thanks for the report :D and even you didnīt make day 2 it was a good finish, and about your 2 losses from you mistakes, take that as encouragment to improve with the deck, its a extremly hard deck to play, but overall a great great deck ! so continue to improve with that and i hope to see you in great finishes in every time soon
About the discard over chant, in the current meta i like more discard too, UR / UWR are cutting stifles, pierces, and in some case dazes so discard is way more effective, plus have a huge upside for being "on color" when you trying to go for the win, and itīs more information you have, even for the game or post board games :)
So, going against my better judgment I decided to play a daily with DDFT on mtgo and just went 3-1
My list is very close to the recent performing lists.
I faced:
Rnd 1: Death and Taxes. 2-1
G1: On the draw, I get no lands on 7, 6 nor 5. Decide to keep 5 because it's decent with combo pieces, a top and a brainstorm, but I don't hit my land and pretty quickly get ganked by white weenie creatures. On my 2nd turn I hit a scalding tarn, crack for island and cast ponder. He then untaps, plays a revoker naming diamond, so I think he knows what I'm on (or at least that I'm storm of some kind). On his subsequent turn he plays Thalia and I scoop.
I board: +2x decay, 1x Pyroclasm, 1x Chain of Vapor. -3x Duress, 1x therapy.
Game 2 I blind therapy him with him having a plains untapped. I semi-expect him to be holding an enlightened tutor but he doesn't respond. I name Thalia but to my dismay he shows me 2x enlightened tutor, a stoneforge and some lands. Next leveled. He tutors for canonist and plays it. Now I'm holding a decay and some mana and combo pieces. Instead of going for another piece of disruption with his second e-tutor he opts to go for Stoneforge for SoFaI. And spends his next turn tapping out to equip, at which point I decay the equipped canonist and untap and win.
Game 3 he opens on plains go. I cantrip and pass. He then untaps and makes Thalia. I have plenty of lands and a burning wish in hand. On his next turn he makes his 3rd land drop and plays stoneforge and mom (I believe I probed him on my turn, because I know he's holding a 2nd Thalia). He's also porting me now. I untap, tap out to play wish for Massacre. On my next turn I untap and massacre. I'm at like 8 or something. He casts his 2nd Thalia and passes with a 2nd port now in play. Luckily I have drawn a decay and have plenty of mana while also sandbagging my one tropical for a few turns. Decay at end of turn. I then go off (think I'm at 10 because DD takes me to 5). I don't have enough storm to win with Tendrils (due to having played out LEDs earlier to bypass Thalia as well as having to hard cast DD because I didn't have a ritual), so I have to go for Lab Man which I have to break up over two turns. DD resolves and I make a lab man pile. He's holding 2 cards and has a vial at 3 now, so he has a lot of outs. End of turn he flashes in... Containment Priest! Whatevs. He knocks me down to 3 and I untap and win.
Rnd 2: UR Delvercruise. 2-1
G1: I win comfortably and, as is often the case with combo against that deck, I only have to play around 1 force the whole game.
No sideboarding.
G2: I lose this game frustratingly. He sticks a delver on turn one but it doesn't flip right away. I actually have plenty of time and get to discard him a few times but I can't assemble the pieces I need. At one point I could go for a DD, pass, but then I'm dead to a combination of a burn spell and/or swiftspear. I decide to wait one more turn and I just don't have it.
G3: Don't remember how this goes exactly, but he has a bit more disruption but no real clock. I eventually win rather unproblematically.
Rnd 3: Sneak and Show. 0-2
G1: He goes island go. I put him on miracles or UWR-blade. I cantrip and pass. He plays a tarn, and taps his island to play a top. Okay, miracles it is. On my 2nd turn I duress him and see: Ancient Tomb, 2x Sneak Attack, Emrakul. Taking a sneak attack I pass the turn. He cracks tarn for mountain and tops. Untaps, plays tomb and a petal and annihilates me. I'm not actually dead, but with his top it doesn't take him long to find another fatty.
