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Thread: [Deck] Dredge

  1. #3421
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    Re: [Deck] Dredge

    Alright guys, I was reading this thread today, and decided to make an account so I can start on this great forum. I started playing Dredge about a month ago, and I'm about 3 cards ($7) short of finishing my list (PM me if you have Modern Masters Cities of Brass!) Anyway, I'd like some feedback on my list, because I don't really think it's the normal list:

    Mana:
    4x Lion's Eye Diamond
    4x Mana Confluence
    4x City of Brass
    4x Cephalid Coliseum
    1x Gemstone Mine

    Draw:
    4x Careful Study
    4x Faithless Looting
    4x Breakthrough

    Dredgers:
    4x Golgari Grave-Troll
    4x Stinkweed Imp
    3x Golgari Thug

    Recursion:
    4x Bridge From Below
    4x Cabal Therapy
    4x Narcomoeba
    3x Ichorid

    DR Package:
    3x Dread Return
    1x Flame-Kin Zealot
    1x Griselbrand

    Sideboard:
    1x Gemstone Mine
    3x Lotus Petal
    1x Chain of Vapor
    3x Firestorm
    1x Memory's Journey
    3x Abrubt Decay
    1x Elesh Norn, Grand Cenobite
    1x Ashen Rider
    1x Iona, Shield of Emeria

    I would say it's definitely more on the combo-y side of Dredge, but I really want to hear some suggestions.

    EDIT: Only been to 1 local event but I 4-0ed it with a list 1-2 cards away from this.

  2. #3422

    Re: [Deck] Dredge

    Quote Originally Posted by Que View Post

    @Ozy. Sup Caleb. Hows it been going?
    Mostly grad school. Occasional MTG

    My current list:
    1 Careful Study
    3 Breakthrough
    4 Faithless Looting
    4 Putrid Imp
    4 Cabal Therapy
    4 Unmask
    4 Ichorid
    4 Bridge From Below
    4 Narcomoeba
    4 Lion's Eye Diamond
    4 Golgari Grave-Troll
    4 Stinkweed Imp
    3 Golgari Thug
    4 Gemstone Mine
    4 City of Brass
    2 Mana Confluence
    3 Cephalid Coliseum
    SB:
    4 Abrupt Decay
    4 Firestorm
    1 Mana Confluence
    1 Dread Return
    4 Leyline of the Void
    1 Ancient Grudge

    Leyline isn't exactly popular so I cut all my outs to it. I upped the imp count to feed Unmask, but I want a maindeck DR and the last thug back in. BT is too powerful to ignore, but you never want to see multiples in the opener ( unlike every other card.) Whatever cost you have from unmasking is outweighed by crippling the opponent's ability to interact, and making Theraoy even better. Don't forget you can just cast it turn two after getting back a dredger. You can also unmask yourself in a pinch or to set up a strong T1.

  3. #3423
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    Re: [Deck] Dredge

    Quote Originally Posted by Ozymandias View Post
    Mostly grad school. Occasional MTG

    My current list:
    1 Careful Study
    3 Breakthrough
    4 Faithless Looting
    4 Putrid Imp
    4 Cabal Therapy
    4 Unmask
    4 Ichorid
    4 Bridge From Below
    4 Narcomoeba
    4 Lion's Eye Diamond
    4 Golgari Grave-Troll
    4 Stinkweed Imp
    3 Golgari Thug
    4 Gemstone Mine
    4 City of Brass
    2 Mana Confluence
    3 Cephalid Coliseum
    SB:
    4 Abrupt Decay
    4 Firestorm
    1 Mana Confluence
    1 Dread Return
    4 Leyline of the Void
    1 Ancient Grudge

    Leyline isn't exactly popular so I cut all my outs to it. I upped the imp count to feed Unmask, but I want a maindeck DR and the last thug back in. BT is too powerful to ignore, but you never want to see multiples in the opener ( unlike every other card.) Whatever cost you have from unmasking is outweighed by crippling the opponent's ability to interact, and making Theraoy even better. Don't forget you can just cast it turn two after getting back a dredger. You can also unmask yourself in a pinch or to set up a strong T1.
    Removing black cards that feed the Ichorid engine? Sounds REAL legit.

