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Thread: [Deck] TinFins 3: Return of the Onion Burst

  1. #1961

    Regarding the manabase, ANT seems to do perfectly fine with only 2 U Seas, perhaps we could also cut one to fit another color. If that were the case though, I think I would rather run green over red for reverent silence and AD. However, since we are such a fast combo maybe that decreases the odds too much of having the correct mana sources.
    Last edited by cogitoergosum; 12-03-2014 at 02:31 AM.

  2. #1962
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    Re: TinFins 3: Return of the Onion Burst

    Quote Originally Posted by Ghost588 View Post
    Drew Levin just did an article mentioning the gp list that went 12-3 and this weekends list :)
    The Bastard. I was going to run it this weekend for Portland and now it is on everyone's radar. :|
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  3. #1963

    Re: TinFins 3: Return of the Onion Burst

    Quote Originally Posted by .dk View Post
    Doomsday... so, Shelldock is really really slow, and necessitates a pass the turn pile. Tendrils is much faster as you win the turn you cast Doomsday, and don't let them draw another card. Shelldock is more easily disrupted too. A few things they can play that screw with it:

    Karakas
    Wasteland
    Pithing Needle
    Meddling Mage naming Emrakul (this happened against Wanderlust)
    Ensnaring Bridge
    Stifle

    And I'm sure there are boat loads more. In summary - Shelldock/Emrakul is really only good against slower grindy decks without much of a clock (e.g. Miracles).

    Really though... seriously guys. Go to the Doomsday thread or Stormboards to learn about Doomsday. This is totally not the right place. Learn how to play DDFT for a while (like a year or more), and then use the transformation.
    Thanks for the input! I definitely plan on learning more about Doomsday through the forums and playing it if and when I can acquire the pieces, but I just had that one question for now which you've answered admirably. I guess I'm less worried about the cards in that list since we can just include Pithing Needle or CoV in our Shelldock pile (unless they have two of them, in which case, yeah, we lose). But it is a very slow Doomsday pile, requiring a pass even if we're holding a GP or have a Top on the table, so I get that if you can make 9 storm and kill on that turn it would be hugely advantageous.

    OK, apologies for hijacking the thread. You may now return to your scheduled Tin Fins discussion. Thank you for your input dk!

  4. #1964
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    Re: TinFins 3: Return of the Onion Burst

    No problem, I just want to make sure that people are going to the right place to learn about doomsday. I'm no expert with DDFT... so while I can tell you what I did, I'm far from the best person to ask.

    Also, as far as the manabase goes, I'm not saying it's impossible to run another color (red or green), it just makes your fetchlands and what lands you're actually fetching really weird. I mean, I'm currently running 4 USeas (only 1 white source maindeck) - that's really not needed. One of those could easily be a rainbow land (and that might actually be better to be able to cast Children sometimes).

    I run into this problem in 5C DDFT sometimes too - you just end up fetching what looks to be the right dual early, and it comes back to bite you later. It's probably less of an issue in this deck, as we want to close out games quickly, but still a valid concern, in my opinion.

    It does make more sense for the reactive board though as it opens up a lot more options (such as Reverent Silence, City of Solitude, etc.)
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  5. #1965
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    Re: TinFins 3: Return of the Onion Burst

    Quote Originally Posted by warfordium View Post
    The Bastard. I was going to run it this weekend for Portland and now it is on everyone's radar. :|
    I feel like this is on very few peoples radar. I've been wanting to play this deck for a while now and as soon as I mention it- every asks me why. I've only met one person who has respected this deck. Granted, I also live in an area where everyone thinks scapeshift Nic Fit is one of the best decks in the format. I'm still very excited to put control down and when I get a chance to play, it will be with this deck :)

  6. #1966
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    Re: TinFins 3: Return of the Onion Burst

    Our shining moment:

    http://www.twitch.tv/scglive/b/373519422?t=9h5m25s

    God bless you Silas.
    West side
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  7. #1967
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    Re: TinFins 3: Return of the Onion Burst

    If they are playing Nic Fit, teach them to respect the sacred ritual of sacrificing kids on turn 1. Over and over and over again. By the time you are 50-0 against them, they'll learn.
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    Quote Originally Posted by Richard Cheese View Post
    His graveyard was a fucking encyclopedia of countermagic.

