current legacy metagame. You will have some similiarity with Maverick lists, or stompy lists, but a vast amount of card would be different, and this is a huge breath of fresh air for the metagame.
To add on this, a lot of cards that are good against survival are also the kind of cards you can easily play maindeck because they hit a lot of different strategies: needles, Containment priests, Oozes, DRS, Wear//Tear, Spell Snare etc...
EDIT: First this isn't necessarily true. Blue-based decks, even if they were to run 16 creature, wouldn't still run survival. Example? 3 TNN, 4 SFM, 4 Delvers, 3 SFM, 2 Snapcaster mage + blue shell.
D&T would just probably run 4 Containment priest or something else main and ignore survival. Would Elves! run survival? It's probable but it wouldn't be the main strategy of the deck.
Second, even in creature heavy lists like Maverick, running survival has an opportunity cost: you'd have to cut removals, or utility creatures like Mom. If the meta get too hostile for it, it's possible the opportunity cost isn't worth the possibility of the combo anymore, and survival may actually be just detrimentals for those decks.
Third, how many 16+ creatures lists are dominating the format? The format has been dominated for years by blue strategies, and for good reasons. Even if a survival lists managed to get on top of the format by crushing all "fair" decks, it would still have unfavourable matchups against a lot of combo decks, be them SnT or storm, because you aren't disrupting a lot when you run 4 survival + 16 creatures.
And finally, the argument you just said is way more true for brainstorm than for survival. Every combo deck that run blue is better with brainstorm, every dark ritual deck that run blue is better with brainstorm, every anti-creature deck that run blue is better with brainstorm, and any countertop deck is better with brainstorm. So no, i don't think that could count as a reasonable argument for banning a card.
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