I've simply never found Reclamation Sage necessary. It's not a card I need in my deck game one and Krosan Grip is just a better card to have in post-board games where it's used for very specific things like killing a Batterskull or Top.
1. I play against combo very frequently in my neck of the woods. I find this version has better combo game than any version but blue due to being able to play Liliana as additional disruption. The fact they choose what to discard is rarely relevant against the critiacal mass decks like Storm especially when I'm Therapying them as well. She also gives us an out to things like Reanimator or Show and Tell. Storm, Dredge, High Tide, Painter I find very favorable. Elves, Sneak and Show, and Reanimator are slightly unfavorable. And of course things like Belcher are unfavorable as well.
2. No. I used to play Tower and I hate it. This deck is less about turbo powering out something than it is about making sure I can cast all my spells. The deck is more color intensive than a lot of lists due to wanting to play Liliana and needing actual red sources for Fires. For every time Tower has been awesome, it's fucked me over way more times. I prefer mana stability to the potential for a T2 Thragtusk.
3. Golgari Charm was fine for that flex slot. Just a metagame call. I feel like a genius since I played against Death and Taxes three times. I expected a lot of Young Pyromancers, Elves, and Death and Taxes so I maindecked a copy. It's rarely totally dead as worse case scenario, I'm blowing up a Counterbalance or Sneak Attack or sometimes nuking Empty the Warrens tokens.
4. Yes. 4 Tops. No less. This is a hard control deck and it's the card I want to see most in my opening hand.
Same thing. This deck can't afford tons of colorless lands and Wolf Run is the best. I wouldn't play Tower without Stronghold and vice versa. This deck is a slow, grindy deck. No need to make it slower AND more susceptible to graveyard hate by going for Tower+Stronghold when you can just fucking kill them with Wolf Run. You underestimate how fast a Primeval Titan kills somebody. It doesn't need to trigger more than once or twice for the game to be over.
It isn't.
To clarify on previous responses, it is indeed wrong to play less than 4 Vets in Nic Fit. However, due to the metagame consisting of evasive threats, non-destructive removal, and combo really makes setting off an explorer tricky.
Cant say for sure what the solution for this would be: perhaps adding more sacrifice effects would be useful? Right now most lists run at most 6 (tower, therapies, intent) but outside of those there really arent a lot of options.
Do you guys think that I can cut two lands (going to 20) for the 3rd and 4th Ponder? I find that when I lose, it's very often due to flooding, and the deck actually doesn't need that much mana. This would allow me to cut the miser's Thragtusk (which has been underwhelming) for a 3rd DTT and just overall raise the consistency of the deck which is my main goal at this point, since the list curbstomps everything with a good draw.
Cliq post your list so I can take a look. But I think it would be extremely dangerous going to 20 lands in any version of Nic Fit. Hell, Miracles bare minimum land count is 21. How many games have you tested/played where you flooded out and on what turns usually compared to games where you haven't flooded?
2 Abrupt Decay
4 Baleful Strix
2 Bayou
4 Brainstorm
4 Cabal Therapy
2 Consecrated Sphinx
2 Dig Through Time
4 Force of Will
1 Forest
2 Glen Elendra Archmage
3 Island
3 Jace, the Mind Sculptor
3 Misty Rainforest
1 Notion Thief
3 Pernicious Deed
1 Phyrexian Tower
2 Polluted Delta
2 Ponder
2 Swamp
1 Thragtusk
2 Tropical Island
2 Underground Sea
4 Verdant Catacombs
4 Veteran Explorer
Sideboard:
1 Abrupt Decay
3 Deathrite Shaman
2 Envelop
2 Flusterstorm
2 Pithing Needle
1 Sylvan Library
2 Thoughtseize
1 Thragtusk
1 Venser, Shaper Savant
I'll try 21 and see how it feels. It happened to me four games in a row last night in the midgame, but maybe it was just a bad run of luck.
Definitely chalk it up to bad luck especially during turns 4-8. The other thing to take into consideration is how many explorer triggers you were able to resolve turns 1-4. That will usually help thin out the deck as well so you have smoother draws in the mid game. My only concern with dropping your land count right now is that you need to be able to hit 6 mana by turn 5-6 for 2 important reasons...1) to play your 6 drops hopefully a turn early and 2) since you are running pernicious deeds, you NEED to be able to pop a deeds for 3 the turn you play it if needed if you are under pressure from a TNN.