Sideboard: I bring in a single Chain of Vapor (mostly to hedge against leyline - even though I'm running lab man, it's nice to be able to discard). Think I remove a ponder. Should probably have been a land.
G2: My opener of 7 has no lands (or petals). Mull to 6, keep a scetchy hand of: 2x fetchland, underground sea, volcanic, duress, therapy. Draw land on my 2nd turn. Get nowhere. My discard is insufficient to keep him at bay and I lose. Disappointing as I consider this to be a decent matchup but, it happens.
Rnd 4: UWR control. 2-0
The only creature I ever saw was a snapcaster mage. I saw top. Did not see counterbalance. Did not see Stoneforge. Saw Jace. honestly not sure if this was miracles or not. Didn't see any terminus or entreat. Both games I have to slug through a bunch of pyroblasts and counter magic but get there both games relatively unhindered.
All in all, quite pleasently surprised to get into cash with this deck. Was not expecting it. It feels quite decent atm compared to back when every deck was either burn, miracles or team america.
Here's my list:
4x Gitaxian Probe
4x Brainstorm
4x Ponder
1x Ideas Unbound
1x Laboratory Maniac
1x Treasure Cruise
4x Cabal Therapy
4x Dark Ritua
3x Duress
1x Rain of Filth
3x Doomsday
3x Burning Wish
4x Lion's Eye Diamond
2x Lotus Petal
2x Underground Sea
1x Volcanic Island
1x Badlands
1x Tropical Island
2x Island
1x Swamp
4x Polluted Delta
4x Scalding Tarn
1x Misty Rainforest
Sideboard:
1x Chain of Vapor
1x Void Snare
1x Surgical Extraction
1x Nihil Spellbomb
1x Thoughtseize
1x Doomsday
1x Massacre
1x Tendrils of Agony
1x Pyroclasm
1x Empty the Warrens
1x Meltdown
1x Edge of Autumn
3x Abrupt Decay
The 2 pieces of gravehate is a concession to me getting blown out of the Water by reanimator an inordinate amount of times lately with DDFT and ANT on mtgo. It might be strictly wrong, but I made the decision right before the tournament.
Btw, I am aware that writing a "tournament report" because I went 3-1 in a daily is pretty... meh. But this thread deserves a little love![]()
Last edited by nevilshute; 11-25-2014 at 02:29 PM.
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As a storm player myself I enjoy every DDFT/TES/ANT tournament report, even a small one. There is nothing to complain about that it was only a 3-1 from modo. Last time I saw DDFT result on modo in September.
I've never found room for Edge in my SB. How do you like it? And what is the story behind Meltdown?
Edge teeters right on the... edge (ho ho ho) of being justifiable. I will guestimate that I wish for it once every 5 or 6 games. I love having the option to wish for a 0CMC draw "spell" and will likely keep it for now.
Meltdown is a (over)reaction to MUD and other chalice decks. I will almost certainly cut it, as it's a ruse even in those matchups most of the time, not delivering on it's promise as their mana denial plan will mean breaking up the play over several turns.
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this threat desearves A LOT of love :p and congratz on your finish, nice to see more people playing this amazing deck. Atm i m playing ANT but i have a soft spot about this deck :p
about the grave slots , i like to have them too, but i prefer extirpate ;) itīs pretty good :D
Ya, I always enjoy just coming in here and seeing new posts. Any tournament report is worthy!
As for Edge of Autumn, I was trying it for a little while, but realized that Infernal Contract was just better in almost every situation since you'll likely have an LED in play at that time, plus it counts towards storm(This was relevant once).
