Page 12 of 24 FirstFirst ... 2891011121314151622 ... LastLast
Results 221 to 240 of 466

Thread: Fate Reforged Thread

  1. #221
    Hamburglar Hlelpler
    TsumiBand's Avatar
    Join Date

    Aug 2005
    Location

    Nebraska
    Posts

    2,774

    Re: Fate Reforged Thread

    That Monk token makes me laugh more than it should.

    I could bitch about how the second ability on the Blue enchantment would be a better gift in White, buuuuuuuuuut.

    I'm liking the idea of the token rush Prowess.dec being a thing, even though Young Pyromancer is already the hotness and this will just make YP less cool. I mean yeah yeah yeah something something Blue shell for an engine, but really I want to believe that it will prove to be stronger in a burn-heavy list. I want to believe this for the same reason I said that Young Pyromancer gave burn decks a set of options it didn't necessarily have before; when you have to use burn as removal instead of a win-con, you lose out on tempo unless you have a fuckton of cards. Being able to poop doods though, especially Prowess doods that grow with the burn you're throwing around -- I mean with even one Prowess-token-making guy on the board, if you've got two spells to cast in hand, you can block with 3 power just in tokens. If you have 1 more spell, it bumps up to 6 (because Prowess, hurp). Then 10. I mean basically it's the nth triangular number of noncreature spells worth of token power at any given point, right. It's an okay way to ruin a life total, but it also gives you means of stopping opponent creatures without strictly 'chump blocking' and letting you trade (ideally) while also still hitting the face. I like it.
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  2. #222
    Site Contributor
    apple713's Avatar
    Join Date

    Jan 2012
    Location

    Manhattan, NY
    Posts

    2,086

    Re: Fate Reforged Thread

    Because UR wasn't good enough...either this deck is going to start dominating or cards like thalia, and ethersworn canonist are going to start becoming main deck cards in more than just D&T



    I really didn't want to start playing UR but now with the addition of this card UWR seems like the only choice...
    Play 4 Card Blind!

    Currently Playing
    Legacy: Dark Depths
    EDH: 5-Color Hermit Druid

    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

  3. #223

    Re: Fate Reforged Thread

    Monastery monk seems like it could be push a very aggressive UWR delver deck. Maybe something like this where you never really run out of gas and young pyro or monetary monk can create a huge board by themselves.

    3 monastery monk
    4 delver
    4 young pyro
    4 monetary swift spear
    4 cruise
    4 ponder
    4 brainstorm
    2 git probe
    4 bolt
    2 swords
    2 pierce
    2 snare
    4 force

    17 land
    Quote Originally Posted by Bryant Cook View Post
    I can't wait to fetch for Tropical, ponder and then kill them on my second turn.

  4. #224
    Member

    Join Date

    Jan 2005
    Location

    I actually live in actual Chicago
    Posts

    680

    Re: Fate Reforged Thread

    Quote Originally Posted by trollking21 View Post
    Monastery monk seems like it could be push a very aggressive UWR delver deck.
    I don't know how much better this is than just Stoneforging for Batterskull. 2W is already at the absolute top of UWR Delver's curve and the 1/1 prowess dorks don't gain life.

    Sure, against some matchups it probably gains percentage points but I'm sure it loses them back to Golgari Charm decks, etc.

  5. #225

    Re: Fate Reforged Thread

    ehrm no.. the mass removal nowaday is just -1/-1 effects, EE and Terminus.

    You save all of your tokens with a Brainstorm.. just wow.

    I expect more Deeds/EE in next meta

  6. #226

    Re: Fate Reforged Thread

    If that's the case UWR decks might just start playing (or SBing) Boros Charm, since the other 2 modes are also pretty good in this shell (4 to the dome while pumping the team? Giving a guy with a few prowess triggers double strike? Sounds both ok to me)

  7. #227

    Re: Fate Reforged Thread

    So butthurt at Torrent Elemental.