  8. #1968
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    Re: TinFins 3: Return of the Onion Burst

    Quote Originally Posted by Koby View Post
    Our shining moment:

    http://www.twitch.tv/scglive/b/373519422?t=9h5m25s

    God bless you Silas.
    If only the source had a like, favorite, or retweet button. I'd be mashing it right now!
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    Quote Originally Posted by Richard Cheese View Post
    His graveyard was a fucking encyclopedia of countermagic.

  9. #1969
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    Re: TinFins 3: Return of the Onion Burst

    Oh, man, if I lived in a Nic Fit meta, I would have the firmest nips.

    And all the hate for our name. Haters gonna hate.
    Tinfins & Bizarro Stormy & Belcher & DDFT
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    Acclimation has solved the deck. Thread CLOSED.

  10. #1970
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    Re: TinFins 3: Return of the Onion Burst

    Quote Originally Posted by Koby View Post
    Our shining moment:

    http://www.twitch.tv/scglive/b/373519422?t=9h5m25s

    God bless you Silas.
    Osyp so salty just because he's not down with early 2000's late-night cartoons.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

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  11. #1971
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    Re: TinFins 3: Return of the Onion Burst

    Quote Originally Posted by kihachi View Post
    Thanks for the input! I definitely plan on learning more about Doomsday through the forums and playing it if and when I can acquire the pieces, but I just had that one question for now which you've answered admirably. I guess I'm less worried about the cards in that list since we can just include Pithing Needle or CoV in our Shelldock pile (unless they have two of them, in which case, yeah, we lose). But it is a very slow Doomsday pile, requiring a pass even if we're holding a GP or have a Top on the table, so I get that if you can make 9 storm and kill on that turn it would be hugely advantageous.

    OK, apologies for hijacking the thread. You may now return to your scheduled Tin Fins discussion. Thank you for your input dk!
    So even if they have 2 pieces on that list you can still win. This happened to me Game 3, Round 1 at the SCG open. Sadly I did not win due to being a Blue mana source short, but here it is.

    Him: Meddling Mage, Batterskull and a blank in hand. Tundra, Volc, in play.
    Me: Doomsday on the stack, Sea, Scrubland, in play, Lotus Petal, Brainstorm in hand.

    I stack Needle, Isle, Chain, Emmy, Doomsday as my pile. I draw off Brainstorm, cast Needle on Wasteland, play Isle. He takes his turn and plays Mage on Emmy. I end up losing due to my inability to Chain Mage, and activate Shelldock in the same turn, while also leaving BBB open to second DDay to leave cards in my library and avoid decking. Had the Scrubland been a Sea, or a second land been involved we get the win there.

    I have played a lot of Doomsday, and I seriously recommend playing around with it before taking it out.

  12. #1972

    Re: TinFins 3: Return of the Onion Burst

    Quote Originally Posted by Technics View Post
    So even if they have 2 pieces on that list you can still win. This happened to me Game 3, Round 1 at the SCG open. Sadly I did not win due to being a Blue mana source short, but here it is.

    Him: Meddling Mage, Batterskull and a blank in hand. Tundra, Volc, in play.
    Me: Doomsday on the stack, Sea, Scrubland, in play, Lotus Petal, Brainstorm in hand.

    I stack Needle, Isle, Chain, Emmy, Doomsday as my pile. I draw off Brainstorm, cast Needle on Wasteland, play Isle. He takes his turn and plays Mage on Emmy. I end up losing due to my inability to Chain Mage, and activate Shelldock in the same turn, while also leaving BBB open to second DDay to leave cards in my library and avoid decking. Had the Scrubland been a Sea, or a second land been involved we get the win there.

    I have played a lot of Doomsday, and I seriously recommend playing around with it before taking it out.
    IU | LED | SDT | LED | Tendrils

    Cast Brainstorm off USea, Draw IU, LED, SDT put back, IU, X(you cast Needle and played Isle in the same turn assuming you had atleast 1 card other than Brainstorm in hand) cast LED, cast SDT off of scrubland, cracking LED for UUU, draw and cast IU drawing X, SDT, LED with U floating, using the U floating cast SDT, then cast LED crack LED for BBB crack Lotus Petal, tap top, then cast Tendrils with a storm of DR->DD?, LP, BS, LED, SDT, IU, SDT, LED, Tendrils for 20 damage. IDK if the situation you described would work with mine, IDK if USea and Scrubland are untapped post DD or if it was a PtT Pile.