Team Serious
1000% Serious
Seriously
As I've said before, I think that Edge of Autumn is kind of weak because Probe will do the exact same thing most of the time in your postboard games (I usually cut a copy when I'm sideboarding), and I feel like "Wishable cantrip for Game 1" is not enough for me to want to dedicate a sideboard slot to the card. Is it just weird that I've never found myself in a position where I needed to Wish for a free cantrip? How often do most of you experience this? If anyone feels that it comes up with enough frequency to justify playing Edge of Autumn at all, then I'm a little concerned that I might be dropping games to just never recognizing these situations when they arise. (I still probably wouldn't play Edge of Autumn myself, but I've never cast Burning Wish for a Gitaxian Probe in any of my sideboarded games, either).
For the games when you don't sideboard out a cantrip it can still turn BW into a draw. This obviously helps constructing more single/double cantrip piles. I thought about running it and I think if you are on 4 Burning Wish you have stronger ground to justify it. It should come up more often then.
That being said, I tend to agree that it is a weaker sideboard card against other available options. When so much of the sideboard is already Burning Wish targets that you definitely want (Doomsday, Tendrils, Therapy, etc), those flex slots become high value real estate.
Also I almost never board out Probe. I always go for a ponder instead if I need to board out a cantrip. Probe feels so strong pre and post Doomsday. My 2 cents.
I have been playing this deck for a long time and I cannot recall even once when I had wanted a Wishable Draw-1. This isn't to say that I'm perfect--there have been tons of times as I have played this deck when I had those "I've been dropping games because I never saw this" realizations; however, in this situation I'm not entirely sure if I've actually been hemorrhaging wins to not casting Wish for Gitaxian Probe as a cantrip. I haven't been playing with these situations in mind so I don't know how many times I've potentially missed them, but at the same time I couldn't tell you how many of these games are winnable anyway because I use my Burning Wish for something else like a discard spell for use with a pass-the-turn pile or Infernal Contract for that sort of pile. Basically, my experiences so far have led me to believe that so many specific things need to be true in order for "Draw-1" to be your best (or only) shot at winning that I wouldn't want to use a sideboard slot on it, especially since I believe Gitaxian Probe usually does the job better in your postboard games.
Personally, I routinely board out one Gitaxian Probe. Other than Duress against decks that don't play noncreature cards that you don't care about, I just think Probe #4 is the easiest card to cut when you want to bring cards in. I would rather have cards like Ponder in my deck to help me find my sideboard cards, and I'm already playing a ton of cards that give me information about my opponent's hand if I want it. I think I may have Burning Wished for a Gitaxian Probe once as a two mana Peek, but never because I wanted it to draw into my pile. Furthermore, I like to think I'm reducing the chances of having to make those tough opening hand choices that can arise from having Gitaxian Probes in hand as placemarkers for what the Probes actually draw.
not really sure what situation would require you to get the draw 1 out of the sb, but if that were a situation that mana isn't too hard with a dark ritual/RoF and an LED.
been playing gitaxian probe a very long time, if you are playing 3 cabal therapy maindeck (as you probably should), there is no reason not to play 4 probes maindeck.
-rob
In my experience the best use of Edge is when you have SDT in play and Doomsday plus Wish in hand. This allows you to set up a double cantrip pile for BBB + 1R only.
This comes up more often when you play 4 wishes and the 7 discard version as you tend to use Probe earlier to check for therapy.
It also does come up that you have a Burning Wish, a Doomsday, a Dark Ritual and an LED in hand but no top in play and no other draw-spell in hand. It might still be an issue to go off in the same turn as you'd need the extra R1, but sometimes you can and other times you just need to wish for Edge, pass the turn and then go off on the following turn. (You could argue, that then you might just as well cast Doomsday now, pass the turn, and win. But I'd rather win the turn I resolve Doomsday if at all possible.
Actually, this is the all-defining reason to run Edge I think. If you feel like this never comes up or only so rarely as to not be able to excuse the sideboard slot, fair enough. I'm not convinced one way or the other atm, but am keeping it in for now.
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I think most people look to Wish --> Infernal Contract in that scenario but with as many Lightning Bolts as there are these days sometimes you can't afford to spend the extra life. For the very brief time I tested Edge I most often used it in double cantrip type scenarios.