    It pretty much shits all over every single big, Red "can't block" creature, be it Two-Headed Anythings, Boldwyr Intimidators, or whatever else. Another case, among many, where Red does something and Blue does it much better.

  8. #228

    Re: Fate Reforged Thread

    Quote Originally Posted by Poron View Post
    ehrm no.. the mass removal nowaday is just -1/-1 effects, EE and Terminus.

    You save all of your tokens with a Brainstorm.. just wow.

    I expect more Deeds/EE in next meta
    and Supreme Verdict from non-Miracles. People would think Deed.dec is fine but it's really slow, 6 mana to wipe out the Monk and his minions? BUG needs a fuckton of removal and help from Snapcaster Mage. Even after clearing the board, it will need to answer every inbound burn spell/creature or lose. Black also has the worse spot removal tools.

    Miracles is just better, you have Terminus AND Supreme Verdict. With CB + Top out, a Counterspell or Counterbalance floating on top, you virtually lock out the opponent after clearing the board.
    Quote Originally Posted by GoblinSettler View Post
    Jesus H Cardsheet died for your NFC sins.

  9. #229

    Re: Fate Reforged Thread

    Quote Originally Posted by Jamaican Zombie Legend View Post
    So butthurt at Torrent Elemental.

    It pretty much shits all over every single big, Red "can't block" creature, be it Two-Headed Anythings, Boldwyr Intimidators, or whatever else. Another case, among many, where Red does something and Blue does it much better.
    The bigger scandal about Torrent Elemental is this grammatical bomb: "Activate this ability only anytime you could cast a sorcery." Not "any time" like all the others. When was this switch made and why wasn't I informed. http://magiccards.info/query?q=o%3A%...v=card&s=cname

  10. #230

    Re: Fate Reforged Thread

    Yes, Miracle will get much more common to me as well.

    Ethersworn Canonist and Spirit of the Labyrinth as well imho.. with Containment Priest we have a descreet hatebear toolxbox.

    Death and Taxes is just getting everywhere as well

  11. #231

    Re: Fate Reforged Thread

    I dont think you want crap up your deck with haste. Yes obv its fine to attack with Monastery Mentor and his monks asap but it doesnt do anything on its own and even helps your opponent (mirror).
    Why not just stick to the good old free counters -I mean you get an additional monk and buff, while protecting your board! Its kinda like Tarmogoyf, he rewards you by just playing magic...
    Another thing is discard, I mean cabal therapy seems really nice now! It's 1 mana:+2/2 on your team, build a dude, discard maybe a supreme verdict/abrupt decay + discard their best card. And hence you already play 4 gitaxian probe, therapy brings even more value... Whats going on!?

    So the hardest part is to reach 4 mana, then you try to resolve him, play a 1 mana discard spell, and sit there with your free counters, desperately wanting to untap with your Monk!

    So how to reach 4 mana? Maybe ramp with BoP or hirach or Deathrite Shaman??

    Also I like Monastery Mentors ability vs spot removal! Even if you get only 2 dudes out of him, and he gets sworded, you are waaaaay ahead, I mean at some point he has to deal with this 2 tokens...
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  12. #232
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Fate Reforged Thread

    Quote Originally Posted by HdH_Cthulhu View Post
    I dont think you want crap up your deck with haste. Yes obv its fine to attack with Monastery Mentor and his monks asap but it doesnt do anything on its own and even helps your opponent (mirror).
    Why not just stick to the good old free counters -I mean you get an additional monk and buff, while protecting your board! Its kinda like Tarmogoyf, he rewards you by just playing magic...
    Another thing is discard, I mean cabal therapy seems really nice now! It's 1 mana:+2/2 on your team, build a dude, discard maybe a supreme verdict/abrupt decay + discard their best card. And hence you already play 4 gitaxian probe, therapy brings even more value... Whats going on!?

    So the hardest part is to reach 4 mana, then you try to resolve him, play a 1 mana discard spell, and sit there with your free counters, desperately wanting to untap with your Monk!

