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Thread: [Deck] Jund

  1. #1501

    Re: [Deck] Jund

    Neat. I played a couple matches on cockatrice with the gp list, but with a tombstalker instead of he third ooze, and the list does work pretty well.

    I like the idea of tombstalker with just two bobs, it's out little twisted version of tom cruise, i mean, a way deadlier one and that flies above ninja turtles and elemental tokens.

  2. #1502
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    Re: [Deck] Jund

    So I'm toying with the idea of Loams, Mox Diamonds and Seismic Assaults. Anyone tried something like this in a more standard Jund list?

  3. #1503

    Re: [Deck] Jund

    Quote Originally Posted by Dissection View Post
    So I'm toying with the idea of Loams, Mox Diamonds and Seismic Assaults. Anyone tried something like this in a more standard Jund list?
    Sounds like the old assault loam lists. Different from what Jund wants to do these days.

  4. #1504
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    Re: [Deck] Jund

    Quote Originally Posted by Nuke is Good View Post
    This thought came up while I was playing the Modern version of Jund post DRS ban. I'm probably going to commit some heresy for saying this but, has the thought of reducing how much Jund hurts itself cross anyone's mind at alll? I thought of cutting off a single dark confidant as it's a card I like having but I never ran two on the field at once. I pondered (lol blue card) at the thought of using a MD Scooze or trying goblin rabblemaster.

    BBE into a sweeper sounds nice, though in my mind it be things like Anger of the Gods or Volcanic Fallout. I did do a toxic deluge for 15 once to get rid of an emakrul that allowed me to swing for lethal the next turn, but I dunno if I'd run that card still. I'd rather have Chainer's Edict or the likes.
    There was a couple of Jund list that top8ed in japan with 3 Rabblemasters instead of the 3 Bloodbraid Elves.

    http://www.tcdecks.net/deck.php?id=15185&iddeck=112690 3 cards missing but guessing thats the Deathrite shamans.
    http://www.tcdecks.net/deck.php?id=15146&iddeck=112394
    http://www.tcdecks.net/deck.php?id=15145&iddeck=112386 Rabbles in the board.

    Rabblemaster ends games very fast. Playing him in standard so I know :P

  5. #1505
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    Re: [Deck] Jund

    Rabblemaster is definitely not a bad card. A friend has been playing him in Mogg Catcher as a 3-4 of and it is very good.

    There's some argument that you want to cut Deathrite Shaman and keep Bolt or TS on turn 1 and then just crack down Rabblemaster on Turn 3 because Deathrite into 3-drop on turn 2 is just less reliable nowadays. I'm not sure I'm 100% on that, but Rabblemaster is worth trying for sure. If anything, for me, it likely takes the Goyf slot since it is your "beater." I think even though BBE is slow, it gives you the card advantage you need (and haste) against other control decks. In addition, with Carpet of Flowers, that card gets cast reliably on Turn 2/3.

    -Matt

  6. #1506
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    Re: [Deck] Jund

    An other tournament from japan - Challengers to God of Legacy. Takatori Kouhei palying rabble / punishing jund to finals vs uwr miracles.

    The games exists on youtube. https://www.youtube.com/watch?v=D7Xf...Rt0YC&index=1*
    for thoes that want to watch, playlist.

    Rabblemaster does give "card advantech" as well in extra bodies each turn.

  7. #1507
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    Re: [Deck] Jund

    It's funny that everyone before the GP was like... Jund is dead... and now literally everyone is saying "I wish I played Jund".

    Hm. Anyway.

    Rabblemaster is something that I read a hundred times and never thought to put in the deck. It just shows that i am an idiot. It's ok, moving on. If I get my hands on some, I definitely wouldn't mind trying it out.