  4. #3424
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    Re: [Deck] Dredge

    Quote Originally Posted by Alpalbp View Post
    Alright guys, I was reading this thread today, and decided to make an account so I can start on this great forum. I started playing Dredge about a month ago, and I'm about 3 cards ($7) short of finishing my list (PM me if you have Modern Masters Cities of Brass!) Anyway, I'd like some feedback on my list, because I don't really think it's the normal list:

    Mana:
    4x Lion's Eye Diamond
    4x Mana Confluence
    4x City of Brass
    4x Cephalid Coliseum
    1x Gemstone Mine

    Draw:
    4x Careful Study
    4x Faithless Looting
    4x Breakthrough

    Dredgers:
    4x Golgari Grave-Troll
    4x Stinkweed Imp
    3x Golgari Thug

    Recursion:
    4x Bridge From Below
    4x Cabal Therapy
    4x Narcomoeba
    3x Ichorid

    DR Package:
    3x Dread Return
    1x Flame-Kin Zealot
    1x Griselbrand

    Sideboard:
    1x Gemstone Mine
    3x Lotus Petal
    1x Chain of Vapor
    3x Firestorm
    1x Memory's Journey
    3x Abrubt Decay
    1x Elesh Norn, Grand Cenobite
    1x Ashen Rider
    1x Iona, Shield of Emeria

    I would say it's definitely more on the combo-y side of Dredge, but I really want to hear some suggestions.

    EDIT: Only been to 1 local event but I 4-0ed it with a list 1-2 cards away from this.
    The list is pretty comboish, eh. I personally don't like it, since I've been playing quadlaser forever. 11 dredgers is the bare minimum, 12 is the stock. Not playing Putrid Imp nor Street Wraiths might make your Ichorid starve, you'll have to eat Stinkweed Imps and Golgari Thugs, and that can hurt you when slow dredging.

    What myself and other players in this forum have concluded is that killing your opponent in fashion with Flame-kin or Flayer is nice and all, but killing with 6+ zombies and Ichoirds the next turn is pretty much the same.

    tl;dr: The choice is about playstyle. If you're confortable with the combo list, just go for it. It's as fun as the other lists.
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  5. #3425
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    Re: [Deck] Dredge

    Quote Originally Posted by Vandalize View Post
    The list is pretty comboish, eh. I personally don't like it, since I've been playing quadlaser forever. 11 dredgers is the bare minimum, 12 is the stock. Not playing Putrid Imp nor Street Wraiths might make your Ichorid starve, you'll have to eat Stinkweed Imps and Golgari Thugs, and that can hurt you when slow dredging.

    What myself and other players in this forum have concluded is that killing your opponent in fashion with Flame-kin or Flayer is nice and all, but killing with 6+ zombies and Ichoirds the next turn is pretty much the same.

    tl;dr: The choice is about playstyle. If you're confortable with the combo list, just go for it. It's as fun as the other lists.
    I'd like to see your list then, because I think I'd rather play an aggro deck rather than a combo deck, although I'd still like to have a DR package. Also, I'm trying to get every single card necessary for every iteration of Dredge so that I can play whatever build I want based on the meta.

  6. #3426

    Re: [Deck] Dredge

    So I had a conversation with a few people the other day about how dredge is getting kind of getting hated out indirectly because of U/R Delver being so good, and even more recently the success of 3 Storm decks getting into the top 8 of the Legacy Seattle Invitational.

    i feel like you can overcome the hate if you play well enough, but I would like to know how some others feel about the current meta game as it applies to Dredge.

  7. #3427

    Re: [Deck] Dredge

    So with the 2 most prominent forms of graveyard hate being Containment Priest and Grafdigger's Cage, neither of which stop Bridge triggers, would it be a better plan to run the evoke creatures (ingot chewer & wispmare) as your anti-hate over Abrupt Decays? Bridge triggers and lower cost vs Uncounterability and flexibility.