I kept a stack of cards that are "sideboard candidates" and Edge is one of them. I think it is a card worth considering and one worth remembering that it exists. I just find it hard to justify over other options that will answer or protect me from my opponents sideboard in post board games.
LED, Lotus Petal, LED, LED, Burning Wish does the same thing for the same cost if you have an Infernal Contract in your board, plays around red blasts, and doesn't require you to play Edge of Autumn in your sideboard.
In the case where you have Doomsday, Ritual, Wish, LED and you want to go off all in the same turn, then Lotus Petal, LED, LED, Gitaxian Probe, Burning Wish wins the game for the cost of being able to cast Burning Wish (by using your LED mana to cast Infernal Contract).
I understand not wanting to lock yourself in by casting Doomsday and then passing the turn, but I feel like "Wish for Edge of Autumn, pass the turn" opens you up to a lot of the same things that "Doomsday, pass the turn" would. Doomsday is certainly more dangerous, but I'm not certain how often it comes up that you would need to choose between the two and you actually end up dodging a bullet by having the option to Wish for Edge.
is there a win now pile if the only spell you can cast post doomsday is infernal contract with no mana left over, and win with only lab maniac. i know the generic pile for BW is LED LED LP SDT BW. is there one for lab maniac? if there is one, how much is the minimum mana (including life if you are using gitaxian probes)
edit: i do see led, lp, gp, sdt, lab man, but i was trying to figure out a pile would require you to win on the spot at 4 life (pre doomsday) i'm not sure there's another pile available. anyway if anyone can come up with one, however wonky it is, let me know!
i saw this on another forum,
Me: 2x U. Sea, Island, Volc, in play. Doomsday, Gitaxian Probe, Gitaxian Probe, LED in hand. I draw Rain of Filth. Im at 4 life. opponent has null rod, can't pass the turn (will die). infernal contract is in deck (post game 1)
Chain of vapor in the deck as well. is there a way of winning here without using chain of vapor (to ignore the null rod) and winning with lab man? not interested in storm combo here, as it was already discovered.
thanks!
-Rob
Last edited by mistercakes; 12-07-2014 at 11:58 PM.
-rob
I'm pretty sure if you have no mana floating or lands open or cards in hand or other cards in play (Top, petal, etc), you have to play the above pile. So it wouldn't work with 4 life pre Doomsday and you would need extra life. Obviously cards in hand, stuff in play, etc changes things.
I'm curious about this one as well. I tried building a variety of piles using Ideas Unbound and Brainstorm but kept coming up short a U mana or when I put Island in the pile I needed a draw.
With Chain of Vapor the obvious pile is,
Chain of Vapor
Ideas Unbound
Lab Man
Dark Ritual
Sensei's Top
i guess the question was more in case that you haven't sided in your chain of vapor, you could argue that you have burning wish for the m15 sorcery. it just wouldn't be obvious for me to side in a bounce spell vs RU delver unless if 2 null rod was standard in all sbs, i guess you could argue that blood moon is rampant enough as well...i'd rather bring in the abrupt decays if they don't have wasteland anyway, as they won't really have any clock vs you and it can hit hate. (except blood moon without floating mana).
-rob
That's fair. The scenario you posted was actually from my game 3 at GPNJ and in which I scouted Null Rod game 2.
I don't think I'd side in Decays against U/R Delver. Young Pyromancer can muscle through them and I think I'd rather just strip their hand with discard. Not only does that get rid of counterspells, Bolts, or Cruises but it also removes gas for Young Pyromancer and Swiftspear. Even with Decays they can be a threat since Swifty has haste and Pyro can pump tokens out immediately. If you don't have the mana for Decay exactly then it could be a moot point next turn. I never feel like I have time with all the burn. Just my experience.
I'm actually inclined to go back to maindeck chain. That has fallen out of favor for Lab Man these days but I'm just not feeling that switch anymore. All just my preference and it doesn't feel "wrong".
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