    EDIT: miss read saw LP was in hand, thought it was in play and you had another card in hand.
    EDIT2: Couldn't you have cast the 2nd Doomsday before trying to CoV or activate Isle?
    Last edited by Mhenlo; 12-05-2014 at 06:00 AM.

  13. #1973
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    Re: TinFins 3: Return of the Onion Burst

    Quote Originally Posted by Technics View Post
    Him: Meddling Mage, Batterskull and a blank in hand. Tundra, Volc, in play.
    Me: Doomsday on the stack, Sea, Scrubland, in play, Lotus Petal, Brainstorm in hand.
    How much spells did you play before DD and how much life did your opponent have?
    If you played 2 spells, you could have a ToA for 20, or if you have play only one vs 18 lifes this should work:

    If you stack IU/GP/LED/DR/TOA
    you can:
    tap USea, play BS (2), draw IU/GP/LED, keep GP/LED in hand IU/LP/DR/ToA in library.
    play LED (3)
    play GP (4), crack LED for UUU, draw IU
    Play IU (5), draw LP/DR/ToA,
    play LP + DR (7)
    play ToA.

  14. #1974
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    Re: TinFins 3: Return of the Onion Burst

    Quote Originally Posted by dte View Post
    How much spells did you play before DD and how much life did your opponent have?
    If you played 2 spells, you could have a ToA for 20, or if you have play only one vs 18 lifes this should work:

    If you stack IU/GP/LED/DR/TOA
    you can:
    tap USea, play BS (2), draw IU/GP/LED, keep GP/LED in hand IU/LP/DR/ToA in library.
    play LED (3)
    play GP (4), crack LED for UUU, draw IU
    Play IU (5), draw LP/DR/ToA,
    play LP + DR (7)
    play ToA.
    This looks like it should have worked. Either the game state was different than I thought, or I (more likely) just missed this pile.

  15. #1975
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    Re: TinFins 3: Return of the Onion Burst

    Ran Pom's list at Eudomonia today. Ended up going 4-1 (scoop friend into Top 4) 8-1 in games.

    Only cared about casting Burning Wish twice (Grabbed S&T against lands, with Emmy in hand; Made 12 goblins against reanimater). Not as big of a deal losing the extra Vengances, and was rather happy with the list. Did not run green, and think that was the right call.

  16. #1976

    Re: TinFins 3: Return of the Onion Burst

    Decided to YOLO it up and sacrifice children at this Knightware event. Hottest run of my life.

    R1 Prosak Durdle ANT 2-0
    R2 Goblins 2-1
    R3 BG Prison 2-1
    R4 Vidianto Wijaya 1-2 (Look to my right, see a Maverick mirror. Sigh.)
    R5 Dredge 2-1
    R6 ID
    Top and chop, would have been paired against UWR Delver. Bullet dodged.

  17. #1977
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    Re: TinFins 3: Return of the Onion Burst

    Nice 4-1-1. What was the 75 you were running?
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  18. #1978

    Re: TinFins 3: Return of the Onion Burst

    It's in the link.

    Don't ask about the sb, I didn't build it and I know it's hideous >.<

  19. #1979
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    Re: TinFins 3: Return of the Onion Burst

    Quote Originally Posted by TiltingKitty View Post
    It's in the link.

    Don't ask about the sb, I didn't build it and I know it's hideous >.<
    Brb, re-writing primer to include Crippling Fatigue board.

    Seriously though, it doesn't look that bad. I'm curious as to how the Decays worked out, also how you liked Daze over Thoughtseize main?
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

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  20. #1980

    Re: TinFins 3: Return of the Onion Burst

    Yeah, Fatigue was quite good in the one matchup I brought it in on (Goblins). The Deluge is supposed to be a 2nd Massacre btw but we couldn't find one.

    I didn't like the Decays that much. They seemed clunky and wasted a sb slot on a land. Miracles is/was at an unusual low so I would have rather had Chain of Vapor every time.

    Daze was good against the combo decks and eh against everything else. I think if I run it back I'll go up to 2 Seize, since it's a good catch-all answer against unknown hate plans on the draw. I took Daze out on the draw against all the not-combo decks and Seize out against Goblins, BG, and Dredge.

    ETA: I also didn't really like LDV because it costs UB and doesn't draw you the top card of the stack, meaning you need a 3rd mana to cantrip into what you need if you're trying to go off that turn.

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