    I need to start preparing my sideboard for the Philly Open. I'm expecting plenty of Delver, with Miracles, Elves, Stoneblade, and Storm making up most of the field.

    Current list:
    4x Golgari Grave-Troll
    4x Golgari Thug
    4x Ichorid
    4x Narcomoeba
    3x Putrid Imp
    4x Stinkweed Imp

    3x Breakthrough
    4x Cabal Therapy
    4x Careful Study
    1x Dread Return
    4x Faithless Looting
    4x LED
    4x Bridge from Below

    3x Cephalid Coliseum
    2x City of Brass
    4x Gemstone Mine
    4x Mana Confluence

    Sideboard:
    3x Abrupt Decay
    1x Ashen Rider
    2x Chain of Vapor
    1x Dread Return
    1x Elesh Norn, Grand Cenobite
    2x Firestorm
    1x Iona, Shield of Emeria
    2x Lotus Petal
    2x Surgical Extraction

    Any suggestions are welcome.
    "If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
    -Anonymous

  8. #3428
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    Re: [Deck] Dredge

    Quote Originally Posted by gibbousm View Post
    So with the 2 most prominent forms of graveyard hate being Containment Priest and Grafdigger's Cage, neither of which stop Bridge triggers, would it be a better plan to run the evoke creatures (ingot chewer & wispmare) as your anti-hate over Abrupt Decays? Bridge triggers and lower cost vs Uncounterability and flexibility.
    Yes. I would agree with this. The Evoke creatures have been working out well recently. The reason I made the switch, was that there has not been a better time for Coliseum, as maybe one deck in the Top 7-8 performers runs Wasteland. And you can't run Decay with four Coliseum.
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  9. #3429

    Re: [Deck] Dredge

    Quote Originally Posted by Que View Post
    .... I've made another minor tweak to the mainboard that allows us to run some number of Street Wraith. At first I thought it would be Gitaxian Probe as it helps with Cabal Therapy and its a free draw/Dredge. However, I don't think dredge really needs this and instead I opted for SW. It is black which means Ichorid food (I like it more when I'm slow dredging; hitting SW and Putrid Imp to remove to Ichorid sounds better than removing my Thug/Stinkweed), it is uncounterable, and still gives us that free draw. Not to mention you can use it instant speed which allows you to hold it until absolutely necessary i.e. in response to a DRS activation or surigical extraction which are targeting a dredger.
    I agree regarding Probe > after playing Manaless for ages, I've had Probe countered plenty of times to protect their hands' content.
    Should they not be playing counter, I'm sure the question is a bit more tricky, but for me I like SW.

    A *mana-free, uncounterable* dredge/draw spell in hand is always good, especially when Icky or Unmask can make use of it.
    But I like it for it's surprise factor > opponents aren't used to seeing it in LED-Dredge.
    I've been running 3 Pimps & 2 SW's with a single DR in the main.

    Quote Originally Posted by Parcher View Post
    Yes. I would agree with this. The Evoke creatures have been working out well recently. The reason I made the switch, was that there has not been a better time for Coliseum, as maybe one deck in the Top 7-8 performers runs Wasteland. And you can't run Decay with four Coliseum.
    Yeah I made the switch too, but so far I'm a little concerned on sideboard space. They DO allow us to run less mana sources in the side thankfully.
    Since Decay can handle almost any hate, and the evoke creatures are focussed on one type of hate, how many of each are you guys running?
    And are you still running a small number of Claims for redundancy?

  10. #3430

    Re: [Deck] Dredge

    Quote Originally Posted by slave View Post
    how many of each are you guys running?
    And are you still running a small number of Claims for redundancy?
    Well considering that I was running 3 Abrupt Decays and 2 Petals, I decided to go with 3 Ingot Chewers and 2 Wispmares
    I currently have 2 Chain of Vapors in the sideboard as an answer to everything. While I do like Nature's Claim, Chain hits everything AND can be cast off of Colosseum. The downside is, unless I have a cabal therapy to follow up, their hate is just coming right back. I feel Chain is better in the Flamekin/Flayer builds of the deck as you can bounce the stuff during your opponent's end step then combo off your next turn.