    So how to reach 4 mana? Maybe ramp with BoP or hirach or Deathrite Shaman??

    Also I like Monastery Mentors ability vs spot removal! Even if you get only 2 dudes out of him, and he gets sworded, you are waaaaay ahead, I mean at some point he has to deal with this 2 tokens...
    Since we're already running G for DRS activations, why not Grove and PF to complete the 5C good stuff?

  13. #233

    Re: Fate Reforged Thread

    Quote Originally Posted by Barook View Post
    Since we're already running G for DRS activations, why not Grove and PF to complete the 5C good stuff?
    Haha grove//PF combo seems ridiculous^^ Prolly way to overkill, but if something goes wrong, and you topdeck the monk in the lategame you are happy to have these PF activations...
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  14. #234

    Re: Fate Reforged Thread

    Punishing Fire + Grove definitely something to look into. How about Iscochron Scepter + Orim's Chant?

    Also, you can buyback Chant using Soulforge Grand Master. Profit?

    Quote Originally Posted by Barook View Post
    Well, shit.

    Quote Originally Posted by GoblinSettler View Post
    Jesus H Cardsheet died for your NFC sins.

  15. #235
    Site Contributor
    apple713's Avatar
    Join Date

    Jan 2012
    Location

    Manhattan, NY
    Posts

    2,086

    Re: Fate Reforged Thread

    Quote Originally Posted by death View Post
    Punishing Fire + Grove definitely something to look into. How about Iscochron Scepter + Orim's Chant?

    Also, you can buyback Chant using Soulforge Grand Master. Profit?
    yeah u can but seeing as how it worked so well on an artifact 5-6 mana utilizing a creature screams failure.


    URW is going to make the format even more narrow i believe. Decks playing it and decks heavily weighted against it.
    Play 4 Card Blind!

    Currently Playing
    Legacy: Dark Depths
    EDH: 5-Color Hermit Druid

    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

  16. #236
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Fate Reforged Thread

    Quote Originally Posted by death View Post
    How about Iscochron Scepter + Orim's Chant?
    That hasn't been good for years now. PF is probably one of the few playable, recurable spells that don't suck in the format. 6 mana Chants for the pseudo-lock is too expensive.

    Might be too cute, but Intangible Virtue + Young Pyromancer + Monastery Mentor sounds fancy, especially if you throw in stuff like Lingering Souls.

    I'd still stick to some kind of UWR variant with YP and Mentor. One could throw in PF and Grove since you need red mana anyway. Not sure if it's overkill, but between Bolt, StP and PF, I doubt opposing creature decks stand a chance. Throw in blue counters against combo and the blue cantrip cartel for consistency/feeding the token producers and you have a deck.

  17. #237

    Re: Fate Reforged Thread

    Lol is Delver becoming a "not so powerfull" card? Format is so filled up with burns and Pyroblasts...

    These prowness guys can make the cut

  18. #238

    Re: Fate Reforged Thread

    Quote Originally Posted by apple713 View Post
    yeah u can but seeing as how it worked so well on an artifact 5-6 mana utilizing a creature screams failure.


    URW is going to make the format even more narrow i believe. Decks playing it and decks heavily weighted against it.
    I wouldn't dismiss chant so fast. With the sick clock of Monastery you really want that that extra turn, chant gives you that. And with scepter, you open yourself up to 2 for 1 but with SGM you can buy time AND draw their removal (so Monastery will be safe).
    But yeah snapcastermage seems just better than SGM!

    Fun thought: 8 bubble Monastery Mentor xD
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  19. #239
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Fate Reforged Thread

    Thing is that Mentor does make the new Delve Timewalk better. Aren't ~6 delve spells supportable in a blue deck?

  20. #240
    bruizar
    Guest

    Re: Fate Reforged Thread

    time for more dumb sweepers, a Terminus with the ability of Vengeful Pharaoh

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)