While true....having played this deck for sometime now...and Titan's are great, but they suck when they get stuck in hand turn after turn after turn(and more than once I have been beat by a snapcaster chips after a turn 2/3 emrakul)...due to not hitting a red source or that 6 mana source etc... where as batterskull Can (not always however) buy some turns to find resources to keep you in the match...just saying this is my experience from actually playing the deck and trying to plug the holes along the way....I would of course prefer Titans each and every time given the opportunity.
I played the same list I played at the DC open last night to a 4-0 finish at the daily.
I am currently streaming tonight's legacy daily 1-0 so far
http://www.twitch.tv/romariovidal
Hmmm how would you guys sideboard?
After playing a few Legacy daily events on MODO with the deck my general Sb strategy with this deck is to side out seething songs and at least 2 through the breach vs blue decks those get easily dealt with dazes and spell pierce, if they play deathrite shaman don't bring trinisphere. I have pyroclasms in the SB but I haven't played against D&T or any other deck that would play thalias or teeg but I am sure those would come vs those types of decks. Also more important than SBing correctly is to just play around conditional countermagic and just don't play into a daze or spell pierce.
I'd like the worlds opinion on something. Seething Song VS RUg.
In the past, I used to side out seething song vs anything running FOW. After arguing with myself for quite some time, lately I've been keeping it in against RUg to beat the soft counters and wasteland. I've lost a couple matches to RUg lately and am reconsidering my Seething Song plan. What do you all think on this one?
Hdeck, what is sideboard plan against RUg in each scenario? My general plan against RUG and BUG builds involves keeping the Seething Songs in, but I do take out a mix of Apes and Petals, mainly for REB and maybe artifact removal. They will mostly go for siding in some soft counters and max out on FoWs if they are running them.
If they go FoW in response to Song, you've taken two cards out of their hand at the loss of mana accel and your power play is still in hand (happens more than you would think). I run a Moon and Trini build so if they don't counter the Song I can drop either of them safe from the majority of soft counters out there and puts me in a better position for the next turn.
In these match ups you still want to go off early, but you don't want to over commit and walk in to an easy counter. Therefore you are looking for accel that if stopped doesn't require you to spend the next few turns top decking.
In regards to Wasteland the only sage advise is play Sol Lands when you need them. Sandstone is the only one I will willing play on purpose just to bait the Wasteland.
@TheDuke: I run a slightly different 75 everytime I play. In general, my boarding looks like this for RUG.
I tend to cut: 1 through the breach, 2 griselbrand, 1 Pyromancy, 3-4 Moons on the draw
I bring in 3-4 trinisphere, 1-2 wurmcoil, 2 pyroclasm.
I side the seething songs vs any deck that plays blue specially decks that already main deck daze and you know they will bring spell pierces/flusterstorm post board. My general SB strategy vs RUG/BUG Delver is -4 Seething song -2 Through the breach +3 defense grid +3 pyroblast. Btw I am also probably going to be streaming Big Red again tonight at 11pm Legacy Daily last night I end up finishing 3-1.
Hmmm, so would you use Trinisphere at all?
Damnit I really love playing with all that hate (be it mainboard or not) but all the time I face blue (and I do) it seems like it's getting counter, counter, and you're practically in topdeck mode lacking the omnipresent brainstorm ponder toolbox.
This is more explosive (than sneak and show) when not kept in check, but the problem is: it practically always is. The hate should play out great against multi-coulored decks with blue, but it just doesn't seem to do that. Perhaps I'm doing something wrong - if so please let me know - or something may have to change. Discuss etc.
Daize: You're playing too aggressive against tri-color blue. In the dark, game one, sure slam the moon into a FOW turn zero. They don't have it, they lose. In games 2/3; If they keep a 7 card hand on the draw, it has FOW. If they keep 7 cards on the play and go turn 1 delver, they have FOW. Don't cast anything until you can pay for daze and pierce, unless you're going to die. Remember, doing nothing is a fine play, especially if all they're doing is pondering over and over.
Hmm, I see your point. I guess I'm eager to go for it hard when I'm afraid they'll draw into counters instead... Time for sideboard Gitaxian Probe? :þ
Anyone running mono mountains at GP Jersey this weekend? I'll be there but am gonna try and kill myself by playing miracles for xteenth rounds.
Hehe wish him good luck, I love this deck :-).
I recently got obliterated by this deck, now I want to build it.
How do you guys deal with containment priest?
I think the bigger question is indeed, how do you deal with a combination of teeg/priest/hatebears. Pyroclasm!
You also have Volcanic Fallout, which can't be countered.
Though volcanic fallout costs double red, which sometimes can be difficult to obtain. Against hatebears I prefer a combination of pyroclasm, sudden shock (cheap, uncounterable, laughs at mom), ramp into titan, Heretic's Punishment and pyromancy.
Or simply be faster ;)
Ignorance is strength
Hypothetical/rules interaction.
We activate sneak attack to put a fatty in play.
They flash in containment priest.
We sudden shock the priest.
What happens? My knowledge of split second sucks. Is there a way to make this work? Or is the priest not a valid target until it resolves, so it's not possible to get our creature in?
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