In your list, I would also cut a fetch land or two and add another basic (either island or forest looking at your configuration) just to get about the 6 basic land count mark. I usually run a bare minimum of 7 basics to allow for multiple explorer triggers and to draw / fetch basics.
Also being a more control type deck, have you looked into sensei's divining top? That would also help you out significantly in smoothing out your draws for the mid-game.
New list with Titania, Rhino, Swagtusk, and Prime Time as bombs.
4 Veteran Explorer
2 Deathrite Shaman
1 Sylvan Safekeeper
1 Gaddock Teeg
1 Siege Rhino
1 Thragtusk
1 Titania, Protector of Argoth
1 Primeval Titan
4 Green Sun's Zenith
2 Sylvan Library
1 Diabolic Intent
4 Cabal Therapy
4 Toxic Deluge
4 Swords to Plowshares
1 Path to Exile
4 Abrupt Decay
4 Verdant Catacomb
4 Windswept Heath
2 Bayou
1 Savannah
1 Scrubland
2 Forest
2 Plains
2 Swamp
1 Phyrexian Tower
1 Volrath's Stronghold
1 Dryad Arbor
2 Karakas
NEEDS MOAR KOTR
I like the setup of this list, but 4 abrupt decay, 5 swords/path and 4 toxic deluge seems like too much. I would start with -1 path +1 wreck sage, and I think -1 deluge +1 library/council's judgment and -1 swords +1 kotr would probably also be good. If you could somehow find a way to squeeze in more fetches, that would be great as they fuel DRS, KOTR, and titania.
Today iam gonna test to local event JUNK Nic Fit
Lands:
2x Forest
2x Plains
2x Swamp
2x Bayou
1x Savannah
1x Scrubland
4x Verdant Catacombs
4x Windswept Heath
2x Marsh Flats
1x Dryad Arbor
Creatures:
4x Deathrite Shaman
2x Veteran Explorer
4x Stoneforge Mystic
1x Scavenging Ooze
1x Gaddock Teeg
1x Qasali Pridemage
1x Eternal Witness
1x Courser of Kruphix
1x Siege Rhino
1x Sigarda, Host of Herons
Other:
4x Cabal Therapy
4x Green Sun's Zenith
3x Swords to the Plowshares
3x Abrupt Decay
2x Toxic Deluge
2x Lingering Souls
1x Umezawa's Jitte
1x Batterskull
2x Sylvan Library
I am not sure with Qasali in main and Eternal witness, she is too slow :/ .
And sigarda like finisher.. i often rather go for rhine to get few lifes then 5/5 hexproof flyer
I appreciate your advice and suggestions
Nargo
Not gonna lie, Titania, Protector of Argoth is powerful. I would run her in Junk lists for sure (especially since there's no burning wish --> scapeshift combo).
Does anyone else play punishing nic fit?
I feel alone. Haha
http://www.mtgthesource.com/forums/s...-with-Nic-Fit)
In other words, yes. Try reading the last several pages of the thread.
I've read the whole thread. Saw your heartbreaking story and atm I'm not sure why more people aren't on punishing fire. It's incredible atm. Some of these build are moving from the core of nic fit to something diluted.
Punishing Fit to me is a very controlish type deck, I prefer mid-range scapewish because if the combo game fails I have very powerful threats on the ground to be dealt with...if I ever fall behind on the ground I can combo people out for 36 damage usually.
I just prefer to have a way to win out of nowhere. It has won me several matches I wouldn't have been able to regularly.
Both Jund colored variants are very strong right now imo. It's just a matter of preference and play style.
Id like some more substance on titania. In which matchups is she better then the other five drops she competes with the fact that she dies to bolt worries me as well as the fact that her etb trigger can be blocked by deathrites.
I'm not sold on Titania at all and have strong feelings there just isn't a spot to fit her in.
Maybe it's just me, but there is just too much hype around her and no one is showing evidence of testing and how she actually performed.
Give me concrete evidence and maybe I'd be a little more open.
Hi! Really happy of results achieved! As I told you on the other topic I am using a similar list thus it will be interesting to have your feedback on sideboarding with different match-ups.
Additional question: was Massacre really effective? And what about toxic deluge?
I am thinking about bile blight but it might be less effective then TD.
Thanks!
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