    Claim = Permanent removal but only artifacts and enchantments (not scooze, drs, or containment priest) gives you more time to assemble critical mass.
    Chain = Temporary removal but hits everything except lands. Can be cast off of any land.

    I wish I had 20 cards to work with for my sideboard instead of only 15.
    "If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
    -Anonymous

  11. #3431
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    Re: [Deck] Dredge

    Quote Originally Posted by Alpalbp View Post
    I'd like to see your list then, because I think I'd rather play an aggro deck rather than a combo deck, although I'd still like to have a DR package. Also, I'm trying to get every single card necessary for every iteration of Dredge so that I can play whatever build I want based on the meta.
    My list is the Quadlaser a little tweaked:

    4 Cephalid Coliseum
    4 Mana Confluence
    4 Gemstone Mine
    1 City of Brass
    4 Golgari Thug
    4 Stinkweed Imp
    4 Golgari Grave-Troll
    4 Ichorid
    4 Narcomoeba
    3 Putrid Imp
    4 Bridge from Below
    4 Cabal Therapy
    1 Dread Return
    4 Faithless Looting
    4 Careful Study
    3 Breakthrough
    4 Lion's Eye Diamond
    SB: 3 Lotus Petal
    SB: 3 Abrupt Decay
    SB: 2 Wispmare
    SB: 2 Ingot Chewer
    SB: 2 Faerie Macabre (this is my flex slot, I have a lot of Reanimator in my meta)
    SB: 1 Ancient Grudge
    SB: 1 Dread Return
    SB: 1 Elesh Norn, Grand Cenobite/Iona, Shield of Emeria (depends if I expect aggro or combo).
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  12. #3432

    Re: [Deck] Dredge

    So its one week until the Philly Open and I need to nail down my Sideboard and which Maindeck DR target I want.

    For the MD DR target its between Iona and Elesh Norn. Both win games. I'm leaning more towards Iona as its the unfair decks I'm worried about rather than the fair decks but when they don't win on the spot, Elesh Norn ends games faster by pumping zombies and ichorids.

    My current sideboard is:
    1x Ashen Rider
    1x Dread Return
    1x Elesh Norn/Iona
    3x Firestorm
    3x Ingot Chewer
    2x Nature's Claim
    2x Surgical Extraction
    2x Wispmare

    I also have available Petals and Abrupt Decays but given that Containment Priest and Grafdigger's Cage don't stop Bridge triggers I'm leaning more towards the evoke creatures. I feel my anti-hate numbers are fine, but I'm unsure about the quantities of my other cards.
    "If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
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  13. #3433
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    Re: [Deck] Dredge

    Sorry everyone i did Dredge poorly this weekend in Columbus.
    I was in line to top 8 the IQ, but punted my last two rounds.
    Really i punted the last round. The kid had 3 swift spear's by turn two, and I didn't have any response, in game two.
    Game three, I just made every play mistake a dredge player can make. On top of missing every dredge for the whole game.
    I placed 26.
    No need for a deck list. I run pretty much the standard Dredge list, but I run 3 Dread Return.
    By the way 1 Cage, and two priests are pretty impossible to beat.
    I lost to Blue/Red delver 8th round.
    And some good variation of The Rock, in the 7th.

    I still run Chain of Vapor in my sideboard. I just find its the easiest to cast, and I only need the hate to be off the table for one turn, usually anyway, because I'm so combo.
    Also, has anyone ever sided in Griselbrand? I can't seem to find why it takes a place in my sideboard.
    And my 1 of Dakmor Salvage in the SB was as awesome as I had planned. It's an easy way around Thalia. Because Thalia players love to Waste Land the few lands I have anyway.
    The best bang since the big one!