  8. #1508

    Re: [Deck] Jund

    Quote Originally Posted by razvan View Post
    It's funny that everyone before the GP was like... Jund is dead... and now literally everyone is saying "I wish I played Jund".
    The amount of burn I saw at the GP scared me off on playing Jund so I did a last minute change to Reanimator, for such a long event I chose a deck that would have quick decisive victories or total blowouts. By round 8 I sorta felt tired but not as tired as people playing slower decks, which gave me wins. I did do a GPT and lost to burn at Semifinals with Jund. With Maverick making a comeback in my local meta, dropping down the punishing fires is gonna be a weekly thing and I can finally crap on death and taxes again.

  9. #1509
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    Re: [Deck] Jund

    Eh, true enough. Burn preys on Jund. I still don't understand how or why anyone would bother playing that silly deck, but c'est la vie.

    I still don't think it is worth putting in anything to combat burn. If you face it, just stand up, moon your opponent, sign the 0-2 sheet and walk away, having 50 minutes to do something else. :P

  10. #1510
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    Re: [Deck] Jund

    Quote Originally Posted by razvan View Post
    Eh, true enough. Burn preys on Jund. I still don't understand how or why anyone would bother playing that silly deck, but c'est la vie.

    I still don't think it is worth putting in anything to combat burn. If you face it, just stand up, moon your opponent, sign the 0-2 sheet and walk away, having 50 minutes to do something else. :P
    Thought there is defenitly cards that has game against burn thats really not that out of line to be in the board. Courser of Krufix solid card that dont dies to bolt, Obstinate Baloth bit steaper in manacost but wastelands arent that good against burn anyway so can be used for mana. Even steaper mana cost is Thragtusk and solid card against miracles as well.

  11. #1511

    Re: [Deck] Jund

    Budget/older versions were pretty linear with boltin to the face.

    It's funny when I first starting playing Magic again with Jund I didn't know it was a miserable matchup and my first few matches against it were pretty good until SCG Providence where someone hit me with a card called price of progress hit me for 12. But yeah I still don't believe building sideboard cards against it, to me its a fringe deck...that happens to show up a lot.


    On another topic I overheard people talking about "2Chains" I'm guessing it's Jund or Deadguy Ale mainboarding 2 chains of meph, to me that was a bit of a kneejerk reaction to TC. I can't justify owning more than one of those things right now. Amazing SB card nonetheless.

  12. #1512

    Re: [Deck] Jund

    I think that having more ooze might ramp the chances of winning though, either being by making them wasting burns on it or by us or by ooze eating people

  13. #1513
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    Re: [Deck] Jund

    Quote Originally Posted by Nuke is Good View Post
    On another topic I overheard people talking about "2Chains" I'm guessing it's Jund or Deadguy Ale mainboarding 2 chains of meph, to me that was a bit of a kneejerk reaction to TC. I can't justify owning more than one of those things right now. Amazing SB card nonetheless.
    Haha, well, if this was at Legacy champs, that was Team Serious making fun of me because I played 2 Chains in the MD (+1 SB). It is a kneejerk reaction to it but it works quite well.

    Keep in mind that 80% of all decks in the top-X usually have Brainstorm (so others say). There's a lot of random little things that draw cards too (Glimpse of Nature and Elvish Visionary in Elves). It is quite an effective card. For two mana, you shut down a quarter of their deck. They also rarely have any answers to it, so it really does slow them down. Anything short of them going first with Delver into YP... if you play a Chains and they don't have a threat on board, the game is effectively over for any Delver deck.

  14. #1514
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    Re: [Deck] Jund

    I'll be trying this tomorrow:



    4 Deathrite Shaman
    4 Dark Confidant
    4 Tarmogoyf
    4 Bloodbraid Elf

    4 Thoughtseize
    3 Punishing Fire
    4 Lightning Bolt
    3 Abrupt Decay
    2 Sylvan Library
    1 Inquisition of Kozilek
    2 Toxic Deluge
    3 Liliana of the Veil

    3 Grove of the Burnwillows
    3 Bayou
    1 Taiga
    3 Badlands
    3 Wasteland
    1 Urborg, Tomb of Yawgmoth
    3 Wooded Foothills
    4 Verdant Catacombs
    1 Forest
    1 Swamp