  14. #3434

    Re: [Deck] Dredge

    Can you post the sideboard at least?
    I've been playing the straight version of the deck, and the combo in the sideboard with 3 dread return, 2 griselbrand and 1 flame-kin. I've been doing well so far, but I think the rest of the sideboard still some improvements, like your 01-of land to fight thalia.

  15. #3435

    Re: [Deck] Dredge

    Quote Originally Posted by iamfrightenedtoo View Post
    Sorry everyone i did Dredge poorly this weekend in Columbus.
    snip
    Awww, you sound like you need a hug. Cheer up, you've learned and will be better next time! :-)

  16. #3436
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    Re: [Deck] Dredge

    Quote Originally Posted by mextremartini View Post
    Can you post the sideboard at least?
    I've been playing the straight version of the deck, and the combo in the sideboard with 3 dread return, 2 griselbrand and 1 flame-kin. I've been doing well so far, but I think the rest of the sideboard still some improvements, like your 01-of land to fight thalia.
    Side board is pretty straight forward.
    3 Firestorm
    3 Chain of Vapor
    3 Leyline of The Void
    1 Ashen Rider
    1 ichorid
    1 Griselbrand
    1 Elesh Norn, Grand Cenobite
    1 Iona, Shield of Emeria
    1 Dakmor Salvage

    I've been playing Dredge for a while now, I've never once cast a Firestorm.
    I was on tilt pretty much all day. Round two, game three i mulled to 5, and kept 1 city of Brass, 1 Faithless looting, 1 Lion's Eye Diamond, 2 Golgari Grave Troll. I almost threw it back because I didn't actually believe it.
    My opponent asked if that's what I was presenting. I said yes.
    He called a judge, because he thought I only had 59 cards in my deck, because there was a Cabal Therapy laying on my deck box.
    My opponent grabbed my deck and my hand and counted my deck by peeling off the top card of my library and laying the next card off on top reversing the order of my deck, then he shuffled.
    He counted 60 twice, and counted my side board once with 14 cards, plus my sided out Cabal Therapy.
    He couldn't believe i sided out Cabal Therapy.
    I did. And I'm not ashamed of it. I personally hate Cabal Therapy, and decided game three to just combo or lose.
    So I was then forced to draw a new 5 cards. Which enraged me. The judge was okay with me presenting a 5 card mulligan, and then having my opponent shuffle everything for no reason.
    My new 5 was 1 Cephalid colosseum, 1 Putrid imp, and 3 black dredgers.
    I rage kept the hand.
    On his second turn he flopped 10 goblins on the board, I pulled a city and played an imp, pass. His third turn he attacked and put me to 9,
    EOT i discarded Stinkweed Imp.
    Untap. Upkeep. Dredge.
    Hit a Narcomoeba, And a Golgari Grave Troll.
    Discarded the rest of my hand.
    Used Colosseum.
    Eventually attacked him with 12 zombies that turn.
    And even though I won, in pretty hilarious and lucky fashion, I never quite got over the initial stupidness.
    The best bang since the big one!

  17. #3437

    Re: [Deck] Dredge

    So far Fate Reforged brought nothing for us and nothing against us. I mean, some cards do help other decks, but at least no more hate.

  18. #3438
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    Re: [Deck] Dredge

    Quote Originally Posted by iamfrightenedtoo View Post
    Side board is pretty straight forward.
    3 Firestorm
    3 Chain of Vapor
    3 Leyline of The Void
    1 Ashen Rider
    1 ichorid
    1 Griselbrand
    1 Elesh Norn, Grand Cenobite
    1 Iona, Shield of Emeria
    1 Dakmor Salvage