    SB: 2 Slaughter Games
    SB: 3 Red Elemental Blast
    SB: 1 Volcanic Fallout
    SB: 2 Krosan Grip
    SB: 3 Carpet of Flowers
    SB: 2 Xenagos, the Reveler
    SB: 2 Grafdigger's Cage

    Added Deluge to the maindeck to handle more tokens and such, and was able to shift the removal towards more Bolts. Sideboard has Fallout and Carpet of Flowers for Delver (speed up and just drop better threats, and another piece of wipe your board at instant speed). Slaughter Games, Grip, and Xenagos are for Miracles/Control matchups. Combo is a little weak, but you've still got your Cages, hand disruption, and such.

    -Matt

  15. #1515

    Re: [Deck] Jund

    Neat, I've always wanted to try a split between bbe and Xenagos, seeing the similar cost, and somewhat effect. plus they are both great weapons vs miracles, and i love the escalating damage of an active xenagos.

    I used to love volcanic fallout back in the day I played a rogue sneakattack/stax brew for the exact same reasons, flying 3/2s.

  16. #1516

    Re: [Deck] Jund

    Honestly, playing Xenagos in Jund (and in Legacy overall) doesn't seems the best choice to me.

    If I had to play another planeswalker other than Liliana, I'd prefer Garruk Relentless or even Domni Rade before him.

    If he's there for Miracles, I guess Choke is a better option: it's cheaper, more flexible, and probably just stronger than Xenagos.

  17. #1517

    Re: [Deck] Jund

    So I'll be playing list very similar to sdematt's at my next local, but I cut the BBEs and I have a couple Scavenging Oozes in the main. I am also running 3x Maindeck Hymns and 1x Red blast. The Oozes I have no question about, since they have been outstanding, but I do have a question about hymn, is it good these days? In the past it has shined against combo and fair, but is it still good in today's cantrip heavy cruise meta? I could cut another one for another maindeck red blast, or perhaps some more one mana discard like Inquisition, what do you guys think?

  18. #1518

    Re: [Deck] Jund

    I've lately been running IoKs instead of hymn, leaving two of them in the board for combo. I just like the precision. Sure, you cant discard cruise with it, but can take other threats that will ultimately kill you such as jittes, tnn and so on.

  19. #1519

    Re: [Deck] Jund

    This is a bit off track of what we've been discussing.

    A friend of mine has been consistently beating me down in MTGO with his UWR Miracles deck. Sometimes I just want to sneak in a win to stop the horrible losing streak I have. He is significantly better than me in Magic and plays Miracles nonstop so I was trying to optimize the deck to hedge my chances against him, short of building 12 Post. Yet I can beat his list using Reanimator somehow.

    I have an old Punishing Jund list from the post TNN mania and was looking to optimize it. How would I increase my chances against UWR (even though we have a decent matchup against them). Should I look to reduce discard and have even more removal? I already pack 4 Abrupt Decays.

  20. #1520

    Re: [Deck] Jund

    Quote Originally Posted by Nuke is Good View Post
    This is a bit off track of what we've been discussing.

    A friend of mine has been consistently beating me down in MTGO with his UWR Miracles deck. Sometimes I just want to sneak in a win to stop the horrible losing streak I have. He is significantly better than me in Magic and plays Miracles nonstop so I was trying to optimize the deck to hedge my chances against him, short of building 12 Post. Yet I can beat his list using Reanimator somehow.

    I have an old Punishing Jund list from the post TNN mania and was looking to optimize it. How would I increase my chances against UWR (even though we have a decent matchup against them). Should I look to reduce discard and have even more removal? I already pack 4 Abrupt Decays.
    Abrupt Decays are already a lot of maindeck fuel against miracles, especially with thoughtseize too. Just make sure your SB has a few pyroblasts, krosan grip, and some pithing needles

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