    I've been playing Dredge for a while now, I've never once cast a Firestorm.
    I was on tilt pretty much all day. Round two, game three i mulled to 5, and kept 1 city of Brass, 1 Faithless looting, 1 Lion's Eye Diamond, 2 Golgari Grave Troll. I almost threw it back because I didn't actually believe it.
    My opponent asked if that's what I was presenting. I said yes.
    He called a judge, because he thought I only had 59 cards in my deck, because there was a Cabal Therapy laying on my deck box.
    My opponent grabbed my deck and my hand and counted my deck by peeling off the top card of my library and laying the next card off on top reversing the order of my deck, then he shuffled.
    He counted 60 twice, and counted my side board once with 14 cards, plus my sided out Cabal Therapy.
    He couldn't believe i sided out Cabal Therapy.
    I did. And I'm not ashamed of it. I personally hate Cabal Therapy, and decided game three to just combo or lose.
    So I was then forced to draw a new 5 cards. Which enraged me. The judge was okay with me presenting a 5 card mulligan, and then having my opponent shuffle everything for no reason.
    My new 5 was 1 Cephalid colosseum, 1 Putrid imp, and 3 black dredgers.
    I rage kept the hand.
    On his second turn he flopped 10 goblins on the board, I pulled a city and played an imp, pass. His third turn he attacked and put me to 9,
    EOT i discarded Stinkweed Imp.
    Untap. Upkeep. Dredge.
    Hit a Narcomoeba, And a Golgari Grave Troll.
    Discarded the rest of my hand.
    Used Colosseum.
    Eventually attacked him with 12 zombies that turn.
    And even though I won, in pretty hilarious and lucky fashion, I never quite got over the initial stupidness.
    Nice comeback.

    I can't imagine how you can play dredge for so long and have never cast Firestorm. I would always keep at least 2-4 copies in the sideboard for Delver/DnT/Other decks that run creatures we care about killing like DRS, S. Ooze, Thalia etc. It has won me games countless times, most gloriously when an opponent went T1 DRS, I went Gold land, go. He goes sacland, removes it with DRS, casts another DRS and scavenging ooze with a big smile on his face like "DEAL WITH THIS". I eot Tapped my gold land, discarded 4 cards and nuked his board plus charred his face just for fun. He sat looking at the card, reading it over and over, called a judge over to make sure it was real, then scooped. Against delver it cleans up their fast start, and more importantly its an uncounterable discard outlet. Even if they force/daze it the cards still get discarded, and the dredge engine can begin. At one mana it is also very good at removing Thalia on their EOT, Stoneforge before they can cheat in Batterskull and the new mage from the commander deck that I can't remember her name.

  19. #3439

    Re: [Deck] Dredge

    Quote Originally Posted by iamfrightenedtoo View Post
    Side board is pretty straight forward.
    3 Firestorm
    3 Chain of Vapor
    3 Leyline of The Void
    1 Ashen Rider
    1 ichorid
    1 Griselbrand
    1 Elesh Norn, Grand Cenobite
    1 Iona, Shield of Emeria
    1 Dakmor Salvage
    Are 3 Leyline of the Void enough? I've been changing my mind between this and faerie macabre. However, when should I sideboard those 3 cards in? Only against dredge and reanimator?

  20. #3440

    Re: [Deck] Dredge

    Quote Originally Posted by iamfrightenedtoo View Post
    And my 1 of Dakmor Salvage in the SB was as awesome as I had planned. It's an easy way around Thalia. Because Thalia players love to Waste Land the few lands I have anyway.
    I run a single Dakmor Salvage from the side too > it's saved my arse on quite a few occasions, but I mainly ran it to support Abrupt Decay.

    Quote Originally Posted by mextremartini View Post
    Are 3 Leyline of the Void enough? I've been changing my mind between this and faerie macabre. However, when should I sideboard those 3 cards in? Only against dredge and reanimator?
    Yeah I've been playing with 3 Faerie Macabre in the side for a while given it's synergy with Icky, and the fact that mulling for Leyline can kill our chances of winning on occasion, given we can't actually cast it. That said, Leyline does have the synergy with Bridges....
    FYI, I have used Faerie in the past to protect myself from extraction.
    I side in Faerie's whenever I fear graveyard shenanigans or combo stuff that can dominate from the